Jump to content

Huh

Members
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

10 Good

About Huh

  • Rank
    (1) Prestidigitator

Badges

  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. i'm tired (it's like 7am here), my blood sugar is probably low, and a bunch of other stuff that i'm took tired to go into, and you likely care not to hear. so, i'll say this then hit the sack. a fact is... "in the beginning of the game eder says maerwald's a watcher too, and he's at this old keep". that is a fact (might have been one you mentioned, if not i think that's even correct, well was using it as an example not a fact per-say). saying something like "npcs, they tell you those kind of things all the time"... not a fact, an opinion. i'm done. this just goes round and round. and i'm tired and cranky. The dwarf animancer in the tree in the gilded vale tells you that and more when you talk to her after you had the dream in the inn, you know... the weird dream that should push you to talk to her, did you not talk to her? this is pretty basic main quest info to miss, and i never specifically mentioned that NPCs sometimes telling you stuff was the only way, or even a good way of getting in character info for the main quest. i was just going to drop this argument as it's going nowhere and will continue to do so, but just about every word out of your mouth has been irking me, so here we are. after this think i'm done with this thread. you've made several statements that are fairly similar these ones up here, and you've have basically proved my insult true. if i don't see the same urgency, desperation, and feel the same exact way about every conversation as you do, i've either never talked to key characters important to the story, or have skipped the dialogue completely. so if i don't think like you, see the same conversations the same way you do, or attach the same sense of urgency as you -- i'm either missing key plot elements or i am simply wrong. and just about every point you've made is just an opinion. and you're trying to back them up with more opinions, and trying to pose them all as facts driven in stone.. i'm done with this thread now. bye folks. I have added imo to a lot of my opinions in my comments to be clearer.
  2. I think you have a different play style than me then i keep thinking that talking to the queen is my top priority the second i reach Neketaka, and then i am instantly told that Eothas is already at Hasongo, so i feel i need to fly over there asap to not get killed by Berath for not following her orders, and also to find out wtf is going on with my soul and what Eothas is actually doing, so i do that, and then i hear he is headed for the Ashen maw and will only remain there for a short time before leaving, making me hurry over there so Berath doesn't kill me off and have me replaced or something, for me it's the combination of Eothas moving towards his goal while i am behind him at every turn, and we sleep a lot, and he probably doesn't sleep, that is another advantage for him, and the fact that Berath has me enslaved for the purpose of following Eothas and gather info about him, if we weren't a slave to Berath and if Eothas hadn't taken some of my soul or whatever he did, i would have less of a reason to follow Eothas so quickly, i think my new head cannon is going to be that he is using a lot of time powering up from lots of different adra pillars on the way to his goal, and that he is also destroying several old engwithan facilities before he finishes his last goal at the end of the game, that would give me some breathing room to do some more of the quests than i am currently doing at least, it's not great, but it's a lot better than before at least, and who knows, maybe Obsidian will come out with some dlc that helps as well.
  3. To some extent that can help explain some of it, but we are traveling a lot all over the region back and forth and doing a lot of stuff in each location as well, it still seems like he would be way ahead of us, even if i am following a turtle i am going to lose the race if i travel back and forth 500 times while the turtle is steadily moving towards his goal, and because Eothas is so big he could be less affected by any terrain than we might think, i mean, he did pull himself up from under Caed Nua, tthat would take a lot of strength and flexibility, as long as the dlc is post game i can make up some excuses for the main quest, but i don't think they will do that, one way of improving the time sensitive main quest could also be to release dlc that specifically involves Eothas, maybe he could be destroying or using some old submerged engwithan tech or magic for some reason, we saw that submerged ruin just off the coast of sayuka that was messing with the sea creatures around it, maybe there were other weird things like that around that Eothas wanted to destroy before he did his big thing, just some ideas to add to yours, i am feeling a little better about the game after seeing some of the ideas you people have i still think that ending the game after the main quest is bad game design when two of the bigger selling points are exploration and lots of content though, i would personally love to see a dlc that gives us the option of playing as someone other than the watcher, have completely different companions or even go for a similar system to Icewind Dale where we make our own party, i like games where i can be some semi normal person in these amazing worlds, rather than the chosen one of the gods or some other extremely important person.
  4. In my opinion it is very urgent to get info about your weird condition that should freak you out in character, but this is debatable though, so this is one way of actually side stepping the main quest for a little while if you play a different type of character than i tend to, nice catch if the last bit you say is true, then i am slightly confused by their design choices with Pillars 2.
  5. i'm tired (it's like 7am here), my blood sugar is probably low, and a bunch of other stuff that i'm took tired to go into, and you likely care not to hear. so, i'll say this then hit the sack. a fact is... "in the beginning of the game eder says maerwald's a watcher too, and he's at this old keep". that is a fact (might have been one you mentioned, if not i think that's even correct, well was using it as an example not a fact per-say). saying something like "npcs, they tell you those kind of things all the time"... not a fact, an opinion. i'm done. this just goes round and round. and i'm tired and cranky. The dwarf animancer in the tree in the gilded vale tells you that and more when you talk to her after you had the dream in the inn, you know... the weird dream that should imo push you to talk to her, did you not talk to her? this is pretty basic main quest info to miss, especially if you played through the game 4 times, and partially 3 other times, and i never specifically mentioned that NPCs sometimes telling you stuff was the only way, or even a good way of getting in character info for the main quest.
  6. other than your point about white marches, the rest of your argument doesn't track. i was in the middle of 2 playthroughs and had just started another when deadfire launched. and as far as i can tell, your just voicing an opinion and treating as a fact. and simply saying your wrong, over and over again doesn't make it so. So in other words your opinions are facts and mine are opinions that are wrong.... has it occurred to you that the reason i am seeing a problem and you aren't, is because we have different preferences in RPGs? i have played Pillars several times as well, but i still suck at the combat portion of the game, does that mean that i should think that no one can possibly be better than me at the combat because i have played the game several times? this is the logic you are applying to this, different people will notice different things about any form of media, and i have consistently stated that these are my opinions, not facts, i am open to the possibility that i may have missed something that makes the structure make sense, but i have not seen it yet. If i were to insult and judge everyone that annoyed me i would waste a lot of time every day doing that, why are you so annoyed by the fact that there are people with different opinions than you? is the fact that i am seeing some problems with some Obsidian games going to make some impact on your life? are you all of a sudden going to not love Pillars one and 2? never said my opinions were anything other then opinions, never said yours were wrong either. however, at several points you have claimed my opinions were wrong, using your own opinions and stating them as facts to undermine mine. At no point did i claim that everything i said was factual, and the very few "opinions" i stated as facts where facts, they are part of the main story of the game, read the text in the game and you will see that, what did you do when you played this game? did you just skip all the non voiced dialogue? or even the voiced dialogue? i give up, believe what you want, i am just wasting my time here if you don't even bother checking my points before you claim they are false.
  7. other than your point about white marches, the rest of your argument doesn't track. i was in the middle of 2 playthroughs and had just started another when deadfire launched. and as far as i can tell, your just voicing an opinion and treating as a fact. and simply saying your wrong, over and over again doesn't make it so. So in other words your opinions are facts and mine are opinions that are wrong.... has it occurred to you that the reason i am seeing a problem and you aren't, is because we have different preferences in RPGs? i have played Pillars several times as well, but i still suck at the combat portion of the game, does that mean that i should think that no one can possibly be better than me at the combat because i have played the game several times? this is the logic you are applying to this, different people will notice different things about any form of media, and i have consistently stated that these are my opinions, not facts, i am open to the possibility that i may have missed something that makes the structure make sense, but i have not seen it yet. If i were to insult and judge everyone that annoyed me i would waste a lot of time every day doing that, why are you so annoyed by the fact that there are people with different opinions than you? is the fact that i am seeing some problems with some Obsidian games going to make some impact on your life? are you all of a sudden going to not love Pillars one and 2?
  8. i just think you're just seeing things that i'm not (either it's in your head, or simply not in mine), and playing from a metagame perspective. as i don't get that at all from PoE1 (with perhaps the exception of WM). and i've played through the game 4 times to completion, and about 3 more pts at various stages of completion. my first playthrough was just vanilla PoE, no white marches (as it wasn't out at that point in time) ---edit you know, i used to munch on folks like you when playing chess. such people seem to forget that not everyone thinks like they do, and can't seem to see the board from anyone's perspective but their own. It isn't meta gaming when the game tells all this to the character in the very beginning of the game, and throughout the game, just because you don't pay attention to the same things i do in my games, in your games doesn't mean that the game isn't flawed, and just because i have different ideas and preferences than you do doesn't mean that i am excluding other possibilities, it just means that to me proper structure matters a lot, ( and maybe because it matters to me i am more aware of such things than people that don't care about it ) and the fact that you instantly turn to petty insults instead of properly debating me, tells me you have no leg to stand on, i have highlighted several good points to you, and you keep ignoring them and tell me i am meta gaming, or that i am imagining things, maybe you are the one with problems seeing other peoples perspectives.
  9. as far i can recall... you learned about your condition somewhat slowly, just as you learn about thaos & the leaden key a little bit at a time, sure you could make connective leaps a head of time, but there was pacing. there wasn't this "OMG!!! we have to stop some idiot from doing something insane!" moment at the very start of the game. yes, there was ominous stuff going on, but things weren't really clear. and it took time for such things to become clear. at least from the main character's perspective. Have you played the game just doing the main quest before? in my opinion it makes much much more sense than doing the dlc and most of the side content does, i also think the game pushes us to do the main quest asap, and the game also seems to want us to be high level to do most of the dlc, meaning we would need to do a lot of the main quest to get to that level, we get the info we need to go find Maerwald or whatever he calls himself very very quickly, and imo there are several good reasons to rush towards that asap, and once we go to meet him we find out right there that what is happening to him is likely happening to us as well, and we also get the clue to go find the leaden key in defiance bay, and once there we get several clues that imo are all time sensitive and they all lead to finding out what Thaos is currently doing, and he is ahead of us the whole time, how are we then supposed to ignore that and travel around the dyrwood for months doing side quests? the game is poorly structured in my opinion, i think most games are poorly structured though, i just hold Obsidian to a higher standard that other developers, they do 99% of their content great, but it's still weird to see such lack of even basic logic in the structure of their games.
  10. I also use the adra pillar excuse, but it's just that, an excuse, and yes you can, you can make it so the side content is made specifically for after the main quest, Oblivion and even Skyrim do that, we can fly through the main quest and then really enjoy the side content after we did the main quest, i wish more developers made their games like that, don't get me wrong though, Pillars one and 2 are amazing games apart from their structure, Obsidian is one of only a few developers to actually push the rpg genre forward in my opinion.
  11. I always took it as him going there to wait for the protagonist. He's the one who mainly wants to talk to you afterwall so it makes sense that he'd wait a bit for you to catch up. He also says that he will not remain there for a long time, Berath has us enslaved because she/he/it want's us to talk to Eothas, seemingly to help them find a way to stop Eothas, don't you think a god that has a kill switch on us specifically to make us follow Eothas, will be mad if we cruise around the world for months instead of chasing Eothas? Eothas may be curious about the pc, but his goal is to do his thing as soon as he can, he also says he is surprised to see us when we meet him in the Ashen maw, and at the end of the game as well.
  12. You are right about how silly would be if Frodo started to do side quests, but I have lost count of how many times I have read a praise for some open ended game that went like this: "The game offers so much freedom! You can totally forget about the main quest and go exploring!!". Probably the people from Obsidian are afraid to try and do a really convincing story, because in this case that story is going to be too linear and restricting. You may be right though in my opinion it would be much better to have a linear main quest and give us the ability to play the side content after the main quest.
  13. so that's what happened... you know, i think that's what i liked best about pillers1, there was this leisurely stroll towards your objective... reminds me of morrowind slightly, with the exception that in morrowind you were actively encouraged to go and do other things, to gain experience, local knowledge, and establish your cover, while doing the main quest in the in-between bits. i wish more games handled pacing that well. I think you need to replay Pillars if you think this is accurate, sure, Pillars one has a less earth shattering main quest than the second game does, but it's still very time sensitive.
  14. How did Pillars one have the perfect solution to this? if anything it was even worse than Pillars 2 if you consider the dlc as well, our character needs to fix his soul asap, and he can only do that by doing the main quest, and he also can't really sleep most of the time, if you were losing your mind and also couldn't get nearly as much sleep as usual, and some crazy Engwithan is close to tossing every soul in the dyrwood over to Woedica, would you honestly then go do the dlc that is not only far away but you have to travel through snow and mountains to get there as well, in addition to doing all the other side content in the dyrwood? and the bounties are also bad, we can only do a bit more than half of them before we start the Twin elms stuff, at witch point there is definitely no good reason to travel back and forth through the dyrwood bounty hunting, there is already a massive amount of travelling in the main quest alone, add the side content and Thaos could have been finished with his work before we even reach the Twin Elms, in my opinion Pillars one and 2 would have been much much better games if we could do the side content and the dlc after the main quest.
×
×
  • Create New...