Jump to content

shamil.a

Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by shamil.a

  1. >> You can just beat her with a Herald. You need about 10-15 scrolls of greater maelstrom, to kill the spiderlings quickly and get her deflection down. 
    >> In my fight, i killed so many spiderlings, that her deflection was -40 or something. They drop adra ban sometimes (in one fight, i got around 7).

     

    was this on potd? how on earth did you survive solo? even her ranged attacks hit so hard, sometimes almost one-shotting your characters with 14 armor with large shield in the wall mode

    can you please post full build, with items and skills?

  2. After 5 failed attempts with different parties, i finally killed her, with chanter heavy party

    Chanter Troubadour / Priest of Eothas (chants: "ancient memory", "mercy and kindness", every +heal item i could find, pure healer, arguebus with aimed shot)

    Chanter Troubadour / Lifegiver Druid (chants: "sure handed ila", "silver knights shields", arguebus with aimed shot)

    Chanter Troubadour / Paladin Shieldbearer (chant: "her courage thick as steel" in brisk recitation mode, arguebus with aimed shot)

    Cipher Ascendant (frostseeker bow)

    Fighter / Rogue as the only dps (double pistol, scordeo + thundercrack)

     

    I stacked all party regeneration available from items:
    Blackened Plate Armor
    Furrante's Plate
    Lethandria's Devotion

    (thats all i found, maybe there's more?)

     

    And party regeneration available from chants and spells:
    ancient memory chant

    mercy and kindness chant

    paladin's exalted endurance aura
    priest's consecrated ground
    druid's garden of life

    Resulting regeneration was awsome - whole party heals to full in seconds, without casting anything
    At times her damage spikes were outperforming my regeneration of course, but priest casts his spells really quickly
    If he was recovering from another spell, shieldbearer's Lay on Hands with "cannot die" saved the most wounded before big heal

    Watchfull Presense also was a big help - that's like delayed heal that waits for character to go near death.
     

    So the idea was to have super-regenerating and healer-heavy party using only ranged weapons behind ogre meat shield 
    And it worked
    She killed ogres quite fast, but  with three chanters i just constantly replaced them with fresh ones (you just have to keep an eye on them and resummon in advance, and dont spend phrases on anything else)

    First cleared nests in my vicinity, and killed spiders until she was around 130 deflection
    after that cipher was the ohly one who still fired on spiders (to quickly ascend), everyone else attacked belranga
    the key to damaging her was cipher - casted driving echoes (+8 pen) on my characters, ancient memory on healers, death of 1000 cuts and desintegration on belranga (may take several attempts due to high defences)

    Was rather long fight, but manageable

     

    Using firearms on healers is really useful  - aimed shot compensates for poor accuracy, and its really good for casting 
    (you can't abort weapon recovery, but you can abort reload anytime, to cast urgent heal)

     

    Shark soup is a must of course and adra potions just in case
    You may not need them if you successful in maintaining ogre meat shield

    P.S. And dont use The Red Hand if you chose Guilty Concience upgrade - that 40% more damage received is REALLY BAD in that fight

  3. yes, enemies with unbending trunk is pretty much unkillable, master captains do that quite often in a boarding fights
    i focus them with all my party and do a lot of damage, but they heal even faster 

    the moment unbending expires, they die in two seconds
    quite positive there is indeed some bug with unbending healing on enemies - it does look like that they healing all the damage, not a part of it



     

  4. Finished the game after the patch, couple of thoughts

    Unique items were murdered for nothing - Path of the Damned with upwards level scaling is still easy, even without abusing the figurines
    (It is annoyingly difficult in the beginning, but once you get to the good stuff in skill trees - its game over for AI)

    Nerfing everything to boring mediocrity made theorycrafting and hunting legendary items much less exciting, and game lost most of its flavour

    It was awful decision, to nerf everything to the ground
     

    • Like 2
  5. Chanters are really good when multiclassed to priest and specializing in chants (not invocations)

    You just casting your priest buffs, while maintaining two other buffs from chanting and making a lot of summons to protect your party

    Its especially useful in Path of The Damned, with its long fights, because chanters constantly regenerate their "spell points", unlike most classes

×
×
  • Create New...