Gitmfap
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Posts posted by Gitmfap
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It doesn’t “build” enough. Go copy magician apprentice and master, and you could win. Our increase in power and skills should be related to more than just “I ran some bounties”
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Honestly, I’m happy enough. They made a good game that I’m enjoying, and being backer means helping to find that. I got some cool swag asa thank you, so there you go.
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These are the risks of funding....Try starting a business. It’s so much worse:(
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I’d prefer to wait for good product, then to rush bad product.
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Do the undead sails work?
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I’d just kind of like to know. Gives me something to look forward to that way.
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Did it work? This same issue just cropped up on me last night
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My swashbuckler is a beast. So much fun, running on potd, though it doesn’t mean much atm.
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Where are the options that would make the next game....somehow different? This....is a weak implementation. Even if it was a dlc of....goofy stuff, give us something to spice it up. Your team is capable of more than what you provided.
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100% agree with all Novem said. He’s on it.
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Could we get other cannons to purchase to try out how we may actually find “depth” to planning for navel fights? I feel as if the cannons are the missing link here...?
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I just don’t really “depth” of sailing ship combat without wind....seems....half hearted
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Wind would make it sooo much deeper. Also to drop a sea anchor would be absolutely sick.
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I would really like a chance to “test” ideas on the beta, even if they turn out to be rubbish. It would hopefully shortly their feedback window on what to do for final implantation, I would think.
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Tool tips would help it tremendously.
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Good: visuals, sounds, writing, most of the ui.
Bad: start screen - kind of...static
Combat: I’m having fun with it, empower is a great mechanic, I actually feel I’m crawling through a dungeon, not just stopping halfway to rest. HOWEVER: it’s hard to know what I’m actually doing sometimes with the empower. The stances...are ok I guess. They are very sitatuational, the point if irrelevancy. Feels like a tacked on mechanic that just adds something else to forget. (Not counting warrior stances, they are great)
Cipher is terrible to play:(
Ship combat...seems meh. I don’t understand where the tactics really are in the fight.
Leveling up and choosing a weapon feels silly. It’s another one of those “why am I doing this, it doesn’t really affect anything”
I do like the new direction of combat, it just needs some more attention. I find my wizards are really useful, but I play on veteran minnimum, so fights go a bit longer. Not sure on potd, I could see running out of spells.
God Challenges Feedback!
in Pillars of Eternity II: Deadfire Announcements & News
Posted
Double the hit points of mobs. Double the damage. Done