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Wistrik

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Posts posted by Wistrik

  1. Shop around Amazon if you haven't tried yet. Various distributors partner with them, and I've found some old stuff in various places around the USA. Old stock that no longer sells retail and isn't stocked on retail shelves, but still sellable to online buyers. Use common sense and you won't get burned.

  2. Your score: a Ninja

     

    You scored 11 Honor, 6 Justice, 5 Adventure, and 2 Individuality!

     

    You are a soldier of the night. You rely on no more than your cunning and your repuation to strike fear in the hearts of lord and peasant alike. You've a sense of honor, but one that comes from within, not imposed from outside.

     

    Black clothes and shuriken for you. You're gonna do just fine.

     

    You scored higher than 99% on Ninjinuity

    You scored higher than 99% on Knightlyness

    You scored higher than 99% on Cowboiosity

    You scored higher than 99% on Piratical Bent

    I guess not many people my age (39) took this test; the variables are all skewed. I can see myself as a Ninja; I love the night, and I love sneaking around. Which reminds me, I need to order the Thief games so I have something to do on my upcoming week off.

  3. Finally got through Undermountain but stopped short of freeing Halaster (was getting late). The first level of Undermountain is largely a waste of time (would benefit from more encounters and things to do in all that space), but I enjoyed exploring the lower levels.

     

    There's an XP bug on Undermountain level 1: do the south area first (grab the demolition barrel in the Fairy Queen's treasury) and use the rods (you can find all but red) to clear a path around the red pillars, walk to the level 2 entrance to gain 2000 XP and a journal entry. Now backtrack and go to the north area of level 1 and make your way to the blocked level 2 entrance in the ogre's room. Blast the debris out of the way to gain another 2000 XP. If you blast the debris before opening a path through the colored pillars you won't be able to exploit this bug because the levers will be disabled.

     

    I imported my character from SoU so I had shadow gems, the mirror, and several other nifty items. Also had all the bags, which were upgraded to the 60% reduced weight variety. There was 10 pages of stuff to sort through, so I was thankful I had my genie merchant handy. Now I'm wearing the Shifting Sands boots again, mwahaha. Gotta remember to stock up on cold resistant items in preparation for Cania.

  4. I'm posting here because it seems most relevant.

     

    Anandtech did some research and found that Vista is using more application memory based on how much memory the video card has, while XP remains virtually unchanged and using much less memory. This causes resource-heavy games to reach a Vista system's memory limit far sooner than they would (assuming they ever did) on an XP system.

     

    I'm so glad I didn't jump on the Vista bandwagon. I may still avoid it entirely and wait to see what "Vienna" is all about. I'd also like to see the 2Gb app memory limit removed or increased.

  5. I'm looking forward to going home so I can fire up HotU and get into Undermountain.
    Did you like how they did Undermountain? I thought it was terrible. ;)

     

    Match these four colors, find these four chains, pull the 4 handles in this order. Halaster's Dungeon was portrayed rather poorly. What a let down.

    I agree with you. Undermountain is tedious and everything short of epic. I'm only looking forward to getting down there because it's one step closer to the Underdark, where the fun really begins. The only semi-funny part is how Bioware coded the various henchmen to run headlong into death, a nod toward Bioware's own pathetic henchman AI. (I really, really hope they hired Tony K or another competant AI coder to do the AI in Dragon Age, or we're going to have another game full of NPC stupidity on our hands.)

  6. I hear ya. It worked the other way for me in BG2 and gave my character two or three successive rolls of 20 on his attacks. And it did this more than once in quick succession. I've had similar issues in Diablo 2, where I could play forever without finding anything, and then get into a game where I'd fill my inventory with gold and green items in a short time.

     

    There are plenty of fast random number generators out there, for free even, that do a better job of being random. For something like a CRPG where die values tend to be inside a small range (largest range is 1 to 100 I think), we need a good (and fast) random number generator.

     

     

    I'm looking forward to going home so I can fire up HotU and get into Undermountain. For me, becoming powerful and famous isn't as fun as spoiling the plans of evildoers.

  7. Finished NWN's OC over the weekend. It's really a shame that HotU didn't take off after events in the OC, and take into consideration we can import our OC character. I saved Aribeth and she all but proclaimed love for my character before I stepped into the source stone (and Nasher was considering letting her live), but that's all tossed aside in HotU. Sure, she's friendly with the hero after he revives her, but there's no connection with past events, and I'm not satisfied with the game's reason for her being in Cania, especially after what I accomplished with her and Nasher in the OC.

     

    Currently playing SoU for only my second time. I actually like it for the most part, though it suffers from lots of running around (even with the ring) and a few cave systems that display IWD's "gotta fill all that space" design style. Now I have the Shifting Sands boots that let me run like lightning (and cast Earthquake), so it's not so bad. I just recovered the Wise Wind (love the ambient noises in the ancient library) in Undrentide and am almost finished with this campaign. No hirelings in either the OC or SoU, they just slow me down.

     

    After this it's on to HotU and good times (Aribeth issues aside). If I had one annoyance with HotU it would be in Cania where we take constant cold damage while outdoors, even if we're wearing enough protection to negate the damage. The noise it makes gets on my nerves big time. (/kicks Bioware) On the plus side, I slow down and bring Nathyrra along. Her VO actress has a great voice.

  8. Just a heads-up that Anandtech have built a new lab and will be reviewing power supplies in detail soon. They've already posted one review and will no doubt improve the process as they go. I like it because power supplies are the one bit of hardware I'm never sure about, and detailed reviews will help me make a good decision.

     

    Edit: annihilated a typo.

     

    Edit2: I'm also interested in what Penryn has to offer. I like some of AMD's new designs in "Barcelona", but it seems they're having some trouble. I'll wait for head-to-head reviews before I make a final CPU decision.

  9. the game just seems sluggish, and it may simply just be a perception problem biased from so many campaigns through BG2. it's not bad enough to be too annoying, however (the frame rate actually seems rather high). also, since my native resolution is 1600x1200 (21" LCD), the 8800GTS is getting a workout converting to full-screen at 640x480, i'm guessing.

    It may be drivers then. My native is 1920x1200 and the game runs fine for me, with a lesser system (7950GT video). I'd suggest windowed mode, but that's tiny on our screens.

     

    Edit: typo weeee

    Edit2: typo the correction omg

  10. Thanks for posting the forum site. I checked out "pulse's" links. Interestingly this "Rimma" person works for a government agency, so she could have been feeding those people propaganda in order to minimize the true damages. Again, not entirely reliable, and unfortunately I can't trust any of the players in this game. I like some of the photos though, regardless of where they might have been taken. :bat:

  11. According to D&D rules, 15 is above average, and 18 strength is heroic. Don't give in to the Powergamer within you. :bat: That said, Khalid is better off dualed to a mage and kept in the back of the party. I usually make fighter type characters for BG because of the lack of decent tanks. (And I don't invite evil characters into the party, so Korgan is out.)

    How the hell do you dual a half-elf?

     

    Cheater!

    Change him to fighter/mage then. I forgot he was a half-elf, but I'm not against changing characters to suit my preferences. I don't care if they were Bioware's pets from pnp or not. I'm saddled with them now.

  12. i'm playing BG as well, and i have reinstalled IWD. someone's suggestion to switch to 16-bit in the configure screen to solve the blocky fog of war problem worked like a charm.

    That's a bummer, and may prevent me from getting rid of my current computer when I upgrade again. I don't want to have to turn things down just to play games that ran great on older hardware.

     

    first, i have what is by all accounts a fairly high-end computer. core2duo e6600, 8800gts vid card, 3.0 gb SATA drive, 4 GB of mammaries and an audigy 2 sound card. is it just me, or was BG _always_ this laggy? it just seems sluggish.

    That's quite odd. BG was wicked fast on my old AMD K6-based computer, and still is on my AMD Athlon64 system. It was BG2, with all its built-in data compression and clunky engine that ran like a hog. I have experienced some oddities like yours in other games though. Ultima IX pauses for some unexplained reason whenever I open a book for reading, something that never happened on older hardware that could barely play the game. IWD2's semi-transparent backgrounds for floating text really lag the game on my newer computer, which never happened on the aforementioned older system. Perhaps it's an issue with WinXP versus Win98SE when it comes to running older games, I don't know.

     

    next, i forgot how annoying the pathfinding is. crap it is, even with the number of nodes cranked (which i've turned down again). characters regularly get stuck on each other in battles, failing to simply walk around. it's almost silly. that characters cannot push others out of the way is also a pain, and i remember that was one of the top gripes fixed in BG2.

    This is one of several reasons I broke down and installed Tutu, even though I'll have to practically redo Tutu to bring it up to my standards of quality. What did it for me wasn't the pathfinding, though it's certainly bad, but rather the inability to sleep inside a building and have a movie other than the outdoor camp scene. Not to mention that I had to flag the indoor region as outdoor, which led to other issues. BG2's "fix" for pathfinding was to rescan nodes at regular intervals. This prevents characters from wandering around, and saved Bioware from rewriting their pathfinding code. It's not perfect, but it's what we're stuck with.

     

    overall, as simplistic as the AI is, i prefer it to many of the problems i had with NWN2. at least everyone doesn't come running to the currently selected player every round, meanwhile getting bashed in the head by some miscreant.

    Thankfully the AI is fully programmable, as IE scripts are very simplistic. There are limits, but fights can be made more believable with a modicum of effort. If you wish to stay with stock BG, you might try the Fields of the Dead mod. It attempts to improve many things, including AI.

     

    why o why is there not a free attack when something runs away. if they're faster than whomever you have in pursuit, you have to wait till he turns back to red and rejoins the fight. sometimes, if you aren't paying attention, your moron in pursuit will open up areas that you aren't ready to clear, bringing the hordes with him upon his return, or dying in the process.

    I'm not sure about this. SSI's Gold Box games all provided the free attack against a fleeing creature. If it happens in the IE games, it's nearly undetectable thanks to the bastardized personal rounds system. (I so prefer SSI's method of dealing with battles. Tactics didn't revolve around the Space Bar.) Edit: I seem to recall IWD2 re-instating this free attack.

     

    the game is actually rather challenging to play at low levels. a 1st level mage is useless without the ring of wizardry. minsc cannot hit the broad side of a barn. danged rangers. i'm doing him with a bastard sword and shield this time, rather than the stock two-handed sword.

    I love CRPGs at low levels, because that's usually where the rules shine. Sometimes a game can be a bit too difficult, but usually it's a lot of fun. Once combat becomes easy, I begin to rely on the story and puzzles to keep me occupied. If those fail, the game ends up in the dust bin.

     

    As I recall, Minsc hasn't the best dexterity, so his THAC0 is hideous. Get him some DEX equipment and he does much better. You could try him with a bow, since ranged weapons tend to be more useful in BG (they're almost useless in BG2).

     

    why does khalid only have a 15 STR as a fighter? at least with jaheira it makes sense because she's a druid and needed to spread her stats out. she's really my best fighter at the end of the day. i now remember why khalid was killed for BG2.

    According to D&D rules, 15 is above average, and 18 strength is heroic. Don't give in to the Powergamer within you. :x That said, Khalid is better off dualed to a mage and kept in the back of the party. I usually make fighter type characters for BG because of the lack of decent tanks. (And I don't invite evil characters into the party, so Korgan is out.)

     

    I hope that all made sense. I'm a real medicine head right now. :lol: Being sick sucks.

  13. Here's my list. I just realized that I haven't played very many games featuring developer-created NPCs.

     

    Mariah - Ultima IV, V, VI, VII, and IX - my first full-blown magic user party member with a name I've always liked

     

    <monster> - Bard's Tale series - any monster/creature that joined the party to help in the fight. Always enjoyed these guys, even if they didn't last long. Loved it when dragons joined the party and would breathe on the enemy.

     

    Imoen - BG/2 - excellent thief, pretty funny gal, and a loyal friend

     

    Aerie - BG2 - more spells than I could shake a stick at, and I really enjoyed her personality after the counseling was over. (Her initial whining didn't bother me that much. I tried to put myself in her shoes and that helped a lot.)

     

    Minsc - BG/2 - not much to say; he's hilarious, especially when interacting with Boo and other characters

     

    Lilarcor - BG2 - his timing can be perfect sometimes; great source of laughs for the brief time that I use him

     

    Mazzy - BG2 - her in-game avatar doesn't do her justice; I really like her personality and the way she carries herself

     

    Nathyrra - NWN:HotU - more realistic romance that ends with the admission "I love you" rather than a night in the sack. She's drow, and she's my all-time favorite henchman. (I solo NWN, SoU, and HotU until she arrives.)

     

    Elanee - NWN2 - beautiful, good-aligned, level-headed, and somewhat firey, she's like an improved Jaheira. My only complaint is the sudden admission of feelings and subsequent romp in the sack at the conclusion of the friendship dialogs.

     

    Khelgar - NWN2 - somewhat thick at times, but generally good for laughs and a decent warrior, regardless of which training path he takes.

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