Jump to content

peardox

Members
  • Posts

    564
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by peardox

  1. Our MOD request site is inactive

     

    It's not dead, we're simply not doing things

     

    The aim of this site was to help the community - and we did

     

    So while https://poe.peardox.com/ remains alive the 40 odd members we have will only take personal requests.

     

    As I am personally responsible for this site. My friends have contributed hugely to the community.

     

     

    When you run a site on zero cash it becomes expensive (hitting food stamps soon)

     

    Blame me (I'll be on the streets in a few months anyway)

     

     

  2. It's not impossible but it's extremely difficult

     

    I'm a member of a Mod-Dev site and some of our members are / were extremely interested in such topics

     

    Sadly it appears we're reliant on Obsidian providing models

     

    If you simply wanna play with GameDev that's fairly open can I suggest NeverWinter Nights?

    We have requested an editor for POE2 but it appears this is impossible

  3. I agree that the M$ ownership is a plus

     

    I contacted Nexus yesterday and they say they won't do anything console related

     

    This means to my mind that while it's possible a third party is required

     

    There are, however, legal hoops to jump through as I know for a fact that certain Modders only accept Nexus as a platform

     

    I could easily write an API that supplies the mod to a device

     

    I'll go chat with @BMac

  4. We're aware that the console launch is upcoming

     

    My question is simple - how to we apply a Mod to override when it comes out?

     

    Are there any plans for this?

     

    I can apply Mods to phones in Beamdog's case simply but as I don't own any consoles am a bit mystified as to the delivery method for XBox / PS4 etc

     

    I'd guess the easiest way to handle such stuff it with an existing large player (e.g. Nexus)

  5. I personally know the REAL names of many of the top-rated people we talk to. I actually have addresses for a few.

     

    It is important to me that my friends remain anonymous

     

    Let's take @Spherikal as an example - I can email him directly

     

    I can do this with a lot of the top ranking modders

     

    I will never share any address other than my own (Hi I'm Simon - chat to me on simon@peardox.com)

  6. Wotcha @zapgunforhire

     

    Are you only after modifying the "$type": "Game.GameData.CharacterProgressionTableGameData, Assembly-CSharp", ones?

     

    I can automate this

     

    I simply need an example and the specific $type to mess with

     

    Did this for @Spherikal a few months ago for his enhanced UI

     

    Our Slack is still alive so PM me there with specifics and I'll write it for you - it's only an hour or so's work (beats doing it manually)

     

    This is simply a conversion job and I have the base code from Spherikal's on my system

    • Like 1
  7. My request - make it easier to mod the music.

     

    Files converted from wav to wem using the current Wwise version (2018.1.4.6807) still don't work in the game.

     

    I understand the issue is with some Wwise licences which don't match between the game and the converted files?

     

    I just posted a similar Q in main - mine doing with voices 

     

    We have good support from OBS so many reqs we do actually get fulfilled

     

    My suggestion is that you PM @BMac (he's very helpful) and directly ask about this issue

     

    The worst that can happen is nothing (experience shows this to be a fallacy)

     

    Soz to end on a double negative

    • Like 1
  8. Thanks @bmac

     

    That's cool but although I can take a MP3 and convert it to a WEM it would be better is I could take a voice

     

    My desire is to let the player record their own voice and replace the audio track

     

    So, much in the same way I can Mod override/gui/portraits/* I'd like an audio version

     

     

    I don't imagine this a HUGE task

     

    My aim is to be non-destructive

     

    Still want the multi-player concept answering...

  9. @Bmac Can we possibly mod the player voice track? Ideally the same for Companions as well.

     

    There is a real concept here as we can pick up all the text + tie them to the vocals so potentially I could have ME doing the voice and depending on how dedicated you are to the game friends and family voicing the companions.

     

    I'll be releasing a website in February that auto-generates a Mod that overrides the main Player, Companion, Followers and NPCs with AI added after (funding required)

     

    If you have any ideas for POE2 Multi Player I would love to be kept in the loop (I'll need to modify my stuff so ppl can share images)

     

    I know I'm giving you little detail but I don't know how to handle future enhancements yet so can't

     

    I'm working on NWN:EE as well - that's a LOT harder

  10. I've put a req into out largely disbanded Slack for advice

     

    Sure someone was making headway on this (don't quote me)

     

    It's easy enough to extract (most) things - the hassle is getting it registered to the system

     

    Theoretically you could Mod a prefab then mod it's call in exported/design/creatures.gamedatabundle, i.e. change some bear into a T-Rex.

     

    Sadly OBS don't give us the tools to do this

     

    Flat graphics are easy (we moaned them silly over these)

     

    So, for example, https://www.nexusmods.com/pillarsofeternity2/mods/286

     

    You can also do icons with ease - check out TT1's Uniques for a demo - try the parrot...

  11. https://www.nexusmods.com/pillarsofeternity2/mods/286

     

    This is a stupid little Mod that changes the images of all major companions into Game Of Thrones portraits, the images I got from Wiki so feel I won't get into any trouble

     

    The mod is fully fleshed out directory-wise so you can use this as an example to create your own portrait packs that don't have to overwrite the portraits directory (thank for this BMac)

     

    You can redefine Player, Companions + Follower, NPCs and even Animal Companions (the last one ain't worth it)

     

    Simply go to gui/portraits and copy anything you want into one of my pre-structured folders and BANG! Next load you've got your images replacing the stock ones. If you apply the above Mod you get GOT images (Eder becomes Jon Snow etc)

     

    This is PURELY cosmetic and part of something I'm working on an automated way to generate the Mod, the end goal is to let you upload your friends / enemies and change their portrait to whoever you like.

     

    I'm working with one of those AI Art companies as well to see if we can get styling done (this was an ask on NWN stream)

     

    Once released you'll have fun with creating your own personalised portrait packs

     

    I need funding for this - expensive - Ideally I get  corporate (Obsidian / Beamdog) at which point it becomes free.

     

    If I do a proof of concept would you be willing to chuck a few bucks in a Kickstarter?

     

    • Like 1
  12. OK - some other people like the prettified stuff so made a sep thread on this one

     

    https://forums.obsidian.net/topic/103556-exported-prettified-json/?hl=prettified

     

    Go to the bottom, my most recent post, and you'll find a 11M download that makes this a hell of a lot easier to deal with

     

    All I do in these translations is turn one long line of JSON into human readable form which makes them far easier to handle (try the original + mine - it's obvious which is easier to work with)

  13. I've actually got a DB that has all the UIDs (those funny numbers) in it

     

    The general issue is simply to parse *.gamedatabundle, pick up the Class, friendly name and the GUID (done this)

     

    What you're after is more complex, a recursive version that gets sub-objects and associates them with a parent

     

    Is it doable? Of course!

     

    Is it worth it? Not really...

     

    The way I usually trace things is to look to e.g. Eder then find out where some owned GUID occurs

     

    This is far easier to do if you've got a Pretty Printed version of the JSON - I ran 4.0.1 yesterday

     

    If you have any linux installation this is damned simple using grep (hint - you can install Linux Subsystem for Windows on Win10)

     

    The command to run would then be as simple as....

     

    grep -lir f7298890-a9d9-4d5b-bd29-a5059f2d2e20 exported-4.0.1/json 

     

    This would then show you exactly which files that occurred in (usually it's the one you started in and something else - which gives you your branch)

     

    Rats - turned wrong web server off - Back in a bit with the JSON version of 4.0.1 base

  14. You're looking in the wrong directory

     

    If you could be more specific I need the character you wanna play with

     

    It's complicated to find the right one and you're looking in the wrong dir (you want exported/design/conversations/<somewhere> ties to /design/local/local/<somewhere>

     

    Yeah - I researched this a lot...

     

    The sound tracks are in the gamedatabundle files pointed to by localised/design/gamedata/charaters.gamadatabundle

     

    I could write a lot on this - just go read my stickies, it explains everything (ish)

  15. I've only got one req in this one bud

     

    Can you pls put a clear and failsafe dir structure here (and in the Mod docs) so we know where to put things

     

    We tend to replicate original (not everyone) for a mod

     

    So...

     

    We often use design + localized for basic stuff

     

    We use conversation for that bit of story lines etc, portraits for (guess)

     

    I'd like to know if we're missing anything from override

     

    Seems to me we should be able to do audio for the PC + Companions

  16. OK - a simple Q

     

    As you're about to launch in Switch / XBox / PlayStation how will my friends and my own mods reach those platforms?

     

    As we tend to publish on Nexus and usually use the Nexus only option

     

    I discussed with my 30+ developer mates what we should do months ago

     

    SOME Mod devs are extremely anti anything not Nexus

     

    This is a problem

     

    I suggested our own release site (really bad feedback over that one)

     

    I can still set this up (wrote most of it) but SOME devs will NOT wanna join such a scheme

     

    Many devs I know are anti-cash for a Mod (so will not release legally)

     

    So - how do we fix this?

  17. The best solution to this is the "Warp" trick with an XP boost at the same time (the short answer)

     

    The long answer...

     

    Let's say you wanna start at level 4 - you simply need an NPC you can chat to - obvious ones are on the beach at start

     

    The other trick is to "Warp" yourself somewhere else (you can go just about anywhere)

     

    The issues with this is that you'll not have enough people to man the boat (works anyway) and when you "Warp" you're still level one unless we've added you a load of XP so you can level

     

    In theory II can "Warp" a level one to endgame (not actually tried that yet but know coming back sorta works)

     

    So - your level 1 faces the big monsters (I can arm him to the hilt and make him a level 20 - dead easy)

     

    The question is WHY BOTHER?

     

    A far more satisfying solution is to level to some desired starting point then re-spec yourself to whatever class you wanna give a go

     

    You end up with someone you like, save the game, respec him and get the differences

     

    Another point is factions. Std game when you ally yourself to a faction you get +points in the faction and the quests give you +/- faction points. I did a little exploration and it turns out I can be really good with ALL factions

     

    Again - WHY BOTHER?

     

    POE2 is a carefully balanced game so WHY take all the fun away from building your character?

     

    Personally I wanna leave the game semi-as-is

     

    For my next trick I'm working on personalised portrait packs - got one running already, this allows you to take a selfie and have that as your character portrait (doing the same for Beamdog's stuff) - this is in it's infancy but essentially you should be able to make anything anything else

×
×
  • Create New...