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Posts posted by kelticfury
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This would be a good one to keep on if it works for the helm with uninterruptable.
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I'm just level 9 and most fights seems tough for me. Not sure why everyone say the game is too easy? Was it because my main character is caster? I'm not sure why most of my spells still miss or the accuracy of my spells still couldn't penetrate most of the enemies.
I don't have numbers, so I can't say "most of these people" are running power builds in a game mode that hasn't yet been tuned for difficulty, so of course it is too easy.
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And even if what you claim about Torment is true (it isn't, not every game needs to have DLC after DlC, you know), that is inXile and not Obsidian and you can't make a conclusion based on what another company does.
The point about Torment wasn't about its lack of DLC (I have no idea how you came to that conclusion) - it was about the glaring problems that still remain after the post-release development was officially canceled. They did that to focus on the new Bard's Tale and Wasteland (instead of wasting time/money on a game that sold like crap), hence the parallel with Obsidian and their new multi-platform RPG.
Tides of Numenaria was horrible. I think I put 4 hours into it. On the other hand, I have over 100 into Deadfire so far.
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Putting this in the tech support forum might be a better option.
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Anyone know if it is available if you are on the beta path?
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Well they are level scaling god weapons, so they should be more killy.
I haven't actually taken the time to compare them while active vs inactive.
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They work. They are identical aside from the fact that they glow.
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WHEN!?
Is it live on the beta path?
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Has it been released yet?
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Personally half the fun of the game is building ai rulesets for every situation and watching your monkeys fly.
It would be great if the AI could be modified to make all class/subclass conditionals available.
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You are a genius my friend.
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Yeah, but did you find a way for the watcher to pull out the grimoire rather than empty handed during that animation?
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It may be my OCD, but on every multiclasser in the team including the watcher, I immediately create a new rule set for them and define everything myself.
Also: Is there any guide out that explains all the conditionals in detail?
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There are no big dungeons sadly. I have no idea why.
One of my favorite moments in PoE1 was when it was about time to go to bed, then i decided I'd check out this little ( I assumed ) dungeon under my new stronghold. The sun was coming up and I still hadn't completed it. It is almost heartbreaking that there isn't anything of that quality in PoE2.
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It makes me wonder if the majority of the people who are not enjoying the battles much are min-maxing powerbuilds or if they are just going with what they like as a concept.
I would like to see a level scaling option that doesn't just up under leveled content to match your level. There should be an option to scale encounters to be above your current level, maybe with several options. IE: level + 1, level ++ 1-3, level +++ 3-6. Or something like that. Maybe someone could mod that in now that they have fixed the level scaling code to actually work.
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Here's what I've got. Looks like the hair may be built into the Pallid Knight model, so I don't know how useful that'll be (or if I'm even looking at the info you're looking for).
Yeah I don't think we can do anything with it while it lives in a .unity3d file. Well, at least I don't know how to apply it to the char creation anyway.
Thanks for digging it up!
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Personally I think that PotD tuning needs to be live before calling for nerfs.
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Believe me, things WILL be nerfed, because that's how Obsidian sees these games. Even Tyranny fixed the most ridiculous exploits eventually and they took it way less seriously I think. I've just made this thread to help the devs with the compilation of stuff community finds OP.
From the responses so far it doesn't sound like you are speaking for the community.
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I have found the hairs list, but I cannot find the Prefab folder to identify the exact hair of the Pallid Knight
It looks like it is a .unity3d asset and I am unable to mess with it.
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Yeah I love it. Now I just need the ability to sit down on a chair in an inn. So I can watch the fireplace and the people walking about.
Oh, and for my hair not to disappear when I put a hat on. Please? The one reason I only wear hoods.
Yeah the bald when wearing a hat thing that Josh specifically said they weren't going to have in this game... *sigh*
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You have the opposite as well available: double non-combat speed toggle. Watch Benny Hill ending take place. I found it too much to endure.
Anyone else hear the song when they read this?
Any reason to tick off the gods?
in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Posted
Do these god curses count as injuries for the helm that makes you uninterruptable?