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Tex Willer

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Posts posted by Tex Willer

  1. If i remember correctly, there's a solution for the dramatic fps drop.

    This page explains how to fix the problem.

     

    http://www.tweakguides.com/KOTOR2_7.html

     

    Open the file swkotor2.ini which is in your game folder

     

    create the line Disable Vertex Buffer Objects=1

    the number 1 will disable vertex buffer objects.

     

    Vertex Buffer Objects are an OpenGL method of storing vertex data in video memory. Enabling Vertex Buffer Objects (Disable Vertex Buffer Objects=0) can improve performance in certain situations, however it seems KOTOR 2 has some issues with this method and you should set it =1 if you want to resolve slowdown issues in the game (e.g. on Dantooine). It may also help reduce the incidence of crashes in KOTOR 2. Note that this setting does not exist by default, so you should create it under this section and set it to =1.

  2. I haven't followed any updates on this project for a while. Is it nearing completion?

    Looks like it's the final stage. 1.0b11 build was recently released, which means only one (1.0b12) is left till the public release (build 1.0c1). Dashus is working now on fixing all the game serious (game-crashing) bugs that prevent the mod from being released

     

     

    They should probably just call it Team-Dashus at this point. Sad most the team has quit on him.

     

    I knew that Aurora left the team two years ago, but what about the others? Who's still working on the project apart from Dashus?

  3. Look on the bright side - by the time it does come out, for some of us at least, it'll have been so long since we played Kotor2 that the game will seem almost brand new again, even without the mod additions. :)

    I remember replaying Kotor 1 about 2 years since my last playthrough and it's been almost like playing the game for the first time. While I of course new the general plot already, I didn't remember most of the quest, not to mention the smaller ones. Unfortunately, I played TSL so much (along with modding) that I doubt it'll be the case here ;)

     

    I last played this game in January 2006, so, whenever this mod comes out, it will be like playing from scratch again.

  4. I have just found this website tslcr.co.cc, with the description "TSLCR is a project based on the source code of the abandoned "K2RP" project. It is a restoration mod being developed along side the M4-78RP, and will see a final Post-TSLRP release around the same time as M4-78." and other links which point to other parallel mods in developmental stage.

    Will these ones make it through? :)

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