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Posts posted by fced

  1. There is a "hidden" wall in the enclosure with a Magma dragon gizzard stone, i would like to open it but without wound, it require 17 mechanic to properly open it with a chisel (source neoseeker). :(
    Could someone confirm this hidden wall mechanic test is a solo test ? the companions are very very close to my watcher which have 10 Mechanic + 2 mecha with the gloves + 2 mecha balm (consumable) and i can't pass this check...

  2. On 3/23/2020 at 10:46 AM, Boeroer said:

    Those defenses are not exceptionally high (he's not using maxed out defensive gear). You can't even see some of the bonuses because they are circumstancial (e.g. Nomad's Brigandine gives a deflection bonus against ranged- or melee-only attacks - depends on the enchantment - which are not listed here). Reflex is higher due to Weapon & Shield Style (and maybe some more points in DEX/PER). Since he's a Wizard he can cast self buffs - and he also uses per-rest bonuses and consumables.

    I can't remember if it was a SC Wizard or not, but some defensive buffs do stack. For example Wizard's defense buffs do stack with Vigorous Defense (Fighter) - except Llengrath's Safeguard's - which leads to very high defenses in general. Also Paladin's passives stack with Wizard's defense buffs. 

    You can reach defenses over 200 if you want to. 

    His elemental AR is high because he's a Pale Elf.  

    I didn't payed attention to elemental resistance, but to the deflection = 132  and reflexes 193 .?? Could it be because the use  of a medium shield ? in POE or Deadfire, I used a shield at the beginning of the game  until i got some good stuff i switched to dual wielding...

    ABout   Ajamuut's_Stalking_Cloak, it is said : "+5% Damage to weapon attacks made from stealth, +5 Accuracy to weapon attacks made from stealth, Attacks made from stealth Stun the target"
    Does this mean attack when crouching and attacking an ennemy before beeing in battle ? or is this stealth attack = stealth attack conditions = enemy must be flanked + one or two negatives status ?

  3. 22 hours ago, ABearIsHere said:

    I wouldn't call myself a power gamer, but I thought the DLC fights were designed so that they were difficult but doable by a regular party. Especially the Beast of Winter's Neriscyrlas (had to google the spelling, I got it *almost* right the first time, except for swapping the y and i's position) fight has a bunch of built-in aids like the spirits you can get to fight with you. I'm not gonna say it's easy, but if you pay attention to how to counter her abilities, it's perfectly doable even if you don't have a particularly minmaxed party.

    The Oracle of Wael is rather hard and it took me a fair few tries on Veteran, *but* you're also given some time to prepare at the start of the fight and I think an important skill to learn during it is which targets to prioritize and how to interrupt some of its abilities (yes, theoretically it's immune to interrupts, but no one said anything about Prone, eheh). That said, I do believe that, outside of the mega-bosses, it's the hardest fight in the game, so I completely understand the frustration.

    Agreed, the last Oracle of Wael (with the archmage male) was the toughest fight of the game (watcher wizard lv18 + Aloth + Fassina lv16 , Eder and Palegina), Hardest boss in the game...
    i had to retry 5 times because each time the game crashed randomly, the first time i beat them i was not able to speak with them in the end, so i had to retry another time, this fight was really hard...
    I am in my second game, and just arrived in Wael Temple in hard mode, everybody lv20, hope it will not be the same...

    Problem is when you are lv18 Forgotten sanctum quest appear in quest menu at your level (no white/red dead head icon) so you think it is ok, i can do it, but to be comfortable it is better to do it as lv 19-20...
    Beast of winter can be easily done at lv 18

  4. On 3/18/2020 at 8:21 PM, Daudastund said:

     In Beast of Winter DLC the boss fights were artifically hard. 4 Concentration and op Corossive Touch which I could only avoid with Withdrawal. BULL****! After this turn of events I was totally dreaded, especially when my reward was to sell my soul to Rymgarnd, because I had no resources left after the dragon fight ( and to be honest, i was tired of this ****) 

    Now I'm against this Oracle of Wael fight, and **** this ****, I play on lowest difficulty for this crap. This game is not enjoyable to this point, though I like the concept of the story. 

    You don't have to sell your soul, Rimrgard is a Ha... Ho... you must confront him and fight his per (the Giant beast of winter). In my first game, i arrived here without resting (0 improve/spells recharge) after the fight against the corrupted dragon, when i understood it was a fight, i loaded the save at the beginning of the area and rested... then i fought the beast .... more easily as cipher in hard mode than as wizard in normal mode...

  5. Hi,
    There is a little problem with my stash (not sure it is the correct term, the place in my inventory where all my weapons, armors, items are stored) since i rested and set the classification of the food by price to found the mari cruda, everything is reverted.
    Usually, if I press (R3 Joystick) i can classify weapons or armors by Enchantment (best enchantment first), by Price (most expensive first), by most recent (most recent first), but all this is reverted now. If I classify by enchantment the best enchantment are in the end, if by price the best weapons are in the end...
    How could i return to the normal (best enchantment first/most expensive first) (without resting if possible)?

    Edit : After i restarted the game, things returned to normal...

  6. On 2/23/2020 at 11:13 PM, JerekKruger said:

    Heh, sadly not. Summoned Weapons do scale, but not with Power Level. Instead they scale with Character Level, reaching Legendary enchantment level at, iirc, level 17. I remember being very disappointed about this when I discovered it on release.

    I done a little test with Aloth, Fassina, Pallegina arriving to Lv 20, in my first game i was wizard and took Prestige (+1 Power Level), for the wizards i had choice between +1 pen with Elec/corrosive/fire/ice spells, or Prestige (+1 pl with everything) and i tried "prestige" passive to see.
    I was very surprised when by the add.
    Prestige = +1 Power level = 5-6% of damage + 0.3 penetration. for a tier VII spell (wizard Death ring) or Paladdin Blue flames...
    I decided to take something else...
    Oups, i didn't summoned the black bow, i wasn't in fight when i done this, i don't remember if it is legendary or not.

  7. On 5/23/2018 at 8:02 PM, johnnyc1206 said:

    Una the merchant was missing for me in Serpent's Crown. Would really like to buy gems...anyone else have this problem/ways to fix without console commands? 


    Nudanta was also missing for me after I completed Steel Preacher, so I could not hand in that bounty, it remains incomplete.


    Both were after the application of the new patch, but I should note that I didn't even know Una existed until after new patch when I looked up if I could buy Velune on the interwebz, sooo not sure if I missed her or she was gone before the patch or what...

    Hi, I have same problem, after I returned from 3 encounter with Eothas and Ondra sent tsunami to stop Eothas, Una is no more at her habitual place. I tried to wait several days, left the area, and returned during daytime, but no way she is not here ...
    I didn't spoke with any of the faction for the rush to Ukaizo yet...

  8. 5 minutes ago, Dyxx said:

    Next Patch for PS4 will be released next week if I understood correctly.

    So maybe this will get fixed

    I saw this also on discord, but this mean they will send it to Sony Certification, and le'ts hope they will fix it. I asked on their discord report bug channel if i could post a link to the topic on this forum with the list of bugs i reported, and without answer my msg have been removed... It's promising.

  9. may be it is different on console, because i had Cruelty of Death's Herald until two hours ago, and regularly when i use it i get Brilliant... I will try with Majesty of Death's Herald and see what happen... It would not be the first thing which is weird in Deadfire (ex=bow slash against death guards)

    Anyway thankyou for your answer.

    Edit : Did the Wits of Death's Herald description change depending on the x.tier ?

  10. 1 minute ago, AeonsLegend said:

    I never sacrificed Aloth because his stats are useless for you :). On my first PT with Poe2 I loaded a save where I sacrificed Eder... that made it very difficult lol. Durance's stats are very good if you want to be more tanky. I also dispise Durance. I think I killed him in about 99% of my PT's even if I didn't sacrifice him I just killed him in Magran's Cross and looted his corpse. win-win.

    Lol, Durance story in POE is really touching, he is a f*$#@ bast#@ but, after the events of twin helms he sweet a bit, and completely enrage against Magran (if you revealed the truth), yes i could have sacrificed Durance.
    I wonder, you imported in POE2 a save where you sacrified Eder (my fav tank), but was he here in Deadfire (bring back to life by Berath)  ?

  11. 22 minutes ago, AeonsLegend said:

    Yea, but that doesn't really work in video games. I always absorb the souls even in a benevolent playthrough because the +1 Mig and +5% HP is too good to pass up. Yes I also always sacrifice a companion. If I play benevolent I always sacrifice Durance. Evil, I can pick anyone else. 😄 

    Stuff like this doesn't weigh on your mind. Even when in POE2 your soul starts talking to you about this I don't give a rats ass. It doesn't weigh on your mind, because it's a game and it's not real. And the effects of being evil are non existent. In real life, being evil makes life completely different including the people you hang out with. In video games you can be the hero of the lands and murder children at the same time. Josh is just wrong.

    True, but sacrificing a companion, I needed them too much, even Aloth...

  12. 7 minutes ago, Boeroer said:

    When talking about evil rewards in PoE (I think it was Gift from the Machine) Josh Sawyer once said something along the lines of: Like in real life doing the "right"* thing should be reward enough. Doing the "wrong" thing might get you material advantages, but it might also weigh on your mind - or in case of PoE/Deadfire: on your soul. 

    And of course it's way more risky to fight a dragon - so the reward should be higher than if you simply talk your way out of a fight, shouldn't it? 

    * in terms of benevolance

    The thing, is i am 65% sure i got the magma stone in my first game (playing normal difficulty, game was still 1.03)... reward or not, i will not kill the dragon guardian under Neketaka...
    PS : Dragon are intelligent creatures (sentient?), they could thanks us by spitting one or two stones... My cat do always this with grass, fur, etc...

  13. On 3/13/2020 at 8:17 AM, Noqn said:

    Yeah, there's no randomness involved. If you upgrade let's say Wits of Death's Herald from Tier 1 to Tier 2 after Hasongo, it will always grant you Tier 2 Intellect Inspirations.
    It is possible the ability will stay at the same Tier after a conversation if you didn't pick enough of any "flavor". This might've happened to the guy who originally speculated about RNG, thinking his ability had been upgraded when it wasn't. Quicksaving after a God convo and casting the ability on a random crew member on your ship is a convenient way to test if it works 😁

    Since Tier 3 Inspirations are quite rare, it's often what people go for.


    I am not sure it work like you said, the tier 1/2/3 if completely random when you cast the spell, the goal here is to get the all three inspiration type the more urgent when you get it depending your needs. Each time you speak with the gods, you get one chance to have : One inspiration between Intel/Perception/Might/Nothing, Ideally you want to have the three type ...

    The tier type (I/II/III) of inspiration will be determined when you cast this ability (random) on an enemy... I done some tests at the very beginning when i got the first inspiration...

    I returned here, about something else, is there any interest to leave a part of your soul in Eothas (as a bit of
    consciousness ? ) for an extra ending ?

  14. 4 hours ago, AeonsLegend said:

    You will need to level up stealth and pickpocket yes. Maia is a good choice as she by default has good stealth if you pick her as a scout. After you get some more good items for her such as boots of stealth and Mirrorback (cloak) she can walk around most areas without getting detected. Do note that guards have better detection skills than other inhabitants. You can also rest in "The hole" for another +2 to mechanics and stealth and use a Thiefs Putty for another 2 points.

    There's a trick you can use when you have the items to steal items more effectively. They're Spark crackers. You can throw this somewhere and it will distract NPCs. They will walk towards it and your stealth character will be able to loot things. This is what I do to Captain Thaenic and steal all the stuff on the ship. Well except for that last chest that requires 24 mechanics. 

    Wow great, after I finished my first NG, i searched internet about this specific "Loaded pocket" Berath Blessing, but didn't found good feedback about it, so I took all the others, i never imagined Spark crackers could be used that way, i thought they were only useful in in fight and if you were a rogue for stealth attack... In this game i even didn't got Arkemyr light wizard spell on Aloth because it last only one turn...

    Since POE1 i was persuaded Stealth ability was the worst passive ability to get, i always picked Athletic first + Mechanic for chest and traps, and arriving in the middle of the game i put 2 stealth point for the front characters (Watcher, Eder, Pallegina usually) to get a bit closer to the enemies before they detect the group... In my first NG i understood the utility to of Arcane (mainly for healing spells), so I put 7 Arcane point on almost everybody...

    Thank you very much

    Edit : I thought Jadarferlas the Ancient magma dragon drop 2x magma dragon gizzard stones but I found only one on her body, I tried also to resolve the situation peacefully as i have done in my first game but this didn't reward any Magma Gizzard, Obsidian are really mingy...

  15. Just now, AeonsLegend said:

    I don't think you can. Going through the storm is marked as the point of no return. Another way to get more Adra Ban is to use the Berath Blessing Loaded Pockets. I usually pick up additional Adra Ban with this one. There's more Adra Ban found in the DLC though.

    with Berath Blessing Loaded Pockets, you mean pickpocket targets ? i am not really good at this, it took me 20 minutes and Maia help to steal the Kraken eye without being caught in Port Maje tavern, If by pickpocket i wonder how much point do you spend in "Furtivity" passive ability ?

  16. On 3/24/2020 at 3:17 AM, Knowing Prince said:


    Hello. I'm noticing a small bug in my playthrough of the game. There are multiple examples of my weapons getting the no penetration signal when they actually should be able to penetrate. Based on the testing I've done, it seems to only affect weapons that are pierce or slash. So rods, hunting bows, etc. I play on the recently patched Xbox one version. Would love to hear your thoughts!


    It is not a small bug, it is a huge bug, you will understand when you will face death guard with a bow. bow are completely useless against them, the game don't take in count immunity to pierce, and the bow (war/hunt/unique) never switch to slash damage when you attack an enemy immune to pierce. Weirdly, this happen only if the target is immune to pierce, if it is 99% resistant to pierce, no problem the bow switch to slash.


  17. On 3/25/2020 at 6:53 AM, Boeroer said:

    What bow was it? War or hunting bow? And some unique one or a "normal" one?

    Any bow, war bow, unique bow, unique hunter bow which do electrical/pierce damage (essence interrupter)... this is weird because it happen only with bow, not with sword which have also Pierce/slash dmg..
    To be honest, i never tried with non unique hunter bow (i will try)...
    Sadly mods don't work on PS4, i wonder if we could modify the save file to make a bow Slash/pierce instead of Pierce/Slash.

  18. Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

    The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 - NOT FIXED BY PATCH 1.04

    On Poko Kohara, opening the inventory COMPLETELY FREEZE PS4 and we can't do anything except REMOVING POWER BY FORCE (very very dangerous for the PS4 or any computer) - Severity = +++1 - NOT FIXED BY PATCH 1.04

    • Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine) - Severity = ++1 - SINCE PATCH 1.04

    • In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. I don't understand why companions go on a discovered trap (high perception)- Severity = ++1

    • In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point, it crashed even when all enemies were dead except oracle)... - Severity = ++1

    99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1  Fixed by Patch 1.04

    • Under some circumstances (dying in a random?area) the game save can be corrupted (never happened to me on PS4....) - Severity = ++1

    Too frequently transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

    Too frequently transition from one area to another make the game crash on PS4 (blue screen with game error)

    • Very frequently the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

    • Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1
    • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

    • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 - NOT FIXED BY PATCH 1.04

    • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

    • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 - NOT FIXED BY PATCH 1.04

    Paladin "Lay on Hands" ability, Ranger  "Heal companion" are broken, they don't heal - Worst if for Palagina which is useless, until she reach tier 8 she is useless, i created a Kind wayfarer paladin she heal with blue flame hopefully- Severity = 1 - NOT FIXED BY PATCH 1.04

    One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 - NOT FIXED BY PATCH 1.04

    During fight, the status window come on top of the spell windows, and we can no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 - NOT FIXED BY PATCH 1.04

    It would be nice if we could zoom in/out the world/Sea map/any map; we can't use a magnifying glass on the TV... Severity = 5 - NOT FIXED BY PATCH 1.04

    In the old city under Neketaka, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping the game is set automatically in cursor mode "Triangle on PS4" (very annoying when it happen every 20 seconds) - Severity = 4 - NOT FIXED BY PATCH 1.04

    We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3 - NOT FIXED BY PATCH 1.04

    Some AOE Spells should be more visible when we enable them, like Priest "Holy Power", or Paladin Aura, and a lot more - NOT FIXED BY PATCH 1.04

    In a city like Neketaka, we should be able to Fast Travel from any room, shop,.., from the 2nd floor terrace of The Wild Mare in Queen's Berth for example to any other location in the city directly, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 1 - NOT FIXED BY PATCH 1.04

    Wizard "Expose Vulnerabilities" was better in POE 1, in Deadfire it is almost useless - Severity = 2

    • When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory after the fight. - don't open any menu after finishing an event fight in Neketaka, wait until you return to normal map - Severity = +1 - NOT FIXED BY PATCH 1.04

    • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

    • There is no storage container in other ships than the starting sloop, it is an error - Severity = +5 - NOT FIXED BY PATCH 1.04

    • Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... (could be be caused by confusion status, need some testing)- Severity = 2

    • Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ... - NOT FIXED BY PATCH 1.04

    • Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4

    • When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc)  to see which one is the best suited for our current need .. - Severity = 3 - NOT FIXED BY PATCH 1.04

    During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 - NOT FIXED BY PATCH 1.04

    • On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1 - NOT FIXED BY PATCH 1.04

    • Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me,  after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr - FIX = After cleaning Hazanui and her minions, don't blow the powder room, return directly speak to Onekaza... Severity = 1 

    • Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)...  Fix : enable enemies circles in options during fight then disable it after fight... -  Severity  = 3 - NOT FIXED BY PATCH 1.04

    • When navigating on the ocean, if we want to go on the ship deck an it it another than the watcher which is the active character (his icon in the wheel menu) the game crashe (i suspect it crash because it is not the watcher which is selected = Fix : Select the watcher (L2 then R1/L1 until the watcher is the one selected) - Severity = 1

    • When we board an ennemi ship if Tekehu or Aloth is not part of the team, he use ZDE spells and kill/Stun/kick us with friendly fire... - Severity = 1 - NOT FIXED BY PATCH 1.04

    • Pallegina leave the group after "Taking out the traders" quest, if we don't do anything against the VTC she had no reason to leave but she leave,  I done the quest going see Hazanui and refusing to kill Onekaza, Pallegina was with me and agreed to not killing Onekaza, but as soon i returned to the ship, she left the group definitively. Watcher => Pallegina = +2 reputation, VTC +4 reputation wtf ? - Severity = ++1 

    • Since Patch 1.04 approaching an enemy in stealth mode is almost impossible they continue moving too far after we release the joystick, the group/character act like if the devs added a lot of inertia, we push the joystick a bit and the group or the character move 25 meters, Same problem with trap, we discover a trap, release trigger and go directly on the trap because this inertia lag - game mechanic is broken ->  Severity =++ 1 - BROKEN BY PATCH 1.04

    • If there is an interaction close to us, and we start/are in fight it is impossible to attack or to proper launch an AOE spell because instead of attacking the targeted enemy or launching the spell the companion (or watcher) go straight in the opposite side where there is the interaction (could be an corpse, chest, door, a paint in arkemyr manor) and we can't stop him (mean the entire group want to go to THAT interactive object instead of fighting ) this is breaking the gameplay - Severity =++1 - possible fix, identify the interaction and sacrify a companion to go click it (not possible if there is a sigil of death), after this the cursor return to attack AS IT MUST BE- NOT FIXED BY PATCH 1.04
    Example :
    https://streamable.com/55o6t before i took this video capture i tried to destroy the 3 sigil of death (Beast of winter side quest : The Higher-Ups)with a priest spell "Storm of Holy fire", and each time the character was doing the same, leaving the area and goind close to the sigil, until i save and reload)

    • Bows (war bows / hunting bow)
    are broken, if the enemy is immune to pierce damage, the game don't switch the bow on slash. If the enemy is resistant 90% pierce damage, the game switch bow to slash. It look like the immunity to pierce is not taken in count by the game when using a bow - Severity = +1 - NOT FIXED BY PATCH 1.04

    Confused status don't work as intended, enemies are still attacking us - Severity = +2

     Perplexing Sap is still broken (since game release) and have not been repaired, if using Perplexing Sap against an enemy, the enemy attack us and apply confused status to us (it prove "Confused" status is broken). Why would we spend a point to be confused by enemies ?  (hum, at least it could it help to reach 100 afflictions needed by the soulbound guardian plate) - Severity = +1

    • In Beast of Winter i notified several games crashes when
    Guardian's Plate armor was equipped  - Severity = +1

    • Group passive abilities (diplomacy, survival, arcane, alchemy, etc) are missing from the personal status windows, except when we level up a character we have no way to see the sum of all our companions passives abilities... in actual state of the game, we need a paper to count each values on each companion + watcher  - Severity = 1

    • Sometime Wheel menu (L2 button -> Inventory/Rest/Ship menu) don't respond, and we must press "Options button" to return so Save/load screen to make the wheel respond again - Severity = 2

    • About Griffin blade and guardian blade : i equipped the two swords one time, may be 2 weeks ago, and in my status screen (R2) their bonus still appear, even if the two blade are not equipped or are equipped on someone else (+10% brut damage / 50% chances to stun close enemies in case of critical hit) - Glitch ? Bug ?

    • Interface Offset X/Y (horizontal and vertical) are not taken in count when we start the game, each time we start the game (or may be a save) we have to reset it with our settings (0/0)... - Severity = 3

    After beeing hit by druid "Infestation of worms" or rogue "Crippling Strike" the negative effect stay after the fight (0 round) and never disappear, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping) - Severity = 1 - NOT FIXED BY PATCH 1.04
    FIX  = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death)

    • Sometime when hit by the curse of a sigil, curse is not removed by resting + food, i had to cast on myself Priest Magran Fire until i fall on the ground (wounded) to remove the curse. (need confirmation - this happened in my first game on SSS)

    When swapping companions in any location the game shuts down with PS error code, or the removed companion stay with us (Team of 5 companions + watcher) -  Edit : I suspect game crash because of equipment like Nomad's Brigandine which have bonus depending team position - I had this problem with Serafen (he was wearing Nomad's brigantine), and impossible to remove it from team, game crashed systematically, i removed this armor and finally i was able to remove Serafen to add another copanion  -  Severity =  ++1

    Conclusion : only enchanting have been fixed by patch 1.04, nothing else, game is still broken

    Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

    • Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10 - Fixed by patch 1.04

    In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 - - NOT IMPROVED BY PATCH 1.04

    "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

    We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) pressing L3 enlight the active character with a pillar of light , so we can see his exact location... Severity = 7 - NOT IMPROVED BY PATCH 1.04

    Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

    Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

    When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8 - NOT IMPROVED BY PATCH 1.04

    Sometime if Eder is killed and get second chance during fight on his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity - didn't happened since 1.04 = 2

    During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 - NOT FIXED BY PATCH 1.04

    The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 - NOT IMPROVED BY PATCH 1.04

    it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 - NOT IMPROVED BY PATCH 1.04

    Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 - NOT FIXED BY PATCH 1.04

    Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 - NOT IMPROVED BY PATCH 1.04

    During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5 - NOT IMPROVED BY PATCH 1.04

    As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, even Arkemys shop didn't sell unique magic weapons- Severity = 8 - NOT IMPROVED BY PATCH 1.04

    In localized version of Deadfire (French, German, ...) it is a huge error to translate proper names (shop names, region/area names), we players rely on the wiki for some things, and it is almost impossible to find anything with the french name (region/shop/isle/area name, etc)  - Severity = 5 - NOT IMPROVED BY PATCH 1.04

    During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 - NOT IMPROVED BY PATCH 1.04

    After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)...  (Suspect it is because it is not the stash which is selected by default)-  Severity = 8 - NOT IMPROVED BY PATCH 1.04

    During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 - NOT IMPROVED BY PATCH 1.04

    • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

    • On town screen Map, moving mouse cursor with a stick in the left section (with names) is also completely ridiculous, it should be with r1\l1 or arrows, same goes for level up menu - Severity = 5

    • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 - NOT IMPROVED BY PATCH 1.04

    • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (at least re-create all our POE choices is possible (and naming the set of decisions) -> pressing Square during New Game creation, and then Selecting the new created set of choices in the end of NG creation) - Severity = ?

    • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

    • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 - NOT IMPROVED BY PATCH 1.04

    • After I finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room as if Giacolo was still here and the quest not finished - Severity = 10

    • when we are in shop inventory, there is no way to compare a seller item to our equipped items (example : compare a seller glove to our gloves then Eder gloves, then XYZ companion gloves)... We can compare a shop item only if it is in the buy slot. Something is broken here, it was possible in POE 1 - by selecting an item in the shop inventory and selecting companions or watcher in the right section - Severity = 4 - NOT FIXED BY PATCH 1.04

    • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... - NOT FIXED BY PATCH 1.04

    • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 - NOT FIXED BY PATCH 1.04

    • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

    • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
    - It should be fixed, to see more infos we must buy it (or at least put it in the buy slot - down left) - Severity = 4

    • Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us, it take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) with loading screens and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

    • When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3

    • Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

    Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

    • The inventory lack the possibility to rearrange items by type (example : regroup all swords,  regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2

    I will continue to report problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searching internet a solution to bypass a bug we found in the game, it is sad, the game is good and could be so much...
    The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

  19. 13 minutes ago, baldurs_gate_2 said:

    Actually, you can just skip talking to guard captain down and just loot the place b4 the ambush and talk after looting to him xd

    i will try this, tomorrow...
    Ps : I already have Palegina in the company, but not in the squad, and i removed her before speaking to Ezzalli, could it cause problems with her , She is so blind and stubborn about those little Vallian thugs, in my first game, i sided with Huana but didn't framed Castol (refused Hazanui karu assassination mission to protect Vallians), and this nasty bird girl left me with a letter...

  20. On 5/15/2018 at 10:28 AM, baldurs_gate_2 said:

    I allready looted the treasure chamber. After you informed the one family about the heist, you get access to the TC and can loot everything, including the 2 yellow weapons. But you need a good mechanic skill.

    I informed Ezalli Bardatto about the Valera Heist, then i told her "it is still time to speak with Atello and arrange things" she asked me to return when i am ready.
    After this I tried to enter the vault but the vault guards attacked me. after i cleaned the vaul
    Did i miss something?

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