Opinion on the game from an old BG2 fan in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS) Posted February 10, 2019 Very curious how you forgot to prebuff in the final and most important battle of a super epic trilogy; maybe deep down, your subconscious didn't want you to bring closure to such a magnificent series, so that you would have a reason to continue playing it in the future :D I am sad and somewhat ashamed to say I never installed and played Ascension mod, i feel like i've missed out big time, right? Now i'm feeling nostalgic and kinda wanna do it, haha. I tought you can prebuff at the Throne...if you don't reload, sooner or later you'll end up in "the dark", where memory of the game gets fuzzy. Part of the challenge I guess. And yes, even when playing fully vanilla for 24-hour challenge, I had Ascension. For me it's like a core part of the game, a closure, what ToB should have been in the first place. The point of leveling with upscaling is to give you progression. You earn exp for the next level to unlock new stuff. Scaling doesnt change this. Upscaling is the most logical way to balance the game. Either way you want enemies around your parties skill level right? Without scaling the devs must guess at your strength when you reach an encounter. With scaling they dont have to guess and every encounter contains enemies at your level. It aint a artificial difficulty gimmick. Scaling or not, you want enemies to be constantly at your parties level. Why complain when they use scaling instead of guessing? I hate level scaling enemies. I tought Deadfire doesn't give XP for creatures after 100% encyclopedia value anyway.? I don't feel that in RPGs as open as Deadfire devs must guess anything. Sure, you can go fight Nemnok at level 5 to get your ass whooped. That's...freedom of choice I guess. Likewise, I like the option to go there at level 18 and kick his ass. HAving the option to get some loot earlier, provided you can take the heat from being outleveled, is great. Creating your own route through game, picking battles as you see fit is for me a nice aspect of the game. The game however does have a "breaking point", where you get powerful enough so you can take much higher-level enemies. For my party, it was around level 9-10; with core Deflection items (shield + Cassita) and Frost Bow/double-shout arqebuis equiped. From there I started taking on battles that were impossible before with ease. The fact you can get get to such level with no challenge is another problem.