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pmchem

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Posts posted by pmchem

  1. Interesting.  It's been a year, but I think I recruited the post-Maje companions (and sidekicks) as soon as I could in my first playthrough.  That would've probably been level 6-7ish for most of them.  That would've given them more time to 'fall behind' in levels.

    I'll delay picking them up until at least level 10 in this run.  PotD, though, and some ship boarding combat is hard without extra helpers!  I'm worried about my ship crew dying during large boarding fights.

  2. Great post, thanks for keeping it updated.  I look forward to a POE2 v5.0 revision.

    Question: how do you think this would work with alternate subclasses, such as Blood Mage, base wizard, or Kind Wayfarer?

    edit: Also, wow I just noticed CON and RES are at minimum values, I'm surprised that's viable in PotD!

    Anyone have variants of this build that they prefer?  How would other people tweak the original post's build?

  3. If you begin The Ultimate in 5.0, the following quest is in your journal:

    https://imgur.com/a/1oWEc1k

    That's 15, yes 15 big bad bosses that you must defeat in combat.  They can be clicked for some more, very brief details.  There are specific warnings on many of them not to take alternate resolutions to their encounter.

    So, uh, who has a build that can do them all within the time restrictions required by Magran's Fires?

  4. First of all, GREAT patch and I'm looking forward to a new playthrough!  I love this game and its continued support!

     

    4 hours ago, thelee said:

    great changes, though i'm worried that the "item losing enchantment" bug is still in 5.0 (not mentioned in patch notes) and may be stuck with us forever...

    To anyone who sees a bug in 5.0.0, I think you will need to report the issue as new and not rely on old reports.  We may never know why the old reports went unsolved.

    HOW TO REPORT A BUG:  first, go here: https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/

    and read this: 

    Make a new post in the tech support forum.   Include all the details you can to reproduce the bug, and all details about your system!  OS version, dxdiag output (hardware details), driver versions, POE2 purchase version (Steam vs. GoG, etc.) and so on.  Try to reproduce the bug in a fresh 5.0 game with a minimal number of steps.  Include the step-by-step way to reproduce the bug as simply as possible.  Include a video, or screenshots, if you can.  Include your SAVE GAMES before and after bug (use google drive, dropbox, or similar).  Include crash logs and POE2 output logs.

    Basically, unless they see a new report that is easy to reproduce, your bug is not gonna get fixed.  So we have to help the devs.  This may be our last chance before console release to report bugs, so report them all!

    That said, has anyone noticed NEW bugs ("regressions") in RTwP mode with 5.0.0?

     

  5. 22 hours ago, omgFIREBALLS said:

    Something we could add to the list is Sansa's mapping quests. While you can't complete the whole series with zero combat, you can avoid a lot of it. To name an island, you only have to enter and leave its dungeon. You do not have to clear it. Sometimes however there is combat on the way to the dungeon.

    If you don't clear it, can you come back later and clear it without missing anything?

  6. This thread is really interesting from the point of view of getting XP before recruiting additional companions/sidekicks, since they join you at your level, but then fall behind if not in the active party.  Recruit them after you're a higher level, so that you don't have to micromanage roster swaps to level out XP as much!

    Anyone have lists similar to this thread or anything that was missed?

  7. hah, nice reply.   Yes, there is some game content still available (and all 3 DLCs) and it is a right-before-endgame-area save (which I also beat the game with).  I'm not actually continuing this game; it was really a question for a future playthrough.  Then it struck me, if I wanted to level up those lagging sidekicks, I wasn't sure of a quick and easy way to do it.

    To anyone reading this, don't worry about it too much, I think that it is likely all your characters will turn out just fine.

    In my playthrough #2 I am just going to delay on recruiting a few npcs until I've done a bunch of non-combat quests after arriving at Neketaka.

  8. Guess I'll carefully plan things out for playthrough #2.

    If I delay having a companion join my party, like, not asking pallegina or konstantin to join until I'm level 17, what level will they be when they do join?  Also level 17?  If so, that seems like a way you could essentially get "free xp" for them.

    Is it possible to "miss out" or "lose" any companions/sidekicks by delaying their joining (apart from very endgame after siding with a faction, of course)?

  9. 5 minutes ago, Boeroer said:

    Besides Neketake quests and the main plot, ship combat (which is mostly bounty hunting) is a very fast and easy way to collect lots of XP, valuable items and cash. You can do it very early because your captain skills have zilch to do with your character level. After a few sunken ships you will outrank most other ship captains and crew.

    hmm, let's assume I'm already in endgame because that's how I'm testing things.  I've done all the bounties and almost every non-recurring fixed sea event.  I thought maybe ship combat would be the thing to do, so I boarded an enemy ship.  But they're all kith, so my under-leveled sidekicks didn't get any XP.  Ship-vs-ship cannon combat has the same no XP result.

    So, later in the game, I'm still not sure how to have sidekicks catch up in levels?

  10. 1 hour ago, Jayd said:

    The only questionable thing imo is Pallegina, since Herald and Crusader are much more popular than pure Paladin, as the multiclasses add great survivability and/or damage while Paladin PL8/9 don't seem lifechanging to me. Never used a pure Paladin though so maybe I'm missing out.

    And for Ydwin, Mindstalker is better for straight up weapon damage and quick focus gen because of deathblows, etc., and it has the added utility of Escape and invisibility when in trouble. But SC Cipher has some very powerful utility and doesn't slouch for damage either. I don't think one is strictly better than the other but the difference is significant enough for you to think about.

    yeah, Pallegina normally makes sense as a multiclass.  I guess I may want to reconsider that due to her subclass.  Ydwin I hadn't thought about much but she filled the SC clipher slot.

    27 minutes ago, AndreaColombo said:

    Interestingly, I never multiclass Xoti. I'm not overly fond of her Monk subclass and I generally prefer to have a Priest with faster progression and access to high-level spells.

    I'll have Vatnir for pure priest, stat and spell-wise he seems the better choice among the two.  I'll probably use him more in endgame.

  11. I'm planning my companions / sidekicks for a new veteran (edit: or maybe PotD) game in version 4.1/4.2.  I'd like full coverage of all single-class options so that I have access to all L8/L9 abilities.   Granted, this can be done just through hiring adventurers.  But, I plan to use companions/sidekicks almost all of the time, so I want them to be single-class if possible.  My MC plans are undetermined.

    Spreadsheeting things out, I ended up with the following:

    Barb: Serafen, Chanter (skald): Konstanten, Cipher: Ydwin, Druid: Tekehu, Fighter: Rekke, Monk: Mirke, Paladin: Pallegina, Priest: Vatnir, Ranger: Maia, Rogue: Eder, Wizard: Aloth

    This leaves Xoti (Pri/Monk) and Fassina (Wiz Conjurer / Chanter) as multiclass.

    So my main question is, would I be making a big mistake with any of the pure class/character combos listed?  Would I be way better off multiclassing them and just hiring a custom adventurer where I can control subclass if I needed L8/9 skills for some reason?

  12. Is this actually on steam yet? Not seeing it for some reason, oddly.

     

    yeah I got it within the past hour on steam

     

    Aha, looks like they fixed the loot bug from deck fights. Time to clear the seas!

     

    It's not 100% clear to me whether that deck-to-deck extra loot fix also applies to unique weapons not dropping such as Kapana Taga and Akola's Apex Ward.  I hope it does!

  13. Hi Sam,

     

    would it also work if I link the savegame here?

     

    I made a special savegame with Nomu the Marauder in the Old City (used console - bug happens with or without cheats activated). The boreal dwarf character named "Runajasko" has Essence Interrupter equipped (second weapon slot). If you crit Nomu with it (I gave him Ring of Focused Flames - use Flames of Devotion to produce a crit easily with +20 ACC) and then kill him he will spawn a creature. After it is defeated you will not get the original loot from Nomu. If you don't use the Essence Interrupter he will drop his usual stuff (unique ring etc.). For me it's 100% reproducable. Happens every time if "Experimental Souls" gets applied.

     

    Here it is:

    Savegame

     

    I suspect you should email it for fastest resolution

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