lucasolt
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Posts posted by lucasolt
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So, anyone knows if it is possible to mod the number of days that Eothas challenge give you?
I would love to have to manage time as a scarce resource, especially combining the Eothas with the Woedica's challenge, but with time to do side content and DLCS.
Thoughts? -
It should work with Disintegrate, which can still be useful to get it to actually stick on high Fortitude targets. But in general, it's just not going to interact well with Cipher abilities, since essentially all their AOE effects are of the 'single target + surrounding area kind. The game parses that as separate attacks, and if the primary attack causes the assassin to be unstealthed by being loud or causing enemy damage, Assassinate will just cease to apply. It's fairly easy to predict from the spell descriptions what it'll work for in that sense. Wizard do have some spells it works well with (Druids too of course), enough to make it a useful combination with Assassin. But Cipher's I'm afraid just isn't ideal for this (though I'd argue, +25 ACC on things like Disintegrate can still be quite useful).
you are right. The fact that most nukes from cipher are raw damage is also not very synergic, the bonus penetration from assassinate is wasted.
But its still good for building focus with weapons abilities like Dorftek suggested (thunderous report is so good! one handed hit to crit ability works on it too)
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Hello,
recently i've been running an assassin + wizard. I could make use of the assassinate passive on fireballs and such, and it works reasonably well.
Now I am trying to do the same with an assassin + cipher, but im not really sure if the interaction is working well.
Using mind wave, only the primary target gain the bonus. Silent scream seems the same. I tested it some more, and i guess it makes sense, its not instantenously aplied to the secondary targets. wow this is just sad, ive thought i had found my build :/ another advantage for wizards over cipher.
Anyone can share some insight about this?
Thanks
Edit: checked amplified wave and shock wave, both dont work at all, because you get out of stealth while casting on the ally
detonate only the primary target. Not sure about desintegrate, but its crit seems to only affect duration anyway
Intellect, Resolve and Duration Times in TB
in Beta Feedback for Turn-Based Mode
Posted
I was thinking about duration times in TB, and it would seems right now that having 14 int or resolve is optimal, because of rounding down.
A way to deal with this, I think, is instead of rounding down when the number is not "full", you could make the decimal places a percentage chance of an extra round. For example:
15 seconds duration spell
You have 20 intellect which means an extra 50% duration time.
15x1,5=22,5 seconds
In turn based, right now, it would translate to 3 turns. 22,5/6 = 3,75.
Instead of being 3 turns, it could have a 75% chance of being 4 turns, and 25% of being 3
I think it would be a simple but fair solution
What do you guys think?