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Darth Mortis

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Posts posted by Darth Mortis

  1. You need to visit and finish the main plots on each of these worlds

    that is meet with, and either kill (DS) or train with (LS) the Jedi masters there.

    ;

     

    Nar-shadaar

     

    Dantooine

     

    Onderon

     

    Koriban

     

    When you've done that Kreia should

    tell you to return to Dantooine when you next talk to her. After that everything more or less progresses automatically.

     

  2. Thats an interesting idea, but if Palpatine was basied on any US president I should think it was Nixon.

     

    George Lucas did admit to being influenced by the events that were going on while he was writing the scripts. However, the script was written during the 70's and Vietnam and the themes are much more likely to have been influenced by the events of that time. Rather than events and people during world war two.

     

    If you compare Papitine with Nixon you can draw some parallels; Both were (or in Nixons case seemed to be) obsessed with gaining and holding onto power-you could call them mad, if not insane to some degree. Both were also willing to use illegal activities to further their goals-Nixon had Watergate. Palpitine had the trade confederation (although as far as we know no one ever worked that out).

     

    This is a general impression, since I've never had to take US history (I'm not American) and haven't read up on a lot..ok...most US history in general. (I did the Industrial revolution and the Corn Laws....pity me). I would, however, imagine that comparing FDR with Palpatine might not sit to well with many people.......

  3. Besides, people would never pass up the chance to put a whole new kick-ass planet mod (as some say of the M4-78 project) and sub-plot into a game, especially one that was originally supposed to be in the game

     

    My understanding is that the sub-plots that were meant to be in M4-78 have been put into TSLRP, just not on that world.

     

    Peragus would work perfectly. I don't even really know what its ambient track is like, but it should work (and if I couldn't distinguish it, and you add the right music, it would - should work perfectly).

     

    The ambient track from Peragus was an echoy abandoned station with some machinery still running. There would be no 'feel' to being in a place that was populated, even with droids. (I think, in fact, that the ambient track used on Peragus is also used on the Harbringer, Telos military base and the Ravenger.)

     

    You could use that track as the basis for a new track, if you could find elements to add to it. Or you could, I guess, use the ambient track that is used in the hanger areas of Citidel station which I seem to remember has a few droid 'voices' in it. It still wouldn't feel right though since that track was intended for a small area, not a planet.

  4. That and the fact that swoop racing is a race against the clock, rather than against other players directly, which wouldn't be all that popular to the masses. If you added other racers to a swoop race you'd end up with....errm....podracing.

  5. I wonder if, during character creation, you could have the option of picking Revan and the Exiles gender and aligment or leaving it as Cannon if you want to just get playing the game as quickly as possible? (There was, after all, the same type of option in TSL as you could bypas that part of the conversation with Atton and it would default to Cannon). That might be a way to satisfy everyone-those who have played one or both of the first games would be able to continue with the Revan and Exile they've come to play and love, while new players could just jump in without messing around. Might also be easier for the writers, as they wouldn't have to script a conversation to decide these things.

     

    Hell, as long as you can decide how much detail you want to go into-and have the option to bypass the whole thing if you want to-I don't see how this would be a problem. You could even have the option of picking their faces from the ones that were avalible in the first two games if you wanted to. Robes and lightsabre colours would be irrelivent since Revan and the Exile have, I would assumed, changed clothes at some point and they could always have made a new lightsabre after the vanished. The same thing goes for their classes. For the most part their classes would be irrelivent, or they could have changed focus/class since they left.

  6. And a few tips would be:

     

     

    If you have force wave thats good to use-it will knock all but Malak and one or two of the others away (and 'kill' a few of them too). Failing that Force lighting is a good fall back, although thats a DS power.

     

    Another thing to try is to activate a energy shield and stims before you enter the cave-they should still be active by the time the fight kicks off.

     

  7. Well, KOTOR III hasn't even been hinted at, so we're probably looking at a one and a half to two more years before it comes out. Maybe more.

     

    Yes, which is probably how long it would take to do this. A project like this is, in terms of time, skill and difficulty, on a par with the restoration project and that has taken years with a good team and no major problems-such as a lack of major voice overs.

     

    But that isn't like voice-overs or people talking to you, that's background noise. I mean, you could find background noise almost everywhere to use, and you can take back stuff from other planets in TSL.

     

    Every planet has its own look and feel, and part of that feel comes from the background sounds. Don't underestimate how important they can be to the feel of a game-or a film even. I said that the background planet sounds are a mix of differening elements put together. But the chances are they are recored on the game disks as a single track-ie Nar-Shadaar ambient one. Sepurating the elements to get the individual elements, then mixing some back together to make something new would require some major software and equipment-far beyond what the average modder is going to have. We are talking about serious profesonal equipment and software here, not the type of stuff you can just buy from your local computer shop.

     

    Just taking the background sounds as they are is not going to work. Nar-Shadaars ambient sounds include faint sounds of people moving around, Dantooine has bird song etc. These sounds would just not match a planet that is populated with droids.

     

    But it can be done. That's all I was asking in the first place; he's just saying it takes up a lot of time and can't be used to good effect in conversations with your character. But for simple lines, it could be used (as I said before) in necessary instances. Think about it

     

    If he's meantioning it then he presumably wasn't talking about simple lines, but major conversations that are missing diolog.

     

    And I did think about it. I think it would sound appalling.

     

    If people are still interested in the series, interested enough to wait and hope for a KOTOR III, they'll be interested in something this awesome for the second game. Why do you think people are still waiting earnestly for the TSLRP mod?

     

    The TSLRP is, in fact one of the major reasons I don't think you'd get anyone interested in taking on this project. While restoring the missing planet would be cool, most of the major plot elements (or practically all of them) that would have been covered there will be addressed in TSLRP. You'd be making a mod where, in essence, most of what you were putting in would have already been done and restored. No matter how good a job you could do I'm guessing people would go for TSLRP over the missing planet, as the former will contain (ironically) more new stuff. Apart from anything else restoring the planet will not make for a better ending, which TSLRP will-thats also why so many people are waiting on TSLRP, a new and better ending.

  8. If I were to be padantic I'd point out that SW lasers don't have a bayonets because they don't exist-the weapons are blasters. Not that I'm going to do that as I understand the question well enough.

     

    Blasters don't have bayonets because;

     

    Most of the weapons are too small. The weapons used are small-carbine sized or pistols, imagine adding a blade to the end of the pistol and trying to holster it.

     

    The Weapons that are large enough-the true rifles-are not intended to be used in close combat, they are designed to be used at a great distance so a bayonet wouldn't be part of the design.

     

    While Blasters are often discribed as being Rugged I would imagine that are still fairly fragile. Hitting someone with a blaster would be a great way to knock the blaster out. I seem to remember someone saying that one of the problems with an M-16 was that if you smacked someone over the head with it you'd shatter the stock, and that is a 'simple' weapon compared to a blaster. (I will note that they may have improved the M-16 since then).

     

    The real world reason is, of course, that all the weapons used in the films were real world guns dressed up. The vast majority of the guns they used were pistols (Han Solo's blaster is a Mauser for example) or sub machine guns (the Stormtrooper carbine is a British sub-machine gun from the WW 2 era. Think it was the Lancaster Machine gun). In any event most of the guns that were used had to be picked for use on a film set-so the smaller the better. This leads to number of reasons why the guns don't have bayonets;

     

    The original guns didn't have bayonets or bayonet sockets, so the ones in the films didn't.

     

    Modifying the guns, and dressing them up to look futuristic, would involve covering any bayonet sockets. In any event hitting something with one of these altered guns would have just knocked some of these coverings off.

     

    These are real guns, they are heavy, they are made of steel, not plastic dressed up. If you went to hit an actor or stuntman with one of these guns and really hit them they'd end up in hospital. Hell you could kill them.

     

    Shoving a large knife on the end of a gun and getting actors to run around would be an insane risk to take. You might notice that bayonets are almost never seen on sci-fi weapons-at least I can't remember seeing any sci-fi films that have bayonets on the guns. Part of this might be that they look old fashioned, modern fire arms are very rarely seen with bayonets-and there are a few where I'm not sure if they have bayonets at all It would be to dangerous to have real knives on the guns and rubber knives might well catch fire if you fired the gun.

     

    Starwars was aimed at kids more that adults, or at least it was intended that kids should be able to watch the films. Having a large knife on the guns would, in this context, not be in keeping with this. Even if they were never seen to be used they might have been considered inappropreate-even knives don't seem to be carried in the films.

     

    All the projects, films etc that came after the original film have the same look as the film so they feel part of the same universe. So if the stormtroopers in Ep4 don't have bayonets you can bet no one else will have them as it wouldn't look right.

  9. Your welcome :shifty: I picked up something on TV a few years ago on LA and Starwars, and one of the things that took me by surprise was that they employed someone whos job was to take out the offical starwars time line everytime someone wanted to write a book or so on. Then they had to go through the whole list to make sure it all fit....not sure if they have someone still doing it now. But it impressed the hell out of me at the time. This, by the way, is one of the advantages of Star Wars over most other Sci-Fi series. Since George Lucas owns the rights to the series-rather than things being owned by a company-he can keep a closer eye on continuity. Sure, there are glitches but compared to something like Star Trek-where everything changes between films/scripts-they are very minor ones.

     

    I seem to recall something about GL having done a list of the more important events on SW history going back a few thousand years when he wrote the first film. So everything that is done in the SW universe has to agree with that. The same goes for all the technology-even though Y-wings, for example, were never shown firing any weapons in the films they have always had exactly the same weapons from the start.

     

    Anyway, thats all off topic, I was just glad I was able to clear things up :)

  10. Story time. I was the only person in the theater that started to laugh hard at the "Noooo" and the "Unlimited Power". I just got these stares from these guys who must have been die-hard fans. I'm sorry, but the movie started to turn into a comedy and I couldn't hold it back. End story time.

     

    I had my hands over my mouth during the entire Yoda/Palpatine "fight." I was also shaking uncontrollably and slapping my thighs with my fists. I have no idea if others were laughing, since I was too busy laughing myself.

     

    When I was watching the film and it got to Mace being killed there was a five year old a few seats in front of me who cheered. I kind of missed a whole load of stuff after that since I was to busy trying not to have hysterics.

  11. As for voice-overs, what in the planet needs a voice-over?

     

    Planets need voice-overs and background sounds to add to the feeling that it is fully fledged world. Just go back to any of the planets in KOTOR or TSL and just stand there and listen and you'll realise that there is quite a lot of low level sound that adds to the atmosphere/enviroment. These background sounds are not one single recording, but a mixture of different elements. While you could take some of these background effects from existing planets they might not fit very well, which would spoil the quality.

     

    I thing Vash has some voice-overs in there, then Kaah needs some (but if you had to you could make him twilek - I mean, would you care if someone finished the mod and Kaah just used the generic alien voices? Maybe it could be added on later, at most, since it really isn't that high of a priority). There's droids, I guess, but maybe only the central droid would speak english.

     

    You are correct in that lack of vocals for Kaah and other NPC's on the planet could be done using the alien dialects already recorded-I did say that would be one way to get around the problems of voice overs. However, it would not work for major characters who appear elsewhere-Vash talks in the council chamber flashback/recording. If the voiceovers for her plot on the planet were never completed you would either have to go back and suddenly change the cut-scene to remove or replace her dialoge with something/someone else. Or you would have to work around it, which could (and probably would) create major problems in writing a coherent plot. Thats just Vash, there could well be parts of the Plot that related to other major characters-HK-47 would be a major contender if it was a planet of droids. If they were meant to have plots there you would be screwed if parts of the voice overs were never recorded.

     

    I dunno, is it possible to chop existing lines and words apart and put them into a good sounding line in the game?

     

    And one of the bits of advice in the first post in this thread was;

    Don
  12. Ok, sorry that no-one has been quoted by name, and also sorry that these are not in a great deal of order. Just live with it, these are my comments to some of the things that have been said;

     

    So, Malak does "discover" the Jedi Enclave, which he probably knew about since he was a Jedi himself.

     

    That I think would be a fair assumption to make. Even if Malak didn't attend the academy on Dantooine it could be next to impossible for him to have missed it since he has been on Dantooine at least once when He and Revan were looking for the starforge. After all the facility where they got that information is almost right outside the Enclaves front door. Since the Exile is known to have trained on Dantooine before the Mandolorian wars it would be strange if it wasn't still open at that time.

     

    In fact, why didn
  13. If yours is a new PC then there is a very good chance that the drivers that were pre-loaded are out of date, and if you got the graphics driver on CD with the PC thats probably an older version to. Don't bother trying to use windows own update program, in my experiance its next to useless. The diognostics the game runs don't check to see if the driver is upto date, they just make sure your card has the ability to run the game.

     

    Your best best is to down load the lastest drivers and see if that works, from what you've said I'd guess it should-but don't start shouting at me if it doesn't. The Nvidia page where you can get the drivers is here, at Nvidia drivers The good news is that its easy to find the right driver since all their cards use the same one.

  14. Before anything gets the LA seal of approval it has to be passed as part of the offical history. Thats everything, from books to RPG's to computer games. While LA grants the Computer games a fair amount of latitude, leaving everything but the basics vague, in the case of the KOTOR series they had to make some choices. The KOTOR games deal with an important part of SW history, and as such it was bound to be referanced at some point in books and other StarWars products, to say nothing of the time-line LA has to show what happened, and when, in the SWU.

     

    OK, so not everyone is going to be delighted at whatever choice LA made here. But they were in a no win situation. The way LA and SW works meant they they had to fill in a little detail for the time-line, it was that or;

     

    Say that the games where non-cannon and...well...all that time you spent playing the game had no part in the SW universe period.

     

    Ignore what happened and wait for all the fans to start asking endless questions as to what Revens gender was, and what happened to the Jedi order and....you get the idea. Its bad enough when people start asking about Revans lightsabre form and that is a very minor point with no real relevence to the events in the game/period.

     

    LA had to come up with a cannon Revan so the games fitted in with the SWU. That is how it works with Star Wars. All things considered I think they did a fair job. So it might be true that not everyone is going to be happy at Cannon Revan being male, but just as many people would be unhappy if they had said Female. Other than fixing aligment and gender they have left the rest of the details open. They have not given Revan a Cannon face-apart from his mask-nor said that he did this here, and that there, which they would have been well within their rights to have done.

     

    It is also worth remembering that not everyone who is a Star Wars fan will have played either of the games, or ever will. These people will, sooner or later, run across references to Revan and want to know more infomation. What LA have said is just enough to answer their questions so they understand what Revan and the Exiles importance was and is to SW without urinating on the people who have played the games and who would know more details about the events.

     

    There is nothing to stop people from thinking of Revan as female, or as a dark sider. The only real difference it would make is if you wrote a book saying that (or designed a computer game etc) and sent it off to LA, they would tell you to change it.

  15. But it wouldn't be impossible. And as I said, that is just modding problems - I would assume that there could be ways to get through those, if you tried hard enough. It would just matter how much you wanted to do, or how much time you put on it.

     

    What the restoration project guys had to say;

     

    Q: Are you working on the Droid Planet?

    A: No, we are not currently working on restoring M4-78, the Droid Planet. The only material that exists for it is basically an outline and a couple of possibly incomplete voiceover sets. Storylining, scripting, writing dialogue and recording sounds for an entire planet, as well as working it into the plot of the rest of the game is beyond the scope of the project at the moment.

     

    You are correct, you could, in theory, put the planet back. Of course this would require you to write/re-write the plot and match it to the game, script it, draw all the missing graphics and animations-which from what I can tell would mean doing everything-then recording all the sounds you would need. This is assuming you can work around the problem of not having complete voiceovers, unless you want everyone/thing to be talking in an alien language you'd probably need to record new voiceovers, which to maintain quality would require a recoding studio and voice actors-and if the missing voiceovers happen to be for any of the main charactors we're talking about having to re-hire the actors.

     

    Or in otherwords this is not just a simple modding of the game where you are tinkering with whats already there, but you'd be creating and programming a complete world. To do it correctly, and to the same quality as the current game would require more than just time. It would also require money and people with a fair amount of skill in writing games, not just mods, and I have a feeling that most people in those groups would not be interested in taking on such work on KOTOR 2 given its age.

  16. Intergrated cards tend to run into problems running games, and I'm guessing thats the case here. I seem to recall running into problems when I tried playing games with an integal graphics card, and I think one of the games was KOTOR which kept crashing. KOTOR wasn't the only game where I ran into problems, anything that required a fair amount of graphics power was affected as well.

     

    Hate to be the bearer of bad news, but the only 'fix' for this problem might be to get a new graphics card. It was the only way I was able to get around the problem myself.

     

    By the way, what opperating system are you using? If its windows Vista it could be that which is screwing things up-there does seem to be a few problems running the game on that. (I'd still say get a new card though).

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