Jump to content

Cdiaz

Members
  • Posts

    1888
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Cdiaz

  1. Update (11/30): The GOG Beta branch has now been updated with build 4.0.0.0018


     

    Hello everyone!

    We have just placed our 4.0.0 patch onto the Beta Branches of Steam. GOG will follow tomorrow. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please try out some of the new sub-classes, Mega-Bosses, & god Challenges (listed below) and give us your feedback here. Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
     




    Patch Notes for 4.0.0.0018

    New Features

    • Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse . Ships will not respawn for every captain defeated but will ensure the seas are populated with ships of each faction.
    • Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:
      • Ondra - Storms on the world map are bigger, faster, and increased in frequency and Enemy Captains are increased in rank and travel faster when chasing the player.
      • Wael - All numerical data for characters, spells, and items are hidden. This excludes Item count, Party Attributes, Skills, and Level.
      • Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerate outside of combat, and only "Prepared Meals" will recover injuries and Resources.
    • New Megabosses - Two new Megabosses can now be challenged in the game:
      • Sigilmaster Auranic

        Briny Grotto, Top right of the World Map

      • Dorudugan

        Corroded Wasteland, Bottom left of the World Map

    • New Subclasses - 11 New subclasses are being added to the game to add to variety and allow for more interesting combinations!
      • Tactician (Fighter)
        • Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.

          Bonus
          Restore Discipline when successfully Interrupting an enemy action.
          Gain Brilliant Tactician.
           
          Penalty
          Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.
          Gain Tactical Dilemma

      • Furyshaper (Barbarian)
        • Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.
           
          Bonus
          Gain Shape Ward: Frenzy at Power Level 1.
          Gain Shape Ward: Fear at Power Level 4.
          Gain Shape Ward: Blood at Power Level 8.
          Gain bonus Accuracy against spirits.
           
          Penalty
          If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.
          Will is reduced.

      • Debonaire (Rogue)
        • As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.
           
          Bonus
          Gain significant Hit to Crit against Charmed targets.
          Gain Roguish Charm ability.
          Gain Hit to Graze against attacks when not affected by any afflictions.
           
          Penalty
          Cannot Engage.
          Gain Cowardice ability.

      • Steel Garrote (Paladin)
        • The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.

          Bonus
          Heal for a portion of the damage dealt to afflicted targets.
          Gain Garrote ability.

      • Arcane Archer (Ranger)
        • A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.

          Bonus
          Imbue spell effects gain increased Accuracy from Arcana skill.
          Gain Imbue: Missiles at Power Level 1.
          Gain Imbue: Web at Power Level 3.
          Gain Imbue: Fireball at Power Level 5.
          Gain Imbue: Eora at Power Level 7.
          Gain Imbue: Death at Power Level 9.
           
          Penalty
          Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.
          Max health is reduced.

      • Forbidden Fist (Monk)
        • Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder.  Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.

          Bonus
          Gain Wounds and Health when Hostile effects expire.
          Gain Forbidden Fist ability.
           
          Penalty
          No longer gain Wounds from damage received.

      • Bellower (Chanter)
        • Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic. 

          Bonus
          Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.
           
          Penalty
          Invocations consume all remaining Phrases.
          Chant radius is reduced.

      • Priest of Woedica (Priest)
        • Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.

          Bonus
          Automatically learn the following priest spells at new power levels:
          1. Writ of Engagement
          2. Spiritual Weapon
          3. Writ of Consumption
          4. Divine Terror
          5. Writ of War
          6. Pillar of Holy Fire
          7. Writ of Sorcery
          8. Hand of Weal and Woe
          9. Writ of Mending

      • Ancient (Druid)
        • Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.

          Bonus
          Gain bonus Power Level with Beast and Plant spells.
          Automatically learn the following druid spells at new power levels:
          1. Summon Sporelings
          2. Hold Beasts
          3. Wild Growth
          4. Form of the Delemgan
          5. Wall of Thorns
          6. Venombloom
          7. Call to the Primordials
          8. Fire Stag
          9. Aspect of Galawain
           
          Penalty
          Reduced defense against Veil-Piercing attacks.
          Increased damage received from vessels.

      • Blood Mage (Wizard)
        • Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

          Bonus
          Gain Blood Sacrifice ability.
          Gain passive health regeneration.
           
          Penalty
          Unable to use Empower.
          All defenses against bloodied attackers are reduced.

      • Psion (Cipher)
        • Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.

          Bonus
          Gain Soul Mind passive ability.
          Gain Telekinetic Burst ability.
           
          Penalty
          Loses Soul Whip ability.
          Receiving damage disables Soul Mind briefly.

    Major Fixes & Updates

    • Savegames with subdirectories in the zip no longer fail to load.
    • If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.
    • Summoned creatures now unsummon when their summoner is knocked out.
    • Veteran Difficulty has been tuned to be slightly more difficult.
      • Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.

    Challenges

    • God Challenges no longer disable mods or Berath's Blessings.
    • New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.
    • Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.
    • Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).
    • Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.
    • Users can now use Slow-Mode while playing under the Magran's Challenge.

    Quests 

      • Whehami now acknowledges Aexica's admission of guilt.
      • A Bigger Fish quest ends after completing A Sinking Feeling and siding with the Bardattos.
      • Bounty - Assila Wave-Skipper can now be completed after speaking with Fleet Master Wakoyo. This will allow players to accept other future bounties from the Royal Deadfire Company.
      • Sabotaging and blowing-up the Powderhouse will automatically fail the RDC bounty quest: Radulf should the player have this quest.
      • Captain Pai now correctly leaves loot after being defeated.
      • Sugaan now correctly gives the Strand of Favor to the Watcher.

    Text & VO

    • More than 100 typos have been fixed.
    • There are no longer errors in Conversation with Engari when Pallegina and Xoti are in the active party.
    • Speaking to generic NPCs in the Sacred Stair no longer displays Missing String messages.
    • Xoti's VO is no longer cut while talking with a lost soul.
    • Dunnage Townsperson no longer produces two barks simultaneously.
      • All dialogue lines during the first conversation with Queen Onekaza are played correctly.
      • Eder's bark during Gul Endurance Trial is now correctly voiced.
      • Serafen's Final Maneuver reaction bark is now fully voiced.
      • Aloth now skips over keeping discretion with the Animancers when recruited outside of Clario's office.

    Abilities

    • General
      • Visage of Death's Herald (and its variants) can no longer be cast on self.
      • Hunter's Instincts has a proper stat block.
      • Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts).
    • Rogue
      • Pernicious Cloud Base Penetration from 0 -> 7.
    • Paladin
      • Garrote can no longer be used on Destructibles.
      • Garrote now ends when combat ends or the target is killed.
      • Garrote's base duration reduced from 8.0 sec to 6.0 sec.
      • Garrote can no longer be used on self.
      • Steel Garrote passive healing effect now only applies to weapon attacks.
    • Ranger
      • Animal Companion Armor is now of the category "Light" (from Medium) - this only affects validation such as from "Charged Field".
      • Evasive Fire will no longer target destructibles.
      • Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations.
      • Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious.
    • Chanter
      • Their Putrid Stench Wafts Across now uses the same targeting style as its base ability "White Wurms Writhed in the Bellies of the Dead".
      • His Laughter Rang Through The Halls now pushes from the caster position rather than the target.
      • Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts.
    • Priest
      • Restore is no longer restricted to combat.
      • Eothas Incarnate summons now have weapons that use the same material as the models.
    • Druid
      • Fire Stag's Self-Destruct ability is no longer named "Fire Stag".
      • Call to the Primordials now more clearly displays the number of summons.
    • Wizard
      • Wall of Draining will now properly increase the duration of effects on the caster.
      • Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy.
    • Items
      • Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks.
      • Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword.
      • Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics.
      • Cleansing Flame and Chain Lightning Scrolls now use the "read scroll" animation.
      • Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active.
      • Magran's Shield has the "Shield Engagement" mod now.
      • Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect.
      • Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects.
      • Description of Solitude effect has been updated to be more clear.
        • Characters affected by Jadaferlas' Fiery Maw can no long move while petrified.
        • Serafen no longer learns a PL3 Cipher Spell when he first acquires PL2 Cipher spells in his auto-progression - Fractured Volition replaced with Phantom Foes.

    Sound Effects

    • Belranga's Consume ability has proper SFX.
    • SFX for the water pillar during Battle Royale has been added.
    • Rotghasts now have proper SFX when Combat Speed is set to low.
    • Sheathing and unsheathing weapons triggers SFX.
    • SFX added to lightning strike during the play in A Tidy Performance.
    • Defensive Roll trigger has SFX.

    Visual Effects

    • Soul vision VFX is not prematurely removed during conversation with Spirit Engari.
    • Aexica has proper VFX when appearing to assist Whehami.
    • Glowing eyes effect of the statue of Toamowhai properly fade out.

    Misc

    • Accuracy indicator on mouse-over now represents the chance to at least Graze, instead of at least Hit.
    • A loading exception when clearing child effects from racial abilities, which prevented some saves from loading correctly, has been fixed.
    • Food items are now classified as either ingredients or prepared meals.
    • Daily Wages are no longer deducted multiple times when loading a game.
    • When the player sells enchanted items that stack with ones the store already has, they will now receive the proper amount of money.
    • Port stores no longer contain multiple infinite stacks of basic supplies.
    • The ability bar has received some optimizations.
    • Fixed an issue that would cause Strengthened Bond to become unavailable during level up.
    • Characters that are engaged or engaging two or more enemies cannot be bumped by allies.
    • Soulbound items can't have quality enchantments added manually, even when they're damaged in Abydon's challenge.
    • The subclass abilities column in the Ability Tree will no longer permanently disappear after viewing a tree that didn't use it.
    • New ship items can now be removed from the shopping cart in the Store UI.
    • Updated bestiary sorting keyword on Body Affliction Resistance so it will now sort correctly.
    • Eating Spoiled Food now lowers the crew's morale.
    • Attacks that teleport the attacker to the target now properly receive accuracy from the attacker's Class.
    • The player can now click to move closer to the edge of the revealed fog of war.
    • DLC Deck of Many Things and Beast of Winter NPC's are no longer displaying empty stores or empty conversations with the player.
    • Uncharted Island naming can no longer be closed by accident.
      • If the player canceled the dialog for naming an uncharted island before this patch, they may access it again by entering and exiting the associated dungeon.
    • Players can no longer duplicate morale rewards from ship combat using quicksaves.
    • The 'Follow Camera' option works correctly on the World Map.
    • Initial cutscene is not repeated after performing a save/load cycle during Battle Royale.
    • Special Armor Ratings are now correctly displayed in the Bestiary.
    • The door in the Eastern Cavern of Rimebound Temple now blends correctly with its surroundings.
    • The combat with the bears in the Eastern Cavern of the Rimebound Temple will not start without Line of Sight.
    • Conditionals for player responses in conversation with Beast of Winter have been updated.
    • Portals in the Sunken Crown are now marked on the area map.
    • King Wingauro's headdress no longer clips with the wall behind him.
    • Responses in the dialogue with Menzzago now grant appropriate disposition points.
    • Glossary links for the word "Nilkzenze" are now appearing correctly.
    • Skill checks in the Kohatekana Expanse function correctly.
    • The Inspect (question mark) button now works in the Grimoire UI.
    • The game will show a useful error message when trying to upload a mod or exported character to the Steam Cloud if the user is out of space.
      • Conversation about the Pool of Lost Memoires in the Drowned Kingdom no longer triggers without Rekke being in the party.
      • Vela appears next to Engrim at the beach only when the correct conditions are met.

    • Like 25
  2. Below are the Patch notes for the v3.1.1 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy! This build will go live on the Apple Store pending Apple approval.
     
    Patch Notes for 3.1.1.0024
     

    • Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
    • Weapons will no longer disappear after the user levels up the equipped character.
    • Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
    • Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
    • The Valian term Sérre now has the proper accent and a tooltip explaining its usage in dialogue.
    • Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.

    • Like 12
  3. Hello everyone!

    We have just placed our 3.1.1 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.




    Beta Patch notes for v3.1.1.0018

    • Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
    • Weapons will no longer disappear after the user levels up the equipped character.
    • Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
    • Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
    • Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.

    • Like 6
  4. Below are the Patch notes for the v3.1.0 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy! This build will go live on the Apple Store pending Apple approval.

     

    Patch Notes for 3.1.0.0016

     

    New Features & Updates

     

    • UI Simplification
      • Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
    • Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
      • Can be found on an island between Dunnage and Fort Deadlight.

    • Spell Shaping
      • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!
    • Magran's Fire Difficulty Additions
      • All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!
    • New Berath's Blessings
      • ...Can I Pet Him Anyway? - Allows Eder to equip a pet! 
      • Infamous Past - Gain the Infamous Captain passive ability, as if you had survived a mutiny. 
        • +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat. This will not award any achievements tied to mutinies. 

    • Premade Characters
      • Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
    • Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
      • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
      • Rymrgand - Food now lasts for a small duration before decaying and expiring from use. 
    • Path of the Damned Endgame Tuning
      • Path of the Damned has been reworked to give a better experience for mid- and high-level end-game content. Can you survive the increased difficulty with your party?

    Resolved Issues

     

    • Swapping party members will spawn them near the Watcher as expected.
    • Players can no longer select blessings in challenge mode using a specific workaround.
    • The save button no longer becomes unclickable when attempting to create a save.
    • Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
    • Figurines and items that have charges do not recharge at the end of combat or after rest, as intended.
    • Hired Adventurers now start with the correct engagement value when they are recruited.
    • Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
    • Riposte no longer causes abilities such as Eternal Devotion to deal no damage.
    • Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes the aura to remain on the player indefinitely.
    • Characters exported to Steam Workshop are set to be visible to public by default.
    • Character Inspection window has been adjusted to a smaller font based on player feedback.
    • Mod load order can be changed without issue.
    • Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
    • The Chanter Bar now correctly changes when the UI changes.
    • Brilliant now restores resources every 6 seconds instead of every 3 seconds.
    • Added Vocalization to Call of Rymrgand priest spell.
    • Removed null game data reference from Overbearing Guard.
    • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
    • Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
    • Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
    • Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
    • "Raw" is no longer a linked entry in the Journal.
    • Wizard spells in the Trickster ability tree now display correctly.
    • Slog Zone effects are now considered hostile.
        • Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
        • Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
        • Ukaizo Guardian will no longer progress through his phases out of order.
        • Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
        • Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
        • Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
        • Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
        • The Arena Warden's portrait and character model for Beast of Winter now match. 
        • Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
        • The Life in Death passive ability is no longer usable during SI checks as intended.
        • The Watcher will not be treated as a companion during SIs in Kazuwari.
        • Companions will now bark before Seeker, Slayer, Survivor arena content.
        • Pickpocketing Mokeha for Rinco's coinpurse does not leave the item in the player's inventory when completing the Burning Bridges quest.
        • Survivor's Tusk now levels up correctly; affected players will have to unequip the item for it to change.
        • Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
        • Engari's conversation for Artifacts now triggers as expected for all Player choices.
        • The Flimsy Bridge SI will no longer display skill check values of 0.
        • Fixed Vela not entering her combat state under some conditions on the Hylea challenge 
        • Kua's Head can now be given to Ruasare on the Cruel Cargo questline.
        • Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
        • Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
        • Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
        • Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
        • Players should now be able to complete A Dance With Death on the Aeldys questline.

     

     

    • Like 15
  5. We have updated the beta build to version 3.1.0.0016 in preparation for the build going live on Steam and GOG!

     

    Patch v3.1.0.0016 Notes

     

    • Players can no longer select blessings in challenge mode using a specific workaround.
    • Exported characters on the Steam Workshop default to public visibility.
    • Fixed characters bumping into other very large characters
      • Fixed Vela not entering her combat state under some conditions on the Hylea challenge.
      • Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.

    • Like 3
  6.  

    Yes! Super excited about the update - just in time to finally finish my entire playthrough (no more starting over!!).  So what does "is being reworked" does that mean in a future patch??:

    • Path of the Damned Endgame Tuning
      • Path of the Damned is being reworked to give a better experience for mid and higher level end game content. Can you survive the increased difficulty with your party?

     

    Apologies - To clarify this has been reworded to reflect that this is reworked in the beta

    • Like 4
  7. The Character Export feature allows the player to import a pre-made character during character creation, recruit an imported pre-made character at any tavern, and export their own Watcher or Hired Adventurer character for their own local use or share to the public through the Steam Workshop. Let's go through each of these one by one.

     

    Importing a Pre-made Character during Character Creation

    Upon starting a new game and entering character creation, the player may choose to Import a Character. By default, there are 12 pre-made characters to choose from. This may be added to with your own exported Watcher or Hired Adventurer characters, but we'll get to that later. From the Import Character screen, you may preview their starting attribute point spread, their class and race, and their ability tree. To start modifying a pre-made character, just click the Import button for the pre-made character template you wish to start with. From here, you will be brought to the Character Customization screen and may quickly proceed to character finalization or you may go back and make any adjustments to your character as you see fit before finalizing it.

     

    Recruiting a Pre-made Character

    Recruiting a pre-made character works almost the same as recruiting a Hired Adventurer. First of all your Watcher character must be at least level 2 or higher. Then, simply visit any tavern and speak with the barkeeper and navigate to the Recruit Adventurers menu in their shop UI. Once there, you'll notice that you may recruit any Imported Character from here. You may hire them at either their Native Level (the level that the pre-made character was when they were originally exported) or at any level below your Watcher's level. Additionally, you may recruit a pre-made character with their imported equipment at an adjusted cost or without their imported equipment at normal recruitment level-adjusted cost. This option can be set on the bottom left of the Recruit Character confirmation window by using the Without Equipment toggle.

     

    Exporting a Character

    You may export your Watcher character and any Hired Adventurer characters in your party roster to be used as a pre-made character. This can be done by opening the Character Sheet and navigating to the Export tab. From there, simply click the Export button which is signified as a file folder icon and your character will be added to the list of Exported Characters and be available as a pre-made character during character creation and adventurer recruitment. Keep in mind that you will not be able to recruit any pre-made characters that are in your party roster. So no going around with a party of 5 of your Watchers no matter how cool 5 of yourself is!

    If you are playing the game from Steam, you may additionally upload your character to the Steam Workshop by clicking the "Upload to Steam Workshop" button which is signified as a Steam application icon. Your exported character file will be uploaded to the Pillars of Eternity II: Deadfire Steam Workshop page for anyone in the community to use. To download a contributing community member's pre-made character, click on their pre-made character mod and subscribe to their content. From there, make sure that your received character file is in the following file destination:  

     

    %USERPROFILE%\Saved Games\Pillars of Eternity II\ExportedCharacters

     

    After this, your newly added exported character from the community will be available. You may also remove a character retrieved from the Steam Workshop by Unsubscribing to the content. This can be done either from within the game at any tavern and navigating to the Recruit Adventurers screen and clicking the Unsubscribe button or you can unsubscribe from the content directly from the Steam Workshop.

     

    Please Be Aware

    Be aware that you will be able to import characters that have unique items and that you will be at risk of unforseen consequences to gameplay if you choose to do so willingly. This of course also applies to characters that are imported/exported while cheats are enabled.

    • Like 9
  8. Hello everyone!

     
    We have just placed our 3.1.0 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.


     

    Beta Patch notes for v3.1.0.0011

     

    New Features & Updates

     

    • UI Simplification
      • Changes to how some UI displays and the ability to customize some of the UI for in an out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
    • Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
      • Can be found on an island between Dunnage and Fort Deadlight.

    • Spell Shaping
      • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows for spell casters to adjust certain AoE spell radii to increase the power level or area that the spell can reach!
    • Magran's Challenges Difficulty Additions
      • All Challenges can now be done on all difficulties in the game! Play through with new challenges for a new interesting game experience!
    • New Berath's Blessings
      • ...Can I Pet Him Anyway? - Allows for Eder to equip a pet! 
      • Infamous Past - Gain passive stat boosts that help in and out of combat.
      • +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat.

    • Premade Characters
      • Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
      • Instructions on how to Import and Export Premade Characters can be found here.
    • Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
      • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
      • Rymrgand - Food now lasts for a small duration before decaying and expiring from use. 
    • Path of the Damned Endgame Tuning
      • Path of the Damned has been reworked to give a better experience for mid and higher level end game content. Can you survive the increased difficulty with your party?

    Resolved Issues

    • Fixed an issue that prevented timers from being advanced globally.
    • Swapping Party members will spawn them around the Watcher as expected
    • The save button no longer becomes unclickable when attempting to create a save.
    • Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
    • Figurines and items that have charges do not recharge at the end of combat or after rest as intended.
    • Hired Adventurers now start with the correct engagement value that is expected when they are recruited.
    • Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
    • Riposte no longers causes abilites such as Eternal Devotion to deal no damage.
    • Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes said aura to remain on the player indefinitely.
    • Fixed an issue that would cause elements of UI no longer persist or display through loading screens.
    • Character Inspection window has been adjusted to a smaller font from player feedback.
    • Mod load order can be changed without issue.
    • Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
    • The Chanter Bar now correctly changes when the UI changes.
    • Brilliant now restores resources every 6 seconds instead of 3 seconds.
    • Added Vocalization to Call of Rymrgand priest spell.
    • Removed null game data reference from Overbearing Guard.
    • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
    • Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
    • Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
    • Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
    • "Raw"  is no longer a linked entry in the Journal.
    • Slog Zone effects are now considered hostile.
        • Players should now be able to complete A Dance With Death on the Aeldys questline.
        • Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
        • Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
        • Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
        • Kua's Head can now be given Ruasare on the Cruel Cargo questline.
        • The Flimsy Bridge SI will no longer display Skillcheck values of 0.
        • Engari's conversation for Artifacts now triggers as expected for all Player choices.
        • Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
        • Survivor's Tusk now levels up correctly, affected players will have to unequip the item for it to change.
        • Pickpocketing Mokeha for Rinco's coinpurse does not remain in the player's inventory when completing the Burning Bridges quest.
        • Companions will now bark before Seeker, Slayer, Survivor arena content.
        • The Watcher will not treated as a companion during SIs in Kazuwari.
        • The Life in Death passive ability is no longer usable during SI checks as intended.
        • Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
        • The Arena Warden's portrait and character model for Beast of Winter now match. 
        • Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
        • Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
        • The Sea Dragon's damage increased on Hard & PotD difficulties:
          • The Sea Dragon's Health has been increased on PotD difficulty.
          • The Sea Dragon now properly gains 4 concentration when the ward stun ends.
          • The Sea Dragon now casts Summon Ondra's Whips as a Fast Cast rather than Slow.
          • The Sea Dragon's Tidal Wave now applies an Injury on PotD.
          • The Sea Dragon now will re-attempt failed summon casts sooner.
          • The Sea Dragon's Tidal Wave damage increased significantly.
        • The Magma Dragon is now more likely to auto attack: 
          • Fiery Maw now injures on PotD and deals more damage on all difficulties.
          • Tail Swipe is more likely to be used and deals more damage.
        • Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
        • Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
        • Ukaizo Guardian will no longer have the issue of sometimes progressing through his phases out of order.
        • Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
        • Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
        • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.

    • Like 19
  9. Hello Watchers!

     

    This patch will go live on Steam, GoG, and Origin at 10:00 am PDT! Build will go live on the Apple Store pending Apple approval.

     



    Patch notes for v3.0.1.0026

    • GoG users will no longer be missing DLC information when they shouldn't and vice versa.
    • Saves now work as expected when attempting to create a save file.
    • Izzia's conversation will no longer trap the user in a dialog window.
    • Music no longer overlaps during day and night cycles.
    • Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
    • Flames of Devotion no longer gets stuck in an infinite animation loop.
    • Text is now bolded in not-Latin languages
    • All ships can now be used when starting "Seeker, Slayer, Survivor."
    • Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
    • Dance with Death Quest now correctly references the Ghost Ship during dialog

    • Like 9
  10. Hello everyone!
     
    We have just placed our 3.0.1 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.



    Beta Patch notes for v3.0.1.0026

    • Saves now work as expected when attempting to create a save file.
    • Izzia's conversation will no longer trap the user in a dialog window.
    • Music no longer overlaps during day and night cycles.
    • Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
    • Flames of Devotion no longer gets stuck in an infinite animation loop.
    • Text is now bolded in not-Latin languages
    • All ships can now be used when starting "Seeker, Slayer, Survivor."
    • Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
    • Dance with Death Quest now correctly references the Ghost Ship during dialog

    • Like 8
  11. Hey all! Here are the expectations for the DLC, that I will throw behind some spoilers:

     

     

    1) The DLC is gated behind completing Ashen Maw
    2) You will need to go to the Lower Decks of your ship
    3) There is a crate to interact with that will fire an SI. Afterwards you will need to use your Journal to advance to Kazuwari.

     

     

    Note: There is currently a bug we are fixing where the submarine is not allowing for the DLC to start, and can be circumvented by switching to another ship. 

     

    If all the above are done and the DLC still does not appear to start, please DM me your save that is causing you issues, and ensure the DLC is purchased and checked off on steam. I do not man the forums any longer, so if it is not messaged directly to me I may miss it and I would hate to leave you guys hanging! 

     

    Hope this all helps!

     

    -Caleb

    • Like 5
  12. Hi BirbMan3000,

     

    Sorry youre having this issue. I see you tried to attach your dxdiag to this bug but I am not seeing it :(. If youre having issues, some players have had success with placing the files on a shared drive and posting a link to it. 

     

    Additionally, have you tried Verifying your game file integrity? This can be done by right-clicking the game in steam, going to local files, and selecting Verify Integrity.

     

    Hope this helps!

     

    -Caleb

  13. I've uploaded a savegame to dropbox, I'm not sure if I can just link to it (don't really use dropbox) but worth a shot:

     

    Download link

     

    This is right after landing at Ukaizo Harbour, no sign of the Guardian. Maybe it'll help with testing.

     

    By the way, when entering Ondra's Mortar, part of the scripted sequence before you reach Ukaizo has a bit where you can choose to look over your companions. My party was Rekke, Mirke, Ydwin and Fassina, and the game booted me out of the scripted sequence and I couldn't get back in and had to reload. It looks like that bit wasn't made with the expectation that someone would go to Ukaizo with an all-sidekick party?

    Interesting. Ill get this looked into. Thanks for bringing this up!

  14. Hey all! Here are the changes to the beta for v3.0.0.0012

     

    Beta Patch notes for v3.0.0.0012

    • Consumed ship resources are now display correctly
    • 5 more Galawain mutations added.
      • Accelerated - Attacks much faster
        Bullish - Attacks interrupt and knock back
        Hardened - Additional AR and Max HP
        Prowling - Invisible (until attacks) and re-invisible if scoring a kill
        Volatile - Explodes when defeated


         
    • Like 7
  15. GOG Beta Update: GoG is now live! Apologies for the inconveniences this may have caused as we sorted out this issue.

     


     

    Hello everyone!
     
    We have just placed our 3.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.


    Beta Patch notes for v3.0.0.0012

    • Consumed ship resources are now display correctly
    • 5 more Galawain mutations added.
      • Accelerated - Attacks much faster
        Bullish - Attacks interrupt and knock back
        Hardened - Additional AR and Max HP
        Prowling - Invisible (until attacks) and re-invisible if scoring a kill
        Volatile - Explodes when defeated



    Beta Patch notes for v3.0.0.0010
     
    New Features & Updates

    • New Berath's Blessings - New Berath's Blessings have been added into the game:
      • Loaded Pockets - NPC pockets are filled with more and rarer items.
      • Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
      • Discount Craftsman - Crafting and enchanting costs are reduced.
      • Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
    • New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
      • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
      • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
      • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
      • Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
      • Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
    • Crystal Eater Empress Megaboss - Megabosses make their debut with the first to make their way into the game; The Crystal Eater Empress! Test your mettle against one the toughest fights within the game. 
      • Located to the West of Ondra's Mortar

    • Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
    • Eothas and Galawain's Challenge - Two New  exciting Challenges will be coming in with this patch from Eothas and Galawain:
      • Eothas- Players must complete the game within a set game time or be met with a Game Over
      • Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
        • Vengeful - Gain stacking Power Level when a friendly is killed
          Exalted - Gain Permanent Tier 3 Inspiration (random)
          Unstoppable - Cannot be interrupted / Immune to Afflictions
          Reflecting - Reflect damage back as Raw
          Vampiric - Heal from damage dealt

    • New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
      • You can find the new pet in the Pet Seller in Periki's Outlook.

    • Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
    • Resolved Major Issues
      • Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
      • AI Options for Ghost Animal Companions now work as expected.
      • Many older saves that were not working previously due to conversation bundles now load as expected.
      • Various frame-rate fixes for players that experience drops during extended play.
      • The Enchanting Menu does not display when the Crafting Menu is opened.
        • Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
          The Ukaizo Guardian now spawns correctly when it should.
          All abilities now work as expected in the Behavior Editor.
          End Game Slides now work as expected when on the Atsura slide.

      Fixes
      • Many typos from our typo megathread have been addressed.
      • Full Attacks from fireams in offhand no longer have a 0 recovery time.
      • Portraits display correct images when playing the game in Linux.
      • TEMP text no longer displays for Magran's Challenge.
      • Menus no longer overlap in Ship Combat.
      • Adventurers in towns now show the correct data.
      • Mod Manager displays correctly in the Options Menu.
      • All Pets use the correct model that is expected
      • Director Castol has had his conversation fixed for typos.
      • The Producer's Sword shows up correctly for Mac Users.
      • The default text box displays in the selected language at launch.
      • Combat Log displays in the language selected when changed in game.
      • Alcoholic Beverages no longer display missing strings.
      • Ikiuq Crew member now displays his correct model in game.
      • Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
      • Orlans ears display correctly when wearing the Acorn Helm.
      • The main menu can no longer be opened during SI conversations that would break Trial of Iron saves.
      • The conversation window is no longer obscured if opened with the ESC button during a dialog.
      • All interface layouts now display the UI notifications correctly.
      • Druid Shift forms no longer crash the game when inventory items are moved.
      • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
      • The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
      • Spiritual Weapon VFX now properly aligns with the model.
      • Rods now deal the correct type of damage when attacking with them.
      • Crew member models no longer spawn at the same point simultaneously.
      • Attacking destructibles from stealth now properly removes stealth from the attacker.
      • Auto-Attack As Default Action toggle has been implemented to AI Behavior.
        • Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
          All abilities will now work when using Whispers of the Endless Paths
          Lover's Embrace no longer contains typos in its stat block
          Ball and Chain's "Irrepressible" effect does not activate on resisted effects.
          Players can no longer kill the Bardatto family and make peace afterwards
          Belda now holds her pistol correctly during the Bardatto Vault quest line.
          Cadhu Scath Shield now displays the right texture on the inner side.
          Uto's model reflects the correct eye is missing as mentioned in his conversation.
          The Armor Invoice from Rowen no longer has a will keyword incorrectly.
          The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
          Combat does not immediately start in the Balefire Beacon.
          Chloe pet's name matches its stat block.
          Xaurip Wildgards no longer get stuck when casting Wicked Briars

    • Like 15
  16. To kind of shed some light on the process, there are many variables that may prevent issues as seeing problems 100% that you may observe on your computer, which is why save games and output.logs help in our investigations to reproduce problems. Most often if you do see an issue and want to have the best case scenarios for us to get the matter fixed for you it's always a best practice to employ :).

     

    Best,

     

    -Caleb

×
×
  • Create New...