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Sermon

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  1. I'll have you know that you swines have nearly convinced me to play it again Which would be disastrous for my scheduling.

     

    I have just arrived in the city of Baldur's Gate again and it feels great to be back. Despite the horrible journal, the non-existent questlog and the thin storyline I'm having an absolute blast. I love all of the IE games and probably couldn't exist without them ... :)

     

    Oh, BTW - I found a better offer:

     

    Baldur's Gate Compilation ₤ 9.99 DELIVERED

     

    Icewind Dale Compilation ₤ 9.99 DELIVERED

     

    Sorry, couldn't resist ... :thumbsup:

  2. Speaking for myself I draw the line at IWD. Without teh storyline, and character interactions it's just a perfectly inferior version of a modern RPG.

     

    I have no intention of starting a huge discussion about the issue, so let me just remark that personally I prefer the IWD series to the BG series. I greatly prefer the overall feel/atmosphere and the graphical style in IWD and actually think that IWD1 has the better story compared to BG1, but, like I said, that's just my personal preference.

  3. I'm tempted to buy this, but I don't know if I'll be able to play this with a half-decent performance.

     

    My System Specs:

    * Windows XP

    * 1 GB System RAM

    * 2.2 Ghz Athlon 64 3500+ processor

    * 12x DVD-ROM Drive

    * 128MB ATI Radeon 9800 Video card

     

    What do you guys and gals think?

  4. Unhh, I agree that BG's story was paper-thin. It's just the first Infinity game(or crpg) of most people and the nostalgia factor is rampant.

     

    Personally I never understood why everyone was raving on about how great BG1 was when it was released. Sure, it was a good, entertaining game, but not as great as everyone wanted you to believe. It had its very obvious flaws that were hardly mentioned in any of the reviews back in the day. That doesn't mean I don't like it - I enjoyed the game immensely, but even back then when it was released I thought it was a tad over-rated.

  5. Certianly not the GB games, M&M, Wizardry, Bard's Tale, etc. Most of these are basiclaly exploration/dungeon crawling games. Very light on actual role-playing.

     

    Depends on how you define the term "role-playing". Back then role-playing was nothing more than taking a bunch of characters into dungeons, beating the crap out of monsters and by doing that gaining experience points for your aforementioned characters, so role-playing a plenty in these games. With the years the genre changed and with it the definition of role-playing, but that doesn't make these old classics less RPG's. At least not in my book.

  6. IWD was a hack and slash dungeon crawl as far as I am concerned. BG1 actually had a good storyline.

     

    BG1 was, at its core, equally as hack'n slash as IWD1 and the "good storyline" you are refering to was paper-thin, clichee-ridden, standard fantasy fare. Not bad, but nothing to be proud of and by no means any better than IWD1's storyline.

  7. OK, here goes:

     

    1) Icewind Dale + Heart of Winter + Trials of the Luremaster

    Never has a package entertained me more than this. Great atmosphere and perfect mixture of hack'n slash and story-driven RPG and just pure fun. Trials of the Luremaster was absolutely excellent.

     

    2) Planescape: Torment

    No, it's not because I've worked on the german version of the game. Great story, wonderful characters and a complexity that's sorely missed in todays RPG's.

     

    3) Baldur's Gate 2 + Throne of Bhaal

    Everything Baldur's Gate should have been. While the story was a bit meh, the overall atmosphere did it for me.

     

    4) Icewind Dale 2

    Again, great atmosphere and a good blend of fighting, puzzles and story-driven elements, although the story was a bit uninvolving.

     

    5) Baldur's Gate + Tales of the Sword Coast

    Poor storyline which was poorly executed, too much fighting if you compare it to the relatively thin story, lots of exploration, flawed, but still entertaining enough and lots of replay value.

  8. It really should be a mixture of story/character and quests/puzzles. A good adventure game needs both an interesting, engaging story, memorable characters and interesting, well thought-out puzzles to entertain. Lots of the old Infocom and Magnetic Scrolls textadventures had that combination. Unfortunately, with the dawn of point&click adventures, the puzzles got less and less important up to the point where many game designers' idea of a puzzle was a few levers and switches or searching the whole screen with your mouse for tiny objects ...

  9. Best use of a system's sound hardware:

     

    Zelda II. 

     

    Keep in mind, the NES's music production capabilities were almost non-existent, so the fact that any listenable game music was ever produced for it is pretty amazing, but it certainly was in a number of games.

     

    Favourite track: Zelda II final palace theme.

     

    Oh, come to think of it - almost anything Rob Hubbard has written for the C64 is great, great music and gets the most out of the Commodore 64's soundchip. That guy was/is a real genius.

     

    Favourite Hubbard tracks:

     

    Master of Magic

     

    Nemesis the Warlock

     

    Zoids

     

    Lightforce

  10. Where can I find the tracks made by Williams?

     

    There were some tracks from his unused Torment soundtrack on his official website, but it has been offline for almost a year now. I think I still have part of his score somewhere on some work-in-progress versions of Torment. If only I could find the CD's ...

     

    His main-theme for Torment is playing during a trailer for Torment that came with one of the IE games, but I don't remember which one it was.

     

    Other than that I don't know where you could get his stuff from.

  11. Also, Mark Morgan has managed to do something in Torment which all other roleplaying games have failed in: He made epic music which is actually de-cheesy. Stunning, moving pieces, with original instruments.

     

    Mark Morgan's score for Torment was good, but can't compete with Brian Williams' original score for Planescape: Torment in terms of mood and atmosphere. Unfortunately Williams' score was, a few months before the release of the game, replaced by Mark Morgan's score. Don't get me wrong, I like the stuff Mark Morgan has written for Torment, but I thought that Brian Williams' stuff (the stuff I've heard) fitted the Planescape-setting a lot better.

     

    Other than that, to get back to the original topic, I love the music in BG1, IWD and in Bard's Tale 1 and 2 (Amiga version only).

  12. The Jefferson engine is nowhere mentioned in this interview. JM said that Feargus bought a few *assets* from Interplay, which doesn't imply that he's talking about the Jefferson engine (wasn't that engine called the "Mystary engine"? Assets can mean game ideas or projects the guys were working on for Black Isle that never saw the light of day, but deserve to be developed further.

  13. Because that's how it was meant to be played?  :blink:

     

    FO:T wasn't meant to be played in real-time. It actually played a lot better in turn-based mode. The only reason the real-time combat was in the game at all was because Interplay thought at the time that real-time combat would appeal to a larger crowd and therefore sell more games.

  14. Th static world was a major problem for many gamers and Bethesda knows it.

     

    Bethesda has known this since Elder Scrolls: Arena, but hasn't done anything against it. All they do is promise that the next game will be better, but nothing much happens. Some problems don't get addressed at all, a few things do get ironed out and a truckload of new problems turn up with every new Bethesda game. To me it seems like they're running in circles with their games and the game-related problems.

  15. I'll have to agree with a lot of people here, TIE-Fighter is the best Star Wars game, followed by Dark Forces 2: Jedi Knight and the Atari Star Wars (vector-based coin-op version), mainly because of the impact it had on me when I played it for the first time.

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