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Teclis23

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Posts posted by Teclis23

  1. For me PoE's druids puts me off the most. While they are good spellcasters, the shifting ability tied to the class does not jive with a lot of things for its shortlived duration and take up a good chunk of the druid's passive ability tree.

     

    They dont have power gaming in mind with eveythhing they do. Druids may be the way they are for roleplaying reasons

  2.  

    You should really try a Warlock. :)

    Warlock comes online on lvl 13 right, once he gets access to Citzal and can focus on phys dps?And before that is played like jack of all trades offtank/offdps/off-cc?P.S. Ehh, got the nostalgia again about WoW warlock playstyle (from the TBC times..) 

    Use Mullit-class unlocked mod on nexus Im using that and deadly deadfire and the game is much better

    It doesn't make Blood Thirst and Heart of Fury available earlier; plus by using such overhaul mods it will make harder for me to comment on the vanilla game experience.But I will think about that :)

    Yeah you do get it much quicker

     

    Check out the mod (there is two versions)

     

    https://www.nexusmods.com/pillarsofeternity2/mods/175

  3.  

     

     

    the classes you haven't played and why

     

    In beta have played them all.

    But after release, the only class I haven't tried yet is barbarian.

    The reason being:

    - Blood Thirst comes too late.

    - Heart of Fury is available only to single class, and again only in late game.

    So the question I ask myself is: do I take barb who can save me in the late game encounters like 5-10s of combat via killing stuff faster because of Blood Thirst; or do I take another dps character who is better during first 70% of the game, which is also currently the harder part.

    Use Mullit-class unlocked mod on nexus

     

    Im using that and deadly deadfire and the game is much better

     

    Would you please post the links ?

     

    I'm subscribed to the PoE2 beta branch on steam and I'm having a hard time finding an unlocker mod that actually works :(

    https://www.nexusmods.com/pillarsofeternity2/mods/43

     

    https://www.nexusmods.com/pillarsofeternity2/mods/175

     

    Id think carefully about installind deadly deadfire to early unless you really no your stuff. About level 9 would be the best time to install it.

     

    The boat battles especially will be extremely difficult if you install it at the start of the game (if you board)

    • Like 2
  4.  

    the classes you haven't played and why

    In beta have played them all.

     

    But after release, the only class I haven't tried yet is barbarian.

    The reason being:

    - Blood Thirst comes too late.

    - Heart of Fury is available only to single class, and again only in late game.

     

    So the question I ask myself is: do I take barb who can save me in the late game encounters like 5-10s of combat via killing stuff faster because of Blood Thirst; or do I take another dps character who is better during first 70% of the game, which is also currently the harder part.

     

    Use Mullit-class unlocked mod on nexus

     

    Im using that and deadly deadfire and the game is much better

    • Like 1
  5.  

    Yeah. The tomb on Neketaka. Let's say you get there about level 9. The place has around 9 encounters and you use on a vessel with dual wield being mandatory. You would have to hold the party and fight 1x1 to spend all your resources on a few enemies to get 18 hits  ( you spent around 9 resources + empower) the next fight you are set to go. It's already meta to fight 1x1 just to raise the stacks. 

    This sound stupid, since it's like you lost all your knowledge from a race just by targeting another one. However, it's funcional in this case.

     

    Now you will fight a dragon (beast) however all the enemies there are nagas (wilder). But who whould guess there was a dragon there? So now i will have to find a beast to 1x1 and get more stacks. If you play normaly you would spend more than half the encounters spaming hunters claws on enemies than everthing else. Also it is dumbed down on 2H and 1H.

     

    I would rather use some other combination of skills to increase the ACC than use hunter's claws and that bad VFX

     

    The only place this skill is really amazing is on PToD single run.

     

     

    Hanging Sepulchers was just an example.

     

    +20 Acc is the cap, but that doesn't mean that +5 or +10 isn't useful. Maybe they need to increase the amount accrued per tick. 

     

    This is also not taking into account the usefulness of  +Damage% (Hunter's Fang) or +Defence (Beast's Claw). 

     

    I just think that it's a mechanically interesting ability- and I don't think it's terribly overpowered, nor do I think it's terribly underpowered. 

     

    Good luck

  6.  

    1.Priests

     

    Very underwhelming spells. By far the weakest caster in the game. Massive long cast times for spells that dont last long at all. For example circle of protection lasts 10 secs and takes 7 seconds to cast. Alot of there heals are applied slowly over time which is not that useful becasue when  one of your party members are getting focus fired they need alot of healing straight away, healing them slowly over time is no good to you at all. You feel more limited with priests having only 2 spell casts per level then any other class becasue none of there spells before level 7 really do much at all

     

    They are the weakest class in the game at the moment and are in urgent need of a buff

     

    When the enemy concentrates fire on a party member, I always have to drink a potion or use second wind besides casting a priest healing spell.

     

    They should revise priest healing spells, the casting times and allow an extra spell for level.

     

    Yeah we all no that but Obsidian dont 

  7. 1.Priests

     

    Very underwhelming spells. By far the weakest caster in the game. Massive long cast times for spells that dont last long at all. For example circle of protection lasts 10 secs and takes 7 seconds to cast. Alot of there heals are applied slowly over time which is not that useful becasue when  one of your party members are getting focus fired they need alot of healing straight away, healing them slowly over time is no good to you at all. You feel more limited with priests having only 2 spell casts per level then any other class becasue none of there spells before level 7 really do much at all

     

    They are the weakest class in the game at the moment and are in urgent need of a buff

    • Like 1
  8.  

     

    Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

     

    Although you could maybe maximize its effects with an aoe melee weapon?

    So you have to keep using this talent to add stacks? You cant add stacks with just normal attacks?

     

    Really? Wtf

     

    That is a complete waste of time no? You have to waste 2 level up choices and then basicaly all your bond for probably 4 or 5 fights to get the max stack. And then it only works on one race? And gets wiped when u rest

     

    Am i reading this correctly?

     

     

    I respectfully disagree.

     

    I actually think that doing it this way makes the use of the ability more tactical. It forces you make a conscious decision to use Hunters Claw often to prepare for a specific fight where it may be useful, or to use other abilities.

     

    I could see it being useful in the Hanging Sepulchers, for instance. You don't really need to blow off all your nice abilities in the earlier fights- but could use those earlier, easier fights to stack Hunters Claw on vessels in preparation for the possible battle with Yseyr. It also has the added benefit of making resting not necessarily the best option to prepare before a big fight.

     

    It comes at a huge cost for very little benefit that might not even pay off.

     

    A first time player would not be able to use this ability pretty much at all. If you had alot of meta knowledge from previous playthroughs you may be able to set this ability up for " the big boss fight" where you will have maybe an extra +10 to 15  Accuracy and 10- 15% extra damage. Even if you do pull it off that is alot of work to get to this very underwhelming point at the cost of a huge amount of bond. You would have to fight through multiple fights applying the talent in MELEE (not using ranged ) to get these numbers. 

     

    Im sorry but this is beyond stupid. Obsidian you do some really great things and some really stupid things and this is the absolute crowning moment of your stupidity. Why introduce such great and varied talents that have such little payoff at such a huge cost?

     

    And again the extra accuracey is just not needed. Rangers allready have about 5 talents they can pick to increase accuracy. Why introduce another one?

     

    Completely beyond stupid.

    • Like 2
  9. Yep i went and checked it in the game

     

    Its official. Hunters claw (and fang) are 100% the most stupid and underwhelming talents that have been introduced into the game.

     

     

    They are completely useless. 100 completely frickin useless. I am

    Just gob smacked at the stupidity of introducing something as crappy and underpowered as this.

     

    I just cant believe it

     

    Using all your bond every fight for a very small benefit against only one race with only melee attacks is just not practical

     

    And the other stupid thing is that rangers dont need anymore accuracey. They allready have so many ways to increase it

    • Like 3
  10. There is only so many time you can use sworn enemy and flames of devotion before you go crazy.

     

    Over and over and over every fight. Literally. For dozens even hundreds of hours.

     

    Pallys are a frontline class so obviously they are going to be doing alot of melee. 2 abilities isnt enough.

     

    I personally think pallys are a strong class but defiantly also the most boring class to play

  11. Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

     

    Although you could maybe maximize its effects with an aoe melee weapon?

    So you have to keep using this talent to add stacks? You cant add stacks with just normal attacks?

     

    Really? Wtf

     

    That is a complete waste of time no? You have to waste 2 level up choices and then basicaly all your bond for probably 4 or 5 fights to get the max stack. And then it only works on one race? And gets wiped when u rest

     

    Am i reading this correctly?

    • Like 1
  12. Ranger getting even more ACC is nice. Imagine you want to fight a certain endboss. like a dragon: go grab Hunter's Claw and upgrades, kill some cheapo beetles first, then some tigers, then off to the dragon with a huge pile of ACC and dmg bonuses. :)

     

    Also stacks with Red Hand's bonus on kill I hope?

     

    It also is a bit nostalgic: D&D rangers had some "enemy" races with special bonuses. But you couldn't change the race. This approach I like better. It's more tactical and you have to plan ahead a bit.   

    No to get the extra accuracy you need to hit a creature of the same race. So if you hit a dragon 20 times you would get extra 20 accuracy and plus 20 to all defenses potentialy if you picked the upgrade for it. 

     

    Rangers are the new boss killer

     

    Bonded fury is super powerful. If it works with ghost heart its pretty safe to say that ghost heart rangers are more powerful summoners then chanters now. Far more powerful actually

  13.  

    The last patch came out only just recently so I am slightly concerned that it may be delayed what is the latest word with this.

    Also what are they planning to do in the patch anyone know? My wish list would be:

    1. Fix mid to late levels POTD balancing!!!!

    2. Fix guardian uzakio boss bug not showing up

    3. Fix defensive mindweb on cipher

    4. Buff druids and priests as they no where near as strong as wizards

    5. Look at giving druids and priests more flexibility with spell choice as they don’t have access to grimoires

    6. Give rangers more non pet based talents7. Spamming sworn enemy and flames and devotions every single fight with paladins is just killing the fun with paladins. They need to fix this. There is only so many times you can do this before you go crazy.

    I did it, for 105 hours. It definetly affected my plans for what I want to mod about character abilities in general, and about fighter types in particular.

    Also, imagine my shock when yesterday I found out that many battles are over faster by just select all and auto attack instead of pausing and using spells (abilities).

    I was aware of this problem long ago. The sad thing is the first game did not have this problem. Spells actually mattered in the first game and had a greater impact. In deadfire all you have to do is auto attack every fight and it’s over no problem

  14.  

     

    • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

    Good to have new abilities but rangers allready have so many talents that increase accuracy surely they could have done something different here. This is gaming at its worst here

     

     

    I don't like this ability either, it doesn't catch my eyes as u said, rangers have already a lot acc bonus. The rest two ability feels good tho.

     

    I just checked on the BETA. They are upgrades form the accuracy talent so you have to pick the accuracy talent no mater what

    • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

    Good to have new abilities but rangers allready have so many talents that increase accuracy surely they could have done something different here. This is gaming at its worst here

     

    • Like 2
  15.  

    If I can't fight the last boss or he doesn't show up (happens 3 outta 5 time games) Obsidian has failed. I don't care how great the journey is. It's like the Mass Effect 3 ending. I had zero closure my first playthrough bc he didn't show up and had to look everything up.

     

    You can, if you opt into the new beta.

     

    legend!

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