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Blog Comments posted by BAdler
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Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
Can you give us more exact numbers?
I don't have the numbers in front of me, but if you do all of the content before Twin Elms you should end up around level 8 or 9 instead of max level.
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Azureblade, i think it means that if you are not in sneak mode, you still do trap detection checks, but not with your full mechanics score. It's a bit like in neverwinter nights now, if only we would be able to make automatic mechanics checks at full level when standing still (that's how nwn does it, on top of the things we now have in PoE)
It should be more clear now. You will passively detect traps that are four levels below your Mechanics score. You will still need to search for traps that are within four levels, though.
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So how will this work in current games. If i already recruited them and than install the patch, can i than use this feature one time on them? [...]
I'm interested in this as well! Hope it is possible.
Also I think the cipher focus nerf is a bit harsh. Maybe it could be a bit less lowered. If you've optimized your cipher build for the fact that he will start with 1/2 of his focus, the build will probably suck when suddenly starting only with 1/4 focus. I guess this nerf will force me to begin a new savegame.
Currently, It will only work for newly recruited companions.
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Which changes are not retroactive to saved games?
There are too many fixes for me to list them all. If you have a question about a specific one, please ask.
Most systems changes are retroactive. For example, if we changed a spell it will appear changed when you use it next. Most completed quests (or quests that are already in a broken state) will not be fixed automatically and it requires us to make a retroactive fix. Depending on the problem we may or may not be able to make that retroactive fix available.
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So I signed in with steam's beta program because I wanted to test that patch.
Can anyone tell me, how I reset companions to level 1 when meeting up? I desperately looked for some button in the character window, but didn't find one.
It's in the Options menu, under the Game tab I believe.
Ah, that's probably the last place I would have looked for it.
We are going to put together a short video showing off the new features and how to access them. This will go out when we send out our next backer update.
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This change is what I had mentioned previously, the fix to the gul's attack and retroactive fix to health. It wasn't live until we posted it yesterday.
Also, we have just pushed the latest 1.04 beta patch live to all Steam users. 540 is the official 1.04 build. We will be sending out a backer update later today or tomorrow to announce it.
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Hey, everyone. We were just about to push the patch live and we got a report from a user about stacking health. We have not been able to reproduce the issue on our side, but we are double checking to make sure that we don't introduce this patch live if it has this serious issue.
This will push the release until tomorrow, at the earliest.
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Also, the latest beta is up. If it still seems good in the next few hours we will probably release it live around 4 or 5.
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Hey, guys. We are aware of the issue and we are in talks with Nvidia to get it fixed. Unfortunately, there isn't anything we can do for 1.04. Hopefully, a fix will be in place for 1.05.
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We think we have fixed the gul permanent health increases. They were related to the gul's "vomit blood" ability. The fix should also retroactively fix saved games with this problem. Once it drops tomorrow, can you let us know if it fixes the problem on your saved games?
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Just so everyone knows, I am going to start a special beta branch in Steam tomorrow so people can start playing the beta build if they would like.
I will post more info about it tomorrow, then link it to this post.
EDIT: You can find info about the patch beta here.
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Patch Notes: 1.05
in Pillars of Eternity Support Blog
A blog by Darren Monahan in General
Posted
It was fixed.