-
Posts
1888 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
Posts posted by Cdiaz
-
-
Below are the Patch notes for the v3.1.1 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy! This build will go live on the Apple Store pending Apple approval.
Patch Notes for 3.1.1.0024
- Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
- Weapons will no longer disappear after the user levels up the equipped character.
- Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
- Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
- The Valian term Sérre now has the proper accent and a tooltip explaining its usage in dialogue.
-
Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.
- 12
-
Hello everyone!
We have just placed our 3.1.1 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.1.1.0018- Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
- Weapons will no longer disappear after the user levels up the equipped character.
- Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
- Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
-
Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.
- 6
-
Hello Laith,
would you be able to provide a save game depicting the issue so we may look into this for you? We'll attempt to reproduce the problem in the meantime.
If youre having problems trying to upload your file you can find assistance of http://support.obsidian.net
-
Below are the Patch notes for the v3.1.0 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy! This build will go live on the Apple Store pending Apple approval.
Patch Notes for 3.1.0.0016
New Features & Updates
-
UI Simplification
- Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
-
Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
-
Can be found on an island between Dunnage and Fort Deadlight.
-
-
Spell Shaping
- Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!
-
Magran's Fire Difficulty Additions
- All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!
-
New Berath's Blessings
- ...Can I Pet Him Anyway? - Allows Eder to equip a pet!
-
Infamous Past - Gain the Infamous Captain passive ability, as if you had survived a mutiny.
-
+3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat. This will not award any achievements tied to mutinies.
-
-
Premade Characters
- Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
-
Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
- Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
- Rymrgand - Food now lasts for a small duration before decaying and expiring from use.
-
Path of the Damned Endgame Tuning
- Path of the Damned has been reworked to give a better experience for mid- and high-level end-game content. Can you survive the increased difficulty with your party?
Resolved Issues
- Swapping party members will spawn them near the Watcher as expected.
- Players can no longer select blessings in challenge mode using a specific workaround.
- The save button no longer becomes unclickable when attempting to create a save.
- Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
- Figurines and items that have charges do not recharge at the end of combat or after rest, as intended.
- Hired Adventurers now start with the correct engagement value when they are recruited.
- Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
- Riposte no longer causes abilities such as Eternal Devotion to deal no damage.
- Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes the aura to remain on the player indefinitely.
- Characters exported to Steam Workshop are set to be visible to public by default.
- Character Inspection window has been adjusted to a smaller font based on player feedback.
- Mod load order can be changed without issue.
- Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
- The Chanter Bar now correctly changes when the UI changes.
- Brilliant now restores resources every 6 seconds instead of every 3 seconds.
- Added Vocalization to Call of Rymrgand priest spell.
- Removed null game data reference from Overbearing Guard.
- Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
- Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
- Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
- Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
- "Raw" is no longer a linked entry in the Journal.
- Wizard spells in the Trickster ability tree now display correctly.
-
Slog Zone effects are now considered hostile.
-
- Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
- Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
- Ukaizo Guardian will no longer progress through his phases out of order.
- Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
- Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
- Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
- Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
- The Arena Warden's portrait and character model for Beast of Winter now match.
- Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
- The Life in Death passive ability is no longer usable during SI checks as intended.
- The Watcher will not be treated as a companion during SIs in Kazuwari.
- Companions will now bark before Seeker, Slayer, Survivor arena content.
- Pickpocketing Mokeha for Rinco's coinpurse does not leave the item in the player's inventory when completing the Burning Bridges quest.
- Survivor's Tusk now levels up correctly; affected players will have to unequip the item for it to change.
- Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
- Engari's conversation for Artifacts now triggers as expected for all Player choices.
- The Flimsy Bridge SI will no longer display skill check values of 0.
- Fixed Vela not entering her combat state under some conditions on the Hylea challenge
- Kua's Head can now be given to Ruasare on the Cruel Cargo questline.
- Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
- Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
- Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
- Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
- Players should now be able to complete A Dance With Death on the Aeldys questline.
-
- 15
-
UI Simplification
-
We have updated the beta build to version 3.1.0.0016 in preparation for the build going live on Steam and GOG!
Patch v3.1.0.0016 Notes
- Players can no longer select blessings in challenge mode using a specific workaround.
- Exported characters on the Steam Workshop default to public visibility.
- Fixed characters bumping into other very large characters
-
- Fixed Vela not entering her combat state under some conditions on the Hylea challenge.
- Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
- 3
-
Yes! Super excited about the update - just in time to finally finish my entire playthrough (no more starting over!!). So what does "is being reworked" does that mean in a future patch??:
-
Path of the Damned Endgame Tuning
- Path of the Damned is being reworked to give a better experience for mid and higher level end game content. Can you survive the increased difficulty with your party?
Apologies - To clarify this has been reworded to reflect that this is reworked in the beta
- 4
-
Path of the Damned Endgame Tuning
-
The Character Export feature allows the player to import a pre-made character during character creation, recruit an imported pre-made character at any tavern, and export their own Watcher or Hired Adventurer character for their own local use or share to the public through the Steam Workshop. Let's go through each of these one by one.
Importing a Pre-made Character during Character Creation
Upon starting a new game and entering character creation, the player may choose to Import a Character. By default, there are 12 pre-made characters to choose from. This may be added to with your own exported Watcher or Hired Adventurer characters, but we'll get to that later. From the Import Character screen, you may preview their starting attribute point spread, their class and race, and their ability tree. To start modifying a pre-made character, just click the Import button for the pre-made character template you wish to start with. From here, you will be brought to the Character Customization screen and may quickly proceed to character finalization or you may go back and make any adjustments to your character as you see fit before finalizing it.
Recruiting a Pre-made Character
Recruiting a pre-made character works almost the same as recruiting a Hired Adventurer. First of all your Watcher character must be at least level 2 or higher. Then, simply visit any tavern and speak with the barkeeper and navigate to the Recruit Adventurers menu in their shop UI. Once there, you'll notice that you may recruit any Imported Character from here. You may hire them at either their Native Level (the level that the pre-made character was when they were originally exported) or at any level below your Watcher's level. Additionally, you may recruit a pre-made character with their imported equipment at an adjusted cost or without their imported equipment at normal recruitment level-adjusted cost. This option can be set on the bottom left of the Recruit Character confirmation window by using the Without Equipment toggle.
Exporting a Character
You may export your Watcher character and any Hired Adventurer characters in your party roster to be used as a pre-made character. This can be done by opening the Character Sheet and navigating to the Export tab. From there, simply click the Export button which is signified as a file folder icon and your character will be added to the list of Exported Characters and be available as a pre-made character during character creation and adventurer recruitment. Keep in mind that you will not be able to recruit any pre-made characters that are in your party roster. So no going around with a party of 5 of your Watchers no matter how cool 5 of yourself is!
If you are playing the game from Steam, you may additionally upload your character to the Steam Workshop by clicking the "Upload to Steam Workshop" button which is signified as a Steam application icon. Your exported character file will be uploaded to the Pillars of Eternity II: Deadfire Steam Workshop page for anyone in the community to use. To download a contributing community member's pre-made character, click on their pre-made character mod and subscribe to their content. From there, make sure that your received character file is in the following file destination:
%USERPROFILE%\Saved Games\Pillars of Eternity II\ExportedCharacters
After this, your newly added exported character from the community will be available. You may also remove a character retrieved from the Steam Workshop by Unsubscribing to the content. This can be done either from within the game at any tavern and navigating to the Recruit Adventurers screen and clicking the Unsubscribe button or you can unsubscribe from the content directly from the Steam Workshop.
Please Be Aware
Be aware that you will be able to import characters that have unique items and that you will be at risk of unforseen consequences to gameplay if you choose to do so willingly. This of course also applies to characters that are imported/exported while cheats are enabled.
- 9
-
The issue that prevented us from our beta build yesterday has been resolved and the beta build for v3.1.0.0011 has been loaded onto Steam and GOG. Once again, we apologize for the inconvenience this may have caused.
- 4
-
Hello everyone!
We have just placed our 3.1.0 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.1.0.0011
New Features & Updates
-
UI Simplification
- Changes to how some UI displays and the ability to customize some of the UI for in an out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
-
Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
Can be found on an island between Dunnage and Fort Deadlight.
-
Spell Shaping
- Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows for spell casters to adjust certain AoE spell radii to increase the power level or area that the spell can reach!
-
Magran's Challenges Difficulty Additions
- All Challenges can now be done on all difficulties in the game! Play through with new challenges for a new interesting game experience!
-
New Berath's Blessings
- ...Can I Pet Him Anyway? - Allows for Eder to equip a pet!
- Infamous Past - Gain passive stat boosts that help in and out of combat.
+3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat.
-
Premade Characters
- Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
- Instructions on how to Import and Export Premade Characters can be found here.
-
Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
- Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
- Rymrgand - Food now lasts for a small duration before decaying and expiring from use.
-
Path of the Damned Endgame Tuning
- Path of the Damned has been reworked to give a better experience for mid and higher level end game content. Can you survive the increased difficulty with your party?
Resolved Issues
- Fixed an issue that prevented timers from being advanced globally.
- Swapping Party members will spawn them around the Watcher as expected
- The save button no longer becomes unclickable when attempting to create a save.
- Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
- Figurines and items that have charges do not recharge at the end of combat or after rest as intended.
- Hired Adventurers now start with the correct engagement value that is expected when they are recruited.
- Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
- Riposte no longers causes abilites such as Eternal Devotion to deal no damage.
- Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes said aura to remain on the player indefinitely.
- Fixed an issue that would cause elements of UI no longer persist or display through loading screens.
- Character Inspection window has been adjusted to a smaller font from player feedback.
- Mod load order can be changed without issue.
- Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
- The Chanter Bar now correctly changes when the UI changes.
- Brilliant now restores resources every 6 seconds instead of 3 seconds.
- Added Vocalization to Call of Rymrgand priest spell.
- Removed null game data reference from Overbearing Guard.
- Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
- Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
- Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
- Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
- "Raw" is no longer a linked entry in the Journal.
-
Slog Zone effects are now considered hostile.
- Players should now be able to complete A Dance With Death on the Aeldys questline.
- Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
- Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
- Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
- Kua's Head can now be given Ruasare on the Cruel Cargo questline.
- The Flimsy Bridge SI will no longer display Skillcheck values of 0.
- Engari's conversation for Artifacts now triggers as expected for all Player choices.
- Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
- Survivor's Tusk now levels up correctly, affected players will have to unequip the item for it to change.
- Pickpocketing Mokeha for Rinco's coinpurse does not remain in the player's inventory when completing the Burning Bridges quest.
- Companions will now bark before Seeker, Slayer, Survivor arena content.
- The Watcher will not treated as a companion during SIs in Kazuwari.
- The Life in Death passive ability is no longer usable during SI checks as intended.
- Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
- The Arena Warden's portrait and character model for Beast of Winter now match.
- Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
- Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
-
The Sea Dragon's damage increased on Hard & PotD difficulties:
- The Sea Dragon's Health has been increased on PotD difficulty.
- The Sea Dragon now properly gains 4 concentration when the ward stun ends.
- The Sea Dragon now casts Summon Ondra's Whips as a Fast Cast rather than Slow.
- The Sea Dragon's Tidal Wave now applies an Injury on PotD.
- The Sea Dragon now will re-attempt failed summon casts sooner.
- The Sea Dragon's Tidal Wave damage increased significantly.
-
The Magma Dragon is now more likely to auto attack:
- Fiery Maw now injures on PotD and deals more damage on all difficulties.
- Tail Swipe is more likely to be used and deals more damage.
- Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
- Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
- Ukaizo Guardian will no longer have the issue of sometimes progressing through his phases out of order.
- Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
- Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
- Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
- 19
-
UI Simplification
-
Hello Watchers!
This patch will go live on Steam, GOG, and Origin at 10:00 am PDT! Build will go live on the Apple Store pending Apple approval.
Patch notes for v3.0.2.0027- Items will no longer lose their mods (any previously affected items should also be fixed).
-
Izzia takes the Hope and Tooth and gives back the Chain as is intended.
- 11
-
Updated notes to refect GoG DLC missing as resolved! Apologies for the inconvenience!
-
Hello Watchers!
This patch will go live on Steam, GoG, and Origin at 10:00 am PDT! Build will go live on the Apple Store pending Apple approval.
Patch notes for v3.0.1.0026- GoG users will no longer be missing DLC information when they shouldn't and vice versa.
- Saves now work as expected when attempting to create a save file.
- Izzia's conversation will no longer trap the user in a dialog window.
- Music no longer overlaps during day and night cycles.
- Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
- Flames of Devotion no longer gets stuck in an infinite animation loop.
- Text is now bolded in not-Latin languages
- All ships can now be used when starting "Seeker, Slayer, Survivor."
- Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
-
Dance with Death Quest now correctly references the Ghost Ship during dialog
- 9
-
Greetings LarkinVB,
If you can get us a savegame with the issue present it can help us investigate the problem, but we will investigate in the meantime!
If you're having issue getting this to us you can use support.obsidian.net for best ways!
Thanks,
-Caleb
-
Hello everyone!
We have just placed our 3.0.1 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.0.1.0026- Saves now work as expected when attempting to create a save file.
- Izzia's conversation will no longer trap the user in a dialog window.
- Music no longer overlaps during day and night cycles.
- Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
- Flames of Devotion no longer gets stuck in an infinite animation loop.
- Text is now bolded in not-Latin languages
- All ships can now be used when starting "Seeker, Slayer, Survivor."
- Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
-
Dance with Death Quest now correctly references the Ghost Ship during dialog
- 8
-
Hey all! Here are the expectations for the DLC, that I will throw behind some spoilers:
1) The DLC is gated behind completing Ashen Maw
2) You will need to go to the Lower Decks of your ship
3) There is a crate to interact with that will fire an SI. Afterwards you will need to use your Journal to advance to Kazuwari.Note: There is currently a bug we are fixing where the submarine is not allowing for the DLC to start, and can be circumvented by switching to another ship.
If all the above are done and the DLC still does not appear to start, please DM me your save that is causing you issues, and ensure the DLC is purchased and checked off on steam. I do not man the forums any longer, so if it is not messaged directly to me I may miss it and I would hate to leave you guys hanging!
Hope this all helps!
-Caleb
- 5
-
Hello Yopo,
Would you mind sending your savegame so we can look into the issue for you?
Thanks!
-Caleb
- 1
-
Apologies! Our Narrative team had made changes to Maia and Tekehu's romance triggers to fire after certain quests, and we had forgot to update the change to reflect in our patch notes. Ill get these updated so it is accurate! Thanks for bringing this up
Best,
-Caleb
-
Hi BirbMan3000,
Sorry youre having this issue. I see you tried to attach your dxdiag to this bug but I am not seeing it . If youre having issues, some players have had success with placing the files on a shared drive and posting a link to it.
Additionally, have you tried Verifying your game file integrity? This can be done by right-clicking the game in steam, going to local files, and selecting Verify Integrity.
Hope this helps!
-Caleb
-
I've uploaded a savegame to dropbox, I'm not sure if I can just link to it (don't really use dropbox) but worth a shot:
This is right after landing at Ukaizo Harbour, no sign of the Guardian. Maybe it'll help with testing.
By the way, when entering Ondra's Mortar, part of the scripted sequence before you reach Ukaizo has a bit where you can choose to look over your companions. My party was Rekke, Mirke, Ydwin and Fassina, and the game booted me out of the scripted sequence and I couldn't get back in and had to reload. It looks like that bit wasn't made with the expectation that someone would go to Ukaizo with an all-sidekick party?
Interesting. Ill get this looked into. Thanks for bringing this up!
-
Hey all! Here are the changes to the beta for v3.0.0.0012
Beta Patch notes for v3.0.0.0012
- Consumed ship resources are now display correctly
-
5 more Galawain mutations added.
Accelerated - Attacks much faster
Bullish - Attacks interrupt and knock back
Hardened - Additional AR and Max HP
Prowling - Invisible (until attacks) and re-invisible if scoring a kill
Volatile - Explodes when defeated
- 7
-
GOG Beta Update: GoG is now live! Apologies for the inconveniences this may have caused as we sorted out this issue.
Hello everyone!
We have just placed our 3.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.0.0.0012
- Consumed ship resources are now display correctly
-
5 more Galawain mutations added.
-
Accelerated - Attacks much faster
Bullish - Attacks interrupt and knock back
Hardened - Additional AR and Max HP
Prowling - Invisible (until attacks) and re-invisible if scoring a kill
Volatile - Explodes when defeated
-
Beta Patch notes for v3.0.0.0010
New Features & Updates-
New Berath's Blessings - New Berath's Blessings have been added into the game:
- Loaded Pockets - NPC pockets are filled with more and rarer items.
- Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
- Discount Craftsman - Crafting and enchanting costs are reduced.
- Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
-
New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
- Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
- Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
- Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
- Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
- Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
-
Crystal Eater Empress Megaboss - Megabosses make their debut with the first to make their way into the game; The Crystal Eater Empress! Test your mettle against one the toughest fights within the game.
-
Located to the West of Ondra's Mortar
-
- Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
-
Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
- Eothas- Players must complete the game within a set game time or be met with a Game Over
-
Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
-
Vengeful - Gain stacking Power Level when a friendly is killed
Exalted - Gain Permanent Tier 3 Inspiration (random)
Unstoppable - Cannot be interrupted / Immune to Afflictions
Reflecting - Reflect damage back as Raw
Vampiric - Heal from damage dealt
-
-
New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
-
You can find the new pet in the Pet Seller in Periki's Outlook.
-
- Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
-
Resolved Major Issues
- Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
- AI Options for Ghost Animal Companions now work as expected.
- Many older saves that were not working previously due to conversation bundles now load as expected.
- Various frame-rate fixes for players that experience drops during extended play.
-
The Enchanting Menu does not display when the Crafting Menu is opened.
-
Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
The Ukaizo Guardian now spawns correctly when it should.
All abilities now work as expected in the Behavior Editor.
End Game Slides now work as expected when on the Atsura slide.
-
- Many typos from our typo megathread have been addressed.
- Full Attacks from fireams in offhand no longer have a 0 recovery time.
- Portraits display correct images when playing the game in Linux.
- TEMP text no longer displays for Magran's Challenge.
- Menus no longer overlap in Ship Combat.
- Adventurers in towns now show the correct data.
- Mod Manager displays correctly in the Options Menu.
- All Pets use the correct model that is expected
- Director Castol has had his conversation fixed for typos.
- The Producer's Sword shows up correctly for Mac Users.
- The default text box displays in the selected language at launch.
- Combat Log displays in the language selected when changed in game.
- Alcoholic Beverages no longer display missing strings.
- Ikiuq Crew member now displays his correct model in game.
- Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
- Orlans ears display correctly when wearing the Acorn Helm.
- The main menu can no longer be opened during SI conversations that would break Trial of Iron saves.
- The conversation window is no longer obscured if opened with the ESC button during a dialog.
- All interface layouts now display the UI notifications correctly.
- Druid Shift forms no longer crash the game when inventory items are moved.
- Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
- The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
- Spiritual Weapon VFX now properly aligns with the model.
- Rods now deal the correct type of damage when attacking with them.
- Crew member models no longer spawn at the same point simultaneously.
- Attacking destructibles from stealth now properly removes stealth from the attacker.
-
Auto-Attack As Default Action toggle has been implemented to AI Behavior.
-
Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
All abilities will now work when using Whispers of the Endless Paths
Lover's Embrace no longer contains typos in its stat block
Ball and Chain's "Irrepressible" effect does not activate on resisted effects.
Players can no longer kill the Bardatto family and make peace afterwards
Belda now holds her pistol correctly during the Bardatto Vault quest line.
Cadhu Scath Shield now displays the right texture on the inner side.
Uto's model reflects the correct eye is missing as mentioned in his conversation.
The Armor Invoice from Rowen no longer has a will keyword incorrectly.
The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
Combat does not immediately start in the Balefire Beacon.
Chloe pet's name matches its stat block.
Xaurip Wildgards no longer get stuck when casting Wicked Briars
-
- 15
-
How would I get you those output logs?
As long as your filepaths are default, the info following will show the quickest way to get your output.log:
https://support.obsidian.net/article/20-how-do-i-report-a-bug
-
To kind of shed some light on the process, there are many variables that may prevent issues as seeing problems 100% that you may observe on your computer, which is why save games and output.logs help in our investigations to reproduce problems. Most often if you do see an issue and want to have the best case scenarios for us to get the matter fixed for you it's always a best practice to employ .
Best,
-Caleb
-
Hello all!
We have attempted to reproduce the issue in house and are not able to get animations to loop as mentioned above. Would any of you have a save or some media to add to help us investigate the issue for you?
Thanks!
-Caleb
v4.0.0 is now available on the Beta Branch
in Patch Beta Bugs and Support
Posted
Update (11/30): The GOG Beta branch has now been updated with build 4.0.0.0018
Hello everyone!
We have just placed our 4.0.0 patch onto the Beta Branches of Steam.
GOG will follow tomorrow.Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please try out some of the new sub-classes, Mega-Bosses, & god Challenges (listed below) and give us your feedback here. Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!Patch Notes for 4.0.0.0018
New Features
Briny Grotto, Top right of the World Map
Corroded Wasteland, Bottom left of the World Map
Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.
Bonus
Restore Discipline when successfully Interrupting an enemy action.
Gain Brilliant Tactician.
Penalty
Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.
Gain Tactical Dilemma
Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.
Bonus
Gain Shape Ward: Frenzy at Power Level 1.
Gain Shape Ward: Fear at Power Level 4.
Gain Shape Ward: Blood at Power Level 8.
Gain bonus Accuracy against spirits.
Penalty
If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.
Will is reduced.
As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.
Bonus
Gain significant Hit to Crit against Charmed targets.
Gain Roguish Charm ability.
Gain Hit to Graze against attacks when not affected by any afflictions.
Penalty
Cannot Engage.
Gain Cowardice ability.
The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.
Bonus
Heal for a portion of the damage dealt to afflicted targets.
Gain Garrote ability.
A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.
Bonus
Imbue spell effects gain increased Accuracy from Arcana skill.
Gain Imbue: Missiles at Power Level 1.
Gain Imbue: Web at Power Level 3.
Gain Imbue: Fireball at Power Level 5.
Gain Imbue: Eora at Power Level 7.
Gain Imbue: Death at Power Level 9.
Penalty
Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.
Max health is reduced.
Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder. Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.
Bonus
Gain Wounds and Health when Hostile effects expire.
Gain Forbidden Fist ability.
Penalty
No longer gain Wounds from damage received.
Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic.
Bonus
Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.
Penalty
Invocations consume all remaining Phrases.
Chant radius is reduced.
Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.
Bonus
Automatically learn the following priest spells at new power levels:
1. Writ of Engagement
2. Spiritual Weapon
3. Writ of Consumption
4. Divine Terror
5. Writ of War
6. Pillar of Holy Fire
7. Writ of Sorcery
8. Hand of Weal and Woe
9. Writ of Mending
Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.
Bonus
Gain bonus Power Level with Beast and Plant spells.
Automatically learn the following druid spells at new power levels:
1. Summon Sporelings
2. Hold Beasts
3. Wild Growth
4. Form of the Delemgan
5. Wall of Thorns
6. Venombloom
7. Call to the Primordials
8. Fire Stag
9. Aspect of Galawain
Penalty
Reduced defense against Veil-Piercing attacks.
Increased damage received from vessels.
Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.
Bonus
Gain Blood Sacrifice ability.
Gain passive health regeneration.
Penalty
Unable to use Empower.
All defenses against bloodied attackers are reduced.
Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.
Bonus
Gain Soul Mind passive ability.
Gain Telekinetic Burst ability.
Penalty
Loses Soul Whip ability.
Receiving damage disables Soul Mind briefly.
Major Fixes & Updates
Challenges
Quests
Text & VO
Abilities
Sound Effects
Visual Effects
Misc