Legendary Bugs & Flaws in Computer and Console Posted April 2, 2009 I've been gaming for 20+ years and have forgotten more bugs than I can remember, and none seem particularly legendary, but here are a few I can recall. Ultima IX - falling through the floor (you and certain items); dead guards spinning in place and zipping around the map in Wrong; triggers not firing properly if you don't walk over them just right (running could break lots of things). Oh, and watching 'dead' skeleton bones travel vertically up an elevator shaft to join other bones three levels higher... creepy. Oblivion - crashes while exiting to desktop most of the time; has a chance of crashing to desktop if after selling stolen loot you switch to the fence's goods and try to buy back items. Hitting vertical edges just right when jumping can launch you 2 to 4 times higher than normal. As guild master you can still be kicked out of a guild. Countesses sometimes use a citizen's rumor and end up talking about themselves in a funny way. Beggars switch back and forth between beggar and non-beggar voices all the time. If you manage to kill Mehrunes Dagon before entering the Temple of the One, he melts (and is replaced by another copy for the temple cutscene!). Elite (old 3D game on C64) - if you were behind a space station when engaging the docking computer, it would attempt to fly you through the back of the station to dock. Baldur's Gate - the humorous bug of being able to pickpocket scalps from bandits, and related goofs. Diablo 2 - Blizzard's coding goofs such as drawing spell effects twice instead of once per frame, and the star-shaped pattern of Static Field after a certain patch. NWN2 - gliding orcs For the most part I've avoided some of the more serious pitfalls, mostly because of reading reviews and forums posts before buying/playing most of my games.