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bronzepoem

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Posts posted by bronzepoem

  1.  

     

    Big, dense CRPGs have a bright future

    https://goo.gl/ZBT91i

     

    I strongly disagree this article.It's seem they want make more DoS2 clones in the future,because this game sold so well. Co-op, full voice acting and so on.

    Poor Josh...It seems he still don't know what's wrong about POE2.The question is not how to find new players,but how to keep old fans.

    POE2 have a lot of great new stuff. I love those new system,they are great. But it lose the most important part of RPG, the basic line: an epic main story.

    Environment driven is good thing. I like DOS2 too.But surely I won't pay money on POE for that reason.

    Combat system already balance in POE1 3.0 patch, He can just improve them, not the rewrite anything.
     At first,the balance of POE1 was terrible too.But it still sold really well.So balance is not a big issue.Anyway,the combat system of POE2 have more fun than POE1.

    The true problem of POE2 is the weakness of main plot.

  2. Big, dense CRPGs have a bright future

    https://goo.gl/ZBT91i

     

    I strongly disagree this article.It's seem they want make more  DoS2 clones in the future,because this game sold so well. Co-op, full voice acting and so on.

    Poor Josh...It seems he still don't know what's wrong about POE2.The question is not how to find new players,but how to keep old fans. 

    POE2 have a lot of great new stuff. I love those new system,they are great. But it lose the most important part of RPG, the basic line: an epic main story.

    Environment driven is good thing. I like DOS2 too.But surely I won't pay money on POE for that reason.

  3. First,I should say,good job,Obsidian.It seems you guys found a really professional translation group this time.

    Maybe someone have noticed that on the steam platform quite a few Chinese players gave POE2 recommendation even though they met terrible bugs,game crashs,just because the beautiful translation.The poetic names of Chanter's skills,Eder's humorous dialogues, the first impression is amazing.More and more Chinese players start to know there is another classic RPG which could be compared with D:OS 2.That's a good start in Chinese market.

    But,I still need to say but,the problem of the first edition of Chinese translation is still very terrible.Wrong direction in quest guide,different names for same NPC,missing link of key words,confusing translation in skill explainations,deeper we play, more terrible the translation become.It seems the translation group didn't have enough time to do the final proof-reading and test work? I don't know why,but the fix work is really urgent.

    If Obsidian could continue to improve Chinese translation,I'm sure Chinese players will give you guys much more financial support in future.

    Finally,thanks for the great job in POE2 and sorry for my poor English.

  4.  

    I ask for having a more difficult endgame, nothing else. They just need to tune the act 3-4 difficulty so that the game will be hard even with high lvl characters

     

     

    We are going to be re-tuning the late game difficulty to both reduce mobs and make the remaining combats more challenging for higher level characters.

    I wish the contents in the late game could be remade too,not only the difficulty.The quests in the late game were too weak,too few.
    • Like 1
  5.  

     

     

     

    They were? I thought his were easily the best, even if they were in a kind of jarringly completely different style to every other character in the game ... in a way that kind of overshadowed everyone else.

     

    I did like Eder and Aloth as characters as well, but their content was on the thinner side.

    I was referring to GM. She is one of the worst characters I have seen in an RPG for a long time. Her plot is totally one dimensional, she has zero character growth, her justifications for traveling with you are paper thin. She is an absolute wasted opportunity and they should have stuck with the original concept of the Cipher companion being a part of Dunryd Row.

     

    Durance is a D Bag but his writing is fine.

    I didn't even get into GM but I completely agree with this. She was so flat.
    Chris wanted to design a mind dungeon for DM,but it was cuted. The plot was cuted too much.
  6.  

     

    This game aren't stabilizing any time soon.

    Care to elaborate?

     

    How long do you think it will take to finish ?

    There isn't a sense of the game being "finalized", at least for me. I have the game since launch, and up to the last patch it introduced heavy changes. Some would even say some changes went against the initial design philosophy. Check out AndreaColombo's posts on further patch tease. Those normally includes direct replies/quotes from Josh Sawyer and so far they have been accurate. Things to expect may include:

    • Stronghold changes
    • Chanter mechanics change
    • Casters' per-enc system changes
    So yeah...
    I think the first thing need to be improved is the boring companions.
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