
fced
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Posts posted by fced
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Good idea, because even the lv1 weapons give you the same amount of parts than a lv30.
5 companions to equip with lv 30 weapons and armor cost a lot.. and it is not a question of difficulty.-
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Hello,
The price to upgrade to our level unique weapons is too high, even with Science 100...
Science weapons are also too expensive to upgrade to lv 30, there is not enough money in the game to upgrade all unique weapons + Science weapons to lv 30.
It require adjustment...PS : i am at Science 100
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Agreed, i am playing on PS4 pro with a 4K 50" TV and sometime i really have difficulty to read the text... Please fix.
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It is weird, each companion have Melee and distant weapon (Rifle/Pistols). Rifle/pistols etc go in first slot, and melee weapon go in 2nd slot. You can't equip on them a shotgun and a sniper rifle at same time.
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So let's say an option to disable markers for those who don't want it, and markers for those who want it... Considering the walking/running speed, it is hard to cover the entire map to see if there is a quest in a corner of the map...
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I agree, same for me on Monarch, but it is easy to miss a lot of quests... An "exclamation mark" on quests character would be nice too...
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Hi,
It is very hard to find quests since nothing indicate an npc have a quest for us... Please improve this, and by the way adding a personal marker on the map would facilitate the navigation...
ThanksCed
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Better than nothing, I really hope they will hurry, because those time are really empty for RPG lovers... ATM I am playing old games, because there is nothing on the market...
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Hello,
Do we have an idea of the release date for POE 2?
I thought I have read somewhere it was for May 2019, but can't remember or retrieve the info...
Please any confirmation ?
Thanks
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I have more than 35 hours of gameplay now on my New Game, and still not even one crash, not even one error Error : CE-34878-0, but the longer I play, the longer it take to load a save...
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I started a new game, with a cipher, and since 30 hours, the game didn't crashed one time, not even one time...
I don't know if it is the WM which make the game crash, or if it is the hours of playing which broke after some time the save files...
Whatever it is, it should be a good idea for Obsidian developers to investigate and solve that problem !!
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To update my original post, the same night I posted that reply I had one crash issue during travel. After that, like you, the occasional times it did crash were more often during a save than travel, although both happened a few more times. Definitely MUCH better than before but it is a pain to have to manually save (and do so often). Once the issue was corrected, though, I blew through the rest of the game in just over a day. What I found that worked best (although still not perfect) was having 2 manual save files, and each time I would choose to save (which wasn't every load screen, but probably every 2-3 load screens), I would choose the older save file to overwrite. So constantly alternating save files. I'm a bit obsessive compulsive so this probably wasn't necessary, but that way I never lost much of my playtime, and ***IF***, god forbid, the save file corrupted completely, I wouldn't have to download the application saved data from online storage, which is only backed up once a day at best.
Good luck on the rest of your playthrough. No spoilers, but the ending is very good and A LOT of choices you make in the game (especially during the last act) have an effect on the ending narrative, so make good choices!
I am doing the same, I never save over my last save (just in case), but yesterday I got a save error during a save, hopefully it didn't crashed the game...
I don't understand why Obsidian don't fix those problems, they are critical problems...
I removed and re-installed the game, but it didn't changed anything...
We the PS4 players would appreciate a word from Obsidian Developers, and a patch, because the game is nice but it is hard to play in these conditions... It is very frustrating...
A game should bring pleasure, but in the actual state, we have one hour of fun, 30 minute of frustration...
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Hello
For me it is Owyna hidden ingot which are not showing, I have 13 Mechanic, and I know the location in The Iron Flail, but no way, I can't detect the hidden bag in the stump...
is something required for those ingot to be here ? (I awakened Owyna in WM1)..
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Not to be a knob or anything, but I don't think threads where the last post was from over two years ago really need to be posted in. The simple fact is most people who originally posted won't be around anymore, and beyond that two years ago Pillars was quite radically different to what it's like today (there was no White March, the classes went through several iterations of changes, etc.), so you're not going to get the discussion you're looking for.
It's better if you have something to talk about to make a new thread about it so we can have a discussion about it, rather than post in a thread that has become largely irrelevant due to time. I'm not trying to mini-mod here or anything like that, just pointing out that you're going to have to be lucky to get discussion in threads from when the game was released, so it would be more worth your time to make a new topic.
To be honest, I didn't payed attention to the date of the topic, I done a search on the forum and found that topic, two years after this have not been improved ...
That game is very very frustrating...
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My character is stuck in terrain, on Rodrik Keep sewers. Closing game and reloading didn't help. Cannot switch instances. Is there code for teleporting character?
EDIT: If anybody gets the same bug, solution is painful : tylde + "iroll20s" + "manageparty". I lost my achievemnts but at least I can progress :/
Same problem and it is not the first time, it happened several time in White March, and somewhere else (stuck in a tree in Elmshore if I remember correctly), only way to fix that for us on Console is to Load an old save...
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Hi guys, first post and i'm really enjoying PoE but I do have a couple of gripes while in combat, especially when I have a large party or that they are obscured by scenery or groups of monsters.
All the characters are highlighted with a green circle in my party and I would like to know if there is an option i'm not seeing or if there is a mod available that will colour my individually selected party members a different colour to make it more noticeable which party member I have selected. This isn't anything to do with colourblind mode.
It would also be really nice if there was something that highlighted which stats changed on my characters when equipping new items or armour.
Is this something that's possible?
Thanks!
Agreed, I have the same problem since the beginning, it is not a big problem for wizard and characters which attack from far and without moving, but for melee attacker it is very very hard to recognize them during a fight and see their position, sometime I found one of my melee attacker turning around the others because he try to reach an enemy but the other members of the party block him, the name of the character over the party member would have been appreciated so during a fight we could see exactly which target is easily reachable and which other is not...
Sadly I am on PS4 and there is no mod for us...
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This time, it is not during fast travel but during save, I got a game crash while I was saving (it was the first time)...
POE really need some fixes on PS4, it is a good game, but it need improvement ...
It crash less than before with the auto-save feature disabled, but it still crash sometimes, I crashed right now while I was going from Durgan battery West tower (up) to the entrance, hopefully I saved before...
Edit : Without the auto-save it can be worst (if it crashes while you saved on your last save - can you imagine losing hours of playing), the game is crashing sometime during the saves... I never saw a game which crash so much... on the PS4 never...
Obsidian should really do something, there is a lot of users which don't spend their life on the forums, and have the same problem, but they don't complain...
In fact the problem is not the travel, it is the saves which crashes, during 12 hours of playing after I disabled auto-save, I got only one crash during travel, and 3 crashes during save...
PLEASE FIX IT
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Wanted to let you know that you're not the only one with that issue. It's been happening to me over the last week or more, and didn't begin happening on a regular basis until I was in Act III and almost finished with WM2. But it was occurring multiple times an hour, and then having to suffer through re-booting the game and sign in, inordinate load times, made the game almost unplayable.
BUT... I *think* I may have found a solution! Do you have the autosave feature turned on? If so, turn it off. I've had it on my entire playthrough, but turned it off a few hours ago to see if it made a difference. The first 10 or so load screens I entered, I saved right before travelling. No issues. Since then, I've gone through another 10+ load screens without even saving except after finishing a quest and haven't had an issue. Granted, this needs to be confirmed further, but so far it's working for me. Give it a shot and see if you have any luck.
And I may be imagining this, but honestly, I feel like the load times have improved as well, with the game not simultaneously having to think about saving while loading. The load times are still ridiculous, but it's more bareable, and I'm getting much more questing done. Good luck to ya!
Thank you, I will try that, it was the same with Skyrim if I remember correctly...
The hardest will be to think to save before traveling (just in case)I hope I will not lose hours of playing...
Edit : You could be right, i didn't got any game crash since 2 hours, and I traveled a lot (I done the entire endless path of cad nua to see If I didn't forgot anything)... Amazing 2 hours without a crash, that is a performance ...
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Just learn to be economical.
Per-Rest spell use is one of the big advantages of PoE casters - if you get behind it. Because in tough fights you can spam ALL of your spells without any restriction - and in easier fights you can use only few spells or even your per-encounter-abilities only (Arcane Assault and Blast/Inspiring Radiance and Interdiction/Spiritshift).
Actually an encounter based spell system makes casters less powerful. Because now you can use your spells in every encounter and their uses regenerate after battle they have to be balanced in number of uses per encounter and also in power.
This makes casters stronger in your everyday-trashmob encounter (where it doesn't matter) but makes them less useful in the really hard fights (where it would matter). You can observe this in the beta of PoE2:Deadfire where caster use the exact system you proposed (and badly suck).
That mechanic (per rest) would not be a problem if the AI was more customizable (it use my best spells on low level enemies or enemies with low life;)) , each time when it come to the AI of companions it remind me Dragon Age Origins and DA2, the AI for the companions and your character was exceptional, very customizable (I wonder why Bioware didn't kept that mechanic in DA Inquisition)...
The AI in POE is not so bad, but when you have in your party a priest, a wizard and a Druid it is very hard to micro manage them all or to be economic with their high lv spells if you use the AI
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The game is nice, I like it a lot, it was the game I waited since Dragon Age Origin, (an RPG old school as it is said) but it still need work to fix those too frequent crashes during load screen...
Please fix this, on PS4 the loading time are very long, and they crashes too much (1/5 loading screen = crash of the game) ...
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It appear Athletics give the best reward in that game according to someone from Reddit, I have a high perception and next character, but before I added a +2 athletic I was always missing ...
https://www.reddit.com/r/projecteternity/comments/5be3hr/psa_how_to_be_good_at_orlans_head/
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You are right, it should be a good idea, usually if I am in danger I can use teleport or confuse enemies, at lease not Craghold enemies;)
The biggest troubles I got in POE was against the Alpine dragon (tried 3 times at lv 9 before I understand this enemy was 4 or 5 lv on top of me - After doing some search on google I decided to return later with some more levels)...
Cragholdt Bluffs was extremely difficult I was low level when I gone there for the first time, and had a very hard time, I returned later with higher lv, I had no troubles against the mercenaries, but some of the magic creatures are extremely hard to kill (the death warden ? - not sure about her name in English - those dead enemies in black armor - wow), and also all those magic creatures which are immune to confuse and send a ice beam from far, most of my crows controls spells was useless here (it is not the better place for a wizard to have some good time - very frustrating)
I will not speak about Cragholdt itself (Concelhaut and his minions - OMG - i spend a very very hard time, finally I got him in the corridor - I sent Eder there and we waited out of the room) - This place can be very frustrating, It was my hardest fight...The fight against the Master of Cad nua was a piece of cake in comparison to Concelhaut...
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I would really appreciate a fix for those crashes, it is very very annoying, the game crash on PS4 more than 3 times per hour and not per day, each time I have to travel to another location, I have 1/3 chances to crash...
Please really, fix this...
The loading are very very long, more than any other game I know, and if it crashes it is terrible, each time we travel, we have to wait 1-2-3 minutes, then the game crash, then we have to re-launch it, wait for the loading screen and the message with the 70000 contributors, no way to skip that, and then another 2-3 minutes to load the games...
I spend More time on loading than playing...
PLEASE FIX THIS GAME, on PS4 it is broken !!!
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I think it would be right if the Mage ended Mana in combat. And after the battle, it is restored. And slowly recovered during the battle.The same is about the parameters of Health and Strength (Warriors).Continually run to the nearest city, or light a fire every 10 minutes for a rest, in the dungeons - it's very stupid.
Yes agreed, when I discovered my wizard had to rest to re-charge his spells, my first reaction was not very good, I was disturbed...
The mechanic for Priest, wizards, Druids is weird in POE, at least if we could have more than 4 camping equipment ...
Upgrading weapon price is to high (specially for unique weapons)
in The Outer Worlds: General Discussion (NO SPOILERS)
Posted
It is not a matter of difficulty, it is the matter of having weapon corresponding to your level. This can't be done with special weapons, because they are mostly very very low level. So i don't understand why we have unique weapons if they are far less powerful than standard weapon, unless you want to spend 10000 bits to upgrade one weapon.