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Spoting

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  1. Spoting, it is understandable that you are frustrated with the bugs. It is also understandable that you want to punish a company for doing something that you consider unethical. 

     

    However, are you really certain that Obsidian is the right target for such punishment? This is a company that focuses on making niche games which generally don't bring huge profits. It was even on a brink of a financial collapse not so long ago.

    It doesn't have the means of the larger game studios that also release buggy games.

    One goal of these RPGs is to give the player as much freedom as possible - which means great possibilities for bugs.

    To find all those bugs on time, they are going to need an army of testers. Can you really compare 30 or 50 testers to 30 or 50 thousands of players? Who is going to find more bugs?

     

    To me, and probably to other Obsidian fans, it seems that these attempts to punish Obsidian are simply misguided. That they aren't going to teach companies to be more ethical but will make it even harder to produce this kind of RPGs.

    Please also consider the fact that these isometric RPGs  simply weren't made for like 10 or more years. Game publishers were convinced that there's no point to make them.

     

    I hope you can understand why such complaints can be taken as irksome. They can feel like attacks on the very existence of this kind of RPGs. Of course, this is probably overreaction - and yet we are hoping to get PoE 3 and this is not a sure thing. It depends on the success of Deadfire.

     

    As an isometric RPG lover myself, you pretty much opened my eyes to a new perspective that I (regrettably) didn't think of. Thank you for that.

    While I won't take back the words I said before , I will at least subdue my frustration. Hats off to you.

     

    Clear skies

    • Like 2
  2. Also guys, I used the word triggered cause in my poor understanding I thought it kinda meant something like "by an action my frustration and inner voice surfaced". I am sorry if it's wrong but let's please not focus on that, it's beside the scope of the post. 

     

     

     

    EDIT: Also stop answering there cannot be bug free games. I never said I except bug free releases ( quite the contrary ). Also "most bugs" or "80%"( which is clearly used as an equivalent to " many " and not literally ) does not mean ALL and will never do.

  3. Gloomseeker thanks for the reply.

     

    I can get how my complaining can be irksome , but I don't see any ranting. Except if you wanna imply that what I say are things I create from my imagination just to badmouth obsidian.( which I dont believe you do )

     

    There is a fundamental difference between knowing that the game wont be fully patched or balanced and knowing that a company will try to make paid customers as testers or that their plan is to release>fixbugs>polish instead of fixbugs>release>fix new and some leftover bugs>polish.

    And of course I am going to complain about the specific company that does that. Even if they do everything else flawless.

     

    Well, since I don't fully understand how you mean "bad mouth" I won't comment on that.

     

    Also, going in depth why free DLC ( or rather, why specific forms of free DLC ) are bad is another huge topic so, ye let's agree to disagree.

  4. The problem is that there shouldn't be THAT many reports in the first place, not if they respond to those.

    Hardware/visuals bugs are allowed ( to some degree ).

     

    As per "when the game is ready", its simple. The game is ready when a satisfactory percentage of your testers report that they finished the game without any bugs in the gameplay/storyprogression elements of the game. And since they are in a competitive environment as you say , you can change the "any bugs" restriction to "leaving minor&&timeconsuming bugs for a future patch". 

     

    But for the love of gods how you can release a game that is not balanced? To be more specific because balance in a game means many things at once, how can you not realize that your hardest difficulty isn't even hard and release the game? ( Especially on cRPGs that most players are at the very least "veterans" in the genre and those players are the one's that will bring new players to the game/genre and not any PR or advertisement )

     

    This isn't on the scale of:

    user:"oh there is an broken combo/exploit in the game"

    dev:"I will fix it right away. Damn and here I though it was bulletproof, well at least I learned something that will make my next work better".

     

    Its on a scale of

    user:"did you know your hardest difficulty is not even hard by everyone's standard?"

    dev:"give me 10 mins to kill myself please because I am that much ashamed".

     

    For anyone that thinks I got something against Obsidian, you are right I do after release of POE 2. And the sugarcoating that I see from PR's posts and free dlc only make things worse.

    They have gone wrong on so many angles this time that I am pretty sure I will buy their future products at reduced price and they can forget future support and "mouth-to-mouth" advertisement from me. ( Yes I will still buy their games , I cannot deny their END product are awesome )

  5. Since when paying full price means:

     

    -I will be getting frustrated because of numerous bugs ruining my first ( and most important ) experience with the game ?

     

    -I have to create an extra account so I will report some of the bugs I encounter, essentially being a tester? ( and in my case your posts being ignored for no reason , but this is more of a personal matter so you can ignore I even mentioned this ).

     

    -I will be playing an unbalanced game?

     

    -I will be thanked constantly for my feedback or whatever like I joined some kind of cult that wants my money and keep saying Thanks in the most polite way. Or I will be getting free DLC one week after release date just so I can close my mouth or immobilize my fingers and think "you are the best"?

     

    I got ton more to speak of and I will leave the paid DLC release 2 months after launch day.

     

    I am not some uptight axxhole that won't tolerate bugs or unbalancing issues on newly launched games, but in this game they are not even close to the limits of my tolerance meter( and shouldn't be in any paid customer's meter ).

     

    My biggest problem is why I will have to pay full or ANY price to be a tester, when the 80% of the current bugs would be easily identified if you paid 5 guys to play the game for 3-4 days and give them 1 day to report their bugs. 

     

    I won't imply I know how companies works and what makes them rushing games like that but this is unacceptable, you are selling a product not a service.

     

    Of course I am at fault too since I trusted this(and whatever "this") company and did a day one purchase.

     

    This post is mostly saying my piece of mind and if my mentality on this matter is wrong please you are free to tell me why. I will take your words in full consideration.

     

     

    • Like 6
  6. Can someone tell me how does this work? When I have PotD activated with LvL scaling I get the PotD bonuses only, no scale at all. 


     


    So my question is, when you have both this options activated do the monster start scaling when you are above the base lvl of the monster PLUS the 5 levels or are the PotD extra levels are added AFTER the level scale?


     


    For example: ( Lets assume I am lvl 6 )


     


    Sporelings are base lvl of value 2 so we got +3 bonuses for stats.


    With PotD only activated Sporelings become lvl 2+5=7 so we get bonuses (+3) + (+15) for stats.


    ( the +15 are labeled differently from the level so I can assume there are still only level 2 but with extra stats from PotD? or just lvl 7? )


     


    Right now , if I have activated both options the Sporelings still get only (+3) + (+15) for stats. Even though I assumed they should be (+15) + (+15) , because my character is level 6. (Or at least something more than +3 because I read somewhere there is a Max Level Scale per monster type)


     


    Is this intended ? Is this a bug ? 


  7. Can someone tell me how this work? When I have PotD activated with LvL scaling I get the PotD bonuses only, no scale at all. 

     

    So my question is, when you have both this options activated do the monster start scaling when you are above the base lvl of the monster PLUS the 5 levels or are the PotD extra levels are added AFTER the level scale?

     

    For example: ( Lets assume I am lvl 6 )

     

    Sporelings are base lvl of value 2 so we got +3 bonuses for stats.

    With PotD only activated Sporelings become lvl 2+5=7 so we get bonuses (+3) + (+15) for stats.

    ( the +15 are labeled differently from the level so I can assume there are still only level 2 but with extra stats from PotD? or just lvl 7? )

     

    Right now , if I have activated both options the Sporelings still get only (+3) + (+15) for stats. Even though I assumed they should be (+15) + (+15) , because my character is level 6. (Or at least something more than +3 because I read somewhere there is a Max Level Scale per monster type)

     

    Is this intended ? Is this a bug ? 

  8. There is penalty using ranged weapon when they got the trait "Unfit for Melee", pistols and blunder don't have that problem.

    Well if you equip gun+melee and dive into melee combat you will never hit with your gun only with your melee weapon.

     

    Generally gun+melee works like this, if your character is :

    Away from the target you will only attack with the range weapon.

    Near the target you will only attack with the melee weapon.

     

    The bonus of using this 'Style' is that its versatile and you gain the extra Recovery Speed for each of your weapons meaning that you will shoot faster in range or hit faster in melee compare.

    The shield+pistol/blunder ( recommending blunder ) is a viable choice and a very interesting one. But you propably will have accuracy problems from the innate minus accuracy of the shield and the blunderbuss ( need testing to see if the Inaccurate trait is disabled when targeting someone in melee range ).

     

    Hope this helps.

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