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r0ckhat

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Posts posted by r0ckhat

  1. What am I playing, right now? It's called OmniDB with a dash of Delphi. It's quite fun; there's no end game as well.. just keeps going, on .. and on .. and on .. and on...  :biggrin:

     

    In all seriousness, PoEII - I'm slowly getting into it, playing a dedicated healing role which is quite enjoyable. 

  2. I can't say I've seen this behaviour (though, if I'm honest, it's likely it did happen and I just thought it was part of the game); but one thing I have noticed, which is really grating, is that enemies tend to swarm my character, even if there is a pair of tanks standing in their path, brandishing weapons and looking generally mean and tanky.

     

    I haven't yet decided if they swarm my character because it's the "player" or if it's because she's basically a dedicated healer (Lifegiver/Priest (Eothas) with a number of AOE DoT/Buff spells) and the AI wants to get rid of the "biggest" threat -though I'm inclined to believe it's the former.

  3. Thank you, Wormerine. Bookmarked for future reference.  :grin:

     

    It is a wrong section. Bugs can be reported here:
    https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/
     

    I was about to write that it is not a bug, the post your liked seems to claim otherwise. It's been working like that since the release. 

     

     

     

    That would be a pity as it's quite disheartening to be at such a disadvantage.

     

    Enemy ships do full repairs when they or you flee. I think it's working as intended. 

     


     

     

     

  4. Hello :)

     

    Issue: Enemy ships HP/Crew was reset to full.

    Replication: Enter naval combat, hurt the enemy ship a few times, let the ship flee, give chase. 

    Expectation: Enemy ships HP/Crew levels should have remained when re-entering combat.

    Version: Latest (non-BETA/Experimental).

    Game Mode: Relaxed.

    Impact: Moderate-High, depending on play style I guess.

     

    This was stated to be fixed in patch 1.11, however it happened to me last night. 

    Sorry if this is the wrong section; I found a bug section but it was for beta. 

     

    - r0ckhat

     

     

    https://forums.obsidian.net/topic/99151-retreating-ships-immediately-attack-again-with-full-hp/

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