master guardian
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Posts posted by master guardian
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another thing,
With the new changes with them getting rid of per rest abilities:
Correct me if im wrong but a fighter will now be able to use unbending per encounter every encounter
thats insane. Basically a fighter will be invincible for a good part of every fight
way way way over powered
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Yes indeedy!
They tweaked them quite a bit since players whined about how slow they were in the first game.
Now, to see how that will affect the balance this time around
there going to get nerfed i guarantee it, If you put a few priest buffs on a fighter built like this he would be unstoppable
Rogues and barbs are so underwhelming compared to fighters, Rogues need a buff bigtime I reckon they made them worse off then Pillars 1
and barbs got completely screwed, no weapon procs on carnage lol...................that was there entire trick to buidl around in the first game
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I nearly fell off my chair when i wen through a fighters talent tree
Immunity to affflictions, dex, resolve , might (wow !!! this is SUPER POWERFUL!!!!)
+20 defence to charm , dominate
25% armoured grace
confident aim 50% grazes converted to hits
fast runner 15% speed
unbending (super powerful)
seriously wtf!!!!
Fighters have been supercharged compared to pillars 1!!!
I personally have found them to definately be superior to rogues and barbs in the BETA , havent tried pally yet
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why dont we start a new thread called'
"The completely pointless personal attack, trolling and boring information thread"
and then all you guys can go over there and have a right old crack at each other to satisfy you boredom
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cmon guys let it go
no one wants to read a pointless arguement move on
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Very true and valid but do remember that you are on an Obsidian forum. Prepare to be burned in witch's fire and crucified lmaoHello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring?
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none.
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.
By the way, welcome to the forums! Hopefully we don't scare you off, it's nice to get from fresh blood but unfortunately new members tend not to last very long.
couldnt agree more well said
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Hello there, your fan is speaking. Yesterday i checked the latest PoE patch and im still frustrated. What is this really? I consider myself to be the great follower of your games and game decisions. I've played all of your RPG based games, went through the max difficulty of last pillars and that was interesting with my custom builds and party variations.
And what do we have now, in 2018? After the great mechanic of first pillars combat and talents? The weapon choice and the 10+ to defences at the talent tree? Seriously? What kind of multiclass are you talking about, if the main classes are incredibly dull and boring?
When the 80% of choices are uninteresting and obvious. For example the warriors second update of focus ability - the choosing between 50% gazes to hits and 50% to crits and +5 intelligence? Seriously?
If you are talking about multiclass why cant you add somehing like gamechanging mechanics to talents, like furious warrior (just an example) that gives you +to damage for a short time but a loss of accracy, or spellsword when your damage becomes modified by intelligence vs might? Is it so hard?
Yes, that is hard to balance, but this is interesting! First pillats was terrible at balance even after final patches, but is had great choices and options for certain types of parties. Deadfire have none.
Wanted to buy deluxe edition pre-order, but now im not sure. Please spare more of your time to the talents trees. Now that is just pathetic.
Josh did this because he believed and i qoute directly from him;
That he believed there was an great variety of talents and skills to choose from at level up in pillars 1 but well over half of them where never used by players or hardly selected at all. He thought there where a big heaps of talents that where pointless.
And he was 100% correct, think about it in pillars 1 you usually only selected the core good talents and skills and left the rest alone.
He has filtered all of them out and tried to use talents that are more relevant.
It would be good to have a few more of course but we want more of everything......just give the game a go
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Godlike abilities will never, never come close to what an decent hat will give.
yeah i agree
I never roll godlikes because of this.
Remember if you roll any race other then a godlike you get the ability to use a helmet AND YOUR RACIAL ABILITIES
I honestly think obsidian forgot about this in pillars 1. Getting an awesome helmet plus your racial abilities for another race just didnt compare to any of the godlikes powers at all.
Another balancing act gone wrong it you ask me
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It's heavily bugged. Instead of raising reload *speed* it raises reload *time*.
Once it works like it's supposed to it should be great.
thats a pretty stupid bug.
Have obsidian actually admitted its a bug maybe it is supposed to be like that?
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can you guys recommend what items are worth using for the DF pack?
Do any of them have any bugs if so witch ones?
Witch ones do you suggest are best?
oh and where are they?
thanks for the help,
legends!!!!!!!
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I remember Josh stated on one of the old Pillars threads in this forum that Nighshroud was extremely powerful.
The General consensus of the forum members at the time was that nightshroud was probably and if not the weakest soulbound out of all of them.
I too have had great frustration with how josh interprets what is powerful and what is not when it comes to weapons.
I personally dont even notice the difference bewteen 90% of the weapons in pillars 1. eg they all have minimal effects
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You can write a PM to Aarik D or Mickey Dowling and will most likely receive an answer. But the "official" and save way is to contact email support.
There is very little chance that a forum post is going to do anything.
excactly far more intelligent answer
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Email support. They are the only ones who will be able to tell you for sure
this is clearly wrong information dont listen to this
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They’ve said there will be another one. No they haven’t provided a timeline. If you don’t like it, then don’t play.
are you having a bad day? or is this how you usually communicate?
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wow graphics are stunning!
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just curious on this?
The current beta is very restricted and im not really enjoying it
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how about the entire baldurs gate 2 game
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good well done if you are doing well
trust me the game gets easier and easier every time you start a new play through
I struggle to play the game now because it is to easy for me (completed over 1000 hrs)
I dont want to solo it because the micro would be insane and i probably wouldn't have the patience for it
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@OP
try and leave most of the white march expansions towards the end of the game and try to complete most of the main game first
you can criss cross over and do both at the same time of course but generally try to do the origainal game first
The white march second expansion is for much suited to high level chracters then the end game of the original.
If you do it the opporsite way around you will find it way to easy even if you level scale
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I just recently replayed the BG series and PoE and I think the combat gameplay is practically identical. You use the same control scheme, pausing at intervals to issue orders, casts spells, and drink potions. The biggest changes are engagement and the spell templates showing before you cast, but neither of those fundamentally change how you're playing combat.
I do not know what it is you have been smoking, but I hope it is legal wherever you are. Cheers!
he has a point there the combat is very similar
did you not see where he explained why its is?
atleast he didnt just make a comment and not back it up without some facts
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I must be one of the only ones here who does not particularly favor the resting system of older classics. I like something a little more contemporary/modern. Casting at will.
One of my favorite things about Tyranny was it's per cast system which some consider weird or strange but I felt was a great way for a mage/witch to express thyselves.
Would be curious to see what Gromnir think, they seem to be relatively loud about the subject when sharing their thoughts on other threads amongst these boards.
its times like this i wish there was a "dislike" button
no offence sonic btw but the words "tyranny" "casting system" and "great" do not belong in the same sentence
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OMG are Fighters powerful in Deadfire
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted · Edited by master guardian
check out a rouges talent tree after the latest beta patch
man they frickin suck big time. They where one of my facourite classes in pillars 1
no reckless assualt
stupid pointless talents at level up
you cant stack super high accuracy with them as much any more then enabled them to crit all the time in pillars 1
i cant find one ability they have apart from sneak attack that is even worth talking about