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Kohwalter

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Posts posted by Kohwalter

  1. May I ask the following:

     

    1. what does the below figures mean for armored grace

    20% -> 2%

    35% -> 12%

    55% -> 26%

     

    2. does the subclass unlock work only for the main character?

     

    3. If I have another mod that just affects the flail's ability to convert grazes to hits, am I likely to encounter issues with this?

     

    Thanks

     

    1. Those are the armor penalties for attack speed without the perk and with the perk.

     

    2. Only for the main character. For companions you need to use specific mods that changes their classes/subclasses.

     

    3. No.

  2. Thanks.

     

    I noticed your upgraded Priest of Eothas doesn't have the spell shaping passive that was introduced in 3.0.

     

     

    You sure? Did you download the latest patch from Nexus/Steam? The passive is showing here for my Xoti (modded for Eothas instead of Gaun).

     

     

     

    Berserker no longer takes raw damage when Frenzied - is this intentional?

     

    Thats odd. The only change I made was to remove the hidden Health (special status effect). Everything else is the same as vanilla, including the Raw DoT.

  3. The mod had a recent update on the nexus (and faster update on Steam Workshop):  Main Features and Companion Classes

    The new changes includes new subclasses for Cipher, Ranger and Rogue.

     

     

    Casita Samelia Fix (PoE2 Deadfire Tweaks)
    - Fix the deflection bug and improves scaling to 0.35
     
    Companion Armor (PoE2 Deadfire Tweaks)
    Modified Companion armors:
    - Aloth: Added Arcane Extension
    - Eder: Added Burnished Joints and Radiant Light (+ %Damage and Healing scaling with Religion)
    - Serafen: Made Unique and lighter (+5 Armor / +20% Recovery), added Soul Barrier, Lithe Motion, Safety at Distance
    - Xoti: Made Unique and added Fine, Protective Runes, Padded Underlayer, Path of Mercy, and Lesser Lay on Hands 
    - Tekehu: Made Unique and added Parabolic Wave, Visual Refraction, and Oilskin
    - Night Market Amulet(Eder): Changed to trinket and added Holy Radiance ability
    - Pallegina: (Honor Guard Breastplate) Added bonus Zeal, Bonus Damage as Health decreases, Heavy Mobility
     
    Difficulty Settings (PoE2 Deadfire Tweaks)
    - Prepared food now takes 3 days to spoil instead of one
    - Increased enemy level scaling ranges
    - Changed Path Of The Damned modification values for those that only want more monsters with minimum stat changes:
    - "HealthMultiplier": 1.25, (Beta 1.1 patch)
    - "AccuracyBonus": 5, (down from 15)
    - "DefenseBonus": 5, (down from 15)
    - "ArmorBonus": 1, (Beta 1.1patch = 2)
    - "PenetrationBonus": 1,(Beta 1.1 patch = 2)
     
    Godlike Rebalance (PoE2 Deadfire Tweaks)
    - Improves Godlike attribute stats
    - Changed attributes to +1 Dex,+1 Int , +1 Constitution and +1 Perception to compensate the lack of Helmet
    - Ashen Skin: 6 Burn Armor instead of only 2 Burn Armor
    - Battle Forged: 1 Armor +1 Armor/8 Levels after 1st. Damage increase to 4-8 Fire Damage, 10% Damage Scaling from Power Level instead of 5%
    - Death Godlike: Powers now activates on Bloodied instead of Near Death. Pallid Fate now gives only +2 to compensate
    - Moon Godlike: Made Silver Tide to scale with level (+3/Level)
     
    Items Rebalance (PoE2 Deadfire Tweaks)
    - Watcher Blade: Soul Charge
    - Effort (Fixed Raw damage bug and added new abilitites): Quickened_Blade + Double Strike
    - Berath Bell (1/Encounter)
    - Arcane Blaster (Improved %Chance multiple shots)
    - Nerians Ward: Changed the healing ability and gave Dragon Scale
    - Berath Cloak: Of_Health + Spell_Defense + Protective Runes
    - Obsidian Cloak: Rapidity + Well-Travelled
    - Ring of Focused Flames: Renamed to Focused Elements. Now works with Fire/Frost/Elements attacks
    - Defiant Apparel: Added Captain's Eye + Pirate
    - Nomad's Brigandine: Added Deft Motion
    - Lethandria's Devotion: Improved Pale Light (no more day/night cicles), added Bastion and Hard Counter
    - Killer's Gloves: Made Unique, added Devious and Conspirator
    - Spellkeeper: Changed to be 1/per encounter instead of 2/per rest
    - Golden Ring: Negotiator + Minor Deflection
     
    New Chanter Tweaks (PoE2 Deadfire Tweaks)
    Bard (Chanter Subclass)
    - Changes most of the Invocations from the Chanter Tree by giving varying types of Martial, Support, and Arcane abilities, while also adding new Passives
    - Bards are able to cast some elemental spells (Fire, Earth, Water, Frost)
    - Bardic Abilitites (check screenshots for further details):
    - Inspire Hope (Healing)
    - Inspire Prowess (Buff)
    - Inspire Luckiness (Buff)
    - Inspire Bravery (Buff)
    - Inspire Heroim (Buff)
    - Healing Melody (Healing)
    - Crusader's Aria (Healing)
    - Reaper's Tune (Primary Attack)
    - Frostbrand (Primary Attack)
    - Freezing Melody (Chant)
    - Inspire Triumph (Chant)
    - Shielding Melody (Primary Attack)
    - Furious Thrust (Primary Attack)
    - Armor Mastery (Passive)
    - Fast Recitation (1 & 2) (Passive)
    - Lingering Song (1 & 2) (Passive)
     
    New Cipher Tweaks (PoE2 Deadfire Tweaks)
    Added a new spell:
    - Pain Suppression: Lv1 spell that suppress afflictions and gives a small Heal over Time effect (scales with Metaphysics)
     
    Added new Passives for Ciphers:
    - Gunner
    - Marksman
    - Veracious Visions (+4 Accuracy to attacks)
     
    New Subclass (Soul Magus)
    Bonus:
    - Max Focus is increased.
    - +15% Cipher spells area of effect.
    - Shred spells have +1 Power Level.
    - Shred spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly (15% - chance to repeat attacks after 0.1 sec with Shred spells).
    Penalty:
    - Deception and Echo Cipher spells cost more focus (+5).
    - +10% Recovery Time for Deception, Echo, and Shred Cipher spells.
     
    New Paladin Tweaks (PoE2 Deadfire Tweaks)
    Church Inquisitor (Paladin subclass)
    - Sworn Enemy gains the upgrade "Cleansed Enmity" which suspend for 20 secs all beneficial effects from the target
    - Favored Dispositions: Rational, Honest
    - Negative Dispositions: Cruel, Shady
     
    New Priest Tweaks (PoE2 Deadfire Tweaks)
    - Added three new passives: Extra Casting I, II, and III
    - Added new Healing spells at Power Levels 2,4, 5, 7:
    - Restore Vigor:Restores 8 Health / 3.0 sec for 18 sec
    - Restore Moderate Wounds:Restores 60 Health
    - Restore Greater Vigor: Restores 16 Health / 3.0 sec for 24 sec
    - Restore Critical Woulds:Restores 90 Health
    - Buffed Minor Intercession and Light of Eothas Healing (70 and 120)
     
    - Changed Eothas subclass 2nd, 3rd, 4th and 6th spells to: 
    2nd: Bulwark of Elements
    3rd: Enduring Beacon
    4th: Pain Block
    6th: Sunlance
     
    Changed Magran subclass:
    1. Burst of Summer Flame
    2. Spiritual Weapon
    3. Combusting Wounds
    4. Soul Ignition
    5. Firebug
    6. Flaming Weapons
    7. Storm of Holy Fire
    8. Symbol of Magran
    9. Magran Might
     
    New Ranger Tweaks (PoE2 Deadfire Tweaks)
    - Double Shot: Lesser version of Twinned Shot at Power Level 5 with -25% Damage
    - Added new Hunter passives (+25% damage against enemy type): Beast, Primordial, Spirit, Vessel, Wilder
    - Added Armor Profiency and Expertise (-25% Armor recovery and +1 Crush/Slash/Pierce armor respectively)
    - Added Predator Strikes (Inflict Weaken on Crit)
    - Added Ranger's Recovery (Restore +1 Bond on Kill)
    - Added Ranger Stances:
    - Swift Aim: -20% Weapon Recovery, -5 Weapon Accuracy, 10% chance to recover instantly on Hit
    - Vicious Aim: +10 Weapon Accuracy, +20% Weapon Damage, +1 Weapon Penetration, +20 Weapon Recovery
    - Brutal Tempest (PL 8): Full Attack in a Cone causing +25% Damage, +2 Penetration and Prone
    - Bonded Ferocity (PL 5): A weaker form of Bonded Fury at an earlier level
    - Fox Senses (PL1): Gives Insightful Inspiration to the Ranger
    - Begin the Hunt (PL3 upgrades Fox Senses): Adds Quick Inspiration
    - Archery: +20% attack speed with bows
    - Thrill of the Hunt: FullAttack with -50% damage that gives a buff to Ranger and Pet (+20% health from damage done)
    - Arcane Archer Arrows: (8th) Modal to add elemental damage
    - Arcane Archer Imbues: Added new imbue arrows: (2nd) Mind Blades, (4th) Combusting Wounds, (6th) Expose Vulnerabilities
     
    Warden (Ranger Subclass)
    - Gain +1 Bond, scaling with Survival.
    -10% Weapon damage.
    - Gain the following Spells: 
    1. Insect Swarm
    2. Nature's Healing
    3. Burst of Summer Flame
    4. Moon Light
    5. Writhing Tentacles
    6. Calling the World's Maw
    7. Returning Storm
    8. Invigorate the Pack (AoE Heal over Time centered on the Ranger)
    9. Great Maelstorm
     
    New Rogue Tweaks (PoE2 Deadfire Tweaks)
    - Reduced Guile cost and added Gunner
    - Added new talents: 
    - Mob Tactics (Passive): Bonus Accuracy for Nearest Ally on same Enemy
    - Reckless Assault (Modal): -4 Deflection, +10% Damage, + 4 Accuracy
    - Vicious Fighting (Passive): Recover Guile on Kill
     
    Sniper (Rogue Subclass) 
    - Marksman and Driving Flight talents available 
    - + 20% Range 
    - + 3 Accuracy 
    - + 20% Recovery Penalty
    - + 20% All damage received
     
    Subclass Unlocked (PoE2 Deadfire Tweaks)
    Unlocked all hidden subclasses
     
    Trinkets (PoE2 Deadfire Tweaks)
    - Gauntlets_of_Discipline
    - Mortification_Bindings
    - Swordsmans_Bracers (added Ruffian and Martial Mastery)
    - Gwyns_Bridal_Garter
    - Drunkards_Regret
    - Elementalists_Bracers
    - Engwithan_Bracers
    - Dyrwoodan_Mayoral_Medallion
    - Bone_Setters_Amulet
    - Tears_of_Saint_Makawo
    - Sisyfos_Stone
    - Protective_Eothasian_Charm
    - Gauns_Pledge
    - Dragon_Pendant
    - Elewyss_Locket
    - Cauldron_Shard
    - Ciphers_Shackle
    - Claim_and_Refusal
    - Wahaki_Tua
    - Eyepatch
     
    Vanilla Barbarian Rebalance (PoE2 Deadfire Tweaks)
    - Changed Berserker Frenzy to no longer HideHealth
    - Mage Slayer can now use potions
    - Mage Slayer spell resistence affects onlyhostile spells
    - Mage Slayer now suffers 10% less spelldamage
     
    - Barbarian Carnage Rebalance:
    - Changed the Accurate Carnage talent toprovide the following bonus:
    - +8 Accuracy (was +5 on the originalgame)+
    - +10% Carnage Damage
    - +15% AoE
     
    Vanilla Cipher Rebalance (PoE2 Deadfire Tweaks)
    - Changed Recovery and Damage values foralmost all Cipher spells
    - Damage values similar to the first game
    - Recovery changed to 2.0 seconds
    - Casting Speed changed to 1.5 seconds
    - Improved Bitting Whip from 10% to 20%
     
    - Cipher Soul Blade Ranged:
    - Soul Blade changed to Weapon range insteadof Melee
    - On kill effects changed to trigger whenscoring a kill within 12 meters instead of melee
     
    Vanilla Druid Rebalance (PoE2 Deadfire Tweaks)
    - Improves Druid casting and recovery Speeds
     
    Vanilla Fighter Rebalance (PoE2 Deadfire Tweaks)
    - Improves Fighter abilities
    - Changed Weapon Specialization to 15%
    - Changed Weapon Mastery to 5% damage and +10% Attack Speed
    - Changed Armored Grace to 50% due to how Armor Recovery is calculated and added a +1 Crush/Pierce/Slash Armor, resulting as follow:
    - 20% -> 2%
    - 35% -> 12%
    - 55% -> 26%
    - Changed Charge to also do a PrimaryAttack to the Target and everyone in the Path (Game Version 1.0 was Full Attack and Beta 1.1 is only a Stun)
    - Tactical Barrage now also gives Quick Inspiration
     
    Vanilla Monk Rebalance (PoE2 Deadfire Tweaks)
    - Changes Rooting Pain proc rate from 33% to 66%
    - Shattered Pillar wound threshold lowered and SP's lesser wound improved to increase max wounds to 8, lower wound threshold and allow to slowly gain wound from damage as well (1/5 rate)
    - Changed Turning Wheel and Enervating Blows to work with Ranged Weapons as well
     
    Vanilla Paladin Rebalance (PoE2 Deadfire Tweaks)
    - Reduced Zeal cost from Exhortations andsome of the other highter level abilities
    - Increased Lay of Hands range to 6m insteadof 3m and reduced Recovery time
    - Made Zealous Auras to stack with everything
    - Added +1 Weapon Penetration for ExaltedFocus
    - Kind Wayfarer Healing Flames now has a +2Health/level scaling
    - Added +1 engagement for Faith and Conviction with a scaling based on disposition (maximum of +3 engagements slots from the ability when having max dispositions)
     
    - Paladin Goldpact Knight Rebalance:
    - Changed Gilded Enmity Armor bonus to stackwith other sources
     
    - Paladin Shieldbearers Rebalance:
    - Gave a +1 Armor bonus when using a shield
    - Changed Lay on Hands ability:
    - Improved duration to 9.0 secs (from 5.0)
    - Changed Heal value to 15 (from 20)
    - Removed Immortality bonus from Lay on Hands(replaced with the ability below)
    - Added a 25 damage absorption shield for 9.0on Lay on Hands that scales with level (+5 shield / 2 levels)
    - Hands of Light now gives double the amountof Shield and Shield scaling (50 + 10 / 2 levels)
     
    Vanilla Priest Rebalance (PoE2 Deadfire Tweaks)
    - Improves Priest Spells recovery and casting times
    - Increased interdiction duration from 7 sec to 14 sec
    - Increased Spiritual Weapon duration to 60 sec
    - Spiritual Weapon lash now scales with Religion
     
    Vanilla Ranger Rebalanced (PoE2 Deadfire Tweaks)
    - Reduced Bond cost by 1 across the board
    - Improved Thorns Damage (normal andupgraded) and now they are AoE as per Beta Patch 1.1
    - Improved Wounding Shot Raw damage from 20% to 40% per 3.0 sec
    - Reduced Casting and Recovery times for Pet Heals and Thorns
    - Improved Evasive Roll and Fire duration to20 seconds
    - Improved Concussive Shot and its upgrade by adding Penetration (Both) and Damage bonus (Upgrade only)
    - Resilient Companion scales +1/8 Levels and+2 Health/Level
    - Vicious Companions scales damage +5%/5 Levels and +1 Penetration at level 13
    - Changed Marked for the Hunt to givea +10% Damage to Health for the Pet and the Ranger on each Strike
    - Changed Pet Attack Recovery to Fast (3.0seconds) and "Attack Speed" to Fast (0.5 seconds).
    - Changed Pet damages to:
    - Bird: 8-12 damage with 7 Penetration (Slash Damage unaltered)
    - Bear: 18-24 with 6 Penetration (Slash/Piece) and Attack Recovery 4.5 seconds
     - Wolf: 13-19 with 6 Penetration (Slash/Piece)
    - Other pets: 10-14 with 6 Penetration (Slash/Piece)
     
     
    - Ranger Sharpshooter:
    - Bonus Hit to Crit conversion when attacking targets greater than 4m away
    - Bonus Penetration with Ranged Weapons
    - Reduced the deflection penalty to -5
    - Added a +3 Ranged Weapon Accuracy bonus
    - Added a -3 Melee Accuracy bonus
    - Added a +10% Ranged Weapon Damage bonus
    - Improved the range of all ranged weapons(+20% range)
     
    Ranger Stalker:
    - Changed distance to be 12m for both abilities
    - Stalker and Companion new bonuses: 10% Hit to Graze, -10% Hostile duration within 12m
    - Companion new bonuses: +5 Acc + 10% Damage to Flanked enemies
    - Stalker new bonus: +2 Steath
     
    Ranger Arcane Archer:
    - Changed Arcane Archer bonuses to include +Bond/Arcane and added Arcane scaling to offbalance the -5 Accuracy
    - Reduced bond cost
    - Added Arcane scaling to attacks without Imbue keyword to offbalance the -5 Acc
    - Added bonus Bond passive based on Arcane skill
     
    Vanilla Weapon Rebalance (PoE2 Deadfire Tweaks)
    - Rapid Cast changed from 10% to 25% bonus
    - Improved all Two-Handed weapons (minusQuarterstaff) damage by 20% and added +1 Penetration (Patch v1.2 also did that). Includes Firebrand, Berath's Great Sword and other magical weapons.
    - Improved Arquebus Base Damage to 22-28
    - Changed Savage Attack Modal Accuracy Penalty from -10 to -7 and added a +1 Penetration Bonus
    - Gave Arquebus Aimed Shot a +10% DamageBonus
    - Improved Two-Handed Style to also give a+10% Recovery bonus to all Two-handed weapons (melee and ranged)
    - Gave spears increased Reach (1.3m)
    - Improved Weapon and Shield Style talent to alsogive a +1 Armor bonus when using a shield
    - Rapid Reload (Pistol): -5Accuracy +25% Reload Speed
    - Block (Medium Shield): Changed Recovery Penalty to be Beneficial instead (+15%) in order to make Sword+Board style more viable and competitive with Dual Wield.
    - Half-Sword (Longsword): Changed to -8 Deflection
    - Rapid Shot (Hunting Bow): Changed to -10 Accuracy
    - Aimed Shot (Arquebus):+10% Damage
    - Savage Attack (Greatsword): Changed Accuracy to -7 (from -10) and added +1 Penetration
    - All modals now stack with everything (bonuses don't get suppressed)
     
    Vanilla Wizard Rebalance (PoE2 Deadfire Tweaks)
    - Adds 1 bonus spell cast per rank for specialists.
    • Like 2
  4. Hey BMac,


     


    Would it be possible to expose in the gamebundle files the Animal Companion's name (the string used which constains the player's chosen name for the animal) and the Animal Companion interface Icon?


     


    Also, would it be possible to expose the ID from "Game.GameData.CharacterStatsGameData, Assembly-CSharp" the summon/prefab/animal companion will use instead of having it fixed on the Prefab file?


     


     


    If these are made possible, then we would be able to create new animal companions from the various monsters/pets from the game and allow it to have its own Icon with the name given at the Character creation screen when selecting the Animal Companion, similar to the existing animal companions (wolf, deer, bear, boar, etc.).

  5. Heartseeker is a ranged-only ability. The "Claw" ones are melee-only iirc.

     

    Everything wipes on death by the way. ;)

     

    A permanent bonus as an ability like the Barb has (+25% dmg to Wilder) is not that great either. Afaik nobody pick this. A flexible one is better in my opinion. It the current ability is a good way to do it I can't say because I didn't test it yet.

     

    Actually, you can use the Claw abilities as ranged if you wield a Sword and Pistol/Blunderbuss. Guess it is a bug because it is a Full Attack and not Primary Attack

  6. Looks good. I'm definitely going to use this on my next playthrough. Would you be able to renable Shattered Pillar's Wound generation from attack abilities? Also, mods to Holy Radiance (upgrade paths like Aggrandizing Radiance from Pillars 1; bonus based on Priest deity) would help Priests a good deal, imo.

     

    I can look into it.

    The Holy Radiance mod might be a little awkward in the new spellcaster format, since you get a "ability point" and would use it to either pick a passive, a new spell, or the upgrade for Holy Radiance during level up.

  7. (Pack) PoE2 Deadfire Tweaks 2.0.0

    1. Current Pack contains all the tweaks (Main + Optional) up to version 2.0.0

     

     

    (New v2.0) Ranger Bird Companion Fix (Optional):

    • Fixed the Bird companion being replaced by Ishiza for Gunhawks
    • Conflicts with any mods that changes the  Ranger ability tree/progression table
    • Conflicts with Ranger Rebalance Spells (this is already included there)

    (Updated v2.0) Godlike Rebalance (Optional):

    • Spread the original bonuses from this mod for balancing purposes
    • Changed bonuses from +2 Dex and +2 Int to +1 Dex, +1 Int, +1 Con, +1 Perception

    (Updated v2.0) Ranger Rebalance Spells:

    • Fixed Hawk companion switching to Ishiza
    • Bird companion can be selected by any subclass (minus Ghost Heart)

    (Updated v2.0) Subclass Unlocked:

    • Added the official Priest of Rymrgand

    (Updated v2.0) Ranger Stalker:

    • Changed distance to be 12m for both abilities
    • Stalker and Companion new bonuses: 10% Hit to Graze, -10% Hostile duration within 12m
    • Companion new bonuses: +5 Acc + 10% Damage to Flanked enemies
    • Stalker new bonus: +2 Steath
    • Like 2
  8. Dear Developers,

     

    Would it be possible to expose in the gamebundle files the Animal Companion's name (the string used which constains the player's chosen name for the animal) and the Animal Companion interface Icon?

     

    If this is made possible, then we would be able to create new animal companions from the various monsters/pets from the game and allow it to have its own Icon with the name given at the Character creation screen when selecting the Animal Companion, similar to the existing animal companions (wolf, deer, bear, boar, etc.).

     

    Also, expose the ID from "Game.GameData.CharacterStatsGameData, Assembly-CSharp" the summon/prefab/animal companion will use isntead of having it fixed on the Prefab file.

    • Like 6
  9. This is a pack of mods that I've been releasing since May with various changes and additions to the game:

    https://www.nexusmods.com/pillarsofeternity2/mods/72

     

    Some of the changes were requested by the community over the Nexus and/or here on the forums.

    Any new requests are welcome, so feel free to make one I will try to make it during my spare time :)

     

    Below are the addons/changes available at the pack. Each item can be downloaded separeted.

     

    :: RECENT ADDITIONS::

    (New v1.2.2) Companion Pallegina Troubadour:

    • Added the troubadour subclass to Pallegina

    (New v1.2.2) Companion Aloth Evoker Sorcerer ArcaneKnight:

    • Added Evoker subclass to the Wizard choice
    • Changed Battlemage to Arcane Knight (Wizard + Shieldbearers)
    • Changed Spellblade to Sorcerer (Evoker + Fury)

    (New v1.2.2) Companion Serafen Mindstalker Psyblade:

    • Changed Serafen Barbarian choice for Psyblade (Soul Blade + Fighter)
    • Changed Serafen Cipher/Barbarian choice for Mindstalker (Beguiler + Trickster)
    • Cipher choice remains unchanged (Wild Mind)

    (New v1.2.2) Companion Xoti Templar:

    • Changed Priest subclass to Eothas
    • Changed Monk to Paladin with Shieldbearers subclass
    • Changed Xoti's Lantern to give Zeal instead

    :: MAIN FEATURES ::

    Barbarian Carnage Rebalance:

    • Changed the Accurate Carnage talent toprovide the following bonus:

    +8 Accuracy (was +5 on the originalgame)+
    +10% Carnage Damage
    +15% AoE

    Barbarian Subclass Rebalance:

    • Changed Berserker Frenzy to no longer HideHealth
    • Mage Slayer can now use potions
    • Mage Slayer spell resistence affects onlyhostile spells
    • Mage Slayer now suffers 10% less spelldamage

     
    Casita Samelia Legacy: 

    • Fixed the deflection loss after a fight,which required to re-equip the armor
    • Changed Intimidate scaling to be 0.35 perpoint (Patch 1.1 set this value to 0.25 and Game 1.0 had this at 0.5)

    Companions Armor:

    • Modified Companion armors:

    Aloth: Added Arcane Extension
    (Updated) Eder: Added Burnished Joints and Radiant Light (+ %Damage and Healing scaling with Religion)
    (Updated) Serafen: Made Unique and lighter (+5 Armor / +20% Recovery), added Soul Barrier, Lithe Motion, Safety at Distance
    Xoti: Made Unique and added Fine, Protective Runes, Padded Underlayer, Path of Mercy, and Lesser Lay on Hands 
    (New) Tekehu: Made Unique and added Parabolic Wave, Visual Refraction, and Oilskin
    (New) Night Market Amulet(Eder): Changed to trinket and added Holy Radiance ability
     
    Companion Eder Unbroken/Streetfighter:

    • Gave Eder the following subclasses: Unbroken and Streetfighter

    Companion Rekke Ghost Heart:

    • Changed Rekke's Fighter choice to be Ranger with Ghost Heart Subclass
    • Changed Rekke's Fighter/Monk choice to Ghost Heart/Helwalker
    • Added Subclasses to Fighter/Barbarian choice: Devoted/Beserker

    Companion Ydwin Beguiler Trickster:

    • Gave the Trickster and Beguiler Subclasses to Ydwin's Rogue and Cipher/Rogue options
    • Pure Cipher remains unchanged

    Cipher Spells Rebalance:

    • Changed Recovery and Damage values foralmost all Cipher spells
    • Damage values similar to the first game
    • Recovery changed to 2.0 seconds
    • Casting Speed changed to 1.5 seconds
    • Improved Bitting Whip from 10% to 20%

    Cipher Soul Blade Ranged:

    • Soul Blade changed to Weapon range insteadof Melee
    • On kill effects changed to trigger whenscoring a kill within 12 meters instead of melee

     
    Druid Spells Rebalance:

    • Improved most of druid spells casting andrecovery speeds

     
    Faith and Conviction with Engagements

    • Added +1 engagement for Faith andConviction with a scaling based on disposition (maximum of +3 engagements slots from the ability when having max dispositions)

     
    Fighter Rebalance:

    • Changed Weapon Specialization to 15%
    • Changed Weapon Mastery to 5% damage and+10% Attack Speed
    • Changed Armored Grace to 50% due to howArmor Recovery is calculated and added a +1 Crush/Pierce/Slash Armor, resulting as follow:

    20% -> 2%
    35% -> 12%
    55% -> 26%

    • Changed Charge to also do a PrimaryAttack to the Target and everyone in the Path (Game Version 1.0 was Full Attack and Beta 1.1 is only a Stun)
    • Tactical Barrage now also gives QuickInspiration

     
    Godlike Rebalance Scaling:

    • Ashen Skin: 6 Burn Armor instead of only 2Burn Armor
    • Battle Forged: 1 Armor +1 Armor/8 Levelsafter 1st. Damage increase to 4-8 Fire Damage, 10% Damage Scaling from Power Level instead of 5%
    • Death Godlike: Powers now activates onBloodied instead of Near Death. Pallid Fate now gives only +2 to compensate
    • Moon Godlike: Made Silver Tide to scalewith level (+3/Level)

     
    Improved Cast Times:

    • Changed Casting time values:

    Slow: 3.5 sec (from 4.5)
    Very Slow: 4 sec (from 6)

    Item Modals:

    • Rapid Reload (Pistol): -5Accuracy +25% Reload Speed
    • Block (Medium Shield): Changed Recovery Penalty to be Beneficial instead (+15%) in order to make Sword+Board style more viable and competitive with Dual Wield.
    • Half-Sword (Longsword): Changed to -8 Deflection
    • Rapid Shot (Hunting Bow): Changed to -10 Accuracy
    • Aimed Shot (Arquebus):+10% Damage
    • Savage Attack (Greatsword): Changed Accuracy to -7 (from -10) and added +1 Penetration
    • All modals now stack with everything (bonuses don't get suppressed)

    Monk Ranged:

    • Changed Turning Wheel and Enervating Blows to work with Ranged Weapons as well

    Monk Rooting Pain 66:

    • Changed Rooting Pain proc rate from 33% to 66% as requested

    Paladin Goldpact Knight Rebalance:

    • Changed Gilded Enmity Armor bonus to stackwith other sources

     
    Paladin Rebalance:

    • Reduced Zeal cost from Exhortations andsome of the other highter level abilities
    • Increased Lay of Hands range to 6m insteadof 3m and reduced Recovery time
    • Made Zealous Auras to stack with everything
    • Added +1 Weapon Penetration for ExaltedFocus
    • Kind Wayfarer Healing Flames now has a +2Health/level scaling

    Paladin Shieldbearers Rebalance:

    • Gave a +1 Armor bonus when using a shield
    • Changed Lay on Hands ability:
    1. Improved duration to 9.0 secs (from 5.0)
    2. Changed Heal value to 15 (from 20)
    3. Removed Immortality bonus from Lay on Hands(replaced with the ability below)
    4. Added a 25 damage absorption shield for 9.0on Lay on Hands that scales with level (+5 shield / 2 levels)
    5. Hands of Light now gives double the amountof Shield and Shield scaling (50 + 10 / 2 levels)

    Priest New Spells:

    • Added new Healing spells at Power Levels 2,4, 5, 7:
    1. Restore Vigor:Restores 8 Health / 3.0 sec for 18 sec
    2. Restore Moderate Wounds:Restores 60 Health
    3. Restore Greater Vigor: Restores 16 Health / 3.0 sec for 24 sec
    4. Restore Critical Woulds:Restores 90 Health
    5. Buffed Minor Intercession and Light ofEothas Healing (70 and 120)

    Priest Spells Rebalance:

    • Improved Priest Spells recovery and castingtimes

     
    Ranger Rebalance:

    • Reduced Bond cost by 1 across the board
    • Improved Thorns Damage (normal andupgraded) and now they are AoE as per Beta Patch 1.1
    • Improved Wounding Shot Raw damage from 20%to 40% per 3.0 sec
    • Reduced Casting and Recovery times for PetHeals and Thorns
    • Improved Evasive Roll and Fire duration to20 seconds
    • Improved Concussive Shot and its upgrade byadding Penetration (Both) and Damage bonus (Upgrade only)
    • Resilient Companion scales +1/8 Levels and+2 Health/Level
    • Vicious Companions scales damage +5%/5Levels and +1 Penetration at level 13
    • Changed Marked for the Hunt to givea +10% Damage to Health for the Pet and the Ranger on each Strike
    • Changed Pet Attack Recovery to Fast (3.0seconds) and "Attack Speed" to Fast (0.5 seconds).
    • Changed Pet damages to:

    Bird: 8-12 damage with 7Penetration (Slash Damage unaltered)
    Bear: 18-24 with 6 Penetration(Slash/Piece) and Attack Recovery 4.5 seconds
    Wolf: 13-19 with 6 Penetration(Slash/Piece)
    Other pets: 10-14 with 6 Penetration (Slash/Piece)

    Ranger Rebalance Spells:

    1. Lesser Insect Swarm: 3 Raw Damage / 3.0Sec and Immunity to Concentration for 30 Sec. 1.5m Radius
    2. Nature's Heal: 1.5m AoE 20 Health Points
    3. Minor Moon's Light: 8.0 Health every 3.0Sec for 12.0 Sec
    4. Writhing Tentacles: Summon 3 WrithingTentacles
    5. Explosive Arrow: +5 Acc Ranged PrimaryAttack + 1.5m Burn AoE 25-40 Damage on Impact
    6. Double Shot: Lesser version of TwinnedShot at Power Level 5 with -25% Damage
    7. Added 5 new Hunter passives (+25%damage against enemy type): Beast, Primordial, Spirit, Vessel, Wilder
    8. Added Armor Expertise (-25% Armorrecovery, +1 Crush/Slash/Pierce armor)
    9. Added Predator Strikes (InflictWeaken on Crit)
    10. Added Ranger's Recovery (Restore +1Bond on Kill)
    11. Added Ranger Stances:

    Swift Aim: -20% Weapon Recovery, -5Weapon Accuracy, 10% chance to recover instantly on Hit
    Vicious Aim: +10 Weapon Accuracy, +20% WeaponDamage, +1 Weapon Penetration, +20 Weapon Recovery

    Ranger Sharpshooter:

    • Bonus Hit to Crit conversion when attackingtargets greater than 4m away
    • Bonus Penetration with Ranged Weapons
    • Reduced the deflection penalty to -5
    • Added a +3 Ranged Weapon Accuracy bonus
    • Added a -3 Melee Accuracy bonus
    • Added a +10% Ranged Weapon Damage bonus
    • Improved the range of all ranged weapons(+20% range)

     
    Ranger Stalker:

    • Changed distance to be 12m for bothabilities

     
    Rapid Cast Improved:

    • Changed from 10% to 25% bonus

    Spear Rebalance:

    • Gave spears increased Reach (1.3m)

    Rogue Rebalance:

    • Reduced power cost by 1 across the board
    • Added Gunner talent

     
    Rogue Riposte 60 Primary Attack: 

    • Changed Riposte to be 60% (from 30%) chance to trigger a Primary Attack (from Full Attack) as requested.

    Subclass Unlocked:

    • Unlocked most of the hidden subclasses(choose to not unhide one because I believe it waas never finished)

     
    Two-Handed Weapons Rebalance:

    • Improved all Two-Handed weapons (minusQuarterstaff) damage by 20% and added +1 Penetration. Includes Firebrand, Berath's Great Sword and other magical weapons.
    • Improved Arquebus Base Damage to 22-28
    • Changed Savage Attack Modal AccuracyPenalty from -10 to -7 and added a +1 Penetration Bonus
    • Gave Arquebus Aimed Shot a +10% DamageBonus
    • Improved Two-Handed Style to also give a+10% Recovery bonus to all Two-handed weapons (melee and ranged)

     
    Weapon and Shield Style Rebalance:

    • Improved Weapon and Shield Style talent to alsogive a +1 Armor bonus when using a shield

    Wizard Rebalance:

    • Added 1 bonus spell per rank for specialists to compensate the lack of two schools
    • Changed Summon Familiar duration to 300 sec (from 60)

    :: OPTIONAL/REQUESTED FEATURES ::

    Barbarian Carnage 66 (Optional): 

    • Changed Carnage damage from 33% to 66% as requested.

    Cipher Beguiler Annihilation (Optional)

    • Gives the Soul Annihilation to the Beguiler class as requested

    Companion Eder Templar (Optional):

    • Changed Eder classes to Paladin and Priest
    • Paladin has the Kind Wayfarer Subclass
    • Priest has the Eothas Subclass

    Culture and Backgrounds Unlocked (Optional):

    • Unlocked most of the Cultures and Backgrounds
    • Left EirGlanfath and Nassitaq out due to lack of Icon
    • Left Midwife out due to lack of Description
    • Could only add 17 backgrounds to each culture due to GUI restriction

    Difficulty Settings Path of the Damned (Optional):

    • This conflicts with Dual Wielding Rebalance
    • Changed Path Of The Damned modification values for those that only want more monsters with minimum stat changes:

    "HealthMultiplier": 1.25,     (Beta 1.1 patch)
    "AccuracyBonus": 5,   (down from 15)
    "DefenseBonus": 5,     (down from 15)
    "ArmorBonus": 1,         (Beta 1.1patch = 2)
    "PenetrationBonus": 1,(Beta 1.1 patch = 2)

    Dual Wielding Rebalance (Optional):

    • This conflicts with DIfficulty Settings Path of the Damned
    • Changed untrained Dual Wielding to provide 0% recovery bonus (down to 0% from 30%).
    • Changed the talent to provide 40% recovery bonus to balance the untrained bonus (improved to 40% from 15%).
    • Overall it represents a 5% nerf (from 45% to 40%)

    Godlike Rebalance (Optional):

    • Changed attributes to +2 Dex and +2 Int to compensate the lack of Helmet

    Items Rebalance (Optional):

    • Changed items abilitites:
    1. (Updated) Watcher Blade: Soul Charge
    2. (Updated) Effort (Fixed Raw damage bug and added new abilitites): Quickened_Blade + Double Strike
    3. Berath Bell (1/Encounter)
    4. Arcane Blaster (Improved %Chance multiple shots)
    5. (Updated) Nerians Ward: Changed the healing ability and gave Dragon Scale
    6. (Updated) Berath Cloak: Of_Health + Spell_Defense + Protective Runes
    7. (Updated) Obsidian Cloak: Rapidity + Negotiator + Stalwart
    8. Ring of Focused Flames: Renamed to Focused Elements. Now works with Fire/Frost/Elements attacks
    9. (New) Defiant Apparel: Added Ruffian + Conspirator
    10. (New) Nomad's Brigandine: Added Deft Motion
    11. (New) Lethandria's Devotion: Improved Pale Light (no more day/night cicles) and added Bastion

    Moon Godlike Power Level (Optional):

    • Added a +1 Power Level passive bonus 

    Ranger Ghost Heart (Optional):

    • Added the Sharpshooter kit per request

    Rogue Trickster Assassin (Optional): 

    • Added the Assassinate passive to the Trickster as requested. 
    • From Stealth, attacks receive +4 Penetration, +25 Accuracy and +50% Critical Hit Damage.

    Shield Rebalance (Optional):

    • Changed shield enchantments bonus to +3/+6/+9/+12 (original values from Beta 1.1 are: +2/+4/+6/+8)

    Trinkets (Optional):

    • Changed some items to be Trinkets:

    Gauntlets_of_Discipline
    Mortification_Bindings
    Swordsmans_Bracers
    Gwyns_Bridal_Garter
    Drunkards_Regret
    Elementalists_Bracers
    Engwithan_Bracers
    Dyrwoodan_Mayoral_Medallion
    Bone_Setters_Amulet
    Tears_of_Saint_Makawo
    Sisyfos_Stone
    Protective_Eothasian_Charm
    Gauns_Pledge (Added a passive bonus to +2 Power Pool)
    Dragon_Pendant
    Elewyss_Locket
    Cauldron_Shard
    Ciphers_Shackle (Cipher-class only)
    Claim_and_Refusal
    Wahaki_Tua
    Eyepatch (Optional: Ruffian + Shootist)


    :: NEW CLASS/SUBCLASS::

    Bard Subclass (Optional):

    • Any suggestion is appreciated
    • A new subclass for the Chanter
    • Changes most of the Invocations from the Chanter Tree by giving varying types of Martial, Support, and Arcane abilities, while also adding new Passives
    • Bards are able to cast some elemental spells (Fire, Earth, Water, Frost)
    • Bardic Abilitites (check screenshots for further details):
    1. Inspire Hope (Healing)
    2. Inspire Prowess (Buff)
    3. Inspire Luckiness (Buff)
    4. Inspire Bravery (Buff)
    5. Inspire Heroim (Buff)
    6. Healing Melody (Healing)
    7. Crusader's Aria (Healing)
    8. Reaper's Tune (Primary Attack)
    9. Frostbrand (Primary Attack)
    10. Freezing Melody (Chant)
    11. Inspire Triumph (Chant)
    12. Shielding Melody (Primary Attack)
    13. Furious Thrust (Primary Attack)
    14. Armor Mastery (Passive)
    15. Fast Recitation (1 & 2) (Passive)
    16. Lingering Song (1 & 2) (Passive)

    Subclass Paladin Church Inquisitor: 

    • New subclass for the Paladin
    • Sworn Enemy gains the upgrade "Cleansed Enmity" which suspend for 20 secs all beneficial effects from the target
    • Favored Dispositions: Rational, Honest
    • Negative Dispositions: Cruel, Shady
    • Like 8
  10. I agree that Xoti as the only priest in the game is annoying since I can't stand her.

    However, somehow I can't see Rekke as a priest using any of the current subclasses. We don't know anything from his region and their gods.

     

    On the other hand, I sometimes can see Eder as a Cleric or even a Templar depending on the ending from PoE1.

    From the multiclass perspective, I'm tempted in making Aloth a Thaumaturge with Wael subclass. That might be cool.

  11. In addition, it doesn't need to be in the same file.

    You can have a Crossbow.gamedatabundle (with crossbow stats) and Crossbow_Attack.gamedatabundle, containing the crossbow's customized attack.

     

    You might be able to give a variable damage if you link to some form of attribute/skill. For example, link the bonus to the % of health.

     

    You can also give different bonuses based on range, for example.

    Just look at how the sharpshooter subclass do that.

  12. From what I know, progression tables for companions are only for three things:

    1. Class/Subclass passives
    2. Lv1 Ability selection and 2 proficiencies
    3. Auto Level Up when picking the companion if the lv1 option is disabled

    After you get the companion, you choose his abilities, ignoring his progression table.

     

    If you want, there is already a mod that makes Aloth an Arcane Knight, among other companions: https://www.nexusmods.com/pillarsofeternity2/mods/72

     

     

    Companion Aloth Evoker Sorcerer ArcaneKnight:

    • Added Evoker subclass to the Wizard choice
    • Changed Battlemage to Arcane Knight (Wizard + Shieldbearers)
    • Changed Spellblade to Sorcerer (Evoker + Fury)
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