Novas
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Hi,
I did continue a save I had on POTD difficulty. I did come to some fights that was marked in Quest log apropiate for my level, still I encounter mobs with 3 red skulls one shotting me. I tried to go to different quest and some was really easy like I was playing on normal, and some fight was impossible, still marked in quest log as appropriate for my level.
I wanted to change to a easier difficulty but that was not avalible in the option, was greyed out. So I guessed you can't change POTD.
So I started a new game with one step lower on difficulty, this time everything was to easy and I it was not fun. So again I started a new game on POTD again =)Here comes the strange things, now all is more like it should be on POTD, hard but not impossible. But after playing a bit some mob packs that I did some hours before on my first save are much easier, almost like it's on normal or hard.
And when checking difficulty I can now change from POTD to any difficulty I want? I can't find any patch note that says a change to this.
Even if I start new game in POTD I can change the difficulty in game. Is this intended?I can give an example, The last fight in Oathbinder's Sanctum there was 10 enemies both on my first save and second on POTD. I went there at different level where my first save I had much higher level then my second time., the first save 6 of them had 3 red skulls on their heads. The fight was really hard and it toke me 3h to finish it with a lot of tricks. On my second save the highest mob has one white skull and the fight was really easy in comparison and still I was like 3-4 levels lower then my first time.
It feels like the level scaling is not working correctly. Both my games I have scale all and only up.
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Strange dmg!
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
wow, that is a strange thing to have in a game. Thank you for your anwser.