Jump to content

Mari

Members
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Mari

  1.  

    Not necessarily -- it could be  a cynical character who just wants to throw in with the winners, an entrepreneurial  character looking out for profit, an indifferent character who's all "whatever if it takes me where I want to go", a diplomatic character who understands there's time for compromises, etc, etc...

     

    Obsidian might have been surprised because Deadfire's "loner ending = downer ending", but that's somewhat a novelty -- usually loner endings in RPGs are pretty cool, like in New Vegas, or (my personal favorite) VtM: Bloodlines. Chances are a lot of players picked it out of inertia, expecting the cool to happen again...and then it didn't.

    I have no data on this, but I get the feeling that most people want to do the "good" or "right" thing and there is no faction that complies with that. So I think that is why the loner ending got big numbers this time around really. Just speculation though.

     

    I went with the loner ending, and it definitely was not because of inertia or cuz I didn't care about what happened to the people there. 

     

    I think the game just did a really bad job of convincing people that we should side with one of the factions. Without meta knowledge, how would my character know that going alone will descend the entire region into chaos? And without that knowledge, how can I justify my neutral good character becoming an assassin/terrorist for factions I think are bad? VTC wants to strip mine natural resources and snort souls, the RDC are imperialists who want to assimilate everyone, and the Huana treat their people like ****. I cant diplomatically come up with a peaceful solution between the three, and I cant butcher all of VTC/RDC and change the entire Huana culture either. The game basically forced me into the lone path because it gave me zero reason to hand over the lost city to any of the three factions*. As far as my Watcher is concerned, she is only going to talk to Eothas. What happens after is on them, not me.  

     

    (*I admit that this could be just cuz of the broken quest lines. From the comments in the forums, it seems like I missed a bunch of stuff due to doing things out of order.  

    • Like 2
  2. Or if everything else fails, you can always use the conversation exploit - put a party member in stealth, position them next to the target, initiate conversation with the target with another party member, wait for the red circle to be gone, end conversation, hit pause real fast before red circle is back, voila. Works in shops too.  :biggrin:

    Yes! I love this exploit! 

     

    Me and Serafen have a routine going. My Watcher distracts them while he pickpockets and steals everything not nailed down. 

    • Like 2
  3. Thanks for making this post. Its something I was wondering about as well.

     

    From my experience, I would also suggest not visiting any of the islands until you finish going through Neketaka or get a specific quest to go there. I made the mistake of exploring first and finished so many quests before I even got them. It completely ruined the story and absolutely nothing made sense.

     

    This is how I plan to do it next playthrough.

    Port Maje > Deadlight > Dunnage > Go back to Deadlight when pirate lady sends you the letter > beeline straight for Palace > Talk to prince > Teheku > Explore Nekataka > Explore islands but only after receiving a quest for them (or they are empty loot islands) > DLC? > Hold off on Hosongo as long as I can > Ashen Maw > Finish loose ends > Go to Ukaizo  

    • Like 3
  4. I ended up going my own way.

     

    I was a bit conflicted at first since I knew going solo was the chaotic ****ty ending, so I did consider maybe just joining one of the factions. In the end, I disliked all of them, and the choice was kinda made for me because all the ending quests require you to become a terrorist who blows up buildings and/or kills major political figures! I really couldn't come up with a in-game reason my character would agree to any of this. I'm just here to help the poor, make some money, and to stop a God, not play terrorist for some **** who cant even cooperate long enough to deal with a common crisis. 

     

    I know everyone likes the VTC cuz of the animancy, but I found them to be the worst of the bunch. They sound like the personification of every real world corporation willing to kill us all so they could strip mine natural resources for profit. Like, luminous adra seems pretty vital, what with housing souls and all that, and these people wanna mine it all up and snort it???? Not to mention that they have no issue with slavery and Castor himself was dealing in slaves. I think their "profit over anything else" mentality is dangerous and it wouldn't take very much before they depleted all natural adra and started trying to make their own by killing slaves (which, as indicated by the letter you find, one of their research team was already contemplating). I had Eothas inspire mortals so I feel like the animancers will be able to figure out the Wheel even without these crazy bastards.

    Out of all of them, I thought the RDC where the least of the evils and the most "gray" faction. I still cant make up my mind about it. On one hand, colonialism is undeniably bad and the RDC are arrogant imperialists who think they know best. On the other, if your culture involves oppressing people and intentionally keeping them in abject poverty where they starve, am I really gonna shed a tear if another group shows up and assimilates you? Buuuuut the RDC attacked me when I said I wasn't going to assassinate the Queen for them so I had to kill them all. Oh well.    

    The Huana have an abhorrent caste system, but I feel the most sympathetic for them cuz they are the only faction where we got to meet civilians/regular people. The RDC is military, VTC is a corporation, but a lot of the Huana we meet are just villagers who are getting screwed over on all sides. I tried to help the villagers as much as I could, but again, no way am I doing the dirty work for a society that thinks its fine to intentionally keep a whole group of people in poverty. 

     

    As for the principi, they are a bunch of loosely organized pirates so I didn't even consider them. I killed the old man and replaced him with Aedlys cuz she was anti-slavery and I liked her. Plus, she was helping me smuggle food to the Roparu.

    • Like 2
  5. I went from the starter ship straight to the Junk. I just made no sense to spend money on the middle ships when I could just save for a little bit longer and get the biggest one.

     

    Although, at the end of the game I had so much money I went and bough the other ships just to have them and see what they looked like. I wanted to switch to the galleon since I liked the way it looks, but I couldn't decide which of my crew to fire so I just ended up staying on the Junk.

  6. I completely agree.

     

    I really screwed myself by, you know, exploring the open world they gave us. I can only assume I missed a lot of dialogue by doing quests out of order because lots of things made no sense. Like, during the trial of Castol, Governor Alvari acts like I will support her when I only talked to her once? Also the whole thing with Alkemyr. The whole convo with him if you kill Concelhaut first is so bad. Why even create an open world if players are forced to do a linear path in order to not break the quests???

  7.  

    I left maia on the boat during my huana run and she stayed. Maybe because I didn't go to see Hazanui and reject her offer.

     

    As far as I know Maia would be alright with you rejecting Hazanui's offer, because, uhhh, I'll hide it just in case since it's a bit spoilery.

     

    The entire RDC quarters turn hostile and try to kill your party after that. Maia will stay and fight against them if I'm not mistaken.

     

     

    Did she talk to you at all on the huana route? 

     

     

    Confirming that she will stay and fight (unless thats been fixed in the new patch?). It was kinda hilarious since I wasn't expecting the whole building to aggro and she had no issue helping me butcher my way out. And on top of that, her ending slide said she went back to active duty and got salutes and free drinks XD

  8. This is one of the scariest threads I've read after that one on now dead bioware social about Alistair dumping female Wardens because they're dirty forest elves/not nobility.

    Really? Congrats on your sheltered forum experience then. 

     

    The scariest thread I've ever seen is where a bunch of gamerbros threatened to dox and murder a person cuz they said the Viconia romance sucked  ¯\_(ツ)_/¯

    • Like 4
  9.  

     

     

    Was that option blocked because they want to bring the Watcher back in the next game, but don't want to deal with a bunch of Teylecg babies? :)

     

    I get that everyone has their own interpretation of what a "hero" in a "fantasy" game should be, I really do.

     

    But do you REALLY think a hero who runs around getting into mortal danger on a regular basis to save the world can be a good mother?

     

    Yes, yes, we have Vela. But even kidnapping adopting her was NOT framed as the best decision. And look at what she's learning from Uncle Engrim!

     

     

     

     

    And I say the Watcher can shepherd as many lost souls as she wants, be they stray animals, orlan babies being killed by their foster parents, or whatever else they get up to.

     

    Except ghosts don't require any physical maintenance. I agree that having hoards of pets is a bit weird lol but still wouldn't trade my cone cat for anything, or Nemnok, or Concelhaut. 

    Taking an infant into the battlefield is wrong though as it requires you to be a full parent. Feeding a baby and changing its diapers is not feeding a cat. Its not supposed to be a toy, but we do kind of treat it as one.

    But then the argument goes - its a video game so everything works, I suppose, you can't argue with that.

     

     

    Look, my Watcher is really not interested in being a mom, but to be fair to those who want that, we did apparently spent 5 years after the end of the first game just hanging out in our keep. As far as the Watcher was concerned, they did their duty and had settled down. Why wouldn't some players see this as a good time to have babies or whatever? Not everyone played their Watcher as this big adventurer. You can play the reluctant hero just as easily. 

     

    As for the second game, if everyone doesn't get their **** together this could be it. Better pop out those bbys while there are still souls to go around. 

     

    Also! If cops and soldiers can be good parents, why cant the Watcher? 

  10. So this topic has been on my mind. And I feel silly that my first post will be in this topic. About Eder, who was one of my favorite characters in the games. Like I love Obsidian, I still love Pillars and will still play them and love the fandom. This fandom is a wonderful and fun place

    But I would have to say this treatment to the Eder fans especially who wanted to romance him, its a kick in the stomach. Like I would get he moved on and met someone but the person was the lady from the books who told him to move on.

    I think the rejections were harsh especially on Orlans. It felt like that fear when you get into a fandom and love a pairing only to be mocked about it and insulted. It really upsets me because artist friends (who were Eder fans) helped out the fig with basically drawing and posting art everyday to help get to the romance breaking goal and they super passionate and also their art is seen on the Obsidian twitch channel often and loved. A good bit of it was Eder/Watcher art. It feels like an insult to them and to add injury to the insult after the game was released and the Eder unromancable was known their watcher/Eder implied fan art is still  seen on the streams. Like I am not saying fans should be entitled and they should get what they want but I feel like how this was handled was very upsetting. Having him not a romance is okay but having it done like this is not okay.

    Sorry for the rant. I still love everyone and hope for the best

    Yeah, one of those artists campaigning for the game is how I found out about POE1 in the first place. Years later, shes also the reason I donated to the crowdfunding. I have a policy of waiting until the bugs are patched before buying a game, but she was really passionate about Eder and the relationship goal so I thought "why not?". Companions are a big part of gaming for me so I was excited about the "deeper relationships", plus smooching Eder and Pallegina was a bonus. I guess neither of us was expecting Obsidian to be so spiteful about it. 

     

    Most of it has already been hashed out, but I was listening to the companion dialogues on youtube and heard the ones if you let Bearn live (I let him die in mine. Sorry, kid). Its one thing to make Eder not a romance, but damn. After everything, did they really have to make him ditch the Watcher no matter what you say? Even if you tell him you need his help he would still rather bug off to raise the son of a woman who didn't want anything to do with him... Low blow, Obsidian. 

    • Like 2
  11. Currently, I like POE1 better. The story at least, since obvs the graphics and some features were vastly improved. The first game just had a story that was more personal and involved. I knew why I was doing the things I was doing. In Deadfire, I had trouble justifying why my benevolent character would even bother helping any of these organizations aside from money.

    I don’t hate the game, but I dont love it either. I'm gonna wait for the bugs to be patched and for the final DLC to come out before I replay it and see if the experience gets better.

    Pros:
    - Sharing skills between party (God bless I’ve been crying about this since the first game)
    - Sea shanties
    - Eothas is pretty cool and I liked the dialogue with him.
    - If you ignore how disconnected they are from the main quest, the sidequests are interesting.  
    - Some of the responses you can give are really funny.

    Cons:
    - Game won’t let me smooch Eder. Absolutely criminal.
    - Exploration is so boring and personally I don’t even count the islands. And when you take those out the world feels so tiny since all the other areas you can enter are small.
    - Game won’t let me smooch Pallegina.
    - There seems to be less quests then the first game?
    - Open world is ****. I spent most of the game confused about the factions since quests weren’t in any kind of order and there was no buildup. I’m pretty sure there were story building quests and convos I missed cuz I accidentally did things out of order.
    - Less companion conversations (bug?? Feature??) and you can only bring 4 of them with you.

    • Like 1
  12. My general outlook on this subject is kinda like one I remember from a YouTube video, I think it was actually Zero Punctuation for PoE1. It said something along the general outline of "Then there's the big reveal that the gods are "fake". But this didn't really resonate with me, as I had spent the last few hours running erands for the "fakes", met and conversed with them and confirmed they are very real and actually have godlike powers. If it walks like a duck & talks like a duck... What does it matter where they came from if they can still smite you out of existence?"

     

    Imagine trying to tell people that their millenia-old religion is fake, with no empirical evidence. This hasn't even worked out that well IRL where there's no solid evidence for or against a higher power (not trying to start religious debate so let's not take this statement for more than it is). Now imagine how well it would go over vs a religion based on God-like entities that both factually exist, respond directly to their followers, and have powers equivalent to their titles. People are even born with flaming heads because of their existence! Even if the gods didn't just destroy your soul for threatening their power (if Ondra's willing to initiate a Moon Drop you know they're willing to off you for good) you'd get laughed out of every town you tried to tell people in.

     

    Now I agree that it seems you should be able to tell your companions about it, if only to see their reactions. But again, telling people not to believe in gods that factually exist, have godlike powers, and can functionality control a beings' soul simply because they were made in a machine thousands of years ago seems to be missing the reality of life on Eora (during the time frame POE occurs in anyway).

     

    Missed opportunity? Sure.

     

    Are you really going to be able to change anything while they exist in the state they do? Not very likely.

     

    When I say "fake" I don't mean that they aren't real or that people shouldn't believe they exist. I am not denying their existence, but I don't think people should be blindly worshipping something flawed just because its incredibly powerful. People should make their own choice about whether that duck is a duck or not.   

     

    And it matters, at least to me and my Watcher, because their existence is a lie created to control people. All the death and suffering that was caused by them, and for what? Because a bunch of dudes had an existential crisis? Onda almost dropped a moon on Eora not because she is omniscient, but because she can only function within the confines of her programming. And now the world is overseen by constructs who embody the ideals of a bunch of arrogant **** from 2000 years ago? Of course their origins matter.   

     

    And while not everyone would believe me, some people would. They believed Iovara. I also imagine a lot of the Roparu would be interested to know that their suffering was based on a lie. I'm sure the Godlike would like to know that the Gods just see them as batteries. Obviously, since its a game I cant change the world order, but I would have liked to change some small things at least. There should have been a way to start a small underground movement within the Roparu or something. 

     

    Besides, if I wanted my Watcher to be the smelly hobo shouting doomsday at random people that should be my right as a player! But in seriousness, since you reminded me of the Moon thing, they could have solved this issue with an extra two lines of dialogue in that first convo with the Gods. The Gods can tell you that if you mention it to others they will drop a house on you. And it should have been another one of those End Game moments if you didnt listen to them. Again, it would have been better then the devs just acting like this info was no big deal.    

    • Like 5
  13. I'm just curious if I'm missing a convo with Xoti/Teheku due to a bug, or if the devs just completely dropped the ball on this? To be honest, I’m really annoyed that the Gods being fake doesn’t come up more often in the story so I just wanna confirm that  I'm not missing stuff due to all the bugs. So far, the only time I remember seeing it as a convo option is with Bearn.  

     

    In POE1 the Gods being fake seemed like such a big deal. Thaos spent thousands of years murdering countless people to keep this secret. Iovara chose to die and be trapped for eternity rather than denounce the truth. The Engwithans chose to die out so that the secret would die with them. But now that we discovered this fact, we just... don’t really do anything with it? At first I thought the lack of options to bring it up may be an import bug if you chose in the first game to keep it a secret. I thought we were intentionally keeping it quiet and only realized it wasn’t a bug when I saw it was an option in your convo with Bearn. (BTW for those that did pick it, do any of your new companions being it up after???)      

     

    I guess you can argue that there is no good time to bring it up with the faction leaders (which IMO just reinforces how irrelevant and disconnected the bulk of the game is from the main story), but why can’t I have this discussion with Xoti/Teheku? Why am I doing Thaos’ dirty work for him by not telling every single person I meet on the streets? Why can’t I bring it up to the Roparu when their suffering is directly related to the idea that the Gods will send their soul up the social ladder?? Why isn’t Pallegina yelling about it from the rooftops? She hates the Gods, so I expected her to be extra bitter cuz they are just constructs made by arrogant mortals. Why did I never see an option to mention it to the animancers? 

     

    It just seems like such a huge oversight to me because my Watcher planned to expose this secret. I remember in the first game there being an option where you can say that people deserve to know (or something similar). If the devs decided not to open that can of worms the least they could have done is given you the option to mention it a few times, and then have the Gods tell you to stop or they will smite you. It would have been better than the game treating it like it was nothing. 

    • Like 19
  14.  

    Same issue. I'd gotten the quest from the director, gone and done the bathhouse; it's completed and awaiting turn in in my log. However, on entering the Vailian Trading Company, I happened to run into the governor (hadn't spoken with her before), and got taken to the Director. Who promptly went back through the entire dialogue to give me the quest I was trying to turn in.

     

    Glad it's not just me.

     

    I should add, went back to the Luminous Waters area just to use it as an inn . . . and was brought in, fully armed and armored, where I found myself fighting Tola and the rest of them. Having killed them and obtained a journal, I figured I'd go back outside, and then in *again* (so that I could finally add a missing party member).

     

    That time, with no one else alive downstairs, I walked in nekkid, as a bath attendant. Still can't use the inn.

     

    I've gone back to the Director, and NOW he correctly triggers. I would suspect that you could try pickpocketing the . . . nekkid dude . . . for his not-at-all-waterlogged journal of infamous deeds at the bathhouse instead of killing everyone, but I have no idea why anyone would think to do that.

     

     I just wanted to bump this up since I also got stuck on this quest. I'm not sure if the quest is bugged due to the progression of events, or cuz it doesn't let you advance without the ledger. 

     

    I had already killed the slavers for Aeldys  > went and destroyed the adra pillar on Poko Kahara > did the Dirty laundry quest. Then I went to the trading co. headquarters to turn in the quests and stopped to walk to the Governor first. I tried to tell her about finding the expedition on Poko Kahara, and she stopped me and took me to talk to the Director. He then acted like we never met before and gave me the same speech as the first time I talked to him. When I tried to turn in Dirty Laundry I also got the "About the bathhouse job...," loop. 

     

    I did what Myetel suggested and went back to the bathhouse and pick pocketed the accountant. Once I got the ledger and went back I was able to tell him the info I learned and turn in the quest.  

  15. Seeing a bit of (admittedly shallow) criticism of the story here and elsewhere which surprised me. I think Obsidian have been innovative and many people are missing the point.

     

    The Eothas story is simply a framing device for the adventures of the Watcher. If you are beelining the crit path and feel like the story is shallow or rushed, well, you're missing 80% of the narrative. This might be compared to Breath of the Wild or more accurately, New Vegas, where the goal is extremely simple because it makes room for the player to make their own narrative journey. Might I also add that this is exactly the type of thing PoE1 copped criticism for neglecting?

     

    Instead, the faction politics, exploration and side quests, completed at the leisure of the player, and the Watcher's choices form the narrative, which is far more satisfying than anything on rails.

    I dont think anyone is "missing the point". The story is shallow and rushed because the game put ZERO effort into combining the main quest with the bulk of the game.

     

    The main quest is about a freaking God that has literally risen out of the ground, is sucking souls and crushing villages, is off to do who knows what, and this is ignored and has no impact on the majority of the game?? Last time the Gods were involved there was a huge war and a huge bomb, and I'm supposed to believe that everyone in Deadfire is too busy snorting crushed adra or polishing their cannons to notice? Sorry, but that's just sloppy writing.

     

    Like, at least in PoE1 you didn't know where Thanos was. You were following leads and you had to do certain quests to advance. It made it easier to get sidetracked with sidequests (using whatever reason worked for your character) because the story led you there.

     

    In PoE2, you (and everyone else) have to duck your head and actively ignore Eothas, who is waving his arms and shouting your name, in order to access 80% of the game. To me, this is very immersion breaking.    

    • Like 6
  16. I did miss the little conversations when companions asked you how you felt at rest, that you had nightmares, couldn't wake up etc, both Eder and Aloth. But I suppose having piece of your soul stuck in Eothas for a while didn't have as much impact as you going crazy in the first game? Idk...

    Yeah, I miss this as well. I kept hoping they would pop up but I guess there just isn't any.

     

    There just doesn't seem to be as much dialogue between the Watcher and the companions as there was in PoE1 (unless its bugged and I'm just not getting them). Even little interactions like those at rest made the characters more fleshed out and did a better job building a relationship b/w them and the Watcher then this new system. It feels like the companions talk more to each other then they do to the MC.   

     

    Plus, all my convos with Eder seemed to fire really early in the game and its been dead silent since. LOL! He basically rejected my Watcher and its been like 3 years of awkward silence between them XD    

    • Like 2
  17. I'm not finished the game yet, but I can already tell that in the future, I wont be buying any Obsidian games on good faith. There is a way to do open world right, and this is not it.   

     

    I have to admit, as two separate stories, the main quest and factions are not bad. I play neutral good characters, and I'm still trying to decide who to side with. The dilemma of siding with a practice you disagree with in the hopes of creating a better future vs. sticking to your guns and throwing the region in chaos is interesting. I also dont mind the gods. My Watcher wants to bring them down, so being helpless against them while knowing they are fake burned in a good way. 

    However, the fact they combined an open world, with a pretty URGENT main quest, and then did absolutely nothing to tie them together or to create a smooth timeline is sloppy and killing the game for me. The factions and their quests are the meat of the game, so as a player I want to do them (otherwise, why did I pay $50??), but story wise, I cant come up with a plausible reason my Watcher would bother. I really thought that when you went to talk to the Queen, it would set up the game. You would get a chance to explain what is happening, she would reveal a Big Obstacle stopping you from reaching Eothas, and each of the factions would offer to help (if you earn their loyalty) and invite you to talk further. Hell, I would even have accepted that the Big Obstacle is that I need to buy a bigger boat that can sail over lava or some ****. At least then I could justify doing the quests to earn gold. But no one really took the soul-sucking god thing seriously, and the game gave me zero reason to stop my hunt for Eothas so that I could become a terrorist who blows up buildings???? (And if the game does justify it, plz let me know. I need a reason why my Watcher is charting islands for a mapmaker while people are dying @_@) 
     

    Like, I ended up with an immersion breaking scenario, where I explored a bit straight after leaving Port Maje, did Hasongo without realizing it would advance the main quest, and now have to justify sailing away from Eothas to answer the summons of some random faction and to talk to the Queen??? I guess they didn't want to cut off the people who like to power through the main quest line, but the main quest shouldn't be so completely cut off from the rest of the game. 

    • Like 4
  18.  

     

     

    As far as the relationship with the Watcher, yeah, I don't get it.  He does show concern at times, but yeah, not like in the first game, and his personal quest is kind of insulting for those who were hoping to romance him...another dead former lover?  After Boone in New Vegas, and about half a dozen Bioware games?  Come on, Obsidian writers.  You're better than that.  At least give him an original personal quest, even if you don't want him to be a romanceable character.  Rehashing the dead lover storyline seemed cheap.

    Lol meee. The male LI with a ex-wife/gf drama has become a serious pet peeve of mine thanks to Bioware. I groaned when I realized where Eder's personal quest was going.

    There were shades of this kind of backstory in Obsidian's Neverwinter Nights, too, in the Aarin Gend romance.  

     

     

    To be fair, that one was on Bioware, Obsidian only did NWN2.  The dead former lover thing was also present in Star Wars Knights of the Old Republic, with Carth Onasi, and Jade Empire, with Sky.  I guess we were supposed to be grateful that Anomen in Baldur's Gate 2 only compared the PC to his dead sister...

     

    Personally, I kind of groaned when Boone in Fallout New Vegas had the same backstory (dead wife), but I thought it was done better than any of the Bioware examples.  I really don't understand why it was dredged up here.  It's not done well, we all are familiar with the trope of Women in Refrigerators in 2018, and there were about a million and one better ways to go with his personal quest than this.

     

    I'm just putting it out there, if Obsidian wants to use my idea for a quest where Eder takes down the back alley puppy mills of Neketaka, they can use it for free.

     

     

    Hah! Didnt realize Obsidian did NWN2. That means they screwed me over twice. First with Bishop (I'll never forgive this betrayal), and now with Eder. 

     

    Yeah, I was mad when I saw his personal quest was finding an ex, and even more annoyed to find out they fridged her. Like, if we had to go that route, I had assumed that when we found her she would at least have moved on, maybe had a new family and was happy with them. Really didn't expect for her to be dead :/ Thats really the worst direction you can go with the ex-wife/girlfriend storyline. 

     

    What sucks is that now I gotta let her son die too. I looked at the ending sliders and the only way Eder doesn't just ditch you to raise his exes kid is for the kid to be dead. Sorry Bearn.  

    • Like 3
  19.  

    Ah, yes. There is nothing I love seeing more in my fantasy games then reflections of reality. Well, except for the magic. And dragons. And sexy talking swords. I mean, those are all fine, but I definitely draw the line at bisexuals. Like, a society thats not hung up on gender? Well, that just is taking things too far. 

    I see this tired old argument is very popular with you guys :rolleyes: . I'll humor you once more - sexual relationships are relateable to the real world and people can't help by draw parallels and conclude that a dense congregation of LGBTs in a small group is not normal (and don't go with "LGBT circles attract" theory again, it's still not normal for a lot of people). Nobody can relate truly magical and fantastical stuff you mention to anything in the real world, so it doesn't break anybody's suspense of disbelief when we play or read fantasy, because we just accept it as imagined fiction. But you can't simply make people erase the real world parallels from their minds, so they won't treat "everyone is LGBT in this world" as acceptable imaginary fantasy.

     

     

    Honey, sweetheart, I didn't say LGBT circles attract (although they do). I said a lot of my friends and acquaintances were not straight cuz Queer people are not as rare as you seem to believe. Maybe if you weren't so obviously uncomfortable by bisexuals, more people would be willing to come out to you. 

     

    But really, this is the same tired argument you always hear from racists, sexists, and homophobes. "This FANTASY world is based on medieval Europe so why is there so many black people? Its ~unrealistic~", or "I can accept dragons but its ~unrealistic~ for there to be female warriors", and so on and so on (even though POC's and women were a lot more abundant throughout history then those ppl believe). The issue isn't that it has a real world parallel, but that some people are in denial about their own bias. God. How many times have dudes excused Red Sanja's outfit on the basis on "its fantasy", but when it comes to the gays suddenly we gotta be "realistic".

    Everyone has a different line for how far they can suspend their disbelieves when it comes to fantasy settings. You should look deep within yourself and ask why you chose to end yours at bisexual people.       

    • Like 3
  20.  

    In my opinion the whole romance thing is one of the few things Dragon Age: Inquisition did right, every romanceable character has their own preferences. One man is bisexual, one is heterosexual and one is only interested in female elves. This isn't a bad thing, it's a reflection of reality.

    Very true. I like seeing a representation of reality - everyone wants to be included but that doesn't mean everyone has to be bi/pan etc. 

     

     

    Ah, yes. There is nothing I love seeing more in my fantasy games then reflections of reality. Well, except for the magic. And dragons. And sexy talking swords. I mean, those are all fine, but I definitely draw the line at bisexuals. Like, a society thats not hung up on gender? Well, that just is taking things too far. 

     

    • Like 10
  21.  I found Eothas while just boating around. You know, the WHOLE ****ING POINT OF THE GAME!?!? I just ****ing found him. Just chilling, waiting for me to not be level ****ing 8. Or to have gotten ANY of the main story quests past fixing the ****ing boat. No, you can just GD sail up to where he is and find him. Get the (i assume) end game quest.

     

    Sorry, but this is killing me XD 

     

    I can just imagine the faces everyone would make as you sail past Eothas, who is just hanging out, waiting for you to get your **** together. Hahaha. 

    • Like 1
×
×
  • Create New...