antman45454
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Posts posted by antman45454
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> In every way that isn't a charm bot
Umm...
Why would you ignore charm? It's virtually the signature ability of the Cipher.
Obviously if you look at everything but charm, the Cipher will be outperformed.
what difficulty are you playing on?
Ive tried numerous playthroughs now with a cipher on POTD and they arent working at all. They probably would be fine on the easier difficulties
On POTD they just cant be justified taking up a party slot when you take into consideration there very limited spell roster, mediocre effects and stupidly short ability duration's and they have to build up focus.
And ontop of that some of there spells dont even work at the moment look at defensive mindweb, go try using defensive mindweb on POTD and see what happens. Nothing will happen you will cast a spell for aboslutely nothing because anyone taking even 1 point of damage is straight away taken out of it
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yeah why are you fixing this crap when 95% of the abilities and spells in the game are that mediocre that they are not even worth using?
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i have restarted playthrough,
this time instead of using serafen as a cipher i am using a priest,
man it is like playing on a different difficulty the game is soooooo mych easier now on POTD
In pillars 1 the main reason reasons you took a cipher was for : amplified wave, time parasite and defensive mindweb
Now defensive mindweb doesnt work (especially on POTD), time parasite has been nerfed to half its effectiveness and i think the prone effect on amplified wave has been nerfed aswell eg they get knocked down and then get straight back up
Ciphers use to be my fav class now they suck bigtime
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since deadfire has been released they have done a patch about every two weeks
Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough
whoo hoo!
Really? How do u know?
josh sawyer said so on one of his live streams
dont expect anything to drastic
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I find it hilarious that after the difficulty patch, the front page for this forum has consistently been threads with the title, "Why was x nerfed" or "X isnow useless".
why?
I personally would have been happy if they just balanced it by increasing the amount off enemies in every encounter and increasing the stats of enemies,
I honestly think that about 90% of the spells and abilities in the game simply are not worth casting, you are better of just auto-attacking and not using the spells/ powers
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100% agree great post
huge oversite by obsidian
the only reason people currently rolling single classes is becasue of the current level cap
if the expansions raise the level cap for multis then single class characters will become obsolete
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Guys im sorry but in POE1 with its resting casting system ciphers had a huge advantage over other casters becasue they could use there abilities all the time every encounter as long as they built up focus,
In deadfire with the new changes to casting every class can use spell every encounter and not have to accumulate focus like ciphers do,
And on top of that they have nerfed most of the good cipher abilities, eg mindweb, time parasite
Im sorry but ciphers really really really really suck at the moment
probably second worst class with rangers bottom
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since deadfire has been released they have done a patch about every two weeks
Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough
whoo hoo!
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Im not complaining that POTD is to hard im really enjoying the challenge
but im finding that my lead character is getting focus fired with firearms and pretty much dying straight away right at the start of combat, this is especially happening on bounty/ boat fights and tough land encounters
the only way i have found around it so far is to put my rogue at the front and have him go invis straight away but then another guy gets focus fired
I mean when there are alot more enemies then you its hard to get around this
anyone else experiencing this and how are you getting around it?
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Antman chapter III
45454 returns
Cipher shred spells are underwhelming, and Ciphers do have spells that seem like they're really **** and not worth casting. But if you pick correct spells it's very hard to lose.
Your basic modus operandi should be debuffing enemy Will and raising your accuracy and Will attacks before dominating them. So do not skip on stuff like Psychovampiric shield (flat -10 resolve), Borrowed Instinct (ton of accuracy for u) and of course Ringleader. Painblock you already know, it's so free and cheap it's almost unfair on tanks and frontliners.
Technically you can just spam Whisper of Treason and probably win anything provided you do lots of damage to replenish Focus.
When you get Disintigration, fun begins as you can probably melt anything with it provided you debuff enemy enough to land an empowered dis.
But yeah, can't say Cipher as so hot nowadays.
yes im well aware of all this,
I have played ciphers alot in POE1
IMO they just arent that good compared to other classes,
They get better in the later levels though
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so any word?
are they going to increase the cap?
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they have to boost it
it does nothing in its current state
I just reported it as a bug
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+5 dex?
It does nothing and not worth casting for a level 3 spell
There is a dimishing return rule implemented for dex in deadfire to so if you have high dex allready even worse
This is a pointless spell and not worth casting please change
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I know, the title is a bit harsh but hear me out on this one.
When you give game's assets a name, like "The Deadfire Archipelago", "Ashen Maw" or even "The Leaden Key", they all have a nice, even poetic, ring to them. Even if what it relates to isn't clear, you still get some meaning out of it like :
- The Deadfire Archipelago: unforgiving, tropical, deadly
- The Leaden Key: A heavy, unmovable key to lock away a shameful secret.
- Ashen Maw: those who know what it is don't need me to explain. No Spoil right
And here comes the translation.. stripping many names of their poetic sense, or not using the french language at its fullest :
- The Deadfire Archipelago becomes "Archipel du Feu Éteint", which means "Extinguished fire Archipelago", like it has been stripped from its life spark, losing all other meaning.-(
- Druids' Rejuvenation (healing) school becomes "Rajeunissement" Which means getting younger.. This one is just wrong. It might sound appropriate for a healing school in english, but in french it has the LITERAL "getting younger" meaning.
- The Leaden Key becomes "Clef Plombée" which means "lead coated key", now this one is nice enough when it comes to its meaning, but there may be a better way to say it because as it is, it doesn't sound good.
Now, the question is, is the game's translation still up for debate ?
Or do we have to mod the game to get it right ?
I know it sounds a lot like bickering over something not that important, but when a language as rich as french is so poorly used, as if the names simply went through google translator, I wouldn't mind spending some time correcting that.
The French guys English translation is POORLY DONE
not made
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im pretty sure there isnt going to be a POE3
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The third level wizard spell. The Delectouris motion or whatever its called.
This spell is no where near worth casting. Plus 5 dex bonus does hardly anything thats an extra 15% bonus to speed but there is also the new diminishing return rule they implemented aswel so if you already have high dex you might only get a 11% extra speed.
Completely not worth using just like alot of other wizard spells
Why has everything been balanced to the point of utter uselessness?
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On my main party of
1. fighter
2. paly
3. cipher
4. rogue
5. wizard
The cipher is by far the lowest drawcard. He harldy even contibutes at all compared to the others.
Most of his spell just arent worth casting. The long cast times, short duration effect, mediocre effects and having to accumalte focus just arent dong it for me.
Pain block is useful then the next best spell is amplified wave. Time parasite is ok after the nerf. Defensive mindweb is completely useless in its current state.
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there not going to release expanions without increasing the level cap in some way
they are all about sales
would be plain stupid to just release more story without a power progression tied to it
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“Big” “Size”
No idea what you’re looking for here. He’s trying to provide a frame of reference for people who have played the game (approximately 5 million players). Expect about 10-15 hours of gameplay
Yeah Right.
No idea what you are looking for here. Im referencing basically the entire population on planet earth minus the 5 mil you are talking about who haven't played fallout new Vegas. Some 7 billion people.
Jerk
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yeah but i think it would be good from a marketing perspective for the expansions to contain increased level cap,
more people will buy it so they can get all the extra goodies
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so how big was its expansion he is talking about?
same size as white march?
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4. The upcoming main DLCs will be similar in size and scope FNV DLCs
Fallout New Vegas? how big was its first expansions?
Honetly what a crappy answer to that question. Could he possibly be more vague?
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15 level dungeon
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted · Edited by antman45454
im happy they didnt add one
no mindless braindead dungeon romps for me
to much of a grind