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jf8350143

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Posts posted by jf8350143

  1. By giving the men more max strength and women - more max dexterity or something like that, so that they are balanced in the end.

    If we go by the real world standard, men will have extra bonus on both strength and dexterity, and there is no proof that female should have a higher max intelligence or perception or resolve. So in the end female just becomes a worse choice when creating a character.

     

    There is a reason patriarchy exists in the history, and we are leaving that era behind, there is no reason to reflect that in a fantasy world setting.

  2. Which is clearly incorrect, because "soul power" explains how... muscle fibers are more dense or whatever practical application of it you'd like to use.  I didn't get the guidebook backer tier, so there's clearly stuff that I don't know because it's not explained anywhere in-game.

     

    Does it explain how "soul power" can violate the laws of physics?  Or does it explain that Eora's physical laws are substantially different from our own, despite the setting being presented in a way that makes it appear to be pretty similar to our own aside from obvious things like souls?

     

    What's so hard to believe that men and women are physically the same despite looking different in a world where you can summon a big ass dragon out of no where just by singing songs?

     

    Real world physics rules was never important in any fantasy world, otherwise it won't be called fantasy.

    • Like 1
  3. Here it comes again, people demanding men to be superior to women in a fantasy world because "the real world use to be like this " etc.

     

    "If this fantasy world overcame this, how did it do so? And no, it's not ok to be unrealistic here, because they're pitching for a mature, 'serious' tone everywhere else, so they are striving for realism."

     

    You know there is no proof that in Eora men are physically stronger comparing to women, so does tons of other fantasy world. If my memory serves me right, Balder's Gate's character creation screen right out says that in the forgotten realm, women can do anything just as good as men, or something like this.

     

    They never overcome this, because there is nothing to overcome. Fantasy world is based on reality, they are not reality. Why does people shooting fireball out of their hand is OK, but males and females are physically equal is not?

    • Like 2
  4. From my point of view problem in latest RPG games is incapability of making strong female characters, by failing it developers immediately put SJW propaganda into games.

     

    Example: Great explanation how to make strong female character is Witcher 3, i think all of us who played that game remember the quest on Skellige , quest when we need to help both Hjalmar an Crate and Cerys an Crate. Hjalmar went to kill the giant because he is a strong man and most likely he is capable to do it . While Cerys went on other island to to help yarl about posetion, she chose more intellectual quest coz she can't perform fits at man. During those quests you see how capable BOTH characters are . All of my 3 playthrough i chosed Cerys  coz i think she is best leader for Skellige.  So, my point is , that both characters showed different kind of strength , Hjamar as a man went to do one thing, Cerys as a woman chose intellectual , different thing, coz she can't perform fits as a MAN. This is best example of strong man and STRONG FEMALE characters. 

    Witcher is a true game that made a true difference between female and man strenght.

     

    So if Witcher 3 is a Bioware game , Hjamlar would be some crybaby man, and Cerys would go to kill Giant , coz she is a STRONG WOMAN. This is formula how new RPGs are being made. 

    Example , strong female characters are Viviene, Leliane , Josephine , so all woman who perform on intellectual tasks,  ok beside Leliana , she is kinda rouguish, and that's perfectly fine.  They are chars from DAI, which is also kinda SJW propaganda. But they have few good chars. 

     

    Bad example, Marihi, in POE2. Ok , she is a woman ,to perform as a smith , you need high raw strength to wield smithing hammer .So , my question is why is woman best smith in this game? I mean, 15y old boy has higher srtenght then  fully grown woman. So it is stupid to make woman a best smith , coz any man would be a better smith then her.

     

    Other example POE2:  That female captain , captain of pirates , i forgot her name.. So In a lawless world , brutal world , in a world where anyone can do all kind of crimes without any repercussions , in a world like that strong individuals are going up , while weak are going down , so in a lawless world ,WOMAN and weak man are getting subjected .

    Can you imagine what would happened to a woman surrounded by 20tish pirate man in a ship ? She would get raped and killed , not necessarily at that order . So , why would developers put woman to be a ship pirate captain ,cause that is impossible fit for a woman.  Woman simple can't make her position to give an orders to a 20 man, in a world where those man can do all kind of things to that woman. If you ask me , yes, that chars is SJW bull**** , along with Marihi the best smith . 

     

    Please, don't get me wrong , i like female characters , buy not in a positions in which woman can't perform tasks in certain point of time. 

     

    So please, create more FEMALE sorcesses, more female hunters/rogues , more females on Intellectual positions., but stop with females on positions where they need to perform physical tasks , tasks like soldiers, warriors , fighters , guards, smith ...etc, coz no one would hire any woman to do those things coz any man can perform those taks better then a woman. 

    My point is that developers don't know the meaning of word "strong" that strenght can be different between MAN and WOMAN. 

     

    As i true RPG player , i like to immerse my self into game , and chars that are in position they can't perform it simply kills a immersion for me. That happened so many times in POE2.

    So yea, if you ask me , is this SJW propaganda , i would say YES.

    There is no proof that in Eora males are physically superior comparing to females. Same goes with most of the DnD setting. Fantasy world is based on reality, they are not reality.

     

    By your logic they should not even let you create a female Watcher in the first place.

  5. People tend to forget that you can interpret a story in different ways, and how you see it was based on your view, not the writer's.

     

    Let's take an example: Barbara Gordon, who gets shot by Joker and has to retire being Batgirl, and becoming Oracle. You can see it as "Women in Refrigerators", where horrible things happen to female character just to push the male character's arc forward; or you can see it as a strong willed woman who overcomes all the awful things life throw at her and still being a hero, even she can't even stand up.

     

    And that's the problem lots of people have, they have their own "agenda", so whatever the games shows them, they always interpret it as what they want to believe. Why is purposely making women not good looking while making male characters looking very handsome is "hating men".

    • Like 2
  6. So Wael is just a bunch of eyes stitching together, Ondra is a fish with ****,Rymrgand is a rotting bull,yet somehow Skaen is the ugliest one?

     

    Also I found it really funny that whatever the devs do, it's always "they hate men". Making female not so good looking,"they hate men"; Making male not so good looking,"they hate men".

     

    Just look at ME:A, I always thought that games proves the devs really hate female players, the female protagonist's model is worse than the male one, female has less romance options and the romance cut scene is also worse, yet somehow the internet believes that Bioware is men-hating sjws.

    • Like 4
  7. Finished Modwyr's quest again, this time giving her back to her former owner. Hearing her saying thank you is pretty touching to me. But damn it why can't I just invite that lady to live on my ship so they can be together and I don't have to lose the sword. Just let her be a sidekick.

     

    Come to think of it, there is a bunch of times I was thinking "hey why don't you just come to live on my ship?", like that little kid in Queen's Berth who is watching the show. Or that family that want to leave Deadfire but don't have enough money.

     

    Also Maia talks to me three times about her relationship with Xoti, pretty sure it's bugged.

  8. I think I still hear her voice after meeting with her former owner, but much less comparing to before.

     

    Also it bothers me that her attitude stays the same no matter you finished her quest or not, except in that conversation after the quest. She should be more kind to the watcher if you keep her around.

     

    Also why can't I invite that woman to be my crew member! I want to keep the them together without losing the sword!

  9.  

     

    So they decided to go with player-sexual companions after all, despite all their bravado of not doing so. Disgusting. It feels like Obsidian is in an utter moral decline, they obviously no longer have a moral spine at all.

     

    They're bisexual. Or at least Tekehu, Maia, Xoti and Serafen are all bisexual - don't know if Aloth ever expresses any interest in anyone other than the Watcher, so he could be playersexual. But everyone else is is explicitly attracted to both men and women and can mention this during the course of the game regardless of whether or not the Watcher romances them.

     

    I mean, I don't think making playersexual character is a sign of moral decline anyway, but that's not really what they did.

     

     

    Most of them would literally go after anything. It doesn't matter if you are the most hideous death godlike they'll ever know, because the only thing that matters to them is that you are the Watcher. It's just the laziest, cheapest way to introduce "romance" in a game and I honestly think that it would be better without this. 

     

    Maybe, probably due to bugs in the relationship system or I don't know, these romances develop way too fast right now. I would prefer a game without these makeshift romances and more "true friendship forged in adversity".

     

    “Most of them would literally go after anything. It doesn't matter if you are the most hideous death godlike they'll ever know, because the only thing that matters to them is that you are the Watcher. ”

     

    Every game with a character creation system is the same in this regard. You can make your character looks as ugly as possible and no one will batch an eye.

    • Like 1
  10.  

    Everyone is bisexual and sex mad. 

     

    Why

    Only the new companions. And they're not bisexual, they're playersexual. Which is way worse. Xoti shows no interest at all in women unless it's a female watcher that's coming on to her.

     

    That's not true, she flirts with Maia and could ended up together with her.

     

    In this game all the romanceable companions are bisexual instead of player sexual, they all present interest to both sex when it comes to characters other than the Watcher.

     

    I don't necessarily like the choice, if you ask me Maia should be a lesbian(she even says she prefer woman than man, but man will do if they think with the right head) and Aloth should be a straight.

  11.  

    So unless you go alone, otherwise you will lose at least 2 companions no matter which faction you choose?

    not if you join the pirate . didn't lose anyone . If you side with the Valliante , Maia will leave . Don't know about the rest . And I was romancing her too! she still wanted to leave .

     

    Side with the queen and she leaves as well. Have a conversation but not being able to convince her to stay, maybe choose the wrong dialogue.

  12. I'll not play PoE2 for a few months, but I'm reading a few reviews.

     

    The opinion on the story that got me most worried was Rock Paper Shotgun's on-going review. It said that the main story was too disconnect from every other quest (kinda similar to PoE1 actually). In PoE1 however, it was more forgivable because the main story was you seeking a way to get rid of your soul-awakening. It did not feel very imediate - which was a complaint from a lot of people - but at least it made sense when your character was dealing with a slow-progressing illness and chose to adventure here an there in sidequests.

     

    Now, however, there's a giant god that took your soul stamping cities (apparently) and it just feels weird (according to the review) to be doing anything else besides following that god. This is a very poor story design decision and it god me less excited to play the game :(.

     

    Can anyone who have played the beggining of the game give their thoughts about that?

    It's the same with Skyrim or Fallout 4, you can travel around in your ship the moment you leave the first island, and the main story is completely optional from that point.

     

    Personally I have 0 problem with this, the gods want you to pursue Ethoas, whether the watcher want to do it or not is competely up to you. In PoE 1 you will become crazy if you don't find Thaos soon enough, but this time you yourself won't be dead or anything if you just running around being a pirate.

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