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Magister Lajciak

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Posts posted by Magister Lajciak

  1. FR can burn for all I care now, thanks to 4th ed.

     

    That's a bit harsh. The changes are going to be made regardless, wouldn't it be better if we got some proper in-game explanation for at least some of them, rather than rely on what we are getting from the 4E FR developers, which does not seem to be all that popular and may be a bit short on consistency? I think my idea would result in a win-win.

  2. The Forgotten Realms setting will undergo a great upheaval in the transition from the 3.X edition to 4th edition of Dungeons & Dragons. Many things will be reorganized and a number of deities will fall.

     

    I think this presents a golden opportunity to tie in a computer game (perhaps the next expansion of Neverwinter Nights 2 [i am assuming that the excellent Mask of the Betrayer sold well enough to justify another expansion) into the game, in such a way so that the story of the CRPG actually changes the setting. For example, the designers of the game could communicate with the designers in WotC, who would inform Obsidian (or Obsidian could suggest) that they need god X to be killed off, or ruler of country Y to be overthrown and the player could do these things in the game. Wouldn't it be nice to have players being able to affect our favorite setting in this manner? This is the best opportunity to do something like that, since the campaign setting is in such a state of flux that this would not upset the Forgotten Realms (at least not beyond what is being done already). It may also soften the blow for those opposing some of the changes by empowering us to carry them out ourselves - that would make it psychologically much more satisfying.

     

    I would love to be able to impact the Realms in this manner. Wouldn't you?

  3. Nah, J.E doesn't want that. Understandable since he's doing some rather "heretical" changes in mechanics it couldn't be released as official D&D Module...

     

    Hmm, I thought The Black Hound was supposed to be a Forgotten Realms game bearing the name Baldur's Gate 3 (to avoid legal issues). What 'heretical' changes could it possibly have that would be so controversial? Also, isn't the project too overwhelming for one person (with perhaps a couple of occassional helpers) to complete?

  4. I guess it's going to be Bioware, sadly :sad:

     

    (Star Wars project and Bio's MMO project are two different beasts, surprisingly enough. And Bio isn't crazy enough to make TWO MMO's. That doesn't leave many other possibilities than K3)

     

    Unfortunately, I do have a feeling that Bioware's Star Wars project will be a KOTOR MMO. Yes, they take a while to develop, but why else would the Lucas Arts-Bioware deal be supposedly so huge? Successful MMOs are highly profitable and are all the rage now. Of course, I have precisely zero interest in MMOs, so I feel that it is a pity.

     

    First off, not even Bioware isn't likely able to do TWO MMO's at the same time. Remember they had to establish very own branch in Austin for MMO

     

    Also, K1 is definetly one of the highest selling Star Wars games

     

    Well, I hope you are right. It would sure be nice having another high quality Star Wars CRPG with a strong single player campaign, rather than some MMO.

  5. I guess it's going to be Bioware, sadly :sad:

     

    (Star Wars project and Bio's MMO project are two different beasts, surprisingly enough. And Bio isn't crazy enough to make TWO MMO's. That doesn't leave many other possibilities than K3)

     

    Unfortunately, I do have a feeling that Bioware's Star Wars project will be a KOTOR MMO. Yes, they take a while to develop, but why else would the Lucas Arts-Bioware deal be supposedly so huge? Successful MMOs are highly profitable and are all the rage now. Of course, I have precisely zero interest in MMOs, so I feel that it is a pity.

     

    Even if the deal was for genuine single-player KOTOR 3... if they only signed it now it would take many, many years to develop.

     

    Also, Obz is now bigger and more grounded developer when they started working on K2. They can't be pushed around nearly as much.

     

    This is definitely true, but does Obsidian have any spare teams to actually work on KOTOR 3?

  6. I am not so familiar with the graphics cards territory, so I would welcome your opinions.

     

    1) What do you think is the best graphics card at present and what features mark it as such?

    a) For desktops

    b) For notebooks

     

    2) What is the best graphics card that is currently on the roadmap for the future and what features mark it as such?

    a) For desktops

    b) For notebooks

     

    Note: By 'best' mean the most powerful, not necessarily the greatest value for money.

  7. Ooops! forgot to describe the Acrobatics feat: Starting at 6th level, a ninja gains a +2 bonus to Climb, Jump and Tumble checks. This bonus increases to +4 at 12th level and +6 at 18th level.

     

    That's reasonable. You may want to add the Climb skill to the Ninja's list of class skills though. Also, you should correct the description of the Mind over Matter ability and mention that it is gained at level 17 rather than level 8.

  8. Ok, I am making my first try: I have never liked the way the Ninja class has been integrated in 3,5E as I always imagined ninjas to be something closer to the ones we can find in Final Fantasy games (and a bit to those we see in Naruto). That's how I decided to borrow a few ideas here and there and to make a brand new variant class. I believe that ninjas are fairly capable warriors, that they can fight unarmed (not as good as monks though) and that they can cast a small array of spells. None of these features were integrated in the DnD class. WOTC made instead a class that resembles a lot the Assassin PrC. IMHO, a ninja is closer to a monk than a rogue...

     

    I kinda like the final result. My main worry is that this class may be a bit too strong. I may split the Ninja class into two specialties: the ninja who is good at combat (gets flurry attack) and the ninja who's good at casting spells (gets spellcasting instead). Another thing I may do is rearrange the way some feats are distributed. For example, Hide in plain sight at level 7 may be too much. The ninja may gain a "lesser feat" at that feat (speedy climbing for example) and gain HIPS at a later stage.

     

    NINJA VARIANT CORE CLASS

     

    Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms-appearing and disappearing seemingly at a whim.

     

    - Hit Die: d8.

    - Proficiencies: All simple and exotic weapons. Ninjas are not proficient with armor nor shields.

    - Skill Points: 6 + Int Modifier.

    - BAB: average

    - High Saves: Fortitude, reflex, will

     

    CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble (may add a few others)

     

    CLASS FEATURES:

     

    Level 1: Unarmed strike, Flurry attack, Canny Defense, Deadly Strike (works like Sneak Attack) +1d6

    Level 2: Evasion

    Level 3: Hidden step, Silent step

    Level 4: Uncanny Dodge

    Level 5: Deadly Strike +2d6

    Level 6: Acrobatics +2

    Level 7: Hide in Plain Sight

    Level 8: Improved Uncanny dodge

    Level 9: Improved Evasion

    Level 10: Deadly Strike +3d6

    Level 11: Fast step

    Level 12: Acrobatics +4

    Level 13: Leap of the Clouds (Great Leap)

    Level 15: Deadly Strike +4d6

    Level 16: Speedy Climbing

    Level 17: Mind over matter

    Level 18: Acrobatics +6

    Level 19: A Thousand Faces

    Level 20: Deadly Strike +5d6

     

    Flurry attack: gets the flurry attack bonus (see monk) when using exotic weaponry.

    Unarmed attacks: Ninjas deal more damage when fighting unarmed (1d6 at 5th level and 1d8 at 10th level).

    Unarmored combat bonuses: Ninjas get the same bonuses as a Monk when fighting unarmored (moves faster, extra AC).

    Canny Defense: adds INT modifier to AC.

    Spellcasting: gets the Wu jen's spell list and can cast up to 4th level spells (spell progression is similar to the Assassin's).

     

    Leap of the Clouds: At 4th-level or higher, a ninja's jumping distance (vertical or horizontal) is not limited

    according to his height. (See the Jump skill description, page 70 of Core Rulebook I) This is an extraordinary ability.

     

    Mind over Matter: An 8th level Ninja gains the supernatural ability to pass through walls and walk over water.

    The ninja can use this ability by making a Concentration skill check with a DC of 15 with the following modifiers:

    A ninja cannot pass through other materials, and cannot use this to pass through armor worn by a creature, or a

    construct. This ability can be used a number of times per day equal to half the ninja

  9. I am wondering: Is Obsidian Entertainment planning to remain a company specialized in developing RPGs, or is it planning to branch out into other genres of gaming?

     

    Personally, I am hoping that Obsidian stays firmly footed in the RPG territory. There aren't many high-quality RPG developers out there and from my very selfish point of view it would be a pity to see Obsidian's talent for RPGs diverted into other types of games, which are relatively saturated with their own champions already.

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