Theonlygarby
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Posts posted by Theonlygarby
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On 11/16/2023 at 6:47 PM, Helz said:
Small guns are powerful because they include shotguns, submachine guns, and rifles. You do want high Perception. Once you get your guns skill up, you can reliably hit burst and aimed shots. Blinding enemies makes them permanently helpless, so go for the eyes. The Better Criticals perk gives a chance for criticals to kill instantly. Later in the game you can use the Tag! perk to quickly level up energy weapons to use against heavy armor. It's helpful, but not strictly necessary because while your regular attacks will barely scratch them, your criticals will still disable or kill.
Is a melee build viable? I restarted with high endurance and strength. It's much easier but I feel like late game is going to be tough. It's nice being able to hold so many items, that's for sure.
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This holy detonation DLC final boss for wasteland 3, reminds me why i always play on normal... like 99% of the time I'm fine with harder difficulties... but then a boss like this comes around... good God is it painful.
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17 hours ago, BruceVC said:
I dont remember Alex joining me in , I had Ian, Dogmeat and Katya
And Ian can join you right in the beginning in Shady Sands
Whoops I meant ian... just thought his name was Alex haha. I just have Katya and dogmeat. Ian is the one stuck in a cave.
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On 11/9/2023 at 2:23 AM, BruceVC said:
Are you going to go back to FO1&2 or just stick with Wasteland?
I think I will go back to it. I might want to recreate my main character. Plus I think I'll need alex, and he's forever trapped in the scorpion cave currently. I went small guns, and low strength (4) which in retrospect seems like a dumb decision. I think I might have even boosted charisma over strength... and so far charisma seems pointless. And I can't imagine I'm taking down super mutants with a pistol.
On the second DLC for wasteland. It's a lot goofier, but it's made me laugh out loud quite a few times. It also made me feel super guilty for
the clone that is an infinite cycle of excitement over cloning himself and the fear of getting vaporized
I appreciate that they are switching up the combat, but I am getting a little annoyed by it. Both DLCs have very drawn out combat. It has kept my attention but it's also a time waster.
It's kind of funny how DLCs tend to destroy any difficulty in the base game. You get all these advanced weapons and perks from the DLC that by the time you return to the base game you're very OP.
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Ive settled on playing Wasteland 3 over everything else. I love how the choices are I that game... I enjoy thinking I made the wrong decision everytime I make a decision. There either isn't an outright "good" choice to make... that or I always make bad decisions... either way I wish more games would follow the "road to hell is paved in good intentions" saying. New Vegas did this very well, wasteland 3 might even do it weller. More well... better
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34 minutes ago, BruceVC said:
No I completed every side quest I could in FO1 and I used companions for battles. There aren't lots of side quests but at least 2-4 in most towns. I also used the Fixed Mod which may have added quests?
One stupid thing I did early on, was take Alex (I think that's his name) to the scorpion cave. Then when I didn't need his help I told him we should part ways.... I kinda figured he'd return to his house in shady sands... now he's in that cave, and as far as I know I can't reenter that cave. So he's as good as dead me thinks
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7 hours ago, Hawke64 said:
Not quite - there are high-level checks (and one of the difficulty options makes them even higher). Also, it is so nice when the team is actually a team and the party members help each other (unlike Larian's game where everyone for themselves).
I like the companions in wasteland 3 a lot. I just would prefer to have a main character instead of starting with 2 that you can switch out and replace. It's almost more like I'm a general giving direction than actually a part of the crew.
10 hours ago, BruceVC said:I haven't played any of the Wasteland games yet but I intend to but I did play FO1&2 recently and I loved them. I enjoy the old-school design of these CRPG where you need to explore and there is no map handholding
I love the whole sandbox and open world design of older games like FO1&2
Maybe I'm just not talking to the right people, but it feels like there aren't a lot if quests. Do I rely on random encounters to level up?
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Playing Wasteland 3 and classic fallout a little.
For wasteland I played closer to launch, before the DLC. Decided to play steeltown. bit of a mixed feeling. On the plus side, you get to make lots of decisions on how to deal with the issue. I'm not sure how different it would be with different choices. Seems you can avoid a lot of fights if you choose to cooperate/have appropriate skills.
The downside would be the combat. It's fine, but it's so repetitive. All the disruption weapons make the battles very tedious. Low damage but if you get disrupted enough that character can't act for a turn. Every robot deploys endless robo dogs. My assault rifle guy still uses an early game weapon because i just never get assault rifle weapons.
Also I much prefer having a main character. Creating a crew makes it less immersive imo. Who am I even? At a certain point you pass every skill check due to sharing skills.
For fallout classic, I think its just too dated for me. I have visited every location and I'm level 5. NPCs don't acknowledge other NPCs being dead. Quests like saving tandi seem very anti climactic. I didn't play RPGs back then, so I think it's just hard to go back and play them.
Maybe I'm just a hater
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On 10/29/2023 at 9:47 AM, Mamoulian War said:
Anyone here has some experience (positive or negative) with ATOM RPG and the standalone expansion Trudograd?
I have played for about 15 minutes so I pretty much know everything about the game.
I remember everyone looking the same, and even though graphics aren't important, art style is, so I didn't get far. I believe the only thing I did was head to some outpost where I was killed very quickly. It seemed like one of those games that I was just too dumb (or lazy) to figure out.
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Well I'm done with BG3. I'm sure it's a good game, there is just too much that bugs me.
normal writing would be "i walked home" larian writing "my promenading jaunt cultuvated in my advent betwixt dwellings implanted upon the thoroughfare"
Think I'll just stick to EU4 until broken roads comes out
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I'm giving BG3 another go. Having trouble sticking with a main character class.
I feel like you are kind of forced into having shadowheart around unless your MC can heal. She's my second least favorite companion so far... behind only Gale, who might be the most annoying video game character since claptrap from borderlands. Might just start over and leave him in that portal.
From playing the first 45 minutes like 8 times I notice a lot of the interactions make you think your class matters but you get the same [class] dialogue option in all the conversations so far... it just changes what class it says before the dialogue.
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1 hour ago, Keyrock said:
Gorilla arms + berserk might be OP. I am straight up wrecking everybody and I'm playing on hard difficulty.
I think that's when I stopped having fun. Early on I was being tactical and trying hard... then by the end I just ran up and smashed people with little effort.... when I had 20 cool points I could basically just sneak right passed people directly in their line of sight, and as long as I didn't stop there they wouldn't notice me (senpai)
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Finished The game went with the new ending.
it's depressing. Panam won't talk to you (if you romance her) and you are basically useless going forward... but alive so... that's nice. It's also very anti climactic. No final boss... you can't even run anymore, everyone has moved on with their life
Story wise the individual stories are great. There is just a bit of a disconnect (personally) with who V is. The new ending makes the most sense for how I'd imagine V would act. Vs objective has always been to find the cure.
why would V side with song in the end. She has lied and used you every step of the way. No matter how much of a "good" V you try to be, V is a killer,, one that will do anything to survive. It's the choice I wanted to make, but it just didn't make much sense for V to make that decision.
Anyway, I liked it. Around 50 hours and I was only getting bored for the last 5 or so.
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So I went with song. Because I just felt bad for her. I think I might reload just so I see the new ending. I actually did restart once, at first I was going to side with Reed... but then Alex got killed so I was like "fuuuck that". Half the reason I chose to betray song the first time, was because she wanted to leave Alex and Reed to fend for themselves... thinking this would kill Alex (who seemed the most innocent of the bunch). Turns out it's the other way around.
I really like how difficult the ending choice is.
Also I'm assuming nothing really changes in the other endings if I save song. Which will kind of bug me because isn't the government after me?
If I choose to go with panam, wouldn't that doom their whole group? You'd think so.
I really hate myers though... Reed is so lawful it's annoying, but otherwise he is likable.
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1 hour ago, Malcador said:
Finished the DLC, I guess I shouldn't have been surprised to get sold out. But I guess I will try the new ending, assuming I didn't lock myself out, at least.
Spoiler alert! Jk everyone sells you out in this game.
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I'm enjoying the game, but I feel like I've been playing too much and I'm enjoying it less as I go.
I'm almost level 50 and at this point I wish this was a hub based game. I enjoyed the open world for a while, but it's mostly just annoying traveling from gig to gig at this point.
The only thing I outright don't like are those car stealing/delivery missions. Cars handle like ass (I only ever use motorcycles outside of missions where you have to drive a car/truck) and the combat in vehicles is just lock on and press fire.
Also my computer is dying slowly ad I binge this game.
Story and characters are very good though. Even throw away characters have more to them than some other games companion characters.... won't mention what game that is... for the sake of my self restriction on trolling
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56 minutes ago, uuuhhii said:
no
one head shot each
tested a lot some time holster weapon and pull out again make them non lethal again
such weird bug
Ahh weird. I was using melee, so definitely a different situation
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16 hours ago, Keyrock said:
If it were up to me they'd remake Persona 2, but that ain't gonna happen so I'll take what I can get.
Are 1 and 2 purchasable digitally anywhere?
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2 hours ago, uuuhhii said:
sometimes non lethal weapon still kill enemy
not sure why
Might be hitting them 1 too many times... I believe if they are downed, and you hit them again it will kill them. Pretty sure it happened to me, and now I'm super careful when they are low on health
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12 hours ago, BruceVC said:
Good question, it would have been BG2:ToB and I think it scored 84/100 on the globally followed " BruceVC game rating system". Remember the system is based on science and algorithms and has been refined through the years but we still make functional improvements where necessary
I stick to a simple 10/10 I liked it 0/10 I didn't like it formula
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36 minutes ago, uuuhhii said:
drop to death 5 times due to forget how movement work in this game
struggle with new dash now that they are no longer double direction
The dash is annoying me also... usually when I'm sneaking and I accidently dash out into everyone's line of sight... but also dashing to my death
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Got to the phantom liberty part of the game... I am struggling hard with all the platforming at the start. I've died at least twice as much in the first 30 minutes of phantom liberty than I have the rest of the base game.... I am... so bad
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Playing Trails of cold steel 2 and while I like the series, I can't explain why I like the series.
It's very odd how forgiving I am of cheesy dialogue in jRPGs but when I play Starfield I'm like "this is trash writing" meanwhile, trails of cold steel has a deus ex machina every chance they get. I just finished act 1 and I think the party has been saved by a random hero like 5 times.
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I beat sea of stars. It was good. I feel like 10/10s are so freely given with games. I'd give it a 7/10 maybe 8/10 if I was generous.
Combat is good. A little easy though. I kind of suck at RPGs and I only died 3 times.
Graphics and running around the environments was the best part. One of the prettiest pixel art games I can think of. The tools you unlock make traversing fun. Bunch of simple puzzles. only one I had to look up, because it had to do with colors and I'm colorblind... (at least I think it had to do with colors because I had no idea what to do... and the symbols had colors.)
Fairly short, for a JRPG style game. Which is fine because the story was the worst part. It wasn't bad, there were some moments that made me laugh(ol). Just that the main narrative was a little bland. Special main characters save the world from an unbeatable foe. Not awful, just mostly forgettable.
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Developer Direct presentation
in Avowed Speculation
Posted
Mostly focused on combat, which is the thing I'm least interested in. It looks fine. I'm sure I'll enjoy it, but nothing has made me more excited than I initially was.
In conclusion I want poe3, but avowed still interests me.