Unforgivable Sins of Deadfire in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS) Posted August 1, 2018 All of these points here relate to a them offering nothing but disdain for the game and those who supported them. 1. Ship Combat Get your ****ty 2009 mobile game out of here. 2. Ship Exploration Want to explore? Well now we have a middleman consisting of being annoyed by part #1, along with watered down content. 3. "Open World" Translation: Watered down world (literally?) Extra Translation: Extra watered down when funding is a problem. 4. Spell Balancing touch of rot/chill fog is better than many tier 9 spells. Someone should literally slap the **** out of you. 5. Removal of SURVIVAL ASPECTS No longer do you consider every battle important in the long run. Why on earth did you not just improve the survival feel in this game? 6. Missing Unique Weapons Hah wow, you like crossbows? Good thing there's only one unique crossbow. Only if you finish with a certain faction. Hahaha **** you. I bet this happened because the dungeon lengths are so much shorter now. You couldn't even fit them in places they belonged. 7. No Endless Dungeon I mean, why wouldn't you make another one? Pretty sure everyone that played the first PoE have vivid memories of it. 8. Main Story Interaction 9. Everything is about Armor Penetration. Take all the damage or no damage at all. Yeah no problems there. 10. No full respecs Nothing like making a mistake and having to start from scratch to redo it all. Especially when things get more complicated with dual classes and your ideas are up in smoke because of the ambiguity of many of the spell descriptions and interactions. I'd like to conclude that these horrible, horrible aspects of this game simply did not exist in the previous version. Honestly, the trust has eroded. I do so think that you now see these crowd funding projects as an easy job security application. I don't think you're really concerned with making a good game anymore.