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XEternalXDreamsX

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Posts posted by XEternalXDreamsX

  1.  

    I have to say I disagree. Diablo series as a whole, I can agree. I've played both extensively recently. DLC included for both, my investment for D3 is my love for the series as a whole and the LOOT. Lol.

    You like D1 & 2 more than 3?

    I've enjoyed each one for different reasons. I'm not saying D3 is bad. I prefer D2 the most.. maybe because I spent a lot of time when I was young playing into the night. Going back, I still enjoy it except the graphics are dated compared to D3 which is to be expected (I still enjoy the atmosphere of D2 more even though D3 is beautiful in it's own right.

  2. There is spoilers in this link but certain dialogues have prerequisites and swing the Duc in a certain direction if you want your outcome.

     

    https://pillarsofeternity.gamepedia.com/Animancy_hearings

     

    Here is a link on Reddit with spoilers about what you need to temper him. It includes certain information like about not being able to use animancy or Aloth's point.

     

    https://www.reddit.com/r/projecteternity/comments/5wc5sh/wm2_spoilers_tempering_guide/

     

    I'm sorry I can't provide a direct answer and you may have seen these pages already.

     

    Also, there is something about tempering him that doesn't exactly carryover to Deadfire correctly but I might be wrong.

    • Like 1
  3. I was thinking about funding the next project for Pillars of Eternity regardless of the share price. To help fund the game and get returns on it isn't that bad. Of course, the end product has to feel rewarding (good) to feel worth it, imo.

     

    To add, I seriously want to have some kind in-game creation to live on in the game.

  4. Yeah, stacking defensive bonuses can be pretty powerful on non-POTD.

    I don't play POTD due to the fact I'm not that great (anything below is fine) plus a lot of my builds would be sub optimized in that difficulty. I'd rather build flavorful and RP builds. That's not to say you can't have both as PoE and Deadfire have shown in their build topics that it is possible.. just not mine. Lol.

     

    I always look at starting attributes as a headstart into your final build.

     

    Resolve has always taken away from CON for me. If Resolve was taken out, I'd likely commit some points to Con. :p Especially if Con takes the -% hostile effects.

     

    To add, I'm not saying I recommend that. I feel it is one of the reasons Con ranks so low for me even though I dont dump it.

  5. Does the +2 Fire Power Level from Magran's Favor (weapon) increase Burn Lashes? Does it increase the damage from Fire Shield/Greater Fire Shield enchantment (or the bash damage) from Magran's Blessing (shield). Does it increase burn damage from the Battle Forged Fire Godlike racial?

     

    I'm on my phone so it's hard to find it. I know it sounds crazy but I'm trying to build a Fire Godlike with increases to Fire Power levels. Any recommended class? I was thinking Paladin with Magran's sword and shield since FoD and such have Fire keywords. Open to any ideas you have. :)

  6. That, I think, is the issue when people look at balance. They look at Per/Dex/Mig (and to a lesser extent Int) as being superior because of the increase to DPS. Con and Res are strictly defensive attributes. I personally think that it's okay that way, it just needs to be balanced so that there is more of a reason to actually increase those attributes (Specifically Con).

    Hmm, there is great ideas floating around for Constitution. Resolve seems to have a nice place for some builds. Especially with shield deflection on top plus equipment. I find that the decreased hostile effects duration and deflection bonus makes great bonuses toward tanky builds which kind of makes it okay leaving Con at 10 (aside from PoTD). There has to be a way to make it more enticing for us. The percent healed similar to Practiced Healer (3% or 5% per point) seems like it would add a nice bonus without being over the top.

  7. Aloth is, actually, the only option if you really mean business. Pallegina potentially would be too, but she is heavily attached to her duties for the Republics. Others are just "hit it and quit it".

    I spoiled myself by reading/watching videos to see the comparisons. It seems like almost all go their own way at the end. I'm not saying that the romances were horrible, they are great but Obsidian decided to possibly to let them go their own way once/if they start part 3- there won't end up in a mess to include certain characters and relationship differences.

  8.  

    Hmm, I have question about a Two Handed Aumaua Fighter. Is it fair to say that starting base of 20 Might, 14 Dex, 14 Per isn't optimal on difficulty less than PoTD? Would it make sense to lower Might to 16 to have Dex and Per at 16 as well?

     

    Or keep the 20 base Might but have equipment/other variables to boost Dex/Per in your opinion?

    When regarding non-POTD, Suboptimal does not equal Unusable. You can definitely get around fine with 20 Might, 14 Dexterity, 14 Perception.

     

    That being said, I would probably pump perception up a couple of points. Reduce constitution by a couple points.

     

    If your finding you're dying more at 8 constitution (-10% HP at 8 Con, 37.8 Base (versus 42) + 10.8 per level (versus 12 per level) ), take the tough talent or boost your constitution with gear.

    Eder will be my primary Tank so I could see lowering Constitution to give my PC more of an edge with Perception. Like you said, I could always take Tough or boost health through gear if I see myself not performing great on my formation. Thanks, man. I'm also going to have another frontliner so I don't get focused down. :)

  9.  

    Hmm, I have question about a Two Handed Aumaua Fighter. Is it fair to say that starting base of 20 Might, 14 Dex, 14 Per isn't optimal on difficulty less than PoTD? Would it make sense to lower Might to 16 to have Dex and Per at 16 as well?

     

    Or keep the 20 base Might but have equipment/other variables to boost Dex/Per in your opinion?

    i had to make some assumptions about your character, but before I talk about what I got from trying it out with some simulations, in general where PotD isn't concerned because per/might are so close you want to balance them as much as possible

    the reason can be illustrated with geometry. if you had only a fixed length string to create a four-sided rectangle, the way to maximize area is to create a square

     

     

    that being said, you are right that it would be more optimal to distribute the stats like so. 16/16/16 yields more net damage on average, though the difference is really small (a couple percentage points) so it wouldn't make or break your character. as expected, the more you invest in dex (even at the expense of might/perception), the bigger that difference becomes.

     

    EDIT: for your follow-up question, i'm not sure I can answer that really well. it requires an amount of active metagame knowledge that I don't have. You should probably invest in stats that will be much harder to boost once you're actually playing the game, which depends also on what party members you have (and what buffs they can provide).

    Thanks, bro. That cleared everything up for me. Until I read your topic, I assumed Might was the go-to stat for maximum DPS. Even though it would be different by a few percentages, it makes me feel more confident in my decisions. I appreciate all the effort you put in and helping me out.

    • Like 1
  10.  

    She's not that sensible, if you side with her she starts the Ukaizo storms back up before leaving at the end

    She also leaves Ukaizo herself, though. I always took it more as ensuring that no one faction is able to claim it, which feels like the most balanced/stable outcome.

    She can return when wants to though? Seems like a great Roleplay for someone not concerned about repairing the Wheel.

  11. Hmm, I have question about a Two Handed Aumaua Fighter. Is it fair to say that starting base of 20 Might, 14 Dex, 14 Per isn't optimal on difficulty less than PoTD? Would it make sense to lower Might to 16 to have Dex and Per at 16 as well?

     

    Or keep the 20 base Might but have equipment/other variables to boost Dex/Per in your opinion?

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