swamptax
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Also.. can you help me understand how change the store in wich the item will appear? I tried navigate the items.gamedatabundle but could not understand it
Yea I'm also trying to get my head around how to add items to vendors (loot lists) in a way that wont cause collisions with other item mods.
For example inside the object type "Game.GameData.LootListGameData" with DebugName : "Store_05_AD_Marihi" there is a sublist for items - where the new unique poleaxe was added as an extra element. The author as a copy of the LootList object with the mod.
The issue is though if I also create a separate weapon file and have a copy of the same LootList object it will overwrite the other mod authors', I don't think the "Item" sub-list can be added too dynamically? Anyone got an ideas how this works?
I also get the feeling the DebugNames are referenced inside the game and the UUID used as pointers only on some initial load or something?
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Can anyone confirm whether the 25% of Hits converted to crits from Disciplined Strikes works for spells?
I'm testing with some missile spells and can't seem to see anything in the log to indicate it's procing.
Also I noticed Minolettas Minor Missiles have no accuracy. This implies they always hit but likewise can never crit?
[Mod] Spell Book + Spells
in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Posted