JasonMel
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This is cool. In a NWN1 project, I recently used a solution to a scripting problem that made me wish such a function existed. Instead, within each affected object's OnSpawn I assigned the object a random string from a combination of integers and hoped they'd never get duplicated.
Scripting Update
in Neverwinter Nights 2 Blog
A blog by Rob McGinnis in General
Posted
Yeah, it occurs to me that most of the requests from the 1.69 threads are just as applicable to NWN2 as to NWN. I know mine certainly are.