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Zeitzbach

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Posts posted by Zeitzbach

  1. The way he rush you do make sense because Remaro is also being hunted by another man and unless you tricked Malnaj, if the game is timed, you really are screwed but I guess they avoid that because people are already mad about Bearn timed rescue anyway.

     

    And there's a reason why he never says anything in a situation too serious. I really don't think there's a situation where he really breaks the seriousness of the situation with an awkward joke as in majority of them, Serafen doesn't have a dialogue. Reloaded multiple time and even shot down the other companions with arquebus to try and force the dialogue.

  2.  

    Sometime, you don't need to be a super deep and complex character to be the best character. Serafen is like that one friend you won't mind hanging around and keeping in contact with every day because he makes your day a lot more pleasant.

     

    It's kinda why we like Eder. He isn't exactly that complex. Everything with him is rather linear and dumb but we like him because he's hilarious and fun to be with, which is why he's an iconic now.

    I would agree with you on that usually . Thats how Isabela was for me in DA2...when every dude in (save varric) was whining in each ear I had... :lol:

     

    she saved my sanity and made me laugh and is the reason why DA2 is my favorite of all . 

     

    and I really love laughing , I mean Jan Jansen in BG2  , even Jaheira sarcasm make me laugh and I love her for it...

     

    But....Seraf...he really feel flat..and it doesnt help that his personal quest is about finding daddy that you can finish in 4 trip .  :shrugz:

     

     

    While Serafen quests might be really short and simple, what really makes him stand out more (beside being a blue furry) is that he's the only one out of your entire companion list that treats the whole trip like a fun journey, not a serious quest with a grand objective in mind. Remaro was just there troubling his mind and after that, he doesn't really care anymore and just do what a friend would do, mess around with you.

     

    On the trip around a certain swamp, he's the only one who would continue complaining while everyone is already acting all soldier-like trying to reach the end goal.

     

    He's also the only one who constantly joke around that I'm going to get everyone killed while everyone acts all serious and try to come up with a proper answer.

     

    And there are so many situations where you can go "SERAFEN! HELP!" and he just go "OKAY!" like this one occasion where he really does nothing but is there anyway as a special thing.

     

    jr71Nmx.png

     

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    So he does more than enough to remind you that Deadfire is a game that is a lot more light-hearted and you can have fun all you want.

    • Like 2
  3.  

     

    I kinda thought it was representative, but maybe I am wrong.

    You can't judge a nation by one naive young boy. There are good and bad people there as are anywhere.

     

     

    Um who said I was? The fact that there are good and bad people everywhere is a given.

    But sometimes in games the characters/companions are created to represent a particular faction not just by being with you but also by acting in a certain way closest to the "heart" of the faction, so to speak.

    That is what I am trying to figure out with Tekehu. Whether he is just one naive boy trying to help others as best he can, or whether he represents the entire faction of Huana who, despite all their flaws, their castes, and other things, are actually relatively good at heart.

    The huana system is falling to pieces because of so much intervention from all sides - pirates, RDC, Vailians. They don't have resources to fight or help their own people, which we can see by the Gullet. Not to say they are innocent of course. There is bureaucracy everywhere, and by no means am I defending them. Communistic approach is not sustainable. I am for progress, evolution, and learning to survive, and their constant talks about their gods make me cringe. But I feel like both Valians and RDC have lost their hearts somewhere down the road. Not even mentioning pirates in this case.

     

     

    The only reason Tekehu can act the way he does is because he's up there with the Ranga on the caste system. He's considered the god gift as Ondra's child. Any rank below and he won't turn out to be this naive and carefree.

    • Like 1
  4. As long as the ice bow exists like this, Twin shot is broke and anyone slightly min-maxing will be using it on their single-ranger. After all, if we're going to compare classes, at least make sure they are using the good gear and build especially on weapon users in order to give them some leverage against magic users. It's like why we all judge melee users assuming they are using the good unique Dual Saber for huge damage. Once you get that combination kicking, you really will never take it off your hands.

     

    But if you really don't want to use that, Twin shot work with Rod btw (in Deadfire, all 2-handed in the item slots are 2-handed and all ranged weapon are ranged type for talents/skills) And Rod has AoE modal on hit. So double rod, that also double, is a 4-hit AoE. I bet you can see why this will potentially become a problem if they release a scepter or a rod with strong on-hit considering we already have one that grants stealth at 25% rate when you crit. This is why Twinshot is going to be such a problematic damage skill. It's a +100% damage with double on-hit effect that also bounce. Anything with good on-hit will be broken with it.

     

    The real unfortunate skill is the AoE Spin. It doesn't scale with int even if it shows the higher number because everything from the int bonus range will be "Out of reach" and it currently doesn't deal its bonus raw damage (bug).

  5.  

    Sure... Sure...

    But they give you a submarine.

    That's a big plus.

     

     

    Haha, I prefer to steal a Ghost Ship just because of the cool factor, and then dump the pirates to kill each other.

     

     

     

    There really is no good answer when it comes to faction choice.

     

    The pirates are outlaw. They just want the treasure and it gives them more power to do whatever they want in the future.

     

    The Ruantai will just conquer everyone and rule with an iron fist like a dictator.

     

    The Huana have the terrible caste system and like Tekehu may have wanted, Huana working together and discovering their own ways is the only way for them to truly move forward.

     

    And Vailian treat souls like market goods. Won't be surprising if they start pricing giving birth to kids and unless you are rich, you are not allowed to have children. Animancy needs to be controlled so keeping them out of Ukaizo is needed.

     

    As long as they keep fighting, each of them will have to discover new tricks and innovation which is how you will accelerate their growth in their own ways.

     

    Despite their caste system I still feel like Huana are the ones who are closer to a remotely "good" faction. Its even represented by the companions. Tekehu is arguably the most honest and kind companion out of all of them. Maia cares only about RDC representatives, Pallegina only about Vailians, everyone else is irrelevant, and Tekehu is the only one who actually wants to help others, whether those are RDC, VTC, or others. 

    I kinda thought it was representative, but maybe I am wrong.

     

     

    The problem with their caste system is that the top are all abusing their power. When the Roparu are hungry, the top takes the food given to them to be distributed to the Roparu and just eat all of them. It's like a mix of Communism and Caste system.

  6. There really is no good answer when it comes to faction choice.

     

    The pirates are outlaw. They just want the treasure and it gives them more power to do whatever they want in the future.

     

    The Ruantai will just conquer everyone and rule with an iron fist like a dictator.

     

    The Huana have the terrible caste system and like Tekehu may have wanted, Huana working together and discovering their own ways is the only way for them to truly move forward.

     

    And Vailian treat souls like market goods. Won't be surprising if they start pricing giving birth to kids and unless you are rich, you are not allowed to have children. Animancy needs to be controlled so keeping them out of Ukaizo is needed.

     

    As long as they keep fighting, each of them will have to discover new tricks and innovation which is how you will accelerate their growth in their own ways.

    • Like 1
  7. Call me dimwitted, but why is ranger leading the votes? Maia with blunderbuss nearly has as much DPS as my super monk. Meanwhile, I don't think rogue is worth much except for multiclassing. :/

     

    It's really easy to assume ranger is bad if you don't know where to get their weapons as they don't deal as much damage like people just using dual-wield Full Attack in the early game. It also doesn't help that majority of their T8 and T9 stuff aren't direct attack with big numbers that are very easy to just see and say "opop".

     

    But once you have an idea in mind and is looking to play as a damager, Ranger is probably the 2nd best at everything. The AoE is good with the bow explosion but no where near as Druid AoE. The Burst damage is good but nowhere near Wizard. The DPS is high but lower than Monk. Being #2 at everything is good though because it means there really isn't a situation where they can be considered outright terrible.

  8.  

    Twin shot is still one of the better damaging skill in the game and again, Triple Ice Shot bow with Twinshot. That thing is broke. You have to be a T9 druid/wizard and Monk to break the damage this thing has to offer from just a press of a button.

     

    https://imgur.com/JpZiuVd

     

    Only like, 5-10% of the game encounter don't get instaAoEgipped by it.

     

    That's more because Frostseeker is a very cool weapon. *Please don't nerf*

     

     

    The weapon is fair until you add driving flight and twin shot into it because it gets *4 damage.

     

    If that doesnt work, just use the Flamedragon arquebus and you deal like 200 + 150 bounce per accurate shot (almost guaranteed to crit) and spam evasive fire for 90-100 damage per shot with no cool down, which, maybe, isn't really balanced in anyway when its only weakness is "It's not an AoE".

  9.  

    And you can get good weapon like (seriously dude?)

    I was initially going to read your post then did a double take.  Can you please edit out the massive spoilers on where to easily acquire some of the best weapons from your post please? It sure would be appreciated here on the non spoiler forum.

     

     

    Well if some people going to view something as slight as weapon location as spoiler then it's edited. Added spoiler tag to that paragraph.

  10.  

     

     

    As for Pallegina, I can see her coming back among a faction of the Republic who wants to fix the Wheel and cut it from the gods.

    Yea, the Republics and their animancers so far are the best bet at fixing it (if you choose them), judging from the ending slides. That may leave a door open for Pallegina to return.

     

     

    I like the animancers in the second game, but siding with the Republics... i don't know.

    Anyone knows how to get a good ending with Pallegina without siding with the Republics? I don't want to get her banished again, but I'd rather help the Huana (for all their faults) or go solo. Both Republics and Rauatai have slavery, and that is something thats a no-go for me.

     

    Depends what you means by "good ending".

     

    If you side with no one, the Deadfire has a worst statu quo (Huana and Rauatai are fighting over Ukaizo, the Vaillain swoop in to collect and there are more pirates), but Pallegina is not banished. She does gets a remote posting in the Republic though (which she might not mind truly).

     

    Note that if you got Pallegina banished in POE1, she's not supposed to stick with you unless you pick VTC or go solo (according to Josh on something awful).

     

     

    Well even Pallegina consider you a champion and the best camirata something ever if you don't side with anyone and she is neither punished or rewarded. Instead, she even starts smiling because she starts to enjoy life more and get to meet with Giacolo once in awhile. I do consider that the best possible situation when freaking Pallegina is smiling.

  11.  

    Yeah single-class paladin is probably in a worse position than ranger or cleric at the moment. It's saving grace is that Paladin combined with a bunch of glasses for multi make a good toon but alone it's nothing special anymore with the nerfed abilities. Maybe you can abuse self-immolation somehow but that's about it. 

    I think that Paladins are awesome. Not sure about power, but awesomenes is here.

    Could fast heal anyone, and that is always good.

    Could deliver powerfull full attack.

    Provides passive aura (can even switch it), as well as various party buffs as passive

    Have high defenses with minimal cost

    Could debuff with inspired beacon.

    Sworn Enemy good against bosses

    Can regain zeal.

     

    Main main drawback is that Paladin is spread thin on many things, so MC could allow better focus on one aspect.

    But the class is alright, and as good as it could be.

     

     

    The real issue with paladins is that T8 and T9 are really meh and don't even help the paladins themselves. Half of the kits can't be used solo. Which is why it's better to just multi the paladins and abuse all the free passive talents along with say, fighter to keep them healthy with unbending and dealing damage with cleave.

    • Like 1
  12.  

    Just press the alphabet keys on the ability. If the key is not taken by some other shortcut, it can be used to hotkey abilities.

    Could we not find a way to remap Fn keys and 1-9 rather than simply play piano with our keyboard to use abilities.

     

     

     

    I just map them to QWER and Z. QWER is the go-to buttons these days along with ZXCV. Remove the WASD from map scrolling in the shortcut to enable the slot.

    • Like 1
  13. Sometime, you don't need to be a super deep and complex character to be the best character. Serafen is like that one friend you won't mind hanging around and keeping in contact with every day because he makes your day a lot more pleasant.

     

    It's kinda why we like Eder. He isn't exactly that complex. Everything with him is rather linear and dumb but we like him because he's hilarious and fun to be with, which is why he's an iconic now.

    • Like 1
  14. Twin shot is still one of the better damaging skill in the game and again, Triple Ice Shot bow with Twinshot. That thing is broke. You have to be a T9 druid/wizard and Monk to break the damage this thing has to offer from just a press of a button.

     

    https://imgur.com/JpZiuVd

     

    Only like, 5-10% of the game encounter don't get instaAoEgipped by it.

  15. I just mash 1. Unless you're up against Ruatai Junk, most of them deal no damage that you will easily recover as you roam around. Junk 4-5 hits is the only time they are almost gauranteed to injure a few crew and you have to waste time healing them but fortunately, most of them are close to ports and if you land in any ports, you get a full repair and a full heal.

  16. Priests need tons of buff but Ranger only need a direct buff on the pets because pets scaling are terrible in this one and stop dealing damage after level 4 or 5 while also being really squishy. Pets should scales along with PL as a base line or have talents that get boosted by PL.

     

    The other rangers skill are all fine except for the root which I never use. Accurate Wounding Shot is good for early crit and dealing with deflection. Mark is a super easy +10 accuracy and the upgrade version is "cast once and forget" type. Concussive is an instant buff removal and Evasive Fire has great DPS. When you get to level 19, that talent with ice bow or AWS allow me to perma interrupt bosses which was rather ridiculous as it serves like a 15 seconds CC if needed.

     

    If we are going to buff ranger, buff them by creating more useful weapons into the game. Right now, the only useful ranged weapons are the Ice Bow and Dragon Arquebus. We need some kind of special pair of magical pistol that has no need for reload so we can go double bang bang with twin shot or some kind of hit-and-run bow that gain damage as you run around before each shot up to like 50-70% so you can also do something flashy like Evasive fire away from enemy for distance cover, shoot, rinse and repeat.

  17. I just killed Guardian of Ukaizo with one spell: empowered Minoletta's Missile Salvo. 16 missiles dealing 80-150 damage in combat log, which hit Guardian of Ukaizo for 1975 damage total and insta kill him. It seems pretty OP.

     

    (evoker - veteran difficulty)

    Salvo is op for bosses. But tbh, this can easily be fixed if they just make Ukaizo and special bosses into phases. Ukaizo is supposed to be a phase type boss and every 33% health you take off him, he goes into invulnerable mode and loses his head, returning with 2 heads and then 3 heads at the final phase. For some reason, the first invul set just come so late which is, imo, a bug and is why Salvo can 100-0 him.

     

    I also won't mind if they just increase Salvo spread area while keeping the same projectile size and amount. It will be better as a quick AoE and no longer so busted for single-target burst damage. It will function like a fast meteor instead if the player is willing to sacrifice the damage for speed.

  18.  

    Devotion is the only good buff in the game that priest really have. Their heal is mediocre because majority of the classes in the game have a way to not receive any damage and right now, enemies do not deal any damage to warrant healing. Friendly fire end up dealing the most damage along with Self-burn immolation on Paladins.

     

    And yeah, all classes are perfectly viable in this game. It just so happen that priests are really only good for that 1 ability atm and they don't really scale off anything. At least Rangers can grab the ice crossbow and twin shot with driving flight for 12 arrows that easily deals 300 AoE damage per shot to anything that don't have 100+ deflection (each arrow when crit explodes into like 25 damage AoE each). What can priests really contribute to make the game easier outside that Devotion?

    Except none of that is true.  I am beginning to think removing difficulty indicators from everything is the one bug they need to turn into a feature.

     

    Does everyone decide "best class" based on how they play at level 20 with the best gear in the game? That isn't how it works.  Barbs are op as heck.... with great gear, past level 15, but you don't spend the majority of the game with great gear over level 15 do you?

     

    If you are not finding fights that are difficult, or require healing/buffs, you are simply put either not looking, avoiding any fight  with more than 1 skull, or staying in Neketaka until you are over level 10 or something and not doing any exploration until deep in crit path.

     

    All the stuff that is actually challenging is off on random island #5 and likely you never get sent there for anything other than your own curiosity.  Maybe that's a game design issue *shrug*.

     

     

    I was beating fights like steel Preacher (level 15+) at level 8 without priests and also all the other stuff that were higher level above me. The thing is, the armor rating is so busted atm healing is bad compared to just, say, having the druid use the leaf looking skill that gives everyone near him Robust which pretty much prevents the enemy from dealing damage while also healing you back over time. Why heal for 50 when you can have someone give you a buff that gives you 2 armor that -50% all damage?

     

    Enemy damage don't scale either outside mages so getting hit for 14 per hits is a joke when you can regen over time or pop Atheletic second wind for instant full heal with no delay. You only need 1 point into Atheletic too and that char with 20 poitns in athletic will boost it to level 6-7 for EVERYONE for instant on-demand 90 health healing. I dumped Xoti right after reaching Neketaka and finished her quests on my 2nd playthrough.

     

    And you can get good weapon like

     

     

    Arquebus or legendary pistol as soon as you arrive at Neketaka. With 50k gold blessing, you can just buy the 47k arquebus and be busted, or go to crookspur for a saber and armor if you steal em and so on. Even the best triple-ice bow in the game is right behind Neketaka on the world map for you to grab really early.

     

     

    There isn't really a best single class at the moment but there certainly is a worst class. Priest terrible scaling is a fact in this game. They don't scales off items like weapon-user do because they have no spammable offense skill that are instant cast and scales with weapon damage. Buff do not scale with levels and only go up in durations so they can't abuse empower either. They get the worst of everything since they also removed the CC immunity and turn them into talents or food items.

     

    There really is no point to playing a priest outside "I need devotion" which is their only unique and useful points no other class can compete with, which isn't even that great because even with the fixed-upscaling, the highest defense in the game is like 100, 150 with fortitude on dragon bosses and you will easily reach 120 base accuracy without devotion on your primary attack skill.

  19. Ranger is really nowhere near bad. It just so happen that majority of the weapon classes feels mediocre compared to mages because of how they scale into the mid and late game. There are only like, 2 good ranged weapon in the game being The triple ice bow and the fire arquebus and that people always compared those using ice bow to Monk. Ranger is like the 2nd best at using it or even the best if you can 100-0 the enemies with Twin shot which is like, 90% of the fights. You have to be fighting at Paradise of the mind or some kind of level 16 Fampyr/Knight with 100 deflection for Twinshot to not just outright kill and those are barely 5% of the games. The other 5% are bosses.

  20. Priests are very strong, people confuse dps or something with good class.  They are the best buffers and healers in the game, period.  Yes their high level spell selection is a little more limited than it should be, but what is there is still useful.

     

    Like I said before, there are no weak classes in this game. They are all perfectly valid and usable, it just opinions.  I said I don't feel super impressed by barb, yet at least a third of my game has been me running around with Serafen in  my party as a straight class barb.

     

    Devotion is the only good buff in the game that priest really have. Their heal is mediocre because majority of the classes in the game have a way to not receive any damage and right now, enemies do not deal any damage to warrant healing. Friendly fire end up dealing the most damage along with Self-burn immolation on Paladins.

     

    And yeah, all classes are perfectly viable in this game. It just so happen that priests are really only good for that 1 ability atm and they don't really scale off anything. At least Rangers can grab the ice crossbow and twin shot with driving flight for 12 arrows that easily deals 300 AoE damage per shot to anything that don't have 100+ deflection (each arrow when crit explodes into like 25 damage AoE each). What can priests really contribute to make the game easier outside that Devotion?

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