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Stardusk78

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Posts posted by Stardusk78

  1. 21 hours ago, Shai Hulud said:

    I haven't played druids much...that could work but you don't have a super reliable tactic like shadowing beyond or arkemyr's brilliant departure. And yes defences would be considerably worse than a mage or priest.

    Also you can actually steal that chill fog spell as a blood mage. Biakara has it, among other watershapers. She sails around Hasongo. In case you didn't know, to steal a spell permanently, take a grimoire with minor grimoire imprint (like aloth's grimoire, do not memorize it), cast it on an enemy spellcaster, then if you graze or better the spell appears in your quickbar. If you get a spell you want to keep, cycle to another grimoire and it will stay permanently. 

    I stole party friendly chill fog in my ultimate run. Used it most fights, just threw it down on top of me at regular intervals. Very useful, though I had unlimited casts of it.

    Well you can certainly go tactician / skaen, that is super reliable, though in my opinion a bit too easy compared to blood mage. I mean blood mage is also easy but it takes a bit of technical knowledge and setup to become immortal, whereas with a tactician / skaen it's really just barring death's door -> salvation of time -> shadowing beyond -> brilliant -> salvation of time -> buff whatever -> salvation of time -> keep buffing -> salvation of time over and over, the end. 

    You don't need an uber powerful build like these but soling on POTD upscaled is actually pretty difficult if you're trying to do it "legitimately" without cheese strategies. 

    Background...I usually pick artist, dissident, or explorer for the history. Stealth and mechanics are also useful throughout the game. 

    For your skills you should invest heavily in stealth to at least 7 points, and put the rest of the points in mechanics for active skills, while for passives take diplomacy to about 13 for most of the game, then later you can respec with history maxed for combat, assuming you use the giftbearer cloth, otherwise you don't particularly need history. There are a lot of survival checks. The hard survival checks mostly come later in SSS. There are hard arcana and metaphysics checks in FS but you don't need to pass them. 

    Stealth, mechanics, diplomacy, and survival. History if wearing giftbearer cloth. Other skills you may want if using certain items, like metaphysics for essence interrupter. 

    If you grab the boots of stealth ASAP in deadlight that will help, also the burglar's gloves in periki's. Hylea's bounty in addition to the huge health and defenses boost gives +2 all skills, and luminous adra potions gives +2 all skills, and they stack, though you may have to save/reload to see them stack. So after you buy training you should have 5 to 7 points even in skills you didn't invest in, enough for easy checks. Carry lots of thiefs putty and the other unguents to bring those skills to 7 to 9. Mostly thief's putty, but they're all useful so don't sell them. 

    I just realised the Withdraw for Priests triggers Brilliant for the Tactician; it is quite amazing!

    • Like 1
  2. I don't really know how to directly reply with quotes, I find it quite clunky but those are good ideas. I use a few mods, including the one that gives you access to companion classes so one idea I had was Tactician/Watershaper, no harm Chill Fog would be the obvious selling point and you get other stuff like Returning Storm but I guess it would lack in Defences? If I could avoid Blood Mage I would like to, did a normal campaign with one and it was great but don't want to repeat it if possible.  Now this would all just be a norma POTD solo, without the challenges since it is my first time so I guess I could make it work? One of the biggest questions I have is skills; what backgrounds and skill distribution is best since you are soloing and cannot rely on others?

  3. 10 hours ago, Shai Hulud said:

    Are you playing vanilla or do you have the community patch? 

    Are you willing to do "cheesy" things like use wall of draining or salvation of time to make yourself invulnerable? Or do you want something more straightforward? 

    Blood mage / anything can solo the game if you use wall of draining properly. I like blood mage / soul blade personally, but blood mage / tactician is insanely good and a bit more accessible, since you won't need potions of final stand every fight. Unbending is extremely strong solo, particularly with wall of draining since you can extend it to the point where you are healing more damage than you can take every round. And with tactician, Arkemyr's Brilliant Departure lets you get brilliant inspiration any time you want. Before getting ABD, you can do it with potions of invisibility.

    Tactician / Skaen is very strong for similar reasons, you can use salvation of time to extend buffs and shadowing beyond to proc brilliant to get more salvation of time. That and Barring Death's Door makes you immortal. 

    For tactician builds make sure you have ON berath's challenge, it keeps you from fleeing from combat which is necessary for invisibility to proc brilliant. 

    Priest / anything can do it, Skaen is usually chosen for Escape and Shadowing Beyond which help a ton until you get barring death's door and salvation of time combo. Tactician / Skaen and Skaen / blood mage are probably strongest. 

    Assassins are quite good due to assassinate passive, you need berath's challenge OFF for maximum benefit, the idea is you do large spike damage then disappear, regain assassinate passive, spike damage, repeat. Kinda boring IMO but some people like it. 

    Troubadour / psion is a great combo that can solo the game mostly relying on summoning things and buffing your summons. 

    Monks are one of the more straightforward options. Forbidden fists are probably the best non-mage and non-priest options (those can make you immortal with wall of draining and salvation of time). You need to community patch for FF attack to work properly with some things like building focus. FF / soul blade is really good and can solo everything. Probably any FF can, if properly built. 

    Tell me what you're looking for and I can be a lot more specific 

    Thanks for the reply. I have the community patch and I was hoping for something that was not pure cheese. I don't think I would turn on all of the challenges, probably just normal PTOD solo since it is my first time.  I tested out a Soulblade/Tactician in Port Maje but it took forever to kill enemies. Maybe I built it wrong but basically it was after Berath's Blessings:

     

    Might 10

    Constitution 10

    Dexterity 10

    Perception 22

    Intellect 16

    Resolve 22

    On normal playthroughs, Resolve is usually a dump stat for me so maybe I overtuned it? but I just could not kill enemies efficiently. Bloodmage/Tactician does seem to be the easiest to make work but I would not mind a priest, even so without renewable resources solo seems quite difficult. I had not considered Troudabour/Psion; what would the advantages of that be and in general how should stats be, whatever the build/class? With Tactician Skaen you just Shadow Beyond, get Brilliant and wait for resources to accumulate and then return to combat? Otherwise not sure how one would proc Brilliant.?

    I am not even sure what gear I should be using. Sorry for all the questions and thanks for the help.

     

     

  4. Basically I have never played the Monk Class despire hundreds of hours in the game and I have heard good things about the Forbidden Fist+Trickser; I want to use the Magistrate's Cudgel in the main hand and Tuotilo's Palm in the off; does the main hand have to be unarmed or can it a weapon?

  5. 41 minutes ago, Boeroer said:

    I don't think they drop the Pillars IP. It might not be a PoE3 with Real Time with Pause though. 

    If you listened to Josh Sawyers Deadfire Post Mortem talk: it sounded like they want to learn from the mistakes they made with Deadfire (I think they identified the biggest problems with it correctly). And to profit from that insights they would need to make another Pillars game - I hope. 

    It also sounded as if Turn Based is the way to go. 

    I guess I am the only one who does not like turn-based then.

    • Like 3
  6. M understanding is that the game underperformed, sales-wise and therefore there would be little incentive to produce a third, yet despite this there are some true fans such as myself and others and there are many places in Eora left to explore, Living Lands, Valian Republics, Rauatai to name a few. Has anyone heard anything or could guestimate the chances of it appearing?

  7. 2 hours ago, Boeroer said:

    I haven't played Deadfire for some months as well. I mean besides firing it up to test some stuff every now and then. Can't say if that's purely because of the TB-induced bugs to RTwP or just because I got bored in general. But surely the TB messup didn't help.

    I am indifferent to the "TB vs. RTwP" topic. I like both. For example I liked the TB game "Blackguards" (but don't like D:OS I and II). And of course I like PoE and Deadfire. So - the combat mode itself is not something that drives me off or attracts me. 

    But somehow I don't want to play Deadfire in TB again. I feel an objection to learn anew the mechanics of a game which RTwP mechanics I already studied in depth and length. Maybe I'm alone with that, no idea. 

    So, for me TB mode only brought disadvantages.

    Still - I can understand why that mode was introduced.

    There are players that stick to one certain system. They like TB and loathe RTwP and vice versa. They use those systems as indicators whether they will like a game or not. Those people won't buy Deadfire until it's TB. So in order to sell more copies of Deadfire adding TB can make sense.

    That, and the fact that turn based mode was worked on for Pillars since PoE can out. So they didn't start from scratch. Maybe there wasn't super serious work before they decided to release it - but work has been done on it before.

    So when sitting together and brainstorming about ways to increase sales I can imagine somebody saying "Hey we have some TB stubs and it works works quite ok so far. Why don't we finish it and polish it up real nicely to be able to sell to TB fans?"

    And doesn't that make sense? Sure, not good for me and Gromnir and others who dropped the game after TB was patched in - but as I already said: we already paid for the game and all DLCs - so it's understandable that Obsidian favors getting some new players over losing a few older ones (not thinking that they planned to lose players with it though. It just happened - but I guess one could have guessed so given the history of "patching" things. ;) )

    This pretty much sums up my view of things.

  8. 1 hour ago, Woopee said:

    Cool! Just downloaded and noticed that Xoti still has her original level 3 spell in addition to the new Wicked Briars.

    really? I need to check that.

    I just checked and I cannot replicate what you are reporting. Is this a new game and what other mods are installed? because I am not getting what you are reporting.

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