Blog o' Romance in Chris Avellone's Blog A blog by Chris Avellone in General Posted July 26, 2007 Going back to my example of Nathyrra, it was nice working with her throughout the campaign, and even though there was a romantic aspect to the relationship, it didn't come into play until the latter stages of the game, and it was kept simple: a confession of love and the brief exploration of how that would affect each character's future. The epilogue wrapped it up nicely and the player's imagination was allowed to do the rest. That would be my anti-romance. I want to see the relationship developing and be much more interesting than "I love you, let's sleep together," plus romantic epilogue. In this cases, I generally just chose not to say "I love you" and sleep with the character, and that's what I did with Casavir, because it was simply uninteresting. Just to be clear; one cannot sleep with Nathyrra. It's simply not an option. There is one dialog where she confesses her love and the player can reciprocate if they wish, and then there are maybe one or two brief discussions before the campaign ends. No gratuitous (ick) sex. That's why I prefer it over the other CRPG romances I've experienced.