Jump to content

Cdiaz

Members
  • Posts

    1888
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Cdiaz

  1. Hello MicTEST,

     

    Thanks very much for bringing this to our attention! Would you please be send us the save in question that has the issue occur? We are attempting to investigate the issue and it would be of great help.

     

    You can use support.obsidian.net to send it to us, and you can typically find your save game on computer at C:\Users\USERNAME\Saved Games\Pillars of Eternity II, where username is your signed in computer name. 

     

    If you have any questions, please don't hesitate to reach out!

     

    Best,

     

    -Caleb

  2. I don't know if anyone else has had this issue, as minor as it is it's kinda annoying,  my characters keep on talking, saying things like "I can't do that" when they're just standing around on turn-based mode.

    That would be annoying to deal with, would you happen to have a savegame you could send us so we can look at what could be causing that issue? If you're having issues with uploading your save or finding where to do it, you can use support.obsidian.net to help aid in this endeavor!

  3. Patch Notes for 4.1.0.0023

    New Features

    • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

    Major Fixes & Updates

    • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
    • Optimized performance when targeting attacks, particularly large AoEs.
    • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
    • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
    • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
    • Party Members will no longer die when the player goes below deck on the ship.
    • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
      • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
      • Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.

    Challenges

      • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.

    Quests

      • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
      • Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
      • Starmetal can no longer be obtained if Bekarna's questline is failed.
      • Fixed issues with Bekarna's quest logic.
      • The Courier's Calling encounter no longer triggers without Maia in the party.

    Text & VO

    • Various typos in Forgotten Sanctum have been resolved.
      • Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
      • Ydwin no longer comments on events that are yet to happen.
      • The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
      • The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
      • Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
      • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

    Abilities

    • General
      • 'Terrify' now contains a glossary link where applicable.
      • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
    • Wizard
      • Kalakoth's Freezing Rake hits only applies to Enemies as described.
      • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
    • Fighter
      • Black Jacket Fighters can take Rapid Recovery when leveling up.
      • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
      • Brilliant Tactician will no longer activate if there isn't an enemy present.
    • Ranger
      • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
    • Monk
      • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
      • Forbidden Fist's "Forbidden Curse" can no longer become stuck with a negative duration when used with Clarity of Agony.
    • Cipher
      • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
      • Beguiler Focus will regenerate properly.
      • Ciphers will receive focus for their first attack when attacking from stealth.
    • Priest
      • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
    • Chanter
      • Prepared chants are now removed when respeccing a character.
    • Druid
      • Fixed a bug with Wall of Frost displaying 0 base penetration.
    • Items
      • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
      • Last Word is no longer missing its statblock.
        • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
        • Revelating Missiles no longer hits Allies as well as Enemies.
        • The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.

    Sound Effects

    • The wings of Drakes now no longer beat at a extremely loud volume.

    Visual Effects

    • Wards have VFX when disappearing.
    • VFX comes from the correct source when using Garrote.
    • The VFX from Garrote originates from the correct hand.
    • Servant of the Stars now has casting VFX.
    • Brazier VFX have been corrected in the Scriptorium
    • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
    • Candles in Collections Lower no longer lack flame VFX.
    • VFX will no longer appear through the walls in The Enclosures.
    • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

    Misc

    • Attribute check icons in scripted interaction success/fail banners will be the correct size.
    • Fixed issue where World Map points of interest could not be interacted with.
    • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
    • News on the Main Menu no longer displays out of date information.
    • The journal will no longer display incorrect data when opened the first time after loading a save.
    • Disarming traps with multiple characters will no longer give multiple trap items.
      • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
      • It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
      • Maerwald's Soul Crush ability is no longer missing its string.
      • Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.
      • Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
      • Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
      • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
      • Fog of war in several areas in the Restricted Section location has been adjusted.
      • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
      • Servant of the Stars' death gives the Inspiration to the character as expected.
      • Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
      • Orlan Llengrath is displayed in the SI when appropriate.
      • Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
      • The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression.
      • Luminescent Spore will correctly display a portrait when interacted with.
      • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
      • The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
      • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
      • Combat no longer starts and ends a few times after having defeated Spider Swarm.
      • Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
      • The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
      • The Mouth Organs within the Enclosures now have their defensive stats fully visible.
      • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
      • The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
      • Added soulbound sketch to The Weyc's Wand.
      • Fyonlecg will no longer introduce Memory Hoarder twice.
      • The camera will now focus correctly when Modwyr speaks in dialogue.

    • Like 22
  4. Hello everyone! We are doing a small update to our Beta Branch for both Steam and GoG. Full patch notes will be available once we set the patch live in the upcoming weeks. The following major changes have been addressed:

     

    Patch 4.1.0.0019

    • Optimized performance when targeting attacks, particularly large AoEs.
    • Only one Wall of Draining can be active at any given time.
    • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
    • Reworked ship combat UI is no longer present in build.
    • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.

    • Like 5
  5. Hello everyone!
    We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
     




    Patch Notes for 4.1.0.0011
    Resolved Issues

    • Various typos in Forgotten Sanctum have been resolved.
    • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
    • Prepared chants are now removed when respeccing a character.
    • Fixed issue where companion game objects were not removed if they left the party on the World Map.
    • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
    • Characters are no longer reaching 0 HP and becoming invincible.
    • Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
    • Ciphers will receive focus for their first attack when attacking from stealth.
    • News on the Main Menu no longer displays out of date information.
    • The visual effects from Garrote originates from the correct hand.
    • Beguiler Focus will regenerate properly.
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
    • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
    • The journal will no longer display incorrect data when opened the first time after loading a save.
    • Disarming traps with multiple characters will no longer give multiple trap items.
      • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
      • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.
      • Maerwald's Soul Crush ability is no longer missing its string.
      • Revelating Missiles no longer hits Allies  as well as Enemies.
      • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
      • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
      • Salvation of Time cannot be empowered anymore.
      • Fassina is present in the Dark Cupboard if Forgotten Sanctum DLC is not installed.
      • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
      • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
      • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
      • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
      • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.
      • The Courier's Calling encounter no longer triggers without Maia in party.
      • Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
      • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.

    • Like 10
  6.  

    I'll chat with OEI_Wolf about this, but this may be in part a result of fixing the fact that Izzia was previously appearing when she shouldn't. 

     

    The order of operations SHOULD be -

    1. Player gets at least one of Neriscyrlas' Hope, Tooth of Toamowhai, or the Weight of Revelation

    2. Player encounters and defeats assassins in one (or both) of two events on Neketaka's city map

    3. Izzia THEN appears in the shop in Periki's Overlook

    but never trigger any event (other then sealed fate one and laetharn) in neketaka for more then one patch now

    is that fixed in 4.0?

     

    If youre still experiencing this issue, can you provide us with a save in order to look into the matter? This bug has happened before and was resolved, but Id like to look into it again if it is still present

    • Like 2
  7. Hello everyone!

     

    We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
     
    Patch notes for v4.0.1.0041



    Please note that these notes contain spoilers:

      • Resolved issues:
        • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
        • Italian and Spanish languages now display God Challenge text.
        • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
        • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
        • NPC ships on the world map will be placed back in the sea if they get stuck inland.
        • Forbidden Fist Curse Damage when stacked is calculates as expected.
        • Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receive the quest from her.
        • Izzia now appears for anyone who had previously spoken with her. New playthroughs will require the party to complete a specific encounter before she will appear in Periki's Overlook.
      • Known issues:
        • Ydwin lines in Forgotten Sanctum are missing VO
        • Player cannot provide Llengrath with the Modified Annals of Llengrath once she has moved into the Scriptorium.
          Work Around: Complete the quest Root and Branch prior to completing whichever wing of the Halls Obscured you decide to do second.

    • Like 5
  8. Patch Notes for 4.0.0

    New Features

    Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse. Ships will not respawn for every captain defeated, but the seas will continue to be populated with ships of each faction.

    • Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:
    • Ondra - Storms on the world map are bigger, faster, and more frequent and Enemy Captains and crew about the ship are increased in rank and travel faster when chasing the player.
    • Wael - All numerical data for characters, spells, and items and more are hidden! This excludes Item Counts and Party Member Attributes, Skills, and Levels.
    • Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerates outside of combat, and only "Prepared Meals" will recover injuries and Resources.

    New Megabosses - Two new Megabosses can now be challenged in the game:

    • Sigilmaster Auranic:
      • Briny Grotto
    • Dorudugan
      • Corroded Wasteland

    New Subclasses - 11 new subclasses are being added to the game to add variety and allow for more interesting combinations!

    • Tactician (Fighter)
      • Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.
      • Bonus

    Restore Discipline when successfully Interrupting an enemy action.

    Gain Brilliant Tactician.

    Penalty

    Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.

    Gain Tactical Dilemma

    • Furyshaper (Barbarian)
      • Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.
      • Bonus

    Gain Shape Ward: Frenzy at Power Level 1.

    Gain Shape Ward: Fear at Power Level 4.

    Gain Shape Ward: Blood at Power Level 8.

    Gain bonus Accuracy against spirits.

    Penalty

    If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.

    Will is reduced.

    • Debonaire (Rogue)
      • As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.
      • Bonus

    Gain significant Hit to Crit against Charmed targets.

    Gain Roguish Charm ability.

    Gain Hit to Graze against attacks when not affected by any afflictions.

    Penalty

    Cannot Engage.

    Gain Cowardice ability.

    • Steel Garrote (Paladin)
      • The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.
      • Bonus

    Heal for a portion of the damage dealt to afflicted targets.

    Gain Garrote ability.

    • Arcane Archer (Ranger)
      • A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.
      • Bonus

    Imbue spell effects gain increased Accuracy from Arcana skill.

    Gain Imbue: Missiles at Power Level 1.

    Gain Imbue: Web at Power Level 3.

    Gain Imbue: Fireball at Power Level 5.

    Gain Imbue: Eora at Power Level 7.

    Gain Imbue: Death at Power Level 9.

    Penalty

    Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.

    Max health is reduced.

    • Forbidden Fist (Monk)
      • Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder. Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.
      • Bonus

    Gain Wounds and Health when Hostile effects expire.

    Gain Forbidden Fist ability.

    Penalty

    No longer gain Wounds from damage received.

    • Bellower (Chanter)
      • Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic.
      • Bonus

    Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.

    Penalty

    Invocations consume all remaining Phrases.

    Chant radius is reduced.

    • Priest of Woedica (Priest)
      • Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.
      • Bonus

    Automatically learn the following priest spells at new power levels:

    1. Writ of Engagement

    2. Spiritual Weapon

    3. Writ of Consumption

    4. Divine Terror

    5. Writ of War

    6. Pillar of Holy Fire

    7. Writ of Sorcery

    8. Hand of Weal and Woe

    9. Writ of Mending

    • Ancient (Druid)
      • Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.
      • Bonus

    Gain bonus Power Level with Beast and Plant spells.

    Automatically learn the following druid spells at new power levels:

    1. Summon Sporelings

    2. Hold Beasts

    3. Wild Growth

    4. Form of the Delemgan

    5. Wall of Thorns

    6. Venombloom

    7. Call to the Primordials

    8. Fire Stag

    9. Aspect of Galawain

    Penalty

    Reduced defense against Veil-Piercing attacks.

    Increased damage received from vessels.

    • Blood Mage (Wizard)
      • Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.
      • Bonus

    Gain Blood Sacrifice ability.

    Gain passive health regeneration.

    Penalty

    Unable to use Empower.

    All defenses against bloodied attackers are reduced.

    • Psion (Cipher)
    • Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.
    • Bonus

    Gain Soul Mind passive ability.

    Gain Telekinetic Burst ability.

    Penalty

    Loses Soul Whip ability.

    Receiving damage disables Soul Mind briefly.

     

    Major Fixes & Updates

     

    • Savegames with subdirectories in the zip no longer fail to load.
    • If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.
    • Summoned creatures now unsummon when their summoner is knocked out.
    • The game will no longer return to the main menu after loading a save in particular scenes and exiting and re-entering that scene.
    • Veteran Difficulty has been tuned to be slightly more difficult.

    • Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.

    Challenges

     

    • God Challenges no longer disable mods or Berath's Blessings.
    • New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.
    • Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.
    • Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).
    • Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.
    • Users can now use Slow-Mode while playing under the Magran's Challenge.

     

    Quests

     

     


    • Whehami now acknowledges Aexica's admission of guilt.
    • A Bigger Fish quest ends after completing A Sinking Feeling and siding with the Bardattos.
    • Bounty - Assila Wave-Skipper can now be completed after speaking with Fleet Master Wakoyo. This will allow players to accept other future bounties from the Royal Deadfire Company.
    • Sabotaging and blowing up the Powderhouse will automatically fail the RDC bounty quest for Radulf should the player have this quest.
    • Captain Pai now correctly leaves loot after being defeated.
    • Sugaan now correctly gives the Strand of Favor to the Watcher.

     

     

    Text & VO

     

    • More than 100 typos have been fixed.
    • There are no longer errors in the conversation with Engari when Pallegina and Xoti are in the active party.
    • Speaking to generic NPCs in the Sacred Stair no longer displays Missing String messages.
    • Xoti's VO is no longer cut while talking with a lost soul.
    • Dunnage Townsperson no longer produces two barks simultaneously.

    • All dialogue lines during the first conversation with Queen Onekaza are played correctly.
    • Eder's bark during Gul Endurance Trial is now correctly voiced.
    • Serafen's Final Maneuver reaction bark is now fully voiced.
    • Aloth now skips over keeping discretion with the Animancers when recruited outside of Clario's office.
    • Pressing "Read" button on missive from Vatnir now correctly displays the letter.

     

     

    Abilities

     

    General

    • Visage of Death's Herald (and its variants) can no longer be cast on self.
    • Hunter's Instincts has a proper stat block.
    • Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts).
    • Writ of War no longer turns off spell abilities.

    Rogue

    • Pernicious Cloud Base Penetration from 0 -> 7.
    • Debonair can no longer select Persistent Distraction.
    • Roguish Charm no longer applies inspirations if its Charm is resisted.
    • Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond.

    Fighter

    • Tactician only recovers resources when interrupting an ability being cast, not on all interrupts.

    Paladin

    • Garrote can no longer be used on Destructibles.
    • Garrote now ends when combat ends or the target is killed.
    • Garrote's base duration reduced from 8.0 sec to 6.0 sec.
    • Garrote can no longer be used on self.
    • Steel Garrote passive healing effect now only applies to weapon attacks.

    Barbarian

    • Furyshaper wards now properly increase in level based on the Barbarian's level.

    Ranger

    • Animal Companion Armor is now of the category "Light" (from Medium) - this only affects validation such as from "Charged Field".
    • Evasive Fire will no longer target destructibles.
    • Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations.
    • Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious.
    • Imbue Missiles scaling now provides additional projectiles in addition to default scaling.
    • Arcane Archer will no longer spam spells when using an AOE weapon.

    Cipher

    • Psion focus generation increases every odd power level.

    Chanter

    • Their Putrid Stench Wafts Across now uses the same targeting style as its base ability "White Wurms Writhed in the Bellies of the Dead".
    • His Laughter Rang Through The Halls now pushes from the caster position rather than the target.
    • Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts.
    • Bellower power level bonus per phrase increased from 0.5 -> 1.

    Priest

    • Restore is no longer restricted to combat.
    • Eothas Incarnate summons now have weapons that use the same material as the models.

    Monk

    • Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds.

    Druid

    • Fire Stag's Self-Destruct ability is no longer named "Fire Stag".
    • Call to the Primordials now more clearly displays the number of summons.

    Wizard

    • Wall of Draining will now properly increase the duration of effects on the caster.
    • Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy.
    • Concelhaut's Corrosive Siphon will no longer cause characters to take damage extremely quickly after the caster unequips the grimoire it's in.

    Items

    • Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks.
    • Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword.
    • Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics.
    • Cleansing Flame and Chain Lightning Scrolls now use the "read scroll" animation.
    • Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active.
    • Magran's Shield has the "Shield Engagement" mod now.
    • Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect.
    • Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects.
    • Description of Solitude effect has been updated to be more clear.

    Spoilers

      • Characters affected by Jadaferlas' Fiery Maw can no long move while petrified.
      • Serafen no longer learns a PL3 Cipher Spell when he first acquires PL2 Cipher spells in his auto-progression - Fractured Volition replaced with Phantom Foes.

     

    Sound Effects

    • Belranga's Consume ability has proper SFX.
    • SFX have been added for the water pillar during Battle Royale.
    • Rotghasts now have proper SFX when Combat Speed is set to low.
    • Sheathing and unsheathing weapons triggers SFX.
    • SFX have been added to the lightning strike during the play in A Tidy Performance.
    • Defensive Roll trigger has SFX.

     

    Visual Effects

     

    • Soul vision VFX are not prematurely removed during conversation with Spirit Engari.
    • Aexica has proper VFX when appearing to assist Whehami.
    • Glowing eyes effect of the statue of Toamowhai properly fade out.

     

    Misc

     

    • Accuracy indicator on mouse-over now represents the chance to at least Graze, instead of at least Hit.
    • Vatnir has casting voice and hit reactions.
    • Hostile NPC Encounters in the Old City will not pull together when they shouldn't.
    • Hostile NPC Encounters in the Engwithan Digsite will not pull together when they shouldn't.
    • Examining a Soulbound item's detail page will no longer show that item's artwork in future item detail pages the player examines.
    • A loading exception when clearing child effects from racial abilities, which prevented some saves from loading correctly, has been fixed.
    • Food items are now classified as either ingredients or prepared meals.
    • Daily Wages are no longer deducted multiple times when loading a game.
    • When the player sells enchanted items that stack with ones the store already has, they will now receive the proper amount of money.
    • Port stores no longer contain multiple infinite stacks of basic supplies.
    • Watershaper's Robe character model no longer displays prominent neck seams.
    • The ability bar has received some optimizations.
    • Fixed an issue that would cause Strengthened Bond to become unavailable during level up.
    • Characters that are engaged or engaging two or more enemies cannot be bumped by allies.
    • Soulbound items can't have quality enchantments added manually, even when they're damaged in Abydon's challenge.
    • The subclass abilities column in the Ability Tree will no longer permanently disappear after viewing a tree that didn't use it.
    • New ship items can now be removed from the shopping cart in the Store UI.
    • Updated bestiary sorting keyword on Body Affliction Resistance so it will now sort correctly.
    • Eating Spoiled Food now lowers the crew's morale.
    • Attacks that teleport the attacker to the target now properly receive accuracy from the attacker's Class.
    • The player can now click to move closer to the edge of the revealed fog of war.
    • DLC Deck of Many Things and Beast of Winter NPC's are no longer displaying empty stores or empty conversations with the player.
    • Uncharted Island naming can no longer be closed by accident.
    • If the player canceled the dialog for naming an uncharted island before this patch, they may access it again by entering and exiting the associated dungeon.
    • Players can no longer duplicate morale rewards from ship combat using quicksaves.
    • The 'Follow Camera' option works correctly on the World Map.
    • Initial cutscene is not repeated after performing a save/load cycle during Battle Royale.
    • Special Armor Ratings are now correctly displayed in the Bestiary.
    • The door in the Eastern Cavern of Rimebound Temple now blends correctly with its surroundings.
    • The combat with the bears in the Eastern Cavern of the Rimebound Temple will not start without Line of Sight.
    • Conditionals for player responses in conversation with Beast of Winter have been updated.
    • Portals in the Sunken Crown are now marked on the area map.
    • King Wingauro's headdress no longer clips with the wall behind him.
    • Responses in the dialogue with Menzzago now grant appropriate disposition points.
    • Glossary links for the word "Nilkzenze" are now appearing correctly.
    • Skill checks in the Kohatekana Expanse function correctly.
    • The Inspect (question mark) button now works in the Grimoire UI.
    • The game will show a useful error message when trying to upload a mod or exported character to the Steam Cloud if the user is out of space.

    • Conversation about the Pool of Lost Memories in the Drowned Kingdom no longer triggers without Rekke being in the party.
    • Vela appears next to Engrim at the beach only when the correct conditions are met.
    • Remaining volumes of Pitfalls of the Deadfire are now available at Sanza's Map Emporium.
    • Players will no longer get stuck on a loading screen in the Endless Queries when using multiple Void Gates.
    • Sigilmaster Auranic Megaboss Encounter can no longer be repeated on lower difficulties.
    • Reputation is lost with the Valian Trade Company is reduced if Aenia is killed by the player party.

     

    • Like 15
  9. We have updated the beta builds on Steam and GOG to a newer version (v4.0.0.0025) to get out some fixes and updates to our beta testers.

     

    Patch v4.0.0.0025 Notes

     

    • Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds.
    • Tactician only recovers resources when interrupting an ability being cast, not on all interrupts.
    • Debonair can no longer select Persistent Distraction.
    • Roguish Charm no longer applies inspirations if its Charm is resisted.
    • Psion focus generation increases every odd power level.
    • Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond.
    • Like 5
×
×
  • Create New...