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divjak

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Posts posted by divjak

  1. Raised torment spam is great crowd control, you can set the AI to "greatest number of enemies" and it will do a decent job of stunning all kinds of things if you'd rather not do it yourself.  You're just using turning wheel for a 25% fire lash....   SP uses their 4-5 wounds worth of turning wheel to constantly CC enemies, I don't really see how that's worse than a 25% fire lash on your auto attack.

     

     

    because you have weapons with stacking bonuses, modals that can lower defences and so on , i was multiclassed with chanter, and had paralysis, so torments reach was like a red-headed child, and was not that reliable i found. 

     

    Thing is, i think the plain monk is better than SP, because gaining wounds is not difficult if you go into bunch of enemies, and with that monk shield that gets you a additional wound  for any damage you take in meele.

    Naplazca is plain monk on stereoids, pun intended, so its head and shoulders above the  rest.

    Helwalker tho works best for ranged caster multiclass, or evem mele wizard MC when you get your  arcane veils and stuff    

  2. Blade turning sucks for Shattered Pillar, I'll give you that.  The rest of the abilities are fine though.

    turning wheel, can only give you 5 int , and +25% fire lash, or the other side of the tree 1.5 armor and  5 con.

    I usually get both,  and switch depending on need to tank or need to dps

     

    Its one  of the stronger monk talents, and it's basically useless for SP, since you built him for torment spam, which IMO I never used for  spam, but rather stun( for which you need  to  micromanage positioning which can be quite annoying), and found  that just auto attacking with weapons that have good enchant is better for  single target damage   

  3. I rather enemies be threatening that us having to be nerfed down to their level of incompetence.

     

    If enemies are really strong enough, then we just need to fix the whole Stealth Disengage or Pre-cast spell free shot abuse.

     

    Like, for example, Empower can only be used once the combat has already begun. No more Pre-cast instawipe Maelstorm. Have to do it in combat instead which is riskier if the enemy ranger actually deal damage.

    thats precisely it, all this calls  for nerfs wouldn't change anything, because  most  people  here have no clue, its all pipe dream theorycrafting, people dream up combos they dont play with, or understand in practice, while most faceroll POTD with basic stuff  

     

    things like giving enemies better AI, and more tools would be more benifitial, have them focus fire, disable  buffs, chain paralyze and so on... then we get harder game 

    also cheseing out in and out of combat was bane of every RPG  i ever played  

  4. If all ranger and wizard have this, try this spell/ability become useless.

     

    So the best is to re-think deeply the two concerned abilities.

    no, that  just means they become priority.

     

    you need  to develop different tactics  to get rid of them before you can enable your buff combo.

     

    What we get is that enemies get tools to counter, that makes game harder, rather then nerfing something you didnt  even played with, because in your pipe dream its OP

    :D

  5. It really shows when Brilliant is really only good for super immortal char because they don't have to worry about braindead enemies. Dps type just burn through it too fast to really use brilliant.

     

    And Unbending can just be turned into regen to make it possible to still kill the character especially if Reduced healing is used. There should even be a T3 sickness that disable healing while it's around. Is there even one?

    all of this is countered with 1 point cast ranger ability which no enemy ever uses.

    -30 seconds on all buffs, means briliance, unbending or whatever is over or close to over, with addition that attack interrupts as well 

  6.  

    i have played chanter/monk, and did some fights solo, and monk has a flagellant path, same thing really, except in that kind of gameplay weaker because of lack of cleaving stance. I have never thought that brilliant would change anything significant

    Flagellant's Path doesn't do a full attack to every enemy hit along the path, it does a small amount of crush damage. It's significantly less powerful than charge.

     

    Anyway I'm bowing out of this argument. It's not going anywhere.

     

    and yet i would still clear solo on POTD without brilliant 

     

    so lets see, me using a weaker combination for charging gameplay get to win this faster without brilliance and without spending all  of the mortification, than stronger fighter set with brilliance. hmmm

     

    maybe  because i  didnt use brilliance,  but tornado or paralyze instead 

  7. Brilliant + Barring door = immortal.

     

    Immortal = not fun

     

    not fun = why invest in constitution.

     

    = gamebreak.

    tranq shot from ranger, or arcane damp from wiz, and your ded

     

     

    the biggest problem with difficulty right now, is that mobs are basically meatbags with no knowledge of countering buff combos  

  8.  

    casting tornado + charging is more efficient, so no

    You've played a lot of solo chanter to test this have you, or are you theorycrafting?

     

    and  the fact you have cleaving stance, you dont need more that 9 charges, giving an example of guy who obviously needs to L2P, is not an excuse

    Great argument. If someone does something different to you they are clearly bad at the game and need to L2P. You couldn't possibly be wrong.

     

    i have played chanter/monk, and did some fights solo, and monk has a flagellant path, same thing really, except in that kind of gameplay weaker because of lack of cleaving stance. I have never thought that brilliant would change anything significant

     

     

    thing is that with brilliant you get nothing  in terms of damage

     

    if you use positioning charge can enable cleaving stance, if you paralyze and charge trough you get more crits, tornado itself can clear half the mobs alone...

     

    What you get with brilliant, is after you spent your 18 discipline down the line if  you are that gimp that you didnt finish  the fight by then, you get a charge or 2 more, whaaat LOL. even penetrating strike when  around bunch of mobs is more useful then charge to take full benefit of cleave 

  9.  

    so ok, you dont  really get this when you get charge, you still have ways to go to unlock this combe, but without it you have like 12 + 6 discipline with empower, so thats 9 charges, really you need more?

     

    On solo? Yes, you often do.

     

    casting tornado + charging is more efficient, so no 

     

    and  the fact you have cleaving stance, you dont need more that 9 charges, giving an example of guy who obviously needs to L2P, is not an excuse 

  10.  

    you were saying its broken for multiclass solo, while basically you will only use it only in  game area, so you will need to live without it for whole god damn game. 

     

    How does  that makes any sense?

    I think you guys are theroycrafters with no practical knowledge, it's frustrating to read this

     

    This isn't theorycrafting. Raven Darkholme/Victor Creed used this in his solo PotD playthrough already.

     

    And again, you reach max level way before Ukaizo when you play solo.

     

    to get 7 phrases  after brilliant back, you need 15 seconds, so after you cast brilliant, you basically get 3 phrases per 6 seconds. Troubadur has it easier,  this  invocation works with troubadours  the best, but still, its most  useful to chanter itself.

    Only way around this if you empower it with Sacha sabre, but then again you can use that empower to chain cast more useful invocations.

     

    Who cares how long it takes to build phrases back up with Brilliant. You aren't using Brilliant to cast invocations, you're using it to spam Charge.

     

     I see here lots of number crunching and pipe dreams of armchair generals, but no experience with using it

     

    Again, this has been put into practice. It's not theorycrafting.

     

    so ok, you dont  really get this when you get charge, you still have ways to go to unlock this combo, but without it you have like 12 + 6 discipline with empowering, so thats 9 charges, really you need more?

     

    you still have explosives, damage invocations, summons and so on, for that 7 phrases you could  have cast tornado which is basically equivalent of bunch of charges,  it does bunch of damage and jumps around. I would get 150 damage per tornado bounce

  11.  

    game is not balanced around  solo, also i am not sure  for multiclassed, yeah first you need  to wait some of your phrases till you get it so you can cast, then you are at 0 phrases again,  all that time  you could already kill, paralyze,  summon, or watever

     

    You start combat with either 6 or 7 phrases at max level (it seems to vary for no particular reason). I can't remember exactly how many the Brilliant invocation costs, but with 7 you definitely have enough to cast it straight away and with 6 you have to wait at most 3s (as a Troubadour). You then spam something like the Fighter's Charge ability, which performs a full attack on every enemy in the path and which, combined with cleaving stance, destroys whole groups of end game enemies in no time at all. I'm sure there are better ways of abusing this but I don't think paralysing or summoning will be one of them (paralyse is pretty unexciting in Deadfire).

     

    EDIT: RavenDarkholme/VictorCreed used this in his solo PotD game. He reached max level way before Ukaizo. Remember you level faster solo than with a group.

     

    EDIT2: I agree that the game shouldn't be balanced around solo play, but if there's ever going to be a meaningful equivalent of The Ultimate achievement in Deadfire it's going to require balancing to remove things like this, as right now it'd be trivially easy (early game you use summons to get through encounters, running away if things are going poorly to deaggro enemies).

     

     

     

    you were saying its broken for multiclass solo, while basically you will only use it only in end game area, so you will need to live without it for whole god damn game. 

     

    How does  that makes any sense?

    I think you guys are theroycrafters with no practical knowledge, it's frustrating to read this

     

     

    to get 7 phrases  after brilliant back, you need 15 seconds, so after you cast brilliant, you basically get 3 phrases per 6 seconds. Troubadur has it easier,  this  invocation works with troubadours  the best, but still, its most  useful to chanter itself.

    Only way around this if you empower it with Sacha sabre, but then again you can use that empower to chain cast more useful invocations.

     I see here lots of number crunching and pipe dreams of armchair generals, but no experience with using it

  12.  

    i dont know which game you are playing if you think that brilliant is so good, at this point i think you guys fail so hard to cast appropriate spells for the situation, that you need brilliant to restock.

    I have never been in a position where I really needed brilliant because most fights were over way before i had real resource shortage, especially since you can already get resources back by empowering

     

    As I see it Brilliant  is most useful to chanter itself, basically to get phrases quicker, so you can cast invocations more often, and without it it becomes useless, 7  phrases for quick and insightful, buff that can get by almost any other class 

     

    In group play its probably not, but when playing solo with a multiclassed Chanter it can trivialise the game once you get it. Sure, it only comes at a high level but there's a lot of game to complete at max level when you play solo.

     

    game is not balanced around  solo, also i am not sure  for multiclassed solo since  you are getting it at level 19, basically ukaizo, yeah first you need  to wait some of your phrases till you get it so you can cast, then you are at 0 phrases again,  all that time  you could already kill, paralyze,  summon, or watever

  13. Honestly, infinite ressources is not very appealing to me.

     

    Per encounter is already a safe pool. 5 x FoD sometimes... means nothing... You know ?

     

    Like you say : Empowering can already be used to REFILL your resssources. It is an argument... against yourself : p

     

    So... I prefer an other approach where used is used, but with less spend.

    no, what i am saying its not gamebreaking like you guys are  saying, because you  can  already get your resources back by empover in a pinch.

    You get this stuff late, where already other classes have lots of resources,  so it's a moot point.

    Really,  brilliance is used like this.

    You spend 7 phrases at the start so for the next 30-45 seconds(depends on intelligence) you get your phrases quicker.

    Its a trade of, long-term you get more phrases, but at the start you could used paralyze, damage, or something that would have more impact in battle.

    You basically neuter your self at the  start as a  chanter,  so you can be stronger later

    I had brilliant, and i found i only used it sometimes, if i had nothing to do(Ie fight was already under control), not really something that would  turn the tide 

  14. Naplazca is definitely the best monk, but imo it's a pain in the ass to manage.  I've played both Shattered pillar and Naplazca to high levels now, when it comes to steady wounds generation Shattered Pillar wins pretty easy.  Having a lower wounds cap isn't even a downside if you can pump out raised torment fast enough to stunlock enemies.  I still think Naplazca is the best monk due to the incredible stat boosts from drugs, but even with the soul void amulet I'll probably never play one again.

     

    thing is that you dont need to use drugs for easy fights, you still get wounds when damaged, and with that monk shield on, its pretty easy to have wounds to spend, and can always use mortification  abilities

    I would basically use drugs  only in situations  i  knew it would be harder.

     

     

    Shattered pillar sucks,  for turning wheel, the fact you need to do damage for wound, and your  attacks can miss, and the fact that some of the wound spenders are defensive, force of anguish, blade turning, and they are best used if you get under pressure. You can do damage to one enemy at once, while more enemies can damage you in the same time, so its easier to get wounds by taking damage

     

    Shattered pillar is basically one trick pony, for casting torment reach

     

    Imo Nalpazca is best overall, helwalker for ranged builds, and builds that can stack lots  of defences, then no subclass monk, and worst is shattered pillar  

  15. i dont know which game you are playing if you think that brilliant is so good, at this point i think you guys fail so hard to cast appropriate spells for the situation, that you need brilliant to restock.

    I have never been in a position where I really needed brilliant because most fights were over way before i had real resource shortage, especially since you can already get resources back by empowering

     

    As I see it Brilliant  is most useful to chanter itself, basically to get phrases quicker, so you can cast invocations more often, and without it it becomes useless, 7  phrases for quick and insightful, buff that can get by almost any other class 

  16.  

    1:

    Watershaper Druid: Free spell on each new power leves, water/frost spells are foe only (this is amazing!), loose fire/creature spells

    FYI, ONLY those free spells he gets are foe-only. Other water/frost spells he gets via level-up are NOT foe-only.

     

    thats not true, all spells that contain water or frost(if i remember correct) descriptor get this, even from chanter bonus invocations, wave was friendly when multiclassed, and will  probably work with water/frost scrolls

  17. you get a speed bonus, its actually better if you have that one weapon, be it ranged  or melee, that you wont to use with speed bonus

     

     

    So lets say you have 2 pistols, one is better than the other, if you dual wield them, you take turns, so every other shot will be weaker, but if you put melee in other hand than every shot will be from stronger pistol while gaining DW bonus speed.

     

    Dual wielding both ranged/melee, really only works out if both of your weapons are good and have  some kind of synergy between them, and also if you use full attack abilities

     

    On classes that dont have full attacks, like wizards,  ciphers, chanters, i think asymmetric dual wielding is better if you wont speed

  18. personaly i dont think briliant is an issue, there are very few cases in fights  where you really need it, it comes late, when class  resources are abundant already, I had it but it was really more to increse my phrases cap than anything, my most used invocation was upgraded thrice she was wrong as a skald.

    I would rather have 3,5 casts of thrice she was wrong, than briliant imo. It comes to action economy, as in  how much impact can you have in a certain amount of time. 

    If you multiclass it comes at level 19, which is basically just about going into endgame area, and other buffs you get except brilliant is accessible to most classes anyways.

    Its basically most useful for chanter itself, it enables you to go full into invocations

     

     

    I think enemies are badly balanced, I remember once during beta enemies were strong, used lots of abilities, focus fire, interrupts, and so on, game was hard, and then people complained so they nerfed POTD to oblivion just to sell more.

    Everybody wonts to say I have beaten the game at POTD, but few really wont a hard game

  19. I've been using fighter (devoted) and rogue (street fighter).

     

    I'm finding the con of being a street fighter (20% recovery) to be active much more than the benefits (being flanked and bloodied).

     

    Might switch now.  And yeah, I'm looking for melee DPS moreso than an off tank.

    you just need to be flanked to get your first stage of the buff which also negates recovery malus, and that can be easily achieved, also you can do a "run trough engagements" with Tumbling, Riposte and Vigorous Defence on, to get some damage on you, but more often,  provoke misses 

  20. well no, if your build is good that you breeze trough POTD right now, it should be good with harder game, and if your build suck right now, then good luck :D

     

    Its only a problem if they unbalance the game to the scale, in such way that you are for example mandatory to have a priest and devotions buff all the time.

     

     

    I think that only boosting defences is a lazy approach that  will make you characters feel more neutered, rather than that, i would like to see better enemy AI, so rather than all your crap missing, your enemies  spend resources to counter your abilities, like interupts that you waste your cast, more of suspend afflictions, arcane dampeners, concussive tranqs, and such, trading resource for resource to counter your combos.

    Then some broken stuff for  you  stops  working, lets say if wizard places arcane dampener on my Nalpazca monk then I am screwed if I stay in a fight, and need to work around it

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