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mant2si

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Posts posted by mant2si

  1. I don't understand why they can't concentrate on balancing existed sub-classes :(

    I especially disappointed about Rangers, they even didn't add classical abilities like explode/poison/cold arrows, so what the difference between Arcane Archer sub-class and this build https://forums.obsidian.net/topic/103542-single-class-build-arcana-archer-ranger/

     

    • Like 1
  2. I found Gold Pact/Ghost Heart with DW pistols is very cool combo, good attack speed because of Pistol modal and Scordeo's passive, good accuracy because of Ranger passives, good defenses because of paladin passives and new range ability. Stylish look - DW pistols with full armor and Flames of Devotion - less micro, good auto attack (especially with Eccea's Arcane Blaster and Scordeo's Trophy)

    This class combination even viable for solo

    • Like 2
  3. Min/Max suggestion for late game:

    Helwalker (instead of Wizard): +50% additional damage will give you higher lash, +5 to int will give you longer BDD and +20% fire lash on top of that is pretty good
    Eng game gear with immunities for all 6x affliction you check my previous build https://forums.obsidian.net/topic/105553-build-servant-of-death/ (it will cost you +4 DEX and 20% action speed), but you can do no-rest run after level 10 (you don't need to change your food)
    New DLC introduce AXE that upgrade MIG inspiration and make your crits interrupt bosses 
     

    • Like 1
  4. @diamondsforever

    Well just check videos on YouTube for solo builds. Most of them (if not all) is Paladin (because of regeneration/armor stacking)
    Then for solo exist cheesing tactics such as invisible chanter (infinity summoning), arcana abusing (damage stacking), plus there exist a lot of builds which can solo game without BoW dragon and Mega boss (You can check my old BDD build and Ranger/Cipher)
    By myself I know a least 2  build which can solo game with all boss, only with healing pots (without Paladin and Arcana) Soulblade/Fighter, Ranger/Fighter

    All other caster builds is usually non-viable on solo run because Obsidian decided to make their abilities cast per fight

  5.  

    If you do consumable run, you can go with any class combination maybe except Druids and Barbarians

    If you do only with healing pots you can take Fighter/X or Paladin/X or Monk/X

    If you plan to do without consumables then only  Paladin/X, especially Paladin/Chanter

     

    Probably healing pots and food only type run. I don't want to have to spend a ton of time crafting and finding materials for crafting if possible :)

     

    Then - Paladin/Streetfighter, Fighter/Soulblade, Paladin/Ranger, Paladin/Chanter, Paladin/Fighter, Monk/Wizard, Monk/Fighter, Monk/Paladin.

     

    The game has pretty easy mathematic (if we will skip all unstable classes like Streetfighter/Berserker or BDD like builds)

     

    You just need:

     

    - Some way to restore your hit points (for example healing pots)

    - ~19-20 armor (~50% DM reduction for bosses attacks)

    - ~130 defenses and 120 ACC

     

    You can play with numbers and try to sacrifice some numbers for more offensive setups 

  6.  

    I think there missing few top tier combos for solo melee

     

    (Ascendant,Soulblade)/Paladin - With new Rapier & Animancer Blade

    Ranger/Paladin - With latest patch this combination get +20 ACC / +20 Defenses against bosses

    How would you build these, how much micro is involved?

     

    Well Ranger/Paladin now can rise it defense/accuracy against 1 enemy type, this mean that you can start each fight with 120+ defenses even without any gear, with shield and cape, you can rise defenses to 150+ and stop all enemies crits

     

    + Ranger get you +50 passive accuracy - which usually mean 50%+ crit rate

    + Ranger get you summon which can set flanked status 

    + Ranger get you ability to clear all beneficial effects

     

    You don't need any micro, you don't need no-rest rust, you need only prepare yourself for boss battle that all 

     

    Paladin/Ascendant - Work same, but  without +30 acc bonus, you can do no-rest run, just dominate everything and disintegrate bosses ;)

    • Like 2
  7. I think there missing few top tier combos for solo melee

    (Ascendant,Soulblade)/Paladin - With new Rapier & Animancer Blade
    Ranger/Paladin - With latest patch this combination get +20 ACC / +20 Defenses against bosses

    I don't think that there exist combination stronger than Ranger/Paladin

    • Like 1
  8. Well, ranger/Cipher is good for landing stuff and getting crits. But personally I like classes that magnify damage output and/or increase speed.

     

    With the rapier, a case could even be made for a Psyblade. Clear Out with fighter's Intuitive Strikes at max Focus would be pretty awesome. Can then switch weapons after affecting a few enemies with the DoT. Single weapon style for even more crit chance?

     

    Berserker Witch would also work. Can't aoe DoT, but the critical conversion, speed and bonuses would be nice.

    Otherwise Streetfighter/Ascendant is your choice ;D I assume you wll be able to do ~80DM per tick  

  9.  

    For real? OMG. Where's the catch?

     

    Well to reach those numbers you have to hold your focus since the values update as your focus fluctuates and it also needs to crit to apply.  For something like an Ascendant, you'll drop your focus after gaining ascended and you have to decide whether to use your actions to attack or to cast spells.  Soul Blades have a pretty low focus cap, but I think you probably can do burstier damage just Soul Annihilating rather than waiting for ticks to go.  The ability does sound pretty good for tankier builds that outlast though.

     

    I  am thinking about Ranger/Cipher with Big/Medium Shield + Rapier, so you basically cast Ectopsychic Echo/Disintegration/Soul Ignition/Rapier DoT, your damage not so high as Rogue/Cipher, but Ranger garant you stable Crits, I already has such build, but it lack of good melee weapon 

    • Like 1
  10.  

    My list of OP's things in 3.0

     

     

    * Streetfighter + BDD  - +150% attack and 50% recovery speed for free

     

    I am really beginning to question the value of a Streetfighter Rogue, if 1) you are not in the habit of getting him below 50 percent HP AND 2) you run at 3 melees. In such a scenario, am I getting any benefit at all? I know I am only level 12 at this point, but my Streetfighter Rogue/Fighter is getting out-damaged up to this stage by both my hunting bow Barbarian (!) (and as Serafen, he joined late, too!) and my Fighter/Paladin.

     

    So unless the Streetfighter character miraculously picks-up mid- and late-game, I don't see what the fuss is about.

     

    Also, please keep in mind that I heal very fast so I don't get to Bloodied stage, and I run a lot of melees or hybrid melee-caster characters who are sturdy. So with my gaming habits, I should stay away? Or am I going to be floored by the Streetfighter DPS later?

     

    This note was about special combination, Barring Death's Door and Streetfighter damage & recovery boost. Barring Death's Door on Streetfighter not only protect him from deaths (as other classes) but give him +150% DM & 50% Recovery - this is single class in the game which has such high benefits from such simple combination.

     

    > So unless the Streetfighter character miraculously picks-up mid- and late-game, I don't see what the fuss is about.

    You don't need mid-late game to make street-fighter work, check build thread, there exist at least 3 - 4 ways to get free -50% recovery time & +50% damage

    • Like 1
  11.  

     

    Sigh. Anything really that makes you go "wow!"?

     

    Also, how are these items acquired? Anything that can be gotten easily without visiting the DLC area (I am still only level 12)?

    Yeah, there exists at least 2 good items

     

    1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills

     

     

     

    Thanks; that really sounds awesome. I hope we can get it early enough to make use of it.

     

    By the way, how are these items acquired? Any new items in the shops or acquired through non-DLC mob drops?

     

    I don't know ;) I only checked them over console, to plan my next build for DLC

  12. You mean like the hide armor that fits with it and summons a familiar at the start of every encounter?

    I checked this armor. All familiar bonus were something between +3/+4 to accuracy or defenses, last transformation ability give you weapon without accuracy bonus

     

    Not I mean real summon, not a familiar

  13. I am a bit depressed at the moment as there seems to be no easy way to disable spells for human form only. I reworked the tables so that it should work in theory but in practice its not applied for unknown reasons. If i cant get a solution here we might be forced to find other ways to strip away some power from Shifters. If this is really needed.

     

    What comes to my mind is something we all know from good old Baldurs Gate: Making the Shifter incompatible with certain classes or subclasses.

     

    On my personal list of bans would be:

     

    Paladins: I never liked these holy fanatics a lot. And i think @mant2si will agree that they are borderline OP at the moment... no?

    Chanters: My personal hate class. The image of a singing Shifter is just like NO! NEVER EVER! Agreed?

     

    Any throughts on that one? Good idea? bad idea?

    Sound as good idea

     

    I found one more bug, I think your mod hide new Ranger abilities from patch 3.0

  14. Sigh. Anything really that makes you go "wow!"?

     

    Also, how are these items acquired? Anything that can be gotten easily without visiting the DLC area (I am still only level 12)?

    Yeah, there exists at least 2 good items

     

    1. Soulbound axe, thanks for guy who designed this weapon, it upgrade any might inspiration to 1 tier, i.e now Berseker can get Energized, and all other barbarian sub-classes can get +2 pen for free i.e now you don't need Berserker to rise your Pen + it regain 15HP for all kills

    2. Flail which do 10 - 12 fire damage on hit (with Maxed Religion), it transfer all on HIT/CRIT effects and has large AOE, and increase accuracy by 4. I tested it with Blood Storm and Avenging Storm (Now you can make Pure Druid build with good AOE Damage)

     

    But even with this two items, what the point to design so boring and useless items effects. You create wolf headgear ? - Make it auto summon wolf each encounter OR give it DoT damage for your fists OR transformation to wolf ... just something interesting 

    • Like 3
  15. Pobably pushing towards a more nieche design when it comes to newer items, which should have been the case from the beginning, btw.  

     

    While I can't speak for all of the items you've mentions, Sun and Moon is one that I use a lot. And I can tell you that it's kinda universally good among a wide variety of builds... that's probably the reason. 

     

    Personally, I wouldn't use a +2 Perception Helm(when I just recently found out about Nature's Resolve,) but it's nice to have variety, plus there are people that might like it. It does come with a nice charm effect, which could make it very good in TCS run in some cases. 

     

    They look cool, but you can't do anything with them and your post only confirm this, what the point to use Bow which 2x time worse than any other legendary Bow with immediately recovery on Crit ? 

  16. I have installed new Seeker, Slayer, Survivor DLC and checked all new items with console... I don't understand what the problem with Obsidian. They added incredibly beautiful armor and weapon but most of these items are useless. 

    Check on attached screenshot:

     

    post-173067-0-27426300-1537903491_thumb.jpg

     

    1. Head - 2 Perception, Charm all beast for 15s on beast kill
    2. Armor - There no-legendary version of this armor
    3. Weapon - When War Bow's modal activated this bow has 75% chance to Distract near death target, 30% chance  on CRIT, to attack all enemies on line with 

    4. Cape - Primary attack riposte with 10% chance

    WTF ? Why they can't design more items like Scordeo's Edge, Sun & Moon, Frost-seeker, Nemno'k Cloak

    In DLC exist few good items, like flail which do Fire AOE on Hit or War Axe which can upgrade all might inspirations to 1 tier above
     

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