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Posts posted by PIRI
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As the title says, rest never restores per-rest abilities tied to weapons, which during the rest are in the next slot or inventory.
I've noticed this bug since the early versions and was surprised that nobody mentioned it yet.
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Is this build still good with 1.1?
Yes, though not as strong due to Sun and Moon nerf and turning wheel nerf from 50% burn dmg to 25% at 10 wounds. But it should still be strong and viable, just not face roll now and you may actually have to use Sacred now to maximize dmg :D
Isn't wheel now 2% per wound? I hope they will fix sacred, cause now pal burns faster than a match.
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My strategy to Gorecci Street is let Xoti use Withdraw to block the right 3 sniper + mage. And let MC + Eder clean the left 3 enemy. Then let Xoti dies, MC and Eder leave combat to regenerate source point. Then come back to clean the rest 4 enemy.
2 vs 3- > 2 vs 4 is much easier than 3 vs 7 here.
Also I'm surprised that enemy will now use healing potions
Actually, I remember they used healing potions since launch, one of them for sure. -
It is easy to check if they proc themselves. Just trigger one kill and count how many extra attacks can be triggered in max. If not self-proc, a max of additional 2 attack will be triggered. And check it in story mode with dummy will be easily because crit chance is higher.
Just use your imagination... Heartbeat Drumming can proc swift flurry, Swift Flurry can proc Heartbeat Drumming and so on. But HB works only with melee weapon, try to find melee weapon with multiple hits and AOE. Pollaxe with aoe works, but it is next to useless.
Oh so even one cannot proc itself, it can proc another and vice versa, interesting But yeah I don't think it is overpowered since PoTD, not sure about lower difficulty. Would it still cause casading?
If you mean cascading, yes, it's clearly can cascade to infinity, but the sequence is interrupted too easily. HD is a PL7 ability, multiclasses not happy, chance lowered 25% and melee arsenal just doesn't have suitable weapon for this. But with something like melee frostseeker... Well, now it's way too weak, so i doubt i will be fixed\nerfed, maybe dlc weapon will make me remember this.
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It is easy to check if they proc themselves. Just trigger one kill and count how many extra attacks can be triggered in max. If not self-proc, a max of additional 2 attack will be triggered. And check it in story mode with dummy will be easily because crit chance is higher.
Just use your imagination... Heartbeat Drumming can proc swift flurry, Swift Flurry can proc Heartbeat Drumming and so on. But HB works only with melee weapon, try to find melee weapon with multiple hits and AOE. Pollaxe with aoe works, but it is next to useless.
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Except heartbeat drumming is only supposed to proc off of crits, and it is shown after hits several times.
I tested it, and yes, it worked, but remember, you saw nothing
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You saw nothing AAAA-HA-HA-HA-HA-HA.
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hey i just noticed that might is now not an overall damage modifier it is just an increase in damage not over the top of everything?
was this a change in the BETA?
No, it was since launch.
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Looks like they were mostly focused on taking the fun out of all DPS builds. I am downloading the beta now, but I imagine the tank builds like Arcane Knight (paladin/wizard) are fine as long as the deflection spells are still intact. My build had plenty of defenses to spare, so a couple item nerfs won’t kill it. If nothing can hit you, damage output doesn’t matter rendering the other nerfs meaningless. Just takes a little longer to kill everything. Big question is if enemy accuracy went up. I have mostly heard that penetration and armor were adjusted, which again means nothing to the super tank.
Looks like every major fight get mage with arcane dampener, so no, it's kill or be killed. Also, interruption everywhere.
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second breath no more insta-cast.
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Time to import level 4 afflictions !!! Paralyze -> Petrify!
Totally agree, same debuff with different texture and name? really?
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Btw why vessels can be terrified? Maybe I’m affected by traditional dnd undead settings but it’s just weird these mindless creature can be charmed or terrified......
And oozes can be blinded, again.
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So, what empower does now, can someone explain?
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"Xoti, get the lantern, time to reap souls."
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Monk stun fist still works with aoe (rod, frostseeker), still regen more resources than consumes.
Stun lock build!
I would'nt call it a build, just a monk.
Also, just tested. Arcane dampener > suppres affliction.
Sacred immolation is not changed. -
Monk stun fist still works with aoe (rod, frostseeker), still regen more resources than consumes.
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Dragon's dowry now gives only 40% action speed.
P.S. Also, i just reloaded save with titan fight, once fight begin, appears three skeletons and skeleton mage immediately start cast arcane dumperer.
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I hope they don't change chill fog. WotEP is now pretty much useless i guess and Fighter as well. So i have to stick with my pure Chanter for the DLC's, cuz i never used the brilliant aura anyway.
WotEP?
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About sad. Invisibility still allow to run away in the middle of battle.
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I managed to get through the newbie island PoTD without any knockouts, but it was by the skin of my teeth.
Btw I don't think shield bearer lay on hands was touched. I kept my Nalpazca alive at 1 hp for quite awhile at one point before realizing I was suffering from drug crash...
They did, now it works only with allies, so no more immortal solo paladins.
Swift flurry not more procs itself.
Also, some noticed changes.
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Arkemyr's Brilliant Departure seems like it would be a nice escape. I also wonder if there's anyway to make a build around the snake weapons that would be viable.
Nice list anyhow, wonder if there will be more with the expansions.
As it turned out, the game a whole bunch of things giving invisibility. Wael's scepter, for example, gives 25% chance on crit become invisible.
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Snakeskin Grimoire
Lvl 4 - Nannasin's Cobra Strike\
Ninagauth's Teachings
Lvl 3 - Ninagauth's Death Ray
Lvl 4 - Ninagauth's ShadowflameLlengrath's Martial masterieslvl 8 - Llengrath's superior elemental bulwarkArkemyr's Illuminating Discoverieslvl 6 - Arkemyr's Brilliant DepartureArkemyr's Grimoirlvl 6 - Arkemyr's Brilliant Departurelvl 8 - Arkemyr's Mercuriaql MadnessIron Glasped Grimoirelvl 2 - Concelhaut's Draining missileslvl 7 - Concelhaut's Crushing Doom- 3
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Lance of the Midwood Stag gives 3 pl to everything.
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Choose to not reforge the blade, worked for me.
PS Oops, I already started to automatically reply without reading the description.
Patch Notes for 1.1.0.0035
in Pillars of Eternity II: Deadfire Announcements & News
Posted
What's the point of summoning an uncontrolled phantom with spells that will try to fight everything with bare hands?