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The Crimson

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Posts posted by The Crimson

  1. please refrain from mentioning costs/expenses of VO, D:OS2 was fully voiced and with notable voice actors (every peasant/guard had a different voice, an immense work) all while costing overall less than half than deadfire (2M for D:OS2 vs 4,3M Deadfire), take into the account that developing in unity is considerably less expensive than Larian's own engine and you'll start wondering why Eder isn't voiced by Chris Pratt

  2. I think the explanation is that the area is increased by 50% not the radius. The base area is a circle with radius 5m, which is equal to Pi*5^2=25*Pi sqm. If we increase this area by 50% we would have: 1.5*25*Pi=37.5*Pi sqm. This correspond to a circle with radius approximately equal to 6.1m

    this means that either their script calculating it's wrong or they should've worded it 'Aura Size/Area', range should only bereferred to radius or diameter

  3. Does the +12 ACC apply if I equip my character with a one-handed weapon and a small shield, or does he have to have nothing in the off-hand to get that bonus?

    you need to have the off-hand free, not even a buckler

    all in all i think single weapon is especially good with the pistol modal that halves your reload but gives you -15acc, with single weapon's +12acc and the style you basically nullify the malus... pew pew semi-auto pistol!

    • Like 1
  4. i love it, i'm an avid rpg player, played bg, iwd and others with vancian casting, in no circumstances i found vancian casting to be a good choice

    you can avoid rest-spamming or spell hoarding only from the second playthrough since by then you know where big fights are

    vancian casting works for tabletop because the dungeon master decides when the party can rest and can balance the fights on the go to avoid ending a campaign prematurely (there's no save/load in real life, duh)

    vancian casting was brought in videogames just because those games were actually video game editions of tabletop games and changing AD&D from 'vancian' to 'per encounter' or 'cooldown' was too much of a hassle

    • Like 2

    Not really from Josh as much as from Reddit, but here’s the Deadfire map from the Scavenger Hunt:




    "You know that unmarked island in the far NW is going to have some crazy sh*t."


    to me the top-right island (the one between the 's' of rikuhu islands and the 'o' of ofecchia channel) seems like the stereotypical 'evil nest with tons of ships stranded in the shores' island

  6. The take away here is that its pretty much always better to just go for the more damaging weapon with the lower penetration rather than going for a lower damage high penetration weapon. If that is available in a dual damage type or it has accuracy so much the better.

    cool, i was worried for greatswords and longswords since they have only 6 pen while estoc and mace have 9, do you think hammer is much worse than longsword? (13-19 6pen slash/pierce vs 11-15 8pen crush/pierce)
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