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Posts posted by bronzepoem
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As I saw in the trailer,the dumb options seems more like “naive”,not fallout style "dumb".
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Have gun but no romance?You must be kidding me.Romances take alot of thyme to do right...
I'd rather have that effort go towards something more meaningful like making a talking peanut or a shiny toilet that floods itself. Something unique and different.
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No more loading screen,thx.Deadfire is beautiful to see, i hope they'll keep the same isometric engine
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If they don't have enough resource to make a BGII size game,please don't make POEIII.
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Just because BG2 have much more content than POE2.More companions,more quests,more maps.POE2 is a small game.
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At first,the balance of POE1 was terrible too.But it still sold really well.So balance is not a big issue.Anyway,the combat system of POE2 have more fun than POE1.
Combat system already balance in POE1 3.0 patch, He can just improve them, not the rewrite anything.
Poor Josh...It seems he still don't know what's wrong about POE2.The question is not how to find new players,but how to keep old fans.Big, dense CRPGs have a bright future
I strongly disagree this article.It's seem they want make more DoS2 clones in the future,because this game sold so well. Co-op, full voice acting and so on.
POE2 have a lot of great new stuff. I love those new system,they are great. But it lose the most important part of RPG, the basic line: an epic main story.
Environment driven is good thing. I like DOS2 too.But surely I won't pay money on POE for that reason.
The true problem of POE2 is the weakness of main plot.
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Big, dense CRPGs have a bright future
I strongly disagree this article.It's seem they want make more DoS2 clones in the future,because this game sold so well. Co-op, full voice acting and so on.
Poor Josh...It seems he still don't know what's wrong about POE2.The question is not how to find new players,but how to keep old fans.
POE2 have a lot of great new stuff. I love those new system,they are great. But it lose the most important part of RPG, the basic line: an epic main story.
Environment driven is good thing. I like DOS2 too.But surely I won't pay money on POE for that reason.
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l really love your idea.It will make POE2 great again
Obsidian could make a DLC to add this part into th mid-game.After all only 3 DLC is not enough for a epic RPG.
Since we have a submarine, why don't we explore the mysterious world underwater?It could be a cthulhu style advanture.
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1.1 patch seems added too many enemy units to make game harder.It won't make more fun, but lead to trash fights. Give enemies bettter AI, more epic weapon,and desgin more superior bosses will be better idea.
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The problem is not about add new things,but lost the old thing:a long and epic main story.
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Yes,hope so.And sea monster DLC will be greater!
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First,I should say,good job,Obsidian.It seems you guys found a really professional translation group this time.
Maybe someone have noticed that on the steam platform quite a few Chinese players gave POE2 recommendation even though they met terrible bugs,game crashs,just because the beautiful translation.The poetic names of Chanter's skills,Eder's humorous dialogues, the first impression is amazing.More and more Chinese players start to know there is another classic RPG which could be compared with D:OS 2.That's a good start in Chinese market.
But,I still need to say but,the problem of the first edition of Chinese translation is still very terrible.Wrong direction in quest guide,different names for same NPC,missing link of key words,confusing translation in skill explainations,deeper we play, more terrible the translation become.It seems the translation group didn't have enough time to do the final proof-reading and test work? I don't know why,but the fix work is really urgent.
If Obsidian could continue to improve Chinese translation,I'm sure Chinese players will give you guys much more financial support in future.
Finally,thanks for the great job in POE2 and sorry for my poor English.
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About the weakness of main story,maybe they put the heavy part of the main story line in the DLCs.That's highly possible.Especially in the third DLC.At last,the level cap will become 30 level and the main story will be 15-30 hours longer.
Genius design,Obsidian.Just ike SOA and TOB.
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Anymore codes be found?Still waiting~
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I most like Durance.
Anyway,good writers are the most important part of the team.Wish we can get more information about them as soon as possible.
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Do hope they can add more contents to the orginal companions.
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I wish the contents in the late game could be remade too,not only the difficulty.The quests in the late game were too weak,too few.I ask for having a more difficult endgame, nothing else. They just need to tune the act 3-4 difficulty so that the game will be hard even with high lvl characters
We are going to be re-tuning the late game difficulty to both reduce mobs and make the remaining combats more challenging for higher level characters.
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Chris wanted to design a mind dungeon for DM,but it was cuted. The plot was cuted too much.
I didn't even get into GM but I completely agree with this. She was so flat.
I was referring to GM. She is one of the worst characters I have seen in an RPG for a long time. Her plot is totally one dimensional, she has zero character growth, her justifications for traveling with you are paper thin. She is an absolute wasted opportunity and they should have stuck with the original concept of the Cipher companion being a part of Dunryd Row.They were? I thought his were easily the best, even if they were in a kind of jarringly completely different style to every other character in the game ... in a way that kind of overshadowed everyone else.
I did like Eder and Aloth as characters as well, but their content was on the thinner side.
Durance is a D Bag but his writing is fine.
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I think the first thing need to be improved is the boring companions.
Care to elaborate?This game aren't stabilizing any time soon.
How long do you think it will take to finish ?
There isn't a sense of the game being "finalized", at least for me. I have the game since launch, and up to the last patch it introduced heavy changes. Some would even say some changes went against the initial design philosophy. Check out AndreaColombo's posts on further patch tease. Those normally includes direct replies/quotes from Josh Sawyer and so far they have been accurate. Things to expect may include:
- Stronghold changes
- Chanter mechanics change
- Casters' per-enc system changes
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So that's why the story is so flat.
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I think they can do these at DLC3
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Good news.
I want to see more villagers,more dialogues.And most important,I want to see all the pets I collected playing in the courtyard.
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There are only three ways to make enough profit for next big project :1 make POE on console; 2 make POE on tablet; 3 make POE online.
Which way is the easiest one?
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Yes,it's not a sequel, it's an expansion.
Do love the add-on structure.
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Localization!
in The Outer Worlds: General Discussion (NO SPOILERS)
Posted
Chinese Please!