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Baraz

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Posts posted by Baraz


  1. 2 hours ago, omgFIREBALLS said:

    I think you're misinterpreting that. The Engwithans didn't make a new Wheel, they modified the existing one to allow the gods to feed off it. Eothas intends to break the only Wheel there is.

    This is both my impression and what to me seems the general consensus.

    Do you actually have a quote to the effect of Woedica saying the Engwithans created a new, separate Wheel?

    You are right : my interpretation was not really off, but my wording very much so.  You are correct: the Engwithan *machine* was added inside the natural cycle called The Wheel.  It even obstructs the natural cycle and Eothas believes mortals will find a way (wow, way to play with our souls!). 

    • Like 1

  2. I am a a bit late in the conversation, but I believe I found the answer...

    (v2) In a late-game conversation with Woedica (via the Burning Book), she utterly admitted that reincarnation existed before some Engwithans made the Wheel and before they made themselves gods (sacrificing all of Ukaizo to do so).  [It is fact that the gods did not exist really before, contrary to what some said here: it is explained in many stories in both PoE1 and 2 that the gods were only folklore and myth before some Engwithans made themselves real gods. But, as others mention, there may have been exceptions, some minor deities, as souls may sometimes have continued beyond death.]  She states that the Engwithan machine was added in the way of the natural Wheel, which allowed the gods to "improve" reincarnation, improve people, and the entire thing was their plan to try and engineer a better world

    The gods generally claim that destroying the machine destroys the Wheel, which will destroy reincarnation and ultimately life, and folks believe it, but it seems *might* be a lie to a certain extent.  It is not surprising that the gods make this false claim ; they might even believe it after Wael's many editions of history. 

    I get the impression that Woedica was stoically just telling me the truth; she is in conflict with the other gods, does not really follow their plans anymore and explicitly explains that she no longer believes in kith or the notion of improving things without her taking total control. 

    It makes sense that reincarnation, or just the cycle of life energy (without clear reincarnation), existed before and will continue. 

    Woedica'a explaination helped me decide.  I don't think Eothas intends to utterly destroy life on the long run.

    [ EDIT: from what I can see, this dialogue with Woedica was added later in the game (v5, so probably in 2019).
    I edited my answer to correction the confusion between the machine and the wheel that predated it. ]

    ( nb: I read the whole thread now and I see some name the same lore. I mostly add Woedica's dialogue as a source, which I think is probably the true bit.  Others here though explain that the Engwithan machine, when broken or still partly there, screws up the whole natural soul "travelling".  But... Eothas explains all that, at least in the current version of the ending.)

    • Like 1

  3. I am quite embarrassed to say that someone made me realize that the first section of the Cyclopedia is called Afflictions & Inspirations and has quite enough information to understand the system.  But I had not noticed it after reading the entire Tutorial, reading other sections of the Cyclopedia, etc.  Sigh. 

    It is my mistake on one level ; on another level small things could make it clearer (more info on the keyword tool-tips or links to the relevant sections of the Cyclopedia).


  4. The nice thing about that scene is that the NPC had suggested you avoid bloodshed, and damn was her tip relevant! 

    It teaches you early on to be tactical and never underestimate enemies

    Anyhow, with only two low level companions, there is also a big luck / unluck factor: 
    I mean if they strike a few critical hits, you are out. 

    Tactics, though, wins. 
    ( I play Veteran on my first play-through, as I played all of PoE 1, and for the thrill. PotD would be madness.)

    I think (not tested yet) the sound factor might come into play in that scene, so you can try to fight only one group of looters without alerting the others using more quiet attacks and quick kills.  Remains to be tested on my part.


  5. I gotta admit, during my Frozen Crown playthrough not too long ago, I almost got wiped in the Thaos fight as I wen in not thinking to much of it - after all, it's a 12 level challenge for 16th level characters, so it shouldn't be much of a challenge - I figured. Man was I wrong, Aloth was killed permanently (an idea I liked story-wise), and it was close call overall. To be fair, Thaos got assistance from a bug: While Aloth was casting Gaze of the Adragan (he was just buffed enough to do so), Thaos moved to a statue, which left the Spell unfinished, and it could not be cast again ("That ability is already active").

     

    [...]

     

    I can so relate to that !  I came in overconfident, with a full level 16 party that I played for over 300 hours! (did everything in the game). 

     

    Thaos of course targeted my main, who happened to be my Wizard, who normally never gets targeted (i.e. I make sure Eder is the target).  All my attempts to save her were in vain as I cast my saving spells too late (Spell reflect level 6 and below; Suppress Affliction 5-6 sec.; even Beetle Shell too late).  Plus I was too close to the giant vessel AOE smash attack.  Thaos knocked out my Watcher twice!  So it was really my party who won the fight...  Durance raised me just in time to beat Thaos' endurance a second time.*  

     

    In comparison, Sagani was also hit by the same deadly attacks, but I built her with much higher damage reductions (so Suppress Affliction, even late, protected her fine).

     

    *

    It also took me a while to understand why I could no longer target Thaos for a really long time... After about 8 rounds of trying AOE (which at least hit the vessel also) and spreading away, I finally realized we had to target the last vessel left. 

     

    I succeeded on my first attempt... but only because my party was overpowered.  Thaos certainly died with a glorious and impressive fight! 

     

    Eder, as usual, took pretty much zero damage (!). 


  6. Follow-up for new players who may be wondering ... and hence finding this thread. 

     

    I came back to Crägholdt Bluffs with a level 13 full party and crushed all those who tried to kill us. 

    It was not my strongest party (only one caster). 
    Was still risky/tough and we took plenty of damage. 

     

    Therefore I imagine it can be done at levels 11 and 12 : depends on tactics and luck/badluck. 

     

    Mild spoiler concerning Mechanics : 

    the traps are rather high level, over 10 Mechanics skill and even then 11 is not enough... but there are ways to survive anyhow. 


  7. Did you realize that you can only cast it on fallen enemies (corpses)? Doesn't work if you have gib options turned on (see game menu) and explode enemies on crit/death. Gibbed enemies don't leave corpses.

     

    If it doesn't work on corpses as well then it's indeed a bug.

     

    (v2) Oh, I feel silly. I was trying to use it to heal party members ... instead of targeting downed enemies.

     

    Thanks, will test it anew ...


  8. My fully geared level 11 party, even though I am not using scaled difficulty, was wiped there ! 

     

    FIRST ATTEMPT against the Lagufaeths on the hot springs of Longwatch Falls : 

    My skirmishers (Barbarian, Monk and Winter Fox) dived in too deep on a plateau with Lagufaeths... they pulled a horde of them with two Broodmothers. 

     

    CAUSES OF DEATH

    • No defensive position : too many of them were shooting paralyzing darts at us 
    • My Wizard gained aggro too fast and was constantly being paralyzed 
    • Some do massive damage, the Broodmothers I think [2 on Hard difficulty].  Even with 20+ damage reduction and while using potions and Lay on hands... Eder and Pallegina fell hard in the end.  
    • Overconfident : my party was crushing all other battles using only their "Per Encounter" abilities, so my level 11 party was really not afraid of Lagufaeths...  Deadly mistake! 

    SECOND ATTEMPT ... :

    • I used the ramp going up to the plateau as a defensive position and my tanks were able to hold the line 
    • I pulled a part of the horde instead of the whole lot 
    • Therefore my Wizard and skirmishers were able to not get paralyzed and we killed them easily. 

    But that was with a full level 11 party ! 

     

    There is at least another tough fight near-by (Gleaming... and yes I pulled both groups :p), which I won "easily" using many powerful spells (have not completed the whole map yet though).

     

    For that one, I also used a tight area so my tanks could hold the line (and retain most aggro: essential) and my caster could stay back and use powerful spells.  I really do not know if a level 7 party can pull it off, maybe using two to three casters doing all they can. 

     

    ps: ! Other warning ! : though Crägholdt Bluffs is on the way and naturally feels a thing to visit... it is about level 14 ! :D  At least, there, you can fight only a group at a time and realize your folly.  In Longwatch Falls, you die hard to discover what lies there.

    • Like 1

  9. For fun about Cragholdt mercenaries [spoiler of course] :

    with a pretty buffed level 10 full party, I was able to defeat most in small groups of about five enemies, BUT suddenly I fell upon two "brawlers", who I guess are high level monks.  Holy moly !  After blasting the lot with tons of fireballs and other spells, they zipped past my two tanks (Eder and Pallegina) and destroyed my four other members in little time!  While they spun at Flash speed back to Eder and Pallegina, who were busy bashing fighters and warpriests, the monks healed their buddies and rather quickly globbered my two tanks! 

     

    Hmm, I told myself my character had a vision/divination of the future and realized they should go to the White March now...


  10. Remembrance of Life's Warmth is an item obtained from the Keep's mini-quests. 

     

    It has never worked of my characters in their quick-slots. 

     

    In combat, it shows a brown icon that looks like an insect swarm icon and cannot target anything nor be cast...

     

    The only thing I have not tried yet is use it with a Druid. 

     

    From what I see on the Internet, though mentions are rare, this seems the case for most people and for many years. 


  11. They are not knew of course, but I didn't find these mentioned on the forum. 

     

    Though it is a 2010 game, I suggest fixing these bugs creates player-buyer fidelity towards Obsidian.

     

    1) When loading a saved game at the first check point of a mission, the "script trigger" (my words) does not start, so guards/enemies are not loaded.  This happens notably with the mission at the airport in Saudi Arabia.  One has to load or start in the safehouse to have the mission trigger its start scripts properly. 

     

    2) Silent Running mutes handlers, dialogues, etc.  Handler dialogue is important and can give important storyline information.  Advanced Silent Running last about 30 seconds.  In 30 seconds, everything a handler said was missed (actually happened to me twice).

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