Jump to content

Yorien

Members
  • Posts

    24
  • Joined

  • Last visited

Posts posted by Yorien

  1. What's the best scenario in 6 to farm items? I hate locations that require banishing cards since too often I've been burned by having a hand with no sacrificial cards. So, 6.1 with the haunts is risky since you have to immediate banish a card either from your hand or the deck. 

     

    6-5 is the scenario you'll return over and over to farm anything. Just ensure you will be able to clear it (you MUST clear the scenario to get the ph4t l00t, you're not farming the scenario itself, you want to get the loot from successfully clearing the scenario)

  2. I prefer a 2-women than a 2-man by far: Seelah + Kyra. Seelah can work either base or Alt. For Kyra I prefer the alt version (Sunwrought).

     

    Seelah can spec whatever you want but for Kyra you ahould go Exorcist. Focus both on STR first, then add CHA for Seelah and WIS for Kyra.

     

    As for playstyle... full Iomedae blessngs on Seelah, Full Sarenrae blessings on Kyra, split them on separate locations and use their blessings to explore multiple times per round and help each other in case of need. Kyra is specially powerful while Exorcist, since she'll essentially recover all used Sarenrae's at the end of every turn unless something makes her suffle her deck.

  3. I'm using the Pathfinder Adventures App and I'm on part 4 of the tutorial. I'm just closed the Farmhouse location but I cannot figure out how to move the rogue to the Deeper Dungeons location.

     

    It's the second button (the light blue "8-way" arrow) on the "phases menu" on the top right of the screen (at least on tablets). You can usually move right after "start of turn" actions.In case your character has not a start of turn action available, then "move" usually becomes the button highlighted when you switch characters.

     

    Be aware, if you advance to "explore phase" (usually by clicking the red ">>" arrow) you lost your opportunity to move (unless something allows you to move later, like spells or items) until the next turn

    • Like 1
  4. Seems that instead of granting the rewards for the highest level character, we got rewarded for the lowest one. Had several 40's and got rewarded for a lv13. There's also a megathread for this same issue, so seems not uncommon. Posting on both megathread and as a new topic, just in case.

     

    Android 5.1

    Yorien666 #1939

    pfid 14A62990BC5D6254

     

    Also, the weekly challenge has gone missing since the update (perfect day for dissapearing, when most players were probably at 2/3... XD). Only the daily remains.

  5. I literally tried this scenario over 50 times on normal and Its unbeatable. The baddy eats between 2 and 4 per turn. Its impossible.

     

    I actually find it easy.

     

    1-. Focus on the locations that have most allies, dropping there your "best" ally-acquiring heroes. For example, forest has only one ally while docks has three , so if you have to ignore a location, ignore the ones with least allies.

     

    2-. Use augury's and the like... not only to find allies, but to send unwanted cards to the bottom of the location deck (Naga starts eating bottom-to-top while you explore top-to-bottom). So, if a location has a higher specific type of boons or banes than allies... chances are you may find some, and send them packing bottom so naga has to eat them first.

     

    3-. You do NOT have to close locations. Once you clear a location of allies abandon it for another location that has allies - or you "think" may have allies (if the naga started chomping, all cards on the location will appear with a ? sign) and let the naga eventually go to the cleaned location to chomp useless cards.

     

    4-. Bring some fast explorers. Players with many blessings and allies do much better that slower ones in this scenario since you want to explore the "juicy" locations (the ones with several allies) quickly. Once you cleared the good ones you can stop playing aggresively and conserve resources in case you don't have decent means of healing.

  6. Just downloaded the game and earned about 600 gold. When I go into the store everything either has a cash price or it says -1 gold and errors out when I try to buy it. So is something messed up or am I missing something?

     

    I'd go:

     

    1-. Get the discounted adventure packs

     

    2-. Get the rest of the adventures or save for the character addon pack.

     

    3-. Get the rest of the adventures in case you got the character addon pack before purchasing all of them

     

    4-. Get the rest of the base characters (or save for the base + alt pack), or just go for chests to complete the card collection.

    • Like 1
  7. Is worth buy Ezrael or Seoni or Lem (basic)?

     

    I alrady bougth 6000 gold pack and complete first 5 adventure with 4 man party. I dont use barbarian and mono

     

    Ezrel is a good character with his enormous hand... but he has ZERO blessings and,as you'll already know... blessings are basically the best type of card in the game granting dices when you need them most. Early on Blessings are helpful... but as the grame progresses they start being almost mandatory for several situations where you need to dump a pile of dice to ensure a roll succeeds. And sadly, in combat terms is not one of the best characters, while he has a big hand so may essentially have the correct spell for almost any situation, in RAW damage terms he ends up needing some help. His Alt version is considered "slightly" better; althouh the alt version gets -1 arcane (a huge nerf), he gets pretty nice compensations (specially the ability to draw items with the magic trait, so he can cycle faster and make some interesting combos). Finally, his chance for extra explores when he picks something with the magic trait, although not game-breaking is useful in several locations and specially later on where more cards found will be magical.

     

    Seoni is good in both versions, but her Alt is better. First of all her alt gets +1 to Arcane, that really helps on combat (on 99% of the combats you don't need to roll exceptionally high, you need to roll enough to beat the check, and an extra +1 to arcane is a +1 to the minimum you'll roll, the total opposite of Ezren). Second, she has access to an extra spell (to a cap of 7 instead of her 6 limit from the base), and finally, since she auto recharges spells, you can freely give her the most powerful arcane spells without the worry of losing them. Her main issue is that, later on, her deck starts growing too big so sometimes she won't have a combat spell at hand.

     

    Lem is a heavy support, he performs better when paired with other characters so he can buff their rolls, but when alone his power is just a Recharge version of Lini's animal companion power. His best part is that he has access to both arcane and divine spells, so you can actually build him in several ways... and with his power you can actually build a heavy offensive caster variation. I mainly use Lem as a deck manipulator and buffer, pair him with a fast explorer (namely, Seelah or, specially, an Exorcist Kyra/Sunwrought Kyra), then manipulate decks with Lem and have the other hero in the location clear everything with Lem buffing rolls if needed.

  8. So, I just finished the Scenario "Undead Uprising," and the reward is "Each character gains a power feat." I click on the feats I want for each of my characters then hit the next button. I then go to look at my party, and see that only 1 of my characters actually got their power feat! Why does this happen? Am I just reading the reward wrong? It works fine when I allocate skill feats. (This has happened previously to me on the "Trouble in Sandpoint" scenario.

     

    In Story Mode there are adventure rewards and scenario rewards. Those rewards are gained in a character basis.

     

    To obtain an adventure reward, a character must clear that adventure for the first time.

     

    To obtain a scenario reward, a character must clear ALL adventures for that scenario.

     

    Check the completion page of your characters and you'll see what adventures they've cleared and which ones they may be missing.

     

     

    So, Wait all my character have to have the same completions for all of them to get the feats?

     

    Yes only characters that have completed ALL the adventures in a scenario get the scenario reward, If you have character's missing one or more adventure you have to clear those adventures with that character in your party (and alive).

  9. I don't quite like Shalelu as a good ally here, I find her prety niche. Very useful for some characters but not an ally I'd consistently have in my character's decks.

     

    My points are:

     

    - Allies, along with blessings, are the main sources for extra explores for almost all characters. If you're not going to use an ally for the explore itself that ally should have a powerful enough "alternative skill" to be "worth" dropping the explore.

     

    - Characters with small hand sizes and ones unable to either quickly cycle or reshuffle their decks will probably not recover Shalelu in time to play her a second time when recharged, so essentially she becomes a "recharge to look at the top card of your location deck" card when played that way. I'd say that's a really low value for an ally slot when a spyglass (item card, consistently considered of lesser value) shows two cards and let's manipulate their position.

     

    - The more characters in your  party, the less turns each character will take and getting extra explores becomes way more important, decreasing alternative skill value.

     

    Still, as said, she is very useful for "some characters". And for me those characters are ones that can actually combo her scouting with some sort of manipulation. Merisiel (she can evade to get a location reshuffle), Seelah (in case is an uninteresting boon, she can send it packing to the bottom of the location deck) and casters (except Lini) that can scry or augury that card. A more supportive Sajan may also be an option (he is probably the fastest deck cycler in the game so has decent chances to run her several times). For all others, there are better choices.

    • Like 1
  10. I try a little druid but i am not sure how good she is.

     

    Lini is a heavy support character. Her main advantage is that she can buff any check she has to do herself by revealing an animal ally  (and since allies are her favored cards, she always starts with one). That essentially means she has a "free" 1D4 +X (usually +3 or +4) to any check. She also has the advantage that she recharges animal allies, so sometimes she may get "free explores" (many animal allies have "discard to explore").She's mainly used for healing and to deal with "hard checks" (like closing locations, or locations that require rolls from time to time). She's also good for boon farming.

     

    Her main issues are that she usually will be stuck with a 6 hand, a little small, and since she has no weapons (giving her one "may" be interesting, but you may have a hard time digging for it on your deck since she has a such a small hand size), you don't want her to fight a lot, so you'll probably run her by casting Augurys to manipulate location decks, getting some curses here and there and slowly clearing locations that require checks from time to time or when you don't have a specialised character for closing them. The best of her spellcasting is that she has access to many spells, and she can easily recharge her spells because of her companion power.

     

    Essentially, as long as you consistently require to roll not up to 10-12 difficulty she's probably the safest character to make those rolls without the need of commiting extra cards.

     

    Also i dont understand how i access to acrobat skill for Rouge for example.

     

    Roles are unlocked for characters that beat The Hook Mountain Massacre (Adventure pack 3)

     

     

    Another info is that i dont get prompted to modify my decks when i started so i dont know if is possoble to modify it.

     

    When you create a new party but before you play any scenario you can click on Manage Decks and will be able to edit your decks with any basic cards you have unlocked. Once you play a single scenario this feature gets locked out.

  11. Same here but with The Scribbler.

     

    Device info:

      - CHUWI HI10

      - Android version: 5.1.1

     

    1-. Character fights Scribbler.

    2-. Scribbler summons monster

    3-. Character kills monster

    4-. Character fights 1st combat phase vs Scribbler

    5-. Character beats 1st combat phase

    6-. Scribbler reshuffles to the deck instead of reaching second combat phase.

     

    Not only this is an issue, but also, to beat the scribbler you have to beat him TWICE (4 rolls), and every time Scribbler reshuffles counts as a loss.

  12. I'm also not receiving daily challenge rewards. I can still collect the weekly gold, however.

    This only started happening within the last two weeks, and I've had the app for about a month.

    The challenge updates every time I meet one of the requirements, such as acquiring an ally, but when I finish the challenge it does not add gold or show me any sort of message. Then it just disappears when the next daily challenge replaces it.

     

    Gold is automatically granted on challenge completion (you don't have to go to the challenge section to claim it, like the weekly challenge), and many times I've found that the gold update icon end's up "hidden" by another gold gain or a loading screen, but it's still granted.

     

    Best way is to control your gold total once you're nearing challenge completion, and check if the 100g/150g... whatever the daily bonus is, is added once it's cleared.

     

     

    I have also noticed that for the "got your back" challenge, discarding an ally for any reason, such as taking damage, qualifies towards completion. Also the use of the Wand of Enervation causes previously used cards for that combat check to respawn back in characters' hands, so I got two 'ticks' of the challenge for discarding the same ally twice.

     

     

    Seems the way the card queue works, and the moment the game "notices" when a card is "played".

     

    You're making an attack roll or whatever, and you use cards, blessings,... for a specific roll, but wand of Enervation and others (for example, Staff of Hungry Shadows) have a specific roll themselves, so once you "switch" to the wands/staff/... roll, a new card queue is generated clearing the old queue and refunding cards spent (although seems that not everything is refunded).

     

    Catch seems to be that the game seems to check whether the ally is played or not when the card performs the required "card movement" action. Discarded cards are still queued next to the discard pile and dealt with later as a bunch, but since most allies are usually recharged for their die bonus the game performs that "card movement" immediately and counts the card as played so, once you switch to the Enervation roll, ally card is returned but the game already considered it as played.

     

    Actually, now that I'm thinking this, this could lend to a challenge exploit, since the Wand of enervation roll can actually be canceled. If the cards are refunded when a new roll enters you could essentially play ally > enter enervation roll > cancel enervation roll > replay ally >... If the cards are only refunded once the new roll resolves (you actually roll the enervation die and cards are refunded when you return to the combat roll), then you can "only" double-dip into the ally by playing it twice, before and after the enervation roll.

     

    And, if I recall correctly... same happens with "reveal" allies. Cards like Shalelu seem to count as played the moment they're revealed (before the recharge/discard choice), so maybe cards that have a Reveal could be replayed continuously (I recall there was an Eagle ally with a reveal ability, with no recharge/discard?) to quickly clear the challenge

  13. I nave Rogue and Cleric atm and have 2000 gold so i can buy a new basic char.  atm i have big problems to beat aldern in foxglow manor. So i need a little tip about my party

     

    Depending on how much you want to wait, here are several recomendations

     

    1-. The character Add-on deck (6000 gold for Amiri, Seelah, Lini and Sajan plus deck C) is great. If you don't have an urgent need to add extra characters, saving for the pack is really worth.

     

    2-. Be aware that 2000g is for the base character only, the Alternate characters are either worth either 6k or 7k, and include both the alternate and the base version. Some alts are better that thier base counterpart, and the opposite, but in case you find an alternate is better, saving to get it (and obtain the base version as well) may be worth.

     

    3-. You're still in time to play quest mode. Once 1.1.6.5 version is released QM will be removed and players will be granted gold and chests based on their highest QM character level (100g/level, extra 1000g if you happen to have a lv40, plus up to 10 chests), so focusing on QM may be interesting.

     

    4-. The first two adventures are heavily discounted, and specially now, Legendary Local Heroes (Adv 2) is possibly one of the fastest ways to "farm" gold. Accessing it ASAP is really interesting.

     

    5-. If you REALLY need a new 2000g character, I'd go base Seelah (paladin). It's an extremely solid character, specially later on (once she gets access to roles) and performs really well in almost all situations. It's consistently considered one of the best (if not the best) characters in ROTR. Her alternate version may be considered even better, though.

     

    6-. PA requires a lot of grinding. You'll have to re-run older adventures in order to get better cards. Rushing too fast and hitting a brick wall is common. Go back to "easy" adventures and farm some cards. My recommendations:

     

    Weapons: Magic Melee weapons on Kyra (if you can get the Flaming Mace, much better, you'll want it later). Magic crossbows for Merisiel (once you have access to Character Pack, farm the Undead's bane x-bow)

    Armor: Any will do, as long as you are able to recharge them (they're most of the time dead weight in your hand, you want to get rid of them ASAP). The Festive Wool Hide on Merisiel (she can always evade difficult encounters) is actually nice for getting blessings.

    Spells: For a Cleric, Kyra actually has not that many spell slots. So you'll probably stick to support spells. Cures, Holy lights (if you happen to find 'em), and Augury (the more characters, the more important deck manipulation becomes) are important.

    Items: Focus on items that recharge to succeed (Masterwork Tools, Crown of charisma,...), and specially, a wand of lesser healing on Merisiel

    Allies: Stick with Allies that recharge for a die bonus to base stats plus discard to explore. You'll use them mostly for extra explores but sometimes recharging for an extra dice is nice. If you can get a Father Zanthus for Merisiel, go for him.

    Blessings: For Kyra, you'll want to start stockpiling Sarenrae's (she'll be able to recharge those once she enables roles); and a mix of "2 dice to X stat" blessings for Merisiel (she'll be able to recharge ANY blessing as long as it's used to buff a dexterity roll, this way you may recharge you least useful blessings for combat rolls, while keeping in hand the ones that can net you 2 extra dice to critical rolls)

     

    7-. Finally, know the characters and their mechanics. Merisiel is great for deck thinning since she can always Evade, and the most important part of it is that when you Evade you get a location deck reshuffle. It's not the best deck manipulation method, but still good enough if she gets many turns (Meri performs decently well on solo runs because of this). Kyra, sadly, is not that great and more prone to supportive roles, her main power being how safe she is by healing, although still too slow to consistently clear locations.

  14.  

    *snip*

     

    I’m definitely not saying Merisiel is bad, and evasion has it’s uses, but it definitely isn’t god tier in my opinion.

     

     

    I also agree she's almost god tier, but not just for her evasion, but also for her sneak attack, and Inspired Dexterity once you enable roles.

     

    Sneak Attack is essentially a "free" dice for all combats, as long as she's alone and has a card in hand.

     

    Inspired Dexterity is essentially a "free" dice when a dexterity check is involved as long as she has a corresponding blessing in hand, and you'll eventually fill her deck with the proper blessings anyway.

     

    That alone grants her good combat capacity in many situations. You might even keep an amulet of XXXXX fists as a backup "weapon" until you get your weapon of choice. Coupled with her sneak attack, you become pretty solid even if "unarmed".

     

    And in case a powerful enemy catches Meri uprepared... you Evade and reshuffle the location deck.  You STILL explored (you just didn't clear the bane/boon), you know that there is something difficult or interesting there, and you even left without a single card lost. If you decided to "deal" with the bane/boon it's because you wanted too. You can (almost) always have the choice of ignoring the bane/boon, something almost no other character in the game has.

     

    And that's extremely powerful.

     

    Main issue of Evade is that it's weaker the more characters in your party. The more turns you can take with Meri, the more powerful Evade can become since you will benefit more from the reshuffles; the more characters in your party, the less amount of turns you'll take with Meri.

  15. Based on the weekly challenge name ("The Calm Before The Storm"), I'm guessing there's a big update next week

     

    Yeah... most probably the storm will happen when people starts complaining about the Quest Move removal once it's done, unless Obsidian has developed something to make people forget, if they only stick with Story Mode, game will become too repetitive.

     

    Patch will have to do things very well. For many, QM, with it's limitations, was still better than SM because of the (slightly) randomized system and the XP system.

  16. Quest Mode should stay as it is.

     

    Drop support, drop gold rewards, prevent daily challenges from being completed on QM... but let it stay. I've not even finished story mode, but I have played QM a lot (enough to have several 40's) because I really feel is a much better and varied mode (even with the current T3 limits) than Story Mode.

     

    They're essentially removing half of the game just because they have no time to properly work with both "halves". But don't remove one half "just because", let it stay as it is if there is people who actually enjoys that half more than the other.

    • Like 3
  17. I have not seen that kind of bug Anytime. Most likely user have used the armor to get agility bonus, or some other bonus. Or the damage is not reduceable. So most likely one of these reasons.

     

    Most armor cards state the following: Banish this card to reduce all damage dealt to you to 0. If you are proficient with <light/heavy> armors, bury this card instead.

     

    You should always be able bury/banish to negate all damage unless the damage source says it "cannot be reduced". In that case you have to discard on a card-per-point basis.

     

    If the damage can be reduced to 0, then the bury/banish button appears behind the discard one

  18. Oh yes, Sajan. I dont know why people say he is terrible. In terms of raw combat ability he has the most blessings that he recharges for combat checks. He can beat basically anything. For him weapons are weaker but more only need to be revealed. He has plenty of item slots for things like healing items. He never learns spells and his roles are rather weak so there's that that.

     

    I didnt know anyone until this point who actually based anything in the card game about Roleplayng.

     

    Sajan kicks asses and chews bubblegum all over the place. For me is probably the strongest character for solo play if you don't mind clearing everything thrown at you.

     

    With a decent mix of Erastil's and supportive blessings you just recharge several to unload a pile of dices on any combat that requires a single check to beat and move on to the next bane, this allows you to equip supportive items (specially the "recharge to beat" ones, Masterwork tools, Chime of opening, Crown of Charisma...) to deal with most non-combat banes, with maybe the help of a support blessing (one that grants 2 dice on specific rolls) here and there.  Since Sajan can cycle his hand extremely fast, if you have a decent mix of blessings you can almost always ensure you have the one that you need when closing a location that requires a specific check.

     

    Sajan main weakness early on is that he requires the amulet of MF to beat enemies that require the Magic Trait, at least unltil you upgrade his punch to add the trait by itself (and you'll usually prefer to initially increase hand size instead, more blessings or an extra item = more oomph and easier runs).

  19. I am also having the same problem. I cannot collect the rewards for the challenges. It even shows a check next to challenge however when I goto pickup rewards there is nothing there and at bottom it says "you currently have no challenges to redeem" I've completed 2 different challenges and still cannot. This is desperate from daily gold. I have no problem collecting that

     

    Daily challenge gold is automatically granted the moment the challenge is completed. Still, normally, the gold "icon" showing the amount of gold obtained usually ends up hidden behind a loading screen, depending on when the game aknowledges the challenge being completed

     

    Still, keep track of your current gold and you'll see you actually get the challenge gold added once you clear the daily.

    • Like 1
×
×
  • Create New...