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BAdler

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Posts posted by BAdler

  1. Hey guys!

    No idea where to post this, because it doesn't really fit anywhere..

     

    Anyways, I wanted to paint some portraits for some time now, and I finally “found” some time.

    I have also seen some people making* some things that might have been custom portraits too, so...if any of you have some stuff to show, bring it on!

    (* making as in painting, possibly manips , not “google&crop”..I'm not fond of that, since people rarely give credit and often crop signatures.)

     

    So, here we go! 

    Little disclaimer: They are not the same style as the default ones, and might be a little dark/contrast-y.  Also not cropped to proper size yet.

    I sometimes didn't know which cues in the default portraits where intentional, and I might have ignored some on purpose. ( I'm dependent on what people are posting, I don't have the BB.)

    Just fluffy messing around and twisting some things to my taste. Might still fix some wonkieness.

     

    custm-portrait-aumaua.jpg

    Aumaua

    Intended as first character. Probably cipher, aiming to get a big gun.

    Might still mess around with the skin pattern, but I like her.

     

    fanart-PoE-custom-portrait-death-godlike

    Death Godlike (Aumaua Bodytype)

    Currently fighting with the blue one over my attention. Intended as a Bleak Walker.

    I have some spare heads for him, some like the ones I saw, and then ones that make him look more like one of my OCs. :) This is one of the latter. That's also why I rarely paint them though, black-on-black-on-black is just really hard for me to make readable.

     

    fanart-PoE-custom-portrait-orlan-female1

     

    Wild Orlan

    The most fun one, just because. I like fluffy things.

    Made it a little more...you know, less hairy-person like, more.. cute?

     

    I still have a few unfinished ones, and I meant to try and make a little better poses for the one I play first. (I didn't mean to make any interesting poses anyways, but a little different wouldn't hurt.)

    Not sure If I'll find time, though. (I might have more time if I wasn*t taking hours to type this...DX DAAAR!)

     

    Wow. These are amazing. Not in the same style as the official portraits, but amazing in a different way. Great job.

    • Like 5
  2. Just watched part 1 and 2... Man they are pretty spectacular. My question is, what was  the game that got cancelled? 

    Class-based Tetris.

     

    You could choose one of three classes - Summoner, Warrior, and Scamp.

     

    Warriors were good at clearing out blocks (specifically locked blocks that were tough to clear). One of my favorite builds revolved around taking the "Stun" skill which allowed a chance for temporary slowing of falling blocks on crits. If you paired it with two Blockade daggers, your line clears would crit pretty often. It allowed for lots of falling block stoppage which allowed you to set up huge line clearing combos. 

     

    Summoners were really good at block manipulation. Moving blocks from one row to another or one column to another. At higher levels you could do some really sick stuff. I remember the "Fireblast" spell was great for clearing out future blocks that hadn't dropped yet. It allowed you great choice in selecting a good block for maximum clearing.

     

    Scamps were my favorite. They were strange, though. A lot of their abilities would get much better as more of the screen was filled with blocks. They were also the best at clearing locked blocks... in fact, they would get a pretty good XP bonus for clearing them. Normally you would avoid locked blocks, but they were your friend if you were a Scamp.

     

    You gained experience by clearing lines and it would scale your experience gain proportional to your speed. The faster that you cleared lines, the higher the XP gain. You could also chain line clears (clearing a line every time a new block would drop) for some insane XP gains.

     

    I was really sad when it was cancelled, but it was probably for the best.

    • Like 19
  3. Again I think a lot of people are confusing REVIEWERS and LP YOUTUBERS/STREAMERS. Of course you have to give copies to the reviewers. You want the game to be reviewed by professionals. The LPer on youtube isn't "reviewing" the game. He/she is PLAYING the game before you get to play the game. That's the issue I have. It's not with the reviewers. Please get this part straight.

     

    This is an important part of the process. The majority of hype nowadays is generated by folks streaming games right before they are released. This is just the reality of the situation.

     

    You shouldn't view streamers in any different light than reviewers. They serve much of the same function - informing users of the game (and giving them a glimpse before they purchase) and generating hype for the release. They also work off of the same principles. In the same way that reviewers won't publish reviews on games if they don't get exclusive access, streamers won't stream new games if they don't have exclusive access. Obviously that isn't universal, but it is a good rule to follow.

     

    This isn't to denigrate the backers or what they mean to this project. We love you guys and what you do for this project more than you can know. But, this is the game that has to be played for us to be as successful as we can be.

    • Like 22
  4. I hope that the reviewers go the route of "first look" and "first impression" sort of non-spoiler route, and then they can push out an analysis/in-depth review later. Some reviews tend to be spoiler-y and very telling "You start in this world with a caravan and then blah di blah di blah and then you experience a [insert event] and blah di blah and then stronghold and blah di blah you meet companion who blah di blah" and so on and forth.

     

    Some reviewers reference a lot to stuff happening in the game, and I mean, why shouldn't they? But, it can become very spoiler-y...

     

    If they have spoilers they need to have massive tag:

     

    "WARNING WARNING WARNING!!!!! EO EO EO EO! SIRENS SIRENS SIRENS!!! SPOILERS"

     

    All streamers are required to post that there are going to be spoilers before they can stream. It is possible that some may not listen, though.

     

    I will say this, if you are sensitive to spoilers you should not be watching any streams before launch. There is no getting around the fact that the game and story will be spoiled if you watch these streams. Just fair warning.

    • Like 10
  5. Since many are asking:

    • The embargo for streaming the game is up on March 23rd. I don't remember the specific time, but I think it is 6 AM PDT.
    • The embargo for reviews and critiques is up when the game launches. This is so all press have a chance to write up and release their reviews at the same time.
    • The press are getting press versions of the game. These are not final versions, but they are pretty close. Whether or not you feel that press reviews and Twitch/YouTube streams are important, they are. They will make an enormous difference in the reception of the game. We are hoping that official press and good word of mouth from our backers will create the best launch we could possibly have. This will ensure that we are able to make sequels and more expansions for everyone.
    • I understand that some of the backers may be upset that others get to review the game before you get to play, but it is necessary if we want day one reviews to be live. If we opened up the review build to backers the majority of the game would be leaked before launch day and the press would (rightfully) break their embargos so that their reviews are relevant.
    • Also, the backers are going to be getting a day one patch that has many additional fixes that the review build isn't getting. The biggest change is to the Enchanting UI. Trust me when I say you will want some of these fixes/changes for your full playthrough.

    One again, I apologize to any backers that feel slighted. That is not our intention. Our intention is to have the best launch possible. We (Obsidian and backers) have spent over two years on this journey together and we can't thank you enough. We just ask that you understand what we are doing is for maximum exposure and the good of the game.

     

    Thanks.

    • Like 38
  6.  

    Got this from NeoGAF, won't quote who the poster is.

     

    I have one of the press accounts. Not really sure how much I'm allowed to say at this point.

     

    The game is really good so far. Feels like Baldur's Gate 3. Lore seems crazy deep.

     

    It is crashing to desktop on probably ~30% of all scene transitions (map loads) for me, though. Save often!

     

     

    We were seeing crashes on some 32-bit machines, but I think that may be eliminated with recent optimizations.

    • Like 5
  7.  

    Not sure yet. Most likely early next week. Monday or Tuesday.

    So, if it was bought off a site like Green Man Gaming, would those steam keys only be released on the day or release?

     

     

    I am not sure about this. Paradox is handling all of the distribution through most other retailers. I would guess that those keys would be released on launch day.

     

    We are only handing out keys to our backers on the backer portal.

  8.  

    I could see this for a sequel (if we do one).

    Will you guys look into using the Unity 4.6 UI system for a sequel because it's a lot faster to develop with than NGUI and it's WaAaAAAAy better at scaling 2D assets.

     

     

    We will have to evaluate it at that point. It may be very easy for us to convert everything over... or it might be a nightmare. Hopefully the former.

    • Like 2
  9. @BAdler   Just curious do the different editions have different in game start menu (i.e. a little sub title under the main title indicating the edition) / loading screens at the start with titles of "Royal Edition" or even "Collectors Edition" for the actual collectors SKU (physical install) or are they all the same?  Along the same lines did you do anything special for the desktop icon for Collectors, or is it also the same?

     

    Nope. The editions (hero, champion, royal) were created for those folks that weren't backers. They emulate some of the tiers, but at an increased price compared to a backer tier. Nothing special about the game itself... other than the extras that come with it.

     

    Originally, backers were not going to get these special editions because they were going to download their rewards from the Backer Portal. A few backers really wanted to get associated special editions on Steam and GOG, though. We decided to make special editions for backers because, internally, enough people thought it would be a cool thing to do. I was against it at first (because it has the possibility to confuse backers), but I think this will work out well.

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