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davoker

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Posts posted by davoker

  1. Of course, let's fix irrelevant bugs and bugs for casual players and forget the serious bugs that "any player who spends time with this game has encountered in all his games", all very logical, why fix run cipher talent that turns 80% of the enemies into dummies, why fix items that don't give the skills they are supposed to give, why... bother to say more :S

  2. On 2/20/2024 at 8:29 PM, TheManager00 said:

    Another thought crossed my mind the other day. During the Siege of Crägholdt side quest in The White March - Part 1 expansion, if the player's party manages to sneak completely undetected through Crägholdt Bluffs, we'll meet Commander Baelorin. He's the leader of the Torn Bannermen. If we sneak through the camp undetected, and without killing a single one of his men, Baelorin and his dialogue act like we killed our way through the camp when we didn't. Is this something that can be addressed? Just more food for thought.

    I guess he is made to be hostile and will directly think that you have attacked his people to get to him, so he will have scripted it, I guess.

  3. 7 hours ago, Chaospread said:

    Thank you, so if i wanna the gloves with the patch I need to wait until 19th, but I doesn't understand what day I have to arrive at the castle...

    When the in-game clock shows "day 19," that's when you should be at the castle. Calculate the hours it takes you to travel to the castle from another map so that you arrive there on day 19. The time of day is also crucial; it doesn't suffice to arrive on "day 19, hour 2X." It must be "day 19, hour 0X or 1X" (for example, day 19, hour 05, or day 19, hour 11). Day 19, hour 22 won't work; even though it's day 19, the loot hasn't changed yet—it's still using the loot from day 18. I hope I'm explaining myself well.

    Important days for items that personally interest me (all in Raedric's Castle):

    Day 6, hour 0X or 1X (again, hour 2X won't work; that hour always uses loot from the previous day) —-> Ring of Searing Flames, in the chest at the foot of Raedric's bed.

    Day 9, hour 0X or 1X (2 important items) -> Rymrgand's Mantle, in the small chest on the desk, in the room next to Raedric's bedroom.

    • Boots of Stability -> Catacombs, in the cell area, in the chest next to the stairs leading up to the ceiling (not to be confused with the hidden loot in the cells; that's different).

    Day 11, hour 0X or 1X -> Boots of Stealth, hidden box on the roof, accessed from stairs near Raedric's priest, the one who sends you to save Giacco.

    Day 19, hour 0X or 1X -> Gloves of Manipulation, hidden loot in the cells, the cell near where Giacco is.

    There's more loot, but none relevant to me; that's just personal opinion. I've noted what interests me the most. You can quickly reach day 19 by simply clearing maps, traveling, taking rests to recover—no need to "cheat" and sleep intentionally. Traveling and engaging in combat still pass the time. I'll leave this here in case it proves useful to someone.

    PS: Translated english, sorry xD I hope this is understood 😅

    • Thanks 1
  4. The gloves only come out once in Raedric's castle now, and in a place where they never came out before, for me at least, they only come out on the 19th, the time dropped is between 1 and before the day changes, there is enough slack, the 2x time is not valid, the loot hasn't changed yet and the gloves don't come out yet.

    The gloves come out in the hidden stash in the cells, where Giacco is, if anyone is interested, of course I'm talking with the current beta patch, if someone doesn't use it the loot is still the same as always.

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  5. 1 hour ago, Serg BlackStrider said:

    I see now... I didn’t know that and frankly I didn’t even expect this patch to come along after all these years.

    Hehe, nobody expected it, they are getting some feedback, some are reporting "old bugs" (some have been fixed in the latest beta patch update), hopefully they fix the most serious ones, which there are some.

    That's why I was telling you that I don't find the gloves anymore where before I did on specific days, the beta patch has changed some things, especially due to the Unity engine update, the loot mechanics are the same but the days don't match anymore, your strategy probably won't work if you put the beta patch in the steam option to use betas 😅

  6. 8 minutes ago, Serg BlackStrider said:

    I didn't said I'm solo and level 2 at the moment. And I always play on PotD/Upscaled All/Expert Mode or even Triple Crown. And with the latest game version: 3.7.0.1318 with White March I & II. Not sure what beta patch are you talking about...

    Here are my notes from my latest run (at early stages it's almost the same every time):

      Reveal hidden contents

    Grim Face: Heart Orlan Cipher.

    Prologue
    - Start Day 1, Hour 21, Day 18 Majprima;
    - Starting abilities: 'Whisper of Treason', 'Soul Shock'.
    - Out of ruins > Level 2 (Skills: Mechanics>5; Powers: 'Eyestrike'; Talents: Greater Focus).
    - Valewood. Sneak to Bandit Camp (+25exp) then beeline to Guilded Vale (Day 2, Hour 22, 19 Majprima). Take the tour around picking tasks ('A Mother's Plea', 'Late for Dinner', 'The Smith's Shipment'), get 'Rymrgand's Mantle' (Day 20) and solve 'Against the Grain'.
    - Grim Face > Level 3 (Skills: Mechanics>6, Athletics>1, Lore>3 ; Powers: Mental Binding, Mind Blades).
    - Hire Xoti > Level 2 (Skills: Lore>6; Talents: Inspiring Radiance).
    - Take a nap at the inn (+464 exp, for Laborer's Resting bonus +1Per/+1Mech) and communicate with dead animancer (Caldara, +934 exp. 1400 exp total).
    - Next join with both Eder (Skills: Stealth>1, Athletics>3, Lore>5; Talents: Rapid Recovery; Abilities: Confident Aim) and Aloth (Skills: Athletics>3, Lore>7; Talents: Blast; Spells: Chill Fog, Combusting Wounds, Infuse With Vital Essence).

    Back in Valewood to take down Wolves (Mental Binding, Arcane Assault- that's it) for 'Torc of the Falcon's Eyes' (Day 3, Hour 20,  20 Majprima), bandits, Xaurips (enchant The Disappointer Pistol with Accurate) and bears (Ale, Inspiring Radiance, Scroll of Tanglefoot, Chill Fog, Combusting Wounds, Mental Binding adult Bear). Back in Gilded Vale we let Nonton and Ingroed go in peace to build their new life (got Minor Ring of Deflection for Eder), got new recipe from Tenfrith, and Xoti hit level 3 (Skills: Stealth>1, Athletics>2, Lore>7).

    Next through Esternwood (found Ring of Overseeing - 1st Fonprima) and onto Raedric's Keep. Went through the sewers using prybar to enter, killed some undead and oozes, freed Giacco, picked Ring of Searing Flames from the prison cell - 2nd Fonprima, donned Berathian Priest Robes and two Int12 checks ("I've only recently taken my vows">"Raedric's new mercenaries..." and "I was heading back to my post">"Well, it's just that..."), allow us to move freely around the Sanctuary, without the necessity to engage in fights. Pick Ring of Overseeing in the chest on desk in SE room (2nd Fonprima), Gloves of Manipulation in chest beside bed in SE (2nd Fonprima), Ring of Unshackling from Dungeons south, near ladder (4th Fonprima) and Boots of Stealth on the roof (4th Fonprima). That's it with Hold for now.

    If you are solo and only want the gloves then just don't go to the Sewers - enter through the ramparts and equip Berathian Robe, that's it.

    The beta patch is a "current" patch, Obsidian has updated the game a few days ago, and the update is still in beta, you can access it from Steam, here is the patch thread:

    That patch has updated the Unity engine and fixed some bugs, the engine change has made the loot change due to the change of hashes of the objects (or something like that xD), if you are not playing with the patch, it is normal that your strategy still works, if I play without the patch I still get the gloves on days 4 and 5.

  7. 2 hours ago, Serg BlackStrider said:

    For me it always work like this:

    Be sure to start your adventure Day 1, Hour 21, Day 18 Majprima; There are two options there so restart if you got the wrong day;

    This way you can arrive to the Raedric Keep in time and got Gloves of Manipulation in the chest beside bed in SE (2nd Fonprima or 5th Fonprima) or Main Floor chest on desk in SE (4th Fonprima). Works for me everytime without any issues.

    So it's something like this: Esternwood (Ring of Overseeing - 1st Fonprima) and onto Raedric's Keep. Went through the sewers using prybar to enter, killed some undead and oozes, freed Giacco, picked Ring of Searing Flames from the prison cell - 2nd Fonprima, picked Ring of Overseeing in the chest on desk in SE room (2nd Fonprima), Gloves of Manipulation in the chest beside bed in SE (2nd Fonprima), rest before 4th Fonprima, Ring of Unshackling from Dungeons south, near ladder (4th Fonprima) and Boots of Stealth on the roof (4th Fonprima).

    It seems complicated to enter the sewer and kill all those enemies that are in there, they are not few, at that stage of the game your character has level 2, are you telling me that you get to kill almost 10 enemies in the sewers with level 2? in POTD and solo? plus then the enemies in the cells of Giacco, what class allows you to do something like that with level 2? 😅

    PS: Have you actually tried this strategy with the beta patch? because before this patch I always got the gloves on day 4 or 5.

  8. 2 hours ago, Chaospread said:

    But the loot table change only with the first day of arrive.

    To know if the gloves are still there, you have to arrive in Raedric Castle at day 1 and check, then arrive at day 2 (with another run or better reload one early save) and check, and so on...

    That's what I did, I saw the days go by until day 26 and I didn't see the gloves, maybe I got the gloves after that day? I don't know, but I always got the gloves on day 4 and 5 (two different places in the castle, 2 different days), it's clear that the days have changed, the earliest I can get to the castle is day 3, I don't have time before, I would have to wait a whole month to be there on day one, check and recharge, but from day 3 to 26 I haven't got the gloves, at least in my case.

  9. 21 hours ago, Darkless said:

    Mmmm after the alst update i got the blurred fonts issue back. also on Steam I started a new game an I didn't get the kickstarter and pre-order items in the inventory.

    The same thing happens to me, I commented it just above, I no longer receive the items in the inventory with new games.

    Not only that, there are magic icons that get "blocked" (visually), it doesn't always happen, but it happens very often, that is, imagine that you cast a magic, and then another, when you cast the new magic, it has the icon of the previous magic on the mouse arrow, this had never happened to me before.

    And for God's sake, what about the loot? the gloves don't even appear in the castle, I can't even get them anymore, not even if I wait a whole month there xD

  10. Seriously, I can't find the damn gloves, if anyone knows on what day they come out now please tell me, I have arrived on day 3 at Raedric's castle, and I have looked day after day until day 26 and the gloves don't appear.

    The loot has changed with the beta patch, there are items that did not appear before, it has changed a lot, I'm starting to think that the gloves are no longer there, I do not know xD

  11. It's strange, but I'm 100% sure that with the current beta patch, the loot from Raedric's castle has changed. I no longer get the manipulation gloves; I always used to get them by day 4. Now, the 'famous loot table' that's floating around is completely off. I don't like having to intentionally sleep to get the gloves; I simply knew that by day 4 or 5, I'd get these gloves. Then I'd go to the castle when that day was near and arrive (with the journey) just in time to get them, so I didn't have to resort to the sleeping trick, which feels like cheating to me. Now, I don't know which day the gloves appear.

    And not only that, I no longer receive the ring and the piglet pet with a new game. Before, I would receive them, but now they don't appear in my inventory. That ring used to be sold in the caravan; the vendor there pays the best in the entire game. I used to leave the initial map with almost 2000 money, but that has also changed.

    • Gasp! 1
  12. The thing is, I've played a lot with priest lately, my usual build is usually:

    19/3/19/16/18/3 (min/max, bonuses already included for race, background, etc).

    But this build is literally hell to climb, the first 5 levels, until you get decent magics, anything will kill you, even a group of xaurips is a problem, the bear in the cave with her 2 children looks like a boss if we take into account the extreme weakness of this build in the first levels.

    I was thinking (I'd like to remember it's for POTD on SOLO) of a build in this style:

    14/8/10/19/19/8

    But I have doubts whether the POD will be too little, and especially, the DEX, it may be too slow, opinions?

  13. Text error in the Spanish language (there are actually many, but this is one of the most relevant ones), the dialog options of Ponamu Bird-Scorned, option number 1, which says "Who are you?", does not appear, you can choose option 1 blindly without knowing what it says, but no text appears.

    There are other issues, but they are numerous. They consist of dialogue texts spoken by the "narrator" that get mixed up with the texts of the NPC. I'm not sure if I'm explaining it well. When the text is from the "narrator," it has a "dark gray" tone, whereas when the text is spoken by the NPC you're interacting with, it's of a "whiter" tone. This problem exists in both the base game and the expansions. Sometimes it's difficult to follow the narrative thread when you're unsure if what you're reading is said by the narrator or by the NPC you're speaking to.

    However, I have made text corrections myself, with dozens and dozens of dialogues corrected for different issues. We're talking about problems where the gender of your character is confused, to issues involving "internal commands" being visible that shouldn't be seen. I have all of this corrected in a small mod that I share on a Spanish-speaking forum.

    If you (the developers) are interested and want to fix these text issues, I can provide you with a link to the corrections. It's very difficult to catch all the errors because you need to play all the classes and see all the possible dialogue options. Nevertheless, I have corrected hundreds of lines, in case you're interested.

    ___________________________________________________________

    Separate issue, this is more of a request and I would understand if it's complicated to carry out. This request concerns the "NPC Backers" that we can see in the game. Have you ever stopped to search on Google "Pillars of Eternity NPC backers"? You'll notice that many people complain about "seeing these NPCs everywhere," and there are several valid reasons for these complaints:

    1 - The Godlike race: According to the game's lore, this race is supposed to be extremely rare to see. There are few NPCs in the game who are of this race, one being a companion. However, the NPC Backers have made this no longer make sense because many backers chose the Godlike race for their NPCs. The consequence? The entire game is filled with Godlikes everywhere when supposedly it's a very rare race to see in its lore.

    2 - The stories of the NPC backers take you out of context. There are stories that literally describe Marvel or DC superheroes, and many others don't fit with the game's lore.

    3 - There are people who "don't know what NPC backers are." The consequence? Those people "read everything about all the NPCs." The second consequence? They get lost in the narrative thread, not knowing if what they're reading is part of the game's story. As a result, they get lost, overwhelmed, and frustrated (when you tell them that those NPCs aren't actually part of the game, that their stories have nothing to do with it, they feel relieved and return to the game with enthusiasm (Relieved not to have to read something that was only confusing them.), poors...)

    What's my request? A button in the game options to "disable NPC backers," which would replace the NPC backers with generic NPCs when that option is activated. This solves the problem. As I mentioned, if you look on Google, many people complain about the NPC backers, even many backers complain about them, which is quite ironic xD

    If this is possible, thank you, if not, well, no worries, we'll continue to ignore and/or kill backers, some of them have good loot xD

  14. Actually it's not a bug of that class specifically, it's a general game bug, I mean, I've seen that with enemies, shadows can get stuck on the map, and moving to another map doesn't fix it, they appear on other maps, they don't do anything, it's just an image that's stuck, but this happens constantly, in all the games I've played it's always happened to me several times.

  15. Yes, 2 more points:

    - Sometimes, when you want to learn a spell from a book, the "accept" window simply has no accept button, the button has disappeared, this also prevents to "cancel" the action, it is solved by hitting the "ESC" button and return to the book to learn the spell normally.

    - Sometimes, when you move the mouse wheel to see something in your character's tab, the scroll bar goes crazy and goes all the way down, trying to raise the bar up doesn't solve it, it still wants to go down, there is no efficient solution, just press the ESC key and raise and lower the bar until it solves itself.

    PS: I have to add that I find it strange that @Boeroer and @MaxQuest don't seem to be around here, when they are 2 people very knowledgeable about the game and who have fixed bugs in the game with patches 😅

  16. 27 minutes ago, Desmodeus said:

    I would recommend not to rush with backlashes for now. Problem there is much much bigger then just fixing amount per fight. The moment when it becomes 1 per fight as it tooltip implies, talent will become useless. Its once per fight effect that you have no way to control when and more important on whom it will be used. While modern day version is busted as heck, its  easy to forget that prior to this bug it was pretty much worst class talent in game. That thing need a lot of work to rebalance it so it would not just fall into complete unuse. Probably either major trigger logic revamp or something

    Anything is better than your current state, it turns a triple crown challenge into child's play, you are a passive boss killer, in POE2 it works well, how useful it is is up to each individual.

    Stunning a boss once is better than none, and certainly keeping it stunned constantly because of a bug is not ideal, it kills the challenge, Cipher is broken because of this bug.

  17. I'd also like to mention an exploit that can be easily abused. We're talking about the "Chanter" class; the issue here isn't whether to exploit it or not, it's about triggering it unintentionally, often due to a quick change in skill usage.

    This video demonstrates how it works:

    I've set the time to the exact moment the exploit is used (a few seconds after it begins). This exploit can be used with various Chanter abilities, such as:

    "White Worms Writhed in the Bellies of the Dead" or "Thrice Was She Wronged, and Thrice Justly Avenged"

    Specifically, it seems the exploit is triggered with those Chanter summons. Using either of these summons like that can be deadly. One might think to avoid using the exploit if you don't want to, but, as mentioned earlier, this exploit is often unintentionally triggered.

    Thanks!

    PS: It would be possible to decrease a little the time it takes to drink a potion? a little more time to drink them and anyone would think that you are eating in a restaurant, taking your time and not rushing 😆😍

    • Like 1
  18. Thank you for the update. There are some significant issues that it seems you haven't addressed. In this forum link, some problems are highlighted:

     

    Points 1, 2, and 3, especially the issues with Damage over Time (DoT) (points 2 and 3), or is the DoT functioning as intended? In that case, it might not be a bug. However, the usefulness of talents related to those DoTs doesn't seem to be significant in most cases.

    ________________________________________________
     

    This is probably one of the most severe bugs in the game. We're talking about this bug that turns 'any enemy, including major bosses (most of them),' into punching bags—something to hit that won't respond.

    The 'Cipher' class and the talents:

    [Psychic Backlash] and [Brutal Backlash]

    The issue -> The talent 'Psychic Backlash' causes any enemy attacking your 'will' defense to be 'Stunned.' So far, so good. The serious problem is that this effect is 'permanent.' It doesn't function just once, as expected, until it reactivates as it should (as in POE2). It's always active.

    The issue with this is that bosses are 'permanently Stunned.' They can't even attack; they become sitting ducks waiting for you to destroy them. Many enemies attack your will defense, and the problem worsens when we use the enhancement of this talent, 'Brutal Backlash.' Enemies literally kill themselves thanks to the permanent effect.

    I understand some people might enjoy exploiting these issues, but for others, including myself, it's a significant problem. This bug simply made me stop using my favorite class, the Cipher.

  19. On 11/24/2022 at 5:35 PM, Chaospread said:

    You can gain 7 points of Resolve also with:
    +2 Big Durmsey bonus at Salty Mast stacks with rest bonus
    +3 Gyrd Háewanes Sténes stacks as weapons
    +4 instead of +2 bonus with Siegebreaker Gauntlets
    I agree almost all about the stats, a part from PER. PER can be 10, you have bonus accuracy with spells by itself and another +1 point per level, and spiritshift has its own good bonus. I also get often survival bonus, so PER can be average for me... and with rest, food, salty mast, item and talent bonus, mid/late game you can reach 17/19 PER point easily also with stating 10 points.
    I like high MIG only for Fortitude defense, it is important in solo. I could increase CON, but between CON and MIG, I choose last one. But druid is effective also with mid MIG.
    I like high RES char for quest resolution, don't like low res for interrupt. 
    DEX should be MAXED or can be kept at 10... 15 DEX is a no sense for me.
    INT is the only stats that must be maxed. Spiritshift duration, scroll and spell duration and area: a no mind max stat for Druid.
    You should take food, at the end you gain +2 bonus every stat in a cheap way.
    Druid is very versatile and effective from the beginning (melee combat, cc, damage dealer, discrete tank) and can be built defensive with weapon and shield and so on, as you said,
    I'm happy that other people like druid as I do, thanks for your contribution :)

    Wildstrike Shock is necessary if your druid is not focused on shapeshifting? for example, I usually wear it as I said in the previous post, druid focused with tanking talents and fast casting, I choose "Heart of the Storm" to increase the damage of returning storm, Relentless Storm, etc, but wildstrike shock increases the damage of Relentless Storm? or it only affects shapeshifting? the description tells me it's only the latter, but I'm not sure.

  20. Druid is one of my favorite solo classes, my build is this one:

    MIG - 10

    CON - 8

    DEX - 19 (18 +1 Elf bonus)

    PER - 16 (15 + 1 Elf bonus)

    INT - 19 (18 +1 for Old Vailia culture)

    RES - 6

    I want 6 RES specifically (minimum, more is better, but that's what I need) because I'm looking to use the "Company Captain's Cap" hat, and it requires 20 RES for its last upgrade, I have to add 14 RES to get those 20, which I get as follows:

    Dragon food -> +3 RES
    Bonus rest Caed Nua -> +3 of RES
    Enchanting armor -> +2 of RES
    With the ring "Gathbin Family Signet" -> This offers the magic "Lord's Authority", which gives +5 might and +7 RES (the wiki says it gives +5 RES, but it gives +7, same as the priest magic which does the same, the wiki info is wrong on some things).

    So I can get the 20 of RES for the hat hehe.

    This build works very well in SOLO in POTD, I focus the talents on tanking, that is, "Weapon and Shield Style", "Cautious Attack" and "Superior Deflection", and I add some of the talents that increase some of the defenses that most need to go up (usually fortitude"), the talent "Heart of the Storm" is essential, the rest of talents is a bit of a choice, "Deep Pockets" I always put it.

    Here the issue is that the druid has a lot of deflection, we want to be as much tank as possible without sacrificing casting speed, that's why the DEX is so high, the low MIG is compensated with faster throws and your ability to dodge hits thanks to the high deflection, bosses like Adra's dragon quickly fall to a level no higher than 13, which was how I killed her with this build.

    Ok, some paralysis scroll you need, moon well (The druid has this magic, but if I use parchment, I can spend the uses on other more necessary magics) and confusion sometime, I'm not a user of many consumables of that type, but some you need, I have restricted the use of these but it is inevitable to use some, but usually, I was enough with the druid's own magics.

    For me it is a very versatile class, taken as a tanke with high casting (sacrificing MIG), it can handle everything, and its deflection becomes very high, right now I don't remember numbers, but I easily reached more than 120 deflection and I wasn't even level 16 hehe, i recognize that having 16 of PER sometime has brought me some displeasure, it would be better to increase to 18, if we lower those 19 of DEX and INT to 18, we can increase to 18 of PER, perfectly viable.

    Edit: It should be noted that the attributes are intended to be used "specifically" (but not exclusively) with the items "Company Captain's Cap" and "Belt of the Royal Deadfire Cannoneer", and this is so to "balance attributes", combined with Berath boon talent, the final talents with those 2 items and that blessing would look like this:

    MIG - 13 (10 base + 3 "Belt of royal")

    CON - 10 (8 base + 2 "company cap")

    DEX - 22 (18 +1 Elf bonus + 3 "Belt of royal")

    PER - 19/20 (15 + 1 Elf bonus + "Lilith's Shawl" to be acquired early for 19 PER, and "Mantle of the Excavator" for late game for 20 PER)

    INT - 21 (18 +1 for Old Vailia culture + 2 "Belt of royal")

    RES - 10 (6 base + 3 "company cap" + 1 "Berath boon")

    I wanted this so as to have a base with equipment of 10 for CON and RES, to not have reduced defenses for being at less than 10, increase that MIG a bit (a nice increase) and increase DEX and INT significantly, these attributes can be achieved in act 3, which I consider "mid game" if we take into account the DLCs and the last act, honestly, with my exp with this build, it's an all-rounder 😆

    PS: If the text is a bit confusing I am sorry, English is not my mother tongue and it is a bit basic T_T

  21. Video game companies turn many of their games into real "gruyere cheese", because of the holes they leave, I mean 🤣

    4 hours ago, Raven Darkholme said:

    ...

    Do you have a complete gameplay of your video with your character "I like cheese"? I like to watch gameplays, to see how people play, you also learn 😁 Every time I see the video of MaxQ with cipher, naked :aiee: against the alpine dragon... you have to see it to believe it, personally I find it a feat 😮

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