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BAdler

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Posts posted by BAdler


  1.  

    How ready are they?

     

    The answer is in the previous page of this thread, along with screenshots of all unique abilities that are already in the game for both classes (indeed, Priest of Woedica just might be the Priest subclass with the most unique spells, and they all have unique icons to go with them.)

     

    They need descriptions for their unique abilities, maybe an icon for the Garrote ability (would be nice to have but not strictly necessary), and in-game reactivity. Mechanics are all already there to the point that modders can already make both classes available (and they have.)

     

     

    I didn't realise Obsidian responded to the Sanguine Plate request. Fingers crossed eh?

     

    Damn straight! I've exchanged PMs with Dimitri and he said he'll let me know if/when he's tasked to do it; been holding my breath ever since and I sure hope he PMs soon before I die a horrible, suffocating death XD

     

     

    Sorry to burst your bubble, but Dimitri wouldn't be working on it. It would be a different character artist on the DLC team. Just don't want you to freak out if he doesn't send you anything.

    • Like 6

  2. Just to be clear. None of these DLCs were cut storylines that we are adding back in.

     

    A small number of area assets were unused from the base game, but most are new to the DLCs.

     

    EDIT: Also, Deadfire is enormous. Like, seriously huge. You don't have to worry about the game feeling incomplete or underwhelming in that regard.

     

    I'll talk more about how the DLCs fit into the base game in the coming weeks after Deadfire ships.

    • Like 42

  3. So, Hannibal's response says that we're going to have the pleasure of waiting 1-2 months (barring a hotfix) to get an update and hopefully a fix to not being able to play the game?

     

    I would love to get an official response, because other than people on the forum, there's been really nothing than a statement of about oh, we'll let them know.

    The official response is that we are still tracking down and fixing this.

     

    It is very likely this has to do with memory constraints. We are still digging into it. One thing we discussed this morning was restructuring how characters are loaded into memory in an attempt to load more assets dynamically. This is a memory vs. speed trade off, though.

     

    Once we lock in on what is causing this issue for some people we will have a better timeline for the fix.

     

    We haven't forgotten about you. This is a high priority issue for us.

    • Like 4

  4. I am looking at suggestions for improving auto-salvaging. A couple of things I have discussed with the team:

    • Increasing the cap for Legendary and Epic cards by one. I still want those to be rarer that other "lesser" rarity cards in terms of location deck construction, but the current limits may be too harsh. I am still discussing and taking feedback on this.
    • Allow for a way for users to "tag" treasure cards as hidden (do not use). This would mean that a user could tag various treasure cards with this status and the game would ignore those cards when building location decks. If you really hated specific cards, this would mean you could exclude them permanently. You could also toggle this hidden status between scenarios.

     

    We won't be removing the cap or auto-salvaging, though. I fell that this is a more user friendly (if not power gamer friendly) way for the digital game to work. That said, I do want to work with the community to make the feature something that works better for you guys, so keep the suggestions coming.

    • Like 4

  5. Thank you folks very much for looking into it. Sorry for being a bit cross, honestly losing cards from the character decks alone really isn't that big a deal for me and if I'd known the situation from the start it is so minor I wouldn't even have bothered Support about it. It is much moreso thinking I was patiently waiting for what I'd interpreted as a bug to be investigated only to chance upon a forum post saying the part that concerned me was mostly intended behavior.

     

    I really do love the game, that is why I've stuck with it even through the troubled bits. It would just be nice to have better communication, you know? It would go a long way to avoiding so many things.

     

    No need to apologize. We (me, really) dropped the ball in talking to you guys about the change.

     

    We have a few people looking into the problem right now so I'm hoping that we can have an answer for you soonish.


  6. Thank you for the explanation Badler.

     

    I am disappointed that this change has occurred.

     

    What is the expected time frame for the back end Salvaging to complete?

    Does the back end Salvaging only occur while The Game is running and I am logged in?

    How many times will I have to log in?

    How does the System choose which cards will get salvaged?

     

    Currently when I start a new party, go to manage deck and select the 'my collection' tab, B Deck 'basic' treasure cards, that are in my collection do not appear. Is this because they have not been auto-salvaged by the system? As such is the new system restricting my access to the cards in my collection?

     

    You should not have access to your B Deck treasure cards restricted. It sounds like something else is going on. I'll pass to programming and QA.

     

    As for your other questions, Mr. Bishop can answer those.

    • Like 1

  7. I just bought the basic steam version along with the Epic/Legendary free download. I linked the accounts (successfully) from my IPAD. I've been waiting a bit but still don't see any of the new cards on my IPAD. They show up on steam, but not on ipad. 

    My PFID is: 48D391306AE41F63

     

    Thanks.

     

    Hey, Pediatron. You may have the same problem. You should contact support@obsidian.net to see if they can straighten this out for you.


  8.  

    I'll have to ask Mr. Bishop, but cards were never supposed to be deleted from existing decks. It should only affect building new locations (where, if the number of cards in circulation for that game equals or exceeds the cap, the locations won't contain that card). This sounds like a bug.

     

     

    I just checked with Mr. Bishop. The game should not be removing cards from character decks. If you are seeing cards disappearing from your decks you are hitting some sort of issue. I'm asking support, QA, and programming to dig deeper into this, but it might be difficult depending on reproducability. At the very least we can look into your PlayFab account to see if there is anything noticeably wrong in there.


  9.  

    There is still utility in finding cards in treasure chests. With the Stash system, any card you find gets a copy added to the Unclaimed tab of the Stash. This can exceed the cap limits. What this means is that, while the Legendary won't be used in building location decks, you can still enter a game with more copies of that card in your character decks.

     

    I don't understand this. For example Lem had a full set of Favors of Shelyn and all but two were deleted from him when they were silently deleted from my collection. Are you telling me that if I find more Favors of Shelyn in chests I can add them to him and they won't be deleted? Is it somehow only if I find them in chests, or find them in-game on other characters? Or I can't have more than two on a character, but if I accidentally put Lem and a Merisiel with one together it won't delete hers?

     

    Also, the support thing. I think there was just some miscommunication regarding what people meant when they said their cards were disappearing. I know personally I dealt with some folks that mentioned this, but it was assumed that cards were disappearing from their character decks (which shouldn't be happening with this change).

     

    I explained they were missing and gave a list from the B deck blessings, which I think was quite claer. They told me:

     

    >I will have to get back to you on this (I think most of the programmers are under their desks rocking back and forth), BUT it might have been an auto-salvage type of thing where if you had more than a certain number of cards it gave you gold in return.

     

    >Again, I am not sure on that and will get back to you but I wanted to let you know I'm looking into it.

     

    Which I took to mean it might have been a bug, as the idea a fundamental change like this would be implemented without a word was so ridiculous, a bunch of other cards still existed in higher numbers than the ones that were randomly deleted, and that it isn't like it would be the first time you've accidentally nuked random content from people. Also, for an intended change, waiting a week with "I'll get back to you" when a simple "working as intended" would end the issue is just pathetic.

     

    One bit or another wouldn't bother me so much, but combined with months of absolute silence, piles of bugs, and not mentioning the GoG release was indefinitely delayed until launch day the whole project seems like a circus of errors.

     

     

    I'll have to ask Mr. Bishop, but cards were never supposed to be deleted from existing decks. It should only affect building new locations (where, if the number of cards in circulation for that game equals or exceeds the cap, the locations won't contain that card). This sounds like a bug.


  10. I have a similar issue. I bought the Obsidian Edition on Steam and waited for all the extra content to be available. I logged into my Asmodee account then I linked it to my Android device using the code from my Android device since that is my main one. It looks like the gold and alts transferred over fine but the dice, runes, charms, and treasure cards did not.

     

    If I log into my Asmodee account on my Android device I see all the dice, treasures, etc from buying the Obsidian Edition but all the other treasures I've gotten are gone, I only have one copy of each card. Also my gold goes down to 5000 which is the free amount for buying the Obi Ed. When I close the app on Android I have to sign back in to Asmo and if I don't do that I see my original all content without the Obi Ed treasure, dice, etc again. How do I get all of my content merged?

     

    Hey, Malgamus. It sounds like you may have an issue with merging. Please contact support@obsidian.net and they can look into your account to see if there was a problem with the merging.


  11. Hi dev...can you help me? I make mistake link device, my main device is ios , i tried link device from steam version to my ios device, now my ios exactly same like steam version, my dice colection many missing...but if i connect to asmodee account , my all collection coming back to mu ios device..and every time i open the game on my ios device , my asmodee account not auto login, so i have to manually login...please help

     

    Hi, dedyp79. It sounds like there might be a problem with Asmodee.net not auto-logging in. I'll let QA know to look into it, but you should contact support@obsidian.net with your problem. It may be that there was some issue merging your accounts and they might be able to look into it for you.


  12.  

    There was always a hard cap in people's boxes even though it was never expressed in the UI. Mr Bishop can confirm, but I want to say that there was never more than three copies of any treasure card that was available in a campaign. This means, even if you had 12 Fire Sneezes, you would only ever see up to the cap in play, in any particular run.

     

     

    It also means, if you have many cards, chests are a joke. When a gold border popped up it may not have been that fancy new toy you hoped, but at least it meant another Portable Ram to play around with. Now it just laughs at you and returns a tiny fraction of the gold you spent on the chest without mentioning it was doing it. Yay... way more fun and less confusing. Totally.

     

    Also: you might want to tell support this happens. All I got was speculation that made it seem like yet another bug. It isn't like it would be the first time.

     

     

    There is still utility in finding cards in treasure chests. With the Stash system, any card you find gets a copy added to the Unclaimed tab of the Stash. This can exceed the cap limits. What this means is that, while the Legendary won't be used in building location decks, you can still enter a game with more copies of that card in your character decks.

     

    Also, the support thing. I think there was just some miscommunication regarding what people meant when they said their cards were disappearing. I know personally I dealt with some folks that mentioned this, but it was assumed that cards were disappearing from their character decks (which shouldn't be happening with this change).

    • Like 1

  13.  

     

     

    And only one legendary is definitely too punishing. In most (if not all) cases where I have more than one copy of a legendary it's because I paid real money to buy some of the card bundles you made available during the past year. It feels extremely unfair that the Epic and Legendary Cards DLC now practically makes those purchases obsolete because I can't own more than one copy of each legendary card.

    That Is true. Some people have hunted spesific legendary cards so having only one of those can be bitter to those persons!

     

     

    That's fair. I'll discuss with the team to see about loosening the cap on Legendary and Epic cards.

    • Like 2

  14. Hey, everyone a few things regarding the salvaging:

    • My apologies for not expressing this up front. It was something that we meant to discuss, but it fell through the cracks. That isn't a good excuse, but it is the truth. You can lay the blame on me for that one.
    • Auto-salvaging should be giving you gold as compensation. So if your collection is losing treasure cards to auto-salvaging, you should be getting some gold from it. If you feel this isn't the case, please contact support@obsidian.net and they can work with you on the issue.
    • There was always a hard cap in people's boxes even though it was never expressed in the UI. Mr Bishop can confirm, but I want to say that there was never more than three copies of any treasure card that was available in a campaign. This means, even if you had 12 Fire Sneezes, you would only ever see up to the cap in play, in any particular run.
    • Allowing salvaging of some cards (treasure cards), but not others (campaign cards) was confusing and difficult to explain.
    • New users were deleting cards from their collection without understanding that they were removing the ability to even find those cards in the future.

    People that want more control of their campaign boxes will not be happy with this answer, but it was put into place to simplify the system. This answer will be a bit longer, so bear with me on this one.
     

    For people that understand the rules of the physical game, adding and removing cards from the campaign box makes sense. You have a specific number of cards available in the campaign and adding or removing cards from the box allows you to adjust how many of those cards can be found while playing the game.

    The problem is for people that have only played the digital version of the game. Those people have no concept of the box and it isn't something that is easily explained. Most folks didn't understand that the cards in their collection were just "potential" cards that they could find in the future. It isn't an easy thing to explain because there isn't much of an analog in most other digital card games. Most people who play these games understand the copies of cards in your collection to be the available cards you can build you deck with, but not as potential cards they can find.

    I also saw a problem where people were salvaging treasure cards without understanding that that meant they would never see those cards again. They were assuming they were getting rid of a copy they had found, not the potential to ever find the card again. It was causing a large amount of confusion with newer players.

    I spent a lot of time talking to people about the game and the campaign box before making this decision. It wasn't a decision I came to lightly and I feel that this is a simplification that is needed if we expect the game to grow in the future.

     

    I completely understand the anger from people that want a greater control over their campaign boxes, but please understand that a main objective of mine when I got onto this project was to make the game easier to understand and more accessible to newcomers. I feel this change helps that goal at the expense of customization.

     

    All of that being said, I am more than willing to work with the community to help create a system that works better for everyone. Some thoughts I had about this:

    • Maybe we could add in something into the collection that allows people to remove a specific treasure card from consideration while building a location. So, for example, if you never want to see a specific card (Engineers Workgloves, or something), you can disable it from the collection.
    • We can adjust the caps for treasure cards. If four uncommons is too much, we can lower it. If 1 legendary feels too punishing, we can raise it.

    Even if you don't agree with why I asked for these changes I'm hoping you can understand why I asked for them.

    Please continue sending additional feedback (unless it's telling me that I am a jackass... you can keep those).

    • Like 2

  15. With the introduction of the Steam PC build we have been getting an increased number of questions about how users can merge their Steam, iOS, and Android accounts. I figured it would be helpful to include some easy to find instructions on the merging process.
     
    IMPORTANT: The first thing to note is that it is always best to start the account merging from what you consider your main account. This is the account that will be moved to your other platforms. So, for example, if you consider your iOS account your main account, you should start this process from your iOS device.
     
    Once you have started the game on your main account's device, you will need to press the Options button on the main menu.
     
    kHJkVBl.jpg
     
    After pressing the Options button, you will need to press the Settings button.

     

    daSY4IJ.jpg

     

    In Settings you will need to press the Link button next to the Link Devices label.

     

    xSALeOa.jpg

     

    Pressing the Link button will bring you to a menu that asks which platform you would like to link this account to. If you are merging a mobile account to your desktop account, you will press the Desktop button. If you are merging the desktop account to one of your mobile accounts, you will want to press the button of the mobile platform you are trying to merge.

     

    xWsPxFF.jpg

     

    Once you press the button of the platform you are attempting to merge, you will be shown your PlayFab ID and a secret key. You will need to enter both of these numbers into the platform you are trying to merge. You must use this secret key within 5 minutes or it will expire and you will need to generate another key for merging.

     

    kKfIPEJ.jpg

     

    To enter this key, go into the platform you would like to merge to your main account. Follow the steps above to get the the Link Device menu. In the Link Device menu you will need to press the Enter a Link Code button.

     

    ufZeFTQ.jpg

     

    Pressing this button will bring you to a menu where you can enter in your PlayFab ID and your secret key. Once you correctly enter in your PlayFab ID and your secret key, press Ok to start the merging process.

     

    doWKCBu.jpg

     

    If everything goes correctly you will see a message indicating your account merging was successful. It can take up to five minutes for your account to fully merge.

     

    At this point, all of the content on your main account will be accessible in your other merged devices and vice versa.

     

    Hope this simple guide was helpful in all of your account merging adventures.

    • Like 5

  16. Hi,

     

    I'm on Pc windows 10

     

    I did my first game and in the end of my first game i had to sell all surplus.

    I seel things, i get the animation of coins and after that just nothing...it remains stucked and I cannot continue to play.

     

    I've tried to recreate a new party but if I load my previous characters, after that I reload  all 6 of them the game just hang.

     

    Help pls

    Hey, maxcito. I'm sorry that you are running into some issues. I'll pass this off to our QA team so they can investigate your errors.


  17. I can only access the specials, adventures and gold tabs in the store. Is anyone else experiencing this? I uninstalled and reinstalled to no avail.

    Hey, funnyfrog. The issue you have reported is already fixed. A new build was submitted to Apple and once it is approved by them we will put out a new patch that will fix the issue.


  18. Hey, everyone. I'm sorry you are having these issues. Hannibal_PJV is correct that you should contact support@obsidian.net. We will work our fastest to correct any problems you may be experiencing.

     

    To get the best help it can be useful to list out exactly when and how you saw the issue take place. This will help our support team track down your exact issue and solve it.

    • Like 1
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