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Posts posted by PatrioticChief
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Does it affect ending slides? I finished it and all the achievements but haven't done Ukaizo post the game.
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So I backed this game and boy uh I guess I hate it? I really want to keep playing but there are so many horrible things about it that make me want to tear my hair out.
Going around the map is really tedious and with fatigue setting you have to stop and camp or your stats get shot to high hell. The difficulty is all over the place and the settings are vague as to what's a good challenge and what's nigh impossible. Even with an optimized party you will miss 90% of the time while one lowly bandit can KO your entire party with three crits in a row.
The alignment system is extremely cumbersome in certain circumstances. One party member is a cleric of a "neutral" deity and when responding to his faith the good option is to insult him, the neutral option is to make fun of him, and the "evil" option is to respect his beliefs.
I know this is a new game with a new company and I really want to like it, but it really seems like they had no Idea what a CRPG needs to be today for it to be enjoyable in the slightest.
I think this is a game that's really fun....in six months. To be fair I did restart and after pumping nature for rations and buying a **** ton at the trading post it's been a much better experience.
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When the game first came out? I take it you haven't been checking out the forums lately. People are still tricking themselves into thinking that it's a Banner Saga clone, bare in mind that it's only people who have never played the game. It probably started as a cncept of a clone, then sprouted as something far different. This is nothing new in the games industry.
Let's be fair, they're not tricking themselves that much. The game looks like The Banner Saga, sounds like The Banner Saga and it certainly plays like The Banner Saga. The combat is more fun and gaining experience isn't as annoying.
Of course it tells a different story in a different way and branches about much more than TBS. That seperates it obviously, but you still could move any assets between the two games without anyone batting an eyelash.
edit:
I enjoyed Ash from Gods, don't misunderstand me, but they're like non-identical twins. Seperate yet very similar.
I'd have enjoyed it a lot more if it was translated better.
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I ran around the map grinding random encounters, then went back to the area I was having trouble at. Fought a few things I thought would be too strong, found they weren't, and eventually hit level 3. And then ended up in a place that rounded out my party to 6.
Let's do this!
Only downside is I don't have enough rations to rest inside a dungeon.
The rations bit is whats killing the game for me.
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I definitely enjoy PF so far but you can tell it was made by folk with less resources than say Pillars. I'm playing normal and nothing about the combat has come across as unfair. Heck, it's even too easy and that's for someone with only a rudimentary understanding of the mechanics. But there are too many quality of life issues for me to invest significant time in the game. I'll wait until they clear out the bugs and institute some quality of life changes and then I will restart it. In the meantime Pillars DLC dropped the same day so I've enjoyed that instead.
EDIT: To clarify I really like what I see and have enjoyed it so far. It's just if you only have five or six hours for gaming a week why waste half that time watching your characters slog across a map because they are fatigued and you can do nothing about it?
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The only thing I don't like about Pathfinder is how I constantly become fatigued and my characters slow to a crawl. Honestly I'm done with that until there is a mod to remove it. I don't want to wait twenty billions years to watch my characters cross a screen because they won't camp without rations and you can't hunt for rations in the dungeon. It's not like Fall Out where you can just dump some weight and you have to prioritize what you want. The fatigue is realistic but freaking annoying permanent status.
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I think only Kana Rua. He appears in a scripted interaction.
Forgot about Kana. So those are two. I will probably kill Maneha just because her role is so small. Can anyone else think of someone I should bother to keep alive?
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I know you see Maneha but she has virtually no interactivity. I obviously do not want to sacrifice Pellagina, Aloth or Eder. Any other companion from Pillars I that I shouldn't sacrifice because they are relevant in Deadfire?
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Thanks for the helpful responses and the not so helpful responses lol.
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Anyone have a link to the more attractive deadfire companion portraits? I want them for my next run through but I cannot seem to find them.
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Do revival abilities stack? For example if Eder rocks his Saints armor or the cool new Dozens armor does that stack with unbreakable for two revivals? Or do those gears stack with say the Paladin self rez ability?
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Why would anyone bother with a Godlike, outside of maybe Nature, when their abilities do not scale with levels? Seems like helms would almost certainly be more useful.
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To be honest - I guess I can understand why Deadfire is presumably underperforming. (Although for an medium-sized indie developer 200k sale number is not the end of the world IMO. Still, I think Obsidian was unofficialy banking on a breaktrough in style of DO:S 2. Good luck with that, if that was the case.)
Honest question - what is Deadfire's main selling point? Is it a gripping story, deep companion interaction, innovative gameplay mechanics, open world? Beacuse it definately tries to do all of that - it just doesn't commit. In pretty much every aspect, this game is at best "good enough". And in heavily competitive nostalgia-based RPG market that's just not good enough. The PoE franchise brand is not strong enough to guarantee sales all by itself. And for me Deadfire really doesn't has any aspect of the game that you can point at and say - "this part is amazing/well done". Mechanically/combat-wise there are absolutely no innovations, this heavily-touted ship mechanic gets tedious rather fast, story-wise the game is unfocused and underdeveloped, writing is hit or miss, companion system/romance is superficial and unsatisfying, companions are run-on-the-mill and forgettable (incidentally, I had a kick out of reading a whole bunch of Steam reviews that pretty much went: "After 20 hours, I finally found a cool and memorable companion. Turns out she's a sidekick. Not recommended.", which is a *very* valid criticism IMO.) And "word-of-mouth" is a powerful tool. So, logically, why does the Random Joe with limited income would want to buy this game for 45 bucks? Especially the "free-thinker" one that doesn't treat a "pre-release" reviews as a gospel. The market is already oversaturated with "nostalgic" RPGs. If I didn't back this game myself for a ridiculous amount of money (out of strange loyalty to Obsidian, also I *really* wanted sea monsters and Ydwin realized ), I sadly probably wouldn't be interested in anything this game has to offer.
Again, I don't know much about marketing strategies, sales, and so on, so don't take this post too seriously. Those are just my random musings/observations based on opinions from me and a bunch of my friends.
You make some decent points. I am very satisfied with my investment in Deadfire and will likely have 3 full play through. But I don't see this competing as one of the greats. Of course I wasn't a massive fan of DI2 and that sold extremely well so maybe I am just out of touch. ^^
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Looks ****ing disgusting.
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I love it. Especially if he uses it as an opportunity to bitch out Pellagina whining about stuff.
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im pretty sure there isnt going to be a POE3
Based on what?
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This is me though is such a waste. I mean you literally kidnap and supposedly raise a child and the only development is a couple of funny lines of dialogue? Why even have you kidnap her? Just put a random young girl on the crew of the original ship and call it a day.
To keep her from being offered as a ritual sacrifice?
You did not have to kidnap her to keep her from being a ritual sacrifice.
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Lore friendly and power gamey. I dig it.
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Is there any downside to sacrificing a companion to the blood pool that isn't present in the game or isn't Kana for the stat bonuses?
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For me the characters are well written, I think the biggest issue is not being able to engage them in seemingly obvious conversation topics as a Watcher. In fact really just a lack of content is probably my biggest beef. But as for as their personalities I thought they were good. I wanted to talk to them more which really is a clear signpost that they were well delivered.
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So what are the consequences for taking the baby Vela to Sun and Shadow? I was thinking some soul would have hitched a ride in her body.
So..... the consequence is you get a character named Vela on your boat. She is a little orlan girl, and sometimes has funny dialog with certain crew/companions. That's it. She never comes up in the story, never involved in any questions, nothing funktastic ever happens with her.
When she does talk it is normally good stuff though. It is just by the mid point of the game she will probably be done talking.
This is me though is such a waste. I mean you literally kidnap and supposedly raise a child and the only development is a couple of funny lines of dialogue? Why even have you kidnap her? Just put a random young girl on the crew of the original ship and call it a day.
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Is there a way to deny delivering the missives while still gaining some type of approval from her?
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Totally using the one on the right for my FG Monk play through
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My plan is to play a pure Wizard with robes or light armor at most. Is there any significant utility to upping dexterity? Obviously I'll use my wand occasionally but it's gonna be mostly spells.
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I think the best part of spells is how they
Pallegina Left My Party and Is In the Middle of the Sea
in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Posted
Same bug here as well.