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Thenightelf

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Posts posted by Thenightelf

  1. I experienced this issue in 1.02 and reported it. Hope it can be addressed as once the permanent buff's on your character, the Unity Console mod is the only way to get rid of it (and most players are probably unaware of it.)

    I did that when it happened to me and as I said in another dedicated thread, removing the buff worked aesthetically but after testing I saw I could still resist magic without having the lantern anywhere near me (and nothing else granting magic immunity), so YMMV. It would also be a lot harder to test now since it's enemy-only spell resistance.

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  2. Changes to martial classes felt really nice however, especially fighter's Charge not being an attack anymore as well as Rogue's abilities buffs, they seem to be all strong and they also open really fun multiclassing options..

     

     

    To sum up this block of text :

     

    - Scaling upward during mid game/late game when doing "lower level" zones does not accomplish much

    - Specificly designed encounters with cheesy ambuches felt really good, more pressure on backliners would be appreciated (with melee rogues using shadowstep for exemple, or a barbarian carelessly leaping in etc...). It is still very safe on the backline right now.

    - Will is easy to reduce, Fortitude is hard to reduce, armor debuffs stacking feels wrong/too strong

    - Ciphers feel too strong and Druids rather weak

    - Martial classes are in a good state

    I think druid is alright, at least my tekehu druid is good at what it does, and cypher is mostly ok except for whisper of treason, it should probably be a much higher level spell - gaze of the adragan and the druid storm are also gamechanging but you don't get them at lvl 1. Then again, I'm having a very easy time lategame without needing to charm anyone ever so I don't think cypher is too good, it's mostly because mobs don't really do anything dangerous.

     

    Scaling doesn't do anything at all late game: as I said before, if I can easily beat encounters marked as higher than my level, scaling mobs to my level doesn't change anything. I've no idea how to make the game more challeging (my crazy idea would be removing the accuracy/defenses gained by level and see what happens) but I'd say that, compared to baldur's gate 2 or divinity 2 for example, the game lacks strong casters, invisible rogues trying to snipe the mage and actual boss fights too.

  3. This seems to be happening for me with anybody that I remove from my party and then add back to it. It's currently happening on Aloth, Tekehu, and Serafen. But everyone I've kept in my party constantly (Eder, Xoti, Maia) seems to be working fine. I haven't tested this really so it's only an observation/hunch on my part. Might have something to do with your inactive party members getting a different AI package when they fight in the ship boarding battles, or something?

    Can confirm that AI stopped working after I swapped party members

  4.  

    Did you guys do the raw damage over time upgrade ("Finality" IIRC)? In my game (Xoti released the souls) I could upgrade "Urgent harvest" after that one so I assumed that's the prerequisite.

    One of the problems with enchanting in this game is that certain abilities aren't marked as prerequisites for others (or that they're locked until a specific quest is resolved). To make matters even worse, some enchantments are mutually exclusive (with no information indicating it), forcing us to save-scum.

     

    Yeah figuring out enchantments is quite an exercise. After a while you start figuring out which ones are mutually exclusive, then you get to the scythe and instead you can have one only if you also have the other :D

  5. I started visiting all components merchants in neketaka whenever I'm in the neighborough, that really helped and I now have much more pyrite than I need. Never had to buy ta ondra tara myself but I see them selling good amounts of that as well. Amber is less frequent (even tho my bottleneck is actually money and emeralds or sapphires) but that might be intended to make you choose the upgrades carefully.

  6.  

    I'm having a similar problem with xoti's lantern spell resistance buff which became permanent on my main character. It reminds me of the old PoE1 bug of some temporary effects becoming permanent when saving the game too soon after a fight

     

    If you want a solution before an official patch, the mod I listed above works on this too. Remove effects -> find Xoti's Lantern buff.

     

     

    A temporary work around is to use the unity console mod. There is an option to remove effects. It also works if you are stuck with an old version of a buff. Removing and re-applying updates the effect.

    You're right. It works. The mod also let me re-enable level scaling mid-game, which is cool. Thanks.

     

    No problem. 

     

     

    That's what I did. It removes the buff from the character sheet and from beside the portrait, BUT the magic resitance is still there, even though it's not listed anywhere. I don't have the spell resistance talent or anything else and the lantern isn't equipped of course. So yeah it's an improvement but only in aesthetics.

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