Jump to content

sharkz

Members
  • Posts

    112
  • Joined

  • Last visited

Posts posted by sharkz

  1. Phooey, looks like I knocked the bucket around there. :thumbsup:

     

    sharkz, sorry if I came across that way - I like Sega. My gaming life began with Sonic (age: 5) and I always thought it was a pity the Dreamcast went down the way it did. I was really saying it was funny how they didn't hype it by saying it would be one of the games of the year, but it would be one of the games of the year from Sega - you don't really hear that often, do you? To me it sounds rather too cautious and not very confident. But no, I like Sega and I like Aliens. :)

     

    I mean, we have it from a reputable source that it's tyte like nothing before. They should be betting money on it going platinum.

     

    It's not so weird when the original question was something along the lines of "So what are you most looking forward to in Segas line up" It was a completely off the record talk with Sega of America about Segas up coming games.

     

    I'm sure it will be a GOTY contender.

  2. Ok well when I said 'from SEGA' I ment published by SEGA in 2008, The Publisher does play a big role in how well the game turns out even if they didnt develope it and lets not forget who baught the Aliens licence in the first place!

     

    Either way SEGA often has a large number of pretty cool games coming out, even more so now that they are Publishers as well as Developers so the point I was making was if I hear them really excited for a game then IMO it's a sign that it's coming along nicely... I have no idea what the second game Obsidian and SEGA are doing togeather is but they said that game is really cool too.

     

    I rather like SEGA, they publish quality games.

     

    I'd like to have sauce for that statement though :ermm:

     

     

    There is no source... Only my spies.

    I work for a website seganerds.com a pretty popular Sega fansite so we have spies all over the place. ;p

  3. Yes from Sega, whats your point? OH, right yes... Because everyone knows Sega only released games that suck.

     

    Ok, got you.

     

    Know alot about Sega do you? You must... As a mod I wouldn't expect you to just blab about stuff you don't know about just because it's the 'in' thing to do.

     

    Christ, I'm not going to start making a list or anything but if you took the time to actually look at Segas line up instead of just talking with no evidence, it's probably one of the best of any publisher right now.

  4. From Game Informer

    I won't post it word for word cause that would be plagiarizing.

     

    but the important stuff.

     

    sorry I dont have scanner but I will later describe the screenshots.

     

    "A few years ago, we made a list of a lot of projects that we would really like to work on.

    At the top of my list was Aliens"

     

    Brian Martel, creative director

     

     

    "We're finally at the point where the game in a similiar blockbuster style as the movie was -

    and be a legitimate treatment, not a watered-down version."

     

    Brian Cozzens, art director

     

     

    Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working

    together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles,

    thre is not one central hero character (awesome!!!), the role is shared among the whole

    squad. The game reinforces that notion by assigning the player to control a set marine

    for a particular mission; you will experience everyone's perspective.

     

    Marines carry four weapons:

    *Primary weapon

    *Secondary weapon

    *grenades

    *handgun

     

    Primary weapons like pulse rifles and smartguns, are how class will be represented.

     

    "We wish to remain authentic to the true soldiers, so characters generally do not drop

    or pick up weapons. That is one of the reasons we switch character during the story -

    to keep our soldiers realistic, but still give the player access to different weaponry

    throughout the game".

     

    The secondary weapon will vary and be customized according to the character,

    like Hicks' shotgun in Aliens.

     

    Each character will also carry a special item they can interact with allies or the

    enviornment.

    *Hacking tool for sealed doors

    *Torch can weld things shut

    *Medical Kit can revive as well as neutralize acid burns.

     

    There are Squad Commands. Besides move and attack orders, you can also

    use context senstive commands like hacking doors, sealing vents, and setting up

    gun turrets.

     

    There will be elements at highlight horror and suspence from the film. Aliens

    will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on

    the floor. Position, firepower and cooperation will be important. Motion tracker

    confirmed and flamethrower confirmed.

     

    <b>FOUR PLAYERS CO-OP CAMPAIGN</b>

    2 players Splitscreen and 4 players online play!

     

    players can join and drop, a.i. takes over the vacancies.

     

    There will be moments whre you can barricade yourselves to survive an onslaught

    of aliens. With more feelings of tension and desperation to survive.

     

    Character depth will is being worked on. "That's something people forget:

    The characters DO matter." Everyone thinks 'Oh, they're going to be fodder',

    but if you don't care about them, they're pointless."

     

    The game will go beyond the Sulaco, there will be human enemies involved that

    was the aliens as biological weapons. And the mystery of the space jockey's species might

    be also revealed.

     

    "We have squadmates that need to survive, until we kill them in the story."

    [This could throw a wrench in the workings of the group, especially if it leaves a player

    without a marine to control. Gearbox is aware of that but hasn't settled on the best way

    to resolve the situation. "We are going to make the absolute best co-op game we can

    make to the extent that it doesn't interfere with the best single player game we can make."

    "Obviously there are some things we can't do if there are always four people alive, but

    there are ways around that situation. We are going to find them, because it's our job to."

     

    CLose-Encounters system. "Close encounters are almost unlimited in their ability to

    let us do what we want to do. Aliens can interact with the world - it isn't just a bunch

    of button presses until its over. The alien could leap back onto a cabinet, or another one

    of your squadmates. He could leap back and through a duct and out of sight."

     

    The marine's actions in the example are initiated by the player through responding to

    less intrusive instructions. A subtle flash of green on the right side of the screen

    tells you to move the analog stick in that direction, whereas one in the upper left corner

    could be a prompt to pull the left trigger. By abandoning the usual control scheme,

    close encounters makes it possible for the team to create those one-of-a-kind combat

    situations that caputre the flavor of the most iconic moments in Aliens.

    "If we were to recreate the power-loader battle against the queen, that would be a

    close encounter."

     

    TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It

    can't be goofy or stupid. You have the original Alien, and we sort of think of him

    as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior

    Alien, which we see in Aliens, which is going to be the one that rushes you and comes

    in volume."

     

    "It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it

    justice. We can really make the aliens look scary, we can make the setting freaky, and

    we can creat the characters the players care about."

     

    Screenshots to note:

    *a huge structure (wtf is that?)

    *Dropship

    *sleeping chamber in Sulaco that wasn't jettisoned.

    *APC. They seem to note that there will be driving segments.

    *comparison screens of the movie Sulaco interior with the game version's interior.

    *Facehugger screenshot. Seems to note there is no HUD. (if true, this is even better!!!)

    *Pulse Rifle shooting at jumping facehagger, note of possibly being able to use

    close encounters system to save yourself.

    *Screenshot showing first person view of player holding the Motion Tracker, there

    are 3 squadmates up ahead and one of them is welding the door. Note that those

    marines are placeholders and they will have unique appearance in final version.

    *Turrets firing at an alien

    *Huge picture of 4 marines and 3 aliens in a battle. You can clearly see the LED ammo

    counter on the other Marines' pulse rifles.

     

    The graphics are beautiful and authentic to the Aliens archtecture and lighting.

     

    THE GAME WILL HAVE MULTIPLAYER CAPABILITIES in addition to the

    4 players co-op campaign.

    http://boards2.sega.com/sega_board/viewtopic.php?t=84538

  5. All the recent sonic games have been crap, how would Bioware make it any better? By adding a sex scene?

    Because we all know the quality of a game is entirely dependent upon the franchise. Not the developers.

     

    That's not what I meant... okay maybe a little.

     

    The point is, Sonic games have been spiraling downwards for a long time now, and they haven't been getting any better. I don't see the point of trying to "revive" it when every other developper has failed.

     

    Not really, only the 3D ones are sucking... the new 2D ones like Sonic Rush 1 and 2 on Nintendo DS were good games if you like that sort of thing and got some 9's out of 10 in reviews.

     

    The problem is that Sonic doesnt translate to 3D very well, or at least it's hard to make it translate. Sonic Adventure on the Dreamcast was the best effort at a 3D Sonic game and is still a pretty good game, the rest... not so much.

     

    I havent played many 3D Sonic games but the 2D ones are still great fun and I'm looking forward to what Bioware are up to.

  6. Gearbox are gonna make an squad-based FPS for sure...so, this is pretty much the same...

    Oh yeah. FPS and TPS RPGs are practically identical.

     

    Ok, let me see...they said "Gearbox and Obsidian are taking two completely different directions"

     

    Now both are making an action squad-based game...oh dear, too much diversity for me.

     

    They probably ment story wise it will go in different directions, I'm sure that Obsidian, Gearbox and Sega are all talking and making sure no body is cramping anyone elses style.

  7. All of the Aliens movies start off with a bunch of merines or people of some kind... So it makes sense to have a squad based game. I'm hoping you get really attached to the squad you have, like they are really likeable and then later on they get eaten and killed in really grusome ways so you actually get a feeling of sadness when they die.

     

    I think the game should be squad based and have times when you are alone.

  8. I am willing to sell my soul to the devil if... IF... IF IF IF!

     

    IF Obsidian is tasked in making Shenmue 3.

     

    :)

     

    Never will and never should happen, Yu Suzuki has to produce/direct Shenmue and Sega AM2 have to develope it thats the only way it will BE Shenmue. I don't think anyone else could recreated it, Don't get me wrong Obsidian would probably do a very awesome job but it wouldnt BE Shenmue...

×
×
  • Create New...