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MrH

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Posts posted by MrH

  1. This isn't really the sort of game where I'm super concerned about the framerate. Even if you aren't getting phenomenal FPS, it probably won't impact things too much.

     

    It'll have a differing impact depending on what the person is used to really, for me I'm used to gaming on a PC capable of 144Hz gaming which is ridiculously smooth, so 30fps feels really terrible to me, whereas 30fps is perfect for a guy who has been playing at that fps his whole life, it's why console gamers generally swallow a lot of poorly made games without even noticing something is wrong. The genre does help lessen the problem a little though, but it's still not acceptable to ship a game that doesn't run well on a £1500 PC.

    • Like 1
  2. Well, I will say that I think it is Unity.  I am currently playing Battletech, and it does the SAME thing POE 1 did.  It hiccups and has a memory leak.  I surpass the recommended requirements by far, and whether I play the game on low or high it does the same thing.  

     

    Yeah my friend also has really bad performance in Battletech. I can't think of a single Unity game I've played that ran well.

    • Like 1
  3.  

     

    I'm pretty worried about this, too.  I played PoE1 on an i7 4790k, Fury X, 16gb DDR3 and it was hovering around 20-30 fps throughout most of Defiance Bay and any fight with more than a couple wizards casting at the same time.

     

    Also, towards the end of the game, loading screens and menu-ing were unbearably slow.

     

    I was really hoping they had made performance a priority after all the feedback they got about the first game, but the streams I've been watching this past weekend dashed those hopes.

     

    I don't know anything about game development, but I do know Unity engine games almost always have poor performance from my experience, I wonder if it would have been viable to spend some of the backer money on licencing a superior engine? I assume it wouldn't be an easy task changing engine, but it definitely would have been good for the game IMO. State of Decay 2 has moved from CryEngine 3 to Unreal Engine 5 so I guess it's possible.

     

    It's been a long time and I'm sure Obsidian is made of very different people now, but they have just never been good with engines.  If these are the same people who were working on Fallout 2, Icewind Dale, Neverwinter Nights 2, KotOR 2, Fallout New Vegas, Alpha Protocol etc., then I think it's about time they should consider investing in some talent that can improve and optimize the engines they use.

     

    I'm seeing this pattern where they are only able to achieve good performance when they use an already developed and optimized engine for a sequel or very similar game (Icewind Dale, Fallout 2, NWN2, KotOR2).  With Pillars, Tyranny, and Alpha Protocol, they licensed Unreal and Unity and did all the work themselves.  Those games turned out with very poor performance.

     

    Of course, I'm not a developer and I have no idea if any of this makes sense.  It's just a pattern I noticed.  I love Obsidian's games (almost unconditionally at this point), but engine-related things seem to be quite a weakness for them.  And with all the success they've been having lately, I was really hoping they would make a point to address this common complaint for Deadfire.

     

     

    Performance is often an afterthought for some developers it seems, but it has one of the biggest impacts on my enjoyment of a game, if a game is good but super choppy it's hard for me to fully enjoy it, it's like there's a devil on my shoulder constantly whispering in my ear "this isn't right, it feels so sluggish doesn't it?" :D

    • Like 1
  4. I'm pretty worried about this, too.  I played PoE1 on an i7 4790k, Fury X, 16gb DDR3 and it was hovering around 20-30 fps throughout most of Defiance Bay and any fight with more than a couple wizards casting at the same time.

     

    Also, towards the end of the game, loading screens and menu-ing were unbearably slow.

     

    I was really hoping they had made performance a priority after all the feedback they got about the first game, but the streams I've been watching this past weekend dashed those hopes.

     

    I don't know anything about game development, but I do know Unity engine games almost always have poor performance from my experience, I wonder if it would have been viable to spend some of the backer money on licencing a superior engine? I assume it wouldn't be an easy task changing engine, but it definitely would have been good for the game IMO. State of Decay 2 has moved from CryEngine 3 to Unreal Engine 5 so I guess it's possible.

  5. Well, to be honest, Pillars was the same way in some spots (Defiance Bay, Stalwart, etc.). I doubt a very long standing issue like that which persists even through their optimization for Deadfire (which looks incredible, I have to say) will be solved in time for release if it's still present in streams.

     

    I played PoE1 with a GTX 970 / 3500k @ 4.3GHz / 16GB DDR3 1600MHz / 60Hz screen and it was pretty bad, I never held 60fps during combat regardless of settings. I recently upgraded to a GTX 1080 / 6700k @ 5GHz / 16GB DDR4 3200MHz / 144Hz screen so I'm hoping I can maintain at least 60fps, but with a 144Hz screen 100 - 144fps is ideal which is what I get in every other game. However after watching itsmeJP I know it won't be possible.

  6. I've been watching some streamers play, most notably itsmeJP who has the best PC money can buy (SLI GTX 1080ti / i7 6800K) and he cannot maintain even 60fps (which is the minimum these days with 120Hz and especially 144Hz becoming so popular), I've seen him drop as low as 24fps and in general he's sitting around 35 - 45fps which is really awful considering his hardware. If the best PC money can buy can't play this game properly what chance do the rest of us have? If Steam is to be trusted the average user is using far, far less powerful hardware so it'll be interesting to see the experience most people end up getting.

     

    I'm hoping the build the streamers are currently playing isn't the build we'll receive tomorrow, because if it is I'll have to hold off playing until it's patched.

    • Like 2
  7. I actually don't have the game installed right now as I finished it so I can't post my log. But my setup is:

     

    i5 3570k @ 4.3GHz, GTX 970, 16GB DDR3 2133MHz, SSD, HyperX Cloud II headset with USB 7.1 soundcard, Windows 10. Everything latest and up to date.

     

    I'm building a new big boy PC over the weekend so I can test it again over the weekend maybe. I can say I haven't noticed the issue in the PoE2 beta.

  8. It depends on the source of your issues. Can't say without more info, but that kind of performance almost sounds like what would happen if I ran it off my laptop w/ integrated graphics card, or if I was unlucky enough to have a seriously buggy version of the game.

     

    I would hazard a guess it's CPU related, as it's a common issue in these types of games where lots of calculations are done on the fly. I know Unity still handles some tasks with only 1 thread which could be the issue, but I'm not a developer so I can't say for sure. I'm just hoping Unity has progressed enough in the last few years to make PoE2 run better, even with improved visuals as it seems more of an engine bottleneck than lack of power on my end.

  9. As far as I know, Deadfire also uses Unity. However, the graphics are much improved, so if you're having difficulty running the 1st one, then I imagine you'll run into worse problems with Deadfire. Perhaps you should consider upgrading your PC/graphics card before purchasing?

     

    I'm using a 3570k @ 4.3GHz, GTX 970 superclocked, 16GB DDR3 2133MHz, SSD which should be plenty for this game, it runs everything else at 60 - 144fps. Unity is always an issue though, but I know it has improved since the original PoE so I hope the devs will be taking advantage of all the improvements they've made. Another minor technical issue is the wait after a fight before you can loot, I find it really annoying. I'm hoping the devs allow us to tweak individual visual settings in PoE2 compared to just having a general slider.

     

    I do plan to upgrade in the future though, but right now my PC runs everything at 60fps minimum, often within the 100 - 144fps sweet spot (I have a 144Hz monitor) so it's hard to justify right now. 

  10. I only just bought PoE 2 days ago and I'm enjoying nerding out very much, but technically I'm finding it quite poor. The frame rate is really bad during combat, fluctuating wildly from 20 - 100fps. I'm also having lots of audio issues, from voice work skipping to choppy audio while just exploring (I've disabled my VPN and IP6 which helped but didn't fix it entirely).

     

    So now I'm wondering is PoE2 on the same engine? If so will it be the absolute latest version of Unity which I know is a little better. Once I finish PoE I'd like to back PoE2 and buy it early, and the only thing that's holding me back is the worry of it running poorly, which is always my worry when a game uses Unity.

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